How to Use Environment Tools

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The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22. A video tutorial specific to setting the environmental controls can be found at TRS19 Environment and Lighting Tutorial


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Contents

BlueDot10x10.png The Environmental Tools give you access to settings that control the season of the year, basic weather conditions, lighting, geographic location, etc


The Environment Tools are used to set:-
DotPoint.JPG the skybox - to configure the cloud cover
DotPoint.JPG the weather - from rain to snow to clear. Weather can also be