HowTo
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==The Trainz Channel== | ==The Trainz Channel== | ||
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− | To keep up to date with all streams and videos visit [https:// | + | To keep up-to-date with all streams and videos visit our [https://youtube.com/c/n3vgames Youtube Channel]. |
− | + | There is also some older information under our legacy [[Tutorial Videos]] that might help you learn some of the legacy products and features. | |
==Content Creation: Routes== | ==Content Creation: Routes== | ||
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* [[How to Use Bulk Asset Update/Replace Tool|Use Bulk Asset Update/Replace Tool]] | * [[How to Use Bulk Asset Update/Replace Tool|Use Bulk Asset Update/Replace Tool]] | ||
* [[How to Use Layers|Use Layers]] | * [[How to Use Layers|Use Layers]] | ||
+ | * [[How to Manage Filters and Picklists|Use and Manage Filters and Picklists]] | ||
* [[Use Multiplayer Surveyor]] | * [[Use Multiplayer Surveyor]] | ||
* [[How to Use Portals|Use Portals]] | * [[How to Use Portals|Use Portals]] | ||
* [[How to Use Procedural Track|Use Procedural Track]] | * [[How to Use Procedural Track|Use Procedural Track]] | ||
* [[How_to_Use_the_UDS_Interface|Use the UDS (Unified Driver Surveyor) Interface]] | * [[How_to_Use_the_UDS_Interface|Use the UDS (Unified Driver Surveyor) Interface]] | ||
+ | * [[How_to_Use_S20_Palettes|Use the Surveyor 2.0/Driver Palettes]] | ||
+ | * [[How_to_Use_S20_Tools|Use the Surveyor 2.0 Tools]] | ||
* [[/Use Superelevation/]] | * [[/Use Superelevation/]] | ||
* [[/Use Trig Stations/]] | * [[/Use Trig Stations/]] | ||
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* [[How to Control Junctions in Sessions|Controlling Junctions in Sessions]] | * [[How to Control Junctions in Sessions|Controlling Junctions in Sessions]] | ||
* [[How to Control Signals in Sessions|Controlling Signals in Sessions]] | * [[How to Control Signals in Sessions|Controlling Signals in Sessions]] | ||
+ | * [[How to Create a Driver Character|Create a Driver Character]] | ||
* [[How to Create a Message Popup Icon|Creating a Message Popup Icon]] | * [[How to Create a Message Popup Icon|Creating a Message Popup Icon]] | ||
* [[Parent Rule List|List of Parent Rules]] | * [[Parent Rule List|List of Parent Rules]] | ||
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* [[Route and Session Basics]] | * [[Route and Session Basics]] | ||
* [[How to Use Portals|Using Portals]] | * [[How to Use Portals|Using Portals]] | ||
+ | * [[How to Manage Filters and Picklists|Using Filters and Picklists]] | ||
* [[How to Use Session Editor|Using the Session Editor]] | * [[How to Use Session Editor|Using the Session Editor]] | ||
* [[How_to_Use_the_UDS_Interface|Using the UDS (Unified Driver Surveyor) Interface]] | * [[How_to_Use_the_UDS_Interface|Using the UDS (Unified Driver Surveyor) Interface]] | ||
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* [[How to Create a Picklist]] | * [[How to Create a Picklist]] | ||
* [[How to Manage Backups]] | * [[How to Manage Backups]] | ||
+ | * [[How to Manage Filters and Picklists|How to Use and Manage Filters and Picklists]] | ||
* [[How to Move a Picklist]] | * [[How to Move a Picklist]] | ||
* [[How to Rename a Picklist]] | * [[How to Rename a Picklist]] | ||
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See also [[Help:Content_Manager]] | See also [[Help:Content_Manager]] | ||
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+ | ==Asset Management== | ||
+ | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
+ | * [[How to Backup a Picklist]] | ||
+ | * [[How to Move a Picklist]] | ||
+ | * [[How to Move Your User Data Folder]] | ||
+ | * [[How to Perform Database Repairs]] | ||
+ | * [[Understand Content Manager Status Labels|How to Understand Content Manager Status Labels]] | ||
+ | * [[How to Create a Clean Install|How to Create a Clean Install and Additional User Data Folders]] | ||
+ | * [[How to Manage Filters and Picklists|How to Use and Manage Filters and Picklists]] | ||
+ | * [[Using Content Manager to Update Assets|How to Use Content Manager to Update Assets]] | ||
+ | </div> | ||
==Content Creation: Assets== | ==Content Creation: Assets== | ||
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* [[/Build a drivable car/]] | * [[/Build a drivable car/]] | ||
* [[/Build Passenger Enabled Assets/]] | * [[/Build Passenger Enabled Assets/]] | ||
+ | * [[/Build a tree with PlantFactory/]] | ||
+ | * [[/Build a tree/]] | ||
+ | * [[/Build_a_simple_animated_scenery_asset_in_Blender/|Build a simple animated scenery asset in Blender]] | ||
* [[/Create a High Voltage Power Line Spline/]] | * [[/Create a High Voltage Power Line Spline/]] | ||
* [[/Create a Fence Spline Featuring LOD and Random Meshes/]] | * [[/Create a Fence Spline Featuring LOD and Random Meshes/]] | ||
+ | * [[How to Create a Driver Character|Create a Driver Character]] | ||
* [[How to Create a Message Popup Icon|Create a Message Popup Icon]] | * [[How to Create a Message Popup Icon|Create a Message Popup Icon]] | ||
* [[How to Create a Region Asset|Create a Region Asset]] | * [[How to Create a Region Asset|Create a Region Asset]] | ||
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
* [[/Export from 3DS Max using FBX/]] | * [[/Export from 3DS Max using FBX/]] | ||
− | * [[/Export from Blender using FBX/]] | + | * [[/Export from Blender using FBX/|Export from Blender using FBX (Rocks with PBRMetal material)]] |
− | * [[/Export Blender FBX Animation/]] | + | * [[/Export Blender FBX Animation/|Export Blender FBX Animation (Rotating earth and four rotating cogs)]] |
* [[/Solve Blender Modelling Problems/]] | * [[/Solve Blender Modelling Problems/]] | ||
* [[/Scaling setup in Blender/]] | * [[/Scaling setup in Blender/]] | ||
* [[/Build normal maps in Max/]] | * [[/Build normal maps in Max/]] | ||
* [[/Render to Texture/]] | * [[/Render to Texture/]] | ||
− | * [[/Build a simple animated scenery asset in Blender/]] | + | * [[/Build a simple animated scenery asset in Blender/|Build a simple animated scenery asset in Blender (Jumping ball)]] |
* [[/Create transparent windows in Blender/]] | * [[/Create transparent windows in Blender/]] | ||
* [[/Build an animated Neon Sign/]] | * [[/Build an animated Neon Sign/]] | ||
* [[HowTo/Create_a_3D_Avatar|Create a 3D Avatar (Driver Character)]] | * [[HowTo/Create_a_3D_Avatar|Create a 3D Avatar (Driver Character)]] | ||
* [[How_To/Use_GIMP_to_create_a_PBRMetal_parameters_image|Create a PBRMetal parameters image in GIMP]] | * [[How_To/Use_GIMP_to_create_a_PBRMetal_parameters_image|Create a PBRMetal parameters image in GIMP]] | ||
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</div> | </div> | ||
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
* [[/Create a displacement map/]] | * [[/Create a displacement map/]] | ||
− | + | </div> | |
+ | <br> | ||
+ | <font size=3>'''Level Of Detail'''</font> | ||
+ | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
+ | * [https://online.ts2009.com/mediaWiki/index.php/Level_of_Detail Level of Detail] | ||
</div> | </div> | ||
<br> | <br> | ||
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
* [[/General information for Configuration Files/]] | * [[/General information for Configuration Files/]] | ||
− | * [[/ | + | |
+ | * [https://online.ts2009.com/mediaWiki/index.php/Index_of_Tags_%26_Containers List of Tags and Containers] | ||
+ | * [[https://online.ts2009.com/mediaWiki/index.php/Content_Types#Content_Types Content Types and Config Files]] | ||
+ | |||
</div> | </div> | ||
+ | |||
<br> | <br> | ||
<font size=3>'''Content Creation'''</font> | <font size=3>'''Content Creation'''</font> | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
* [https://online.ts2009.com/mediaWiki/index.php/HowTo/Build_Procedural_Track_for_T:ANE How to build procedural Track] | * [https://online.ts2009.com/mediaWiki/index.php/HowTo/Build_Procedural_Track_for_T:ANE How to build procedural Track] | ||
+ | * [[How to Create a Driver Character]] | ||
+ | * [[How to Create a HTML Asset|How to Create a HTML Asset]] | ||
+ | * [[How to Create a Message Popup Icon|How to Create a Message Popup Icon]] | ||
+ | * [[How to Create a Region Asset|How to Create a Region Asset]] | ||
</div> | </div> | ||
==Content Creation: Scripting== | ==Content Creation: Scripting== | ||
− | * [[/Your first Trainz Script/]] | + | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> |
+ | * [[/Your first Trainz Script/|Create your first Trainz script]] | ||
* [[/Hide- & Unhide Meshes/]] | * [[/Hide- & Unhide Meshes/]] | ||
* [[/Search for objects in the world/]] | * [[/Search for objects in the world/]] | ||
+ | * [[/Upgrade obsolete script functions/]] | ||
+ | * [[/Read string table or Config text/]] | ||
* [[/Search for installed assets/]] | * [[/Search for installed assets/]] | ||
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* [[/Debug Scripts/]] | * [[/Debug Scripts/]] | ||
+ | * [[Getting_Started_in_TrainzScript|Getting Started in TrainzScript: Engine Shed House<br>(animate doors, hide a mesh, show text, play sound, replace texture ...)<br>needs some small updates, added prequel Blender to Trainz]] | ||
+ | </div> | ||
== List of Driver Commands== | == List of Driver Commands== | ||
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* [[/Build normal maps in Blender/]] | * [[/Build normal maps in Blender/]] | ||
* [[/Build a house/]] - See discussion page | * [[/Build a house/]] - See discussion page | ||
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* [[/Build a track/]] | * [[/Build a track/]] | ||
* [[/Build a tunnel/]] | * [[/Build a tunnel/]] | ||
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* [[/Build a fence/]] | * [[/Build a fence/]] | ||
* [[/Build a road/]] | * [[/Build a road/]] | ||
+ | * [[/Build a road intersection asset/]] | ||
* [[/Build a road crossing/]] | * [[/Build a road crossing/]] | ||
* [[/Build a train car/]] | * [[/Build a train car/]] |
Revision as of 08:37, 21 May 2024
This page lists available "How To" Guides which describe how to achieve certain tasks in Trainz. HowTo pages provide much detail on specific actions, whereas Help pages are intended to respond to in-game needs for help or as quick guides to specific actions. Help pages specifically for Trainz Railroad Simulator 2019 or TRS19 can be found at Help:TRS19
Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern "How to X", as in "How to place signals". Pages and topics which cannot be phrased in this manner do not belong on this page.
The Trainz Channel
To keep up-to-date with all streams and videos visit our Youtube Channel. There is also some older information under our legacy Tutorial Videos that might help you learn some of the legacy products and features.
Content Creation: Routes
- Add Bumpy Track
- Add Thumbnail and Preview images to your route
- Configure an iPortal
- Configure An Interlocking Tower
- Create a PickList
- Create a Region Asset
- Create_your_first_Route
- Create a Route in 10 Minutes
- Make a Track Cutting (Undercut)
- Make a Screen Shot
- Make Better Scenery
- Merge Routes
- Place Cameras along a Route
- Place Signals
- Place a Bridge in your Route
- Place a Tunnel in your Route
- Place a Crossing in your Route
- Place Catenary in your Route
- Route and Session Basics
- Use Bulk Asset Update/Replace Tool
- Use Layers
- Use and Manage Filters and Picklists
- Use Multiplayer Surveyor
- Use Portals
- Use Procedural Track
- Use the UDS (Unified Driver Surveyor) Interface
- Use the Surveyor 2.0/Driver Palettes
- Use the Surveyor 2.0 Tools
- Use Superelevation
- Use Trig Stations
Content Creation: Sessions
- Adding Message Popups
- Adding Message Popups - Sample Applications
- Adding Navigation Points
- Adding Navigation Points - Sample Applications
- Adding a Session Introduction Page and In Game Messages
- Configuring the Driver Setup Rule
- Configuring the Environment Tools
- Controlling Junctions in Sessions
- Controlling Signals in Sessions
- Create a Driver Character
- Creating a Message Popup Icon
- List of Parent Rules
- Parent and Child Rules (Session Editor)
- Route and Session Basics
- Using Portals
- Using Filters and Picklists
- Using the Session Editor
- Using the UDS (Unified Driver Surveyor) Interface
- Using Track Markers
- Using Track Direction Markers
- Using Track Priority Markers
- Using Track Triggers
- Using Variables in Sessions - Sample Applications
Using "Manage Content" in TANE or newer
- Download an Asset from the Download Station
- View by thumbnail images
- Fix Errors and Warnings
- Finding Missing Dependencies
- How to Backup a Picklist
- How to Create a Picklist
- How to Manage Backups
- How to Use and Manage Filters and Picklists
- How to Move a Picklist
- How to Rename a Picklist
- How to Perform Database Repairs
- How to Understand Content Manager Status Labels
- Using Content Manager to Update Assets
See also Help:Content_Manager
Asset Management
- How to Backup a Picklist
- How to Move a Picklist
- How to Move Your User Data Folder
- How to Perform Database Repairs
- How to Understand Content Manager Status Labels
- How to Create a Clean Install and Additional User Data Folders
- How to Use and Manage Filters and Picklists
- How to Use Content Manager to Update Assets
Content Creation: Assets
General
- Make your first Trainz Asset
- Build a Car for Traffic (stand-alone version)
- Build a Car for Traffic (mesh library version)
- Build a cab interior
- Build a drivable car
- Build Passenger Enabled Assets
- Build a tree with PlantFactory
- Build a tree
- Build a simple animated scenery asset in Blender
- Create a High Voltage Power Line Spline
- Create a Fence Spline Featuring LOD and Random Meshes
- Create a Driver Character
- Create a Message Popup Icon
- Create a Region Asset
- Create a Neon Font Effect with PhotoShop C4
- Build Procedural Track for T:ANE
- Update your auto-generated next KUID
- Create a HTML Asset (Session Introduction Page and In Game Messages)
- Updating_Steam_Locos_to_TC3_Standards
- How_to_add_collision_to_an_asset
Scripting and Config.txt
3D Modelling
- Export from 3DS Max using FBX
- Export from Blender using FBX (Rocks with PBRMetal material)
- Export Blender FBX Animation (Rotating earth and four rotating cogs)
- Solve Blender Modelling Problems
- Scaling setup in Blender
- Build normal maps in Max
- Render to Texture
- Build a simple animated scenery asset in Blender (Jumping ball)
- Create transparent windows in Blender
- Build an animated Neon Sign
- Create a 3D Avatar (Driver Character)
- Create a PBRMetal parameters image in GIMP
Reskining
Content Manager
Level Of Detail
Configurations Files
Content Creation
Content Creation: Scripting
- Create your first Trainz script
- Hide- & Unhide Meshes
- Search for objects in the world
- Upgrade obsolete script functions
- Read string table or Config text
- Search for installed assets
- Debug Scripts
- Getting Started in TrainzScript: Engine Shed House
(animate doors, hide a mesh, show text, play sound, replace texture ...)
needs some small updates, added prequel Blender to Trainz
List of Driver Commands
List of Session Rules
Creating and Configuring Content In-game
- Create an Interactive Session
- Add Carz Traffic to a Route
- Use Digholes to Create Tunnel entries
- Tune a Steam Locomotive Enginespec
- Tune a DCC EngineSpec
- Tune a Diesel EngineSpec
- Configure an Interactive Industry
- Implement a Destination Sign System
- Upload a new asset to the DownloadStation
- Update an existing asset on the DownloadStation
Documentation Suggestions
- Build normal maps in Blender
- Build a house - See discussion page
- Build a track
- Build a tunnel
- Build a hedge
- Build a fence
- Build a road
- Build a road intersection asset
- Build a road crossing
- Build a train car
- Build a bogey
- Build a ground texture
- Build an interactive industry
- Add attached track
- Register with Planet Auran
- Create an Achievement
- Use a map to create a baseboard
Trainz Wiki
See Also
- Content Configuration - A reference manual covering all content types.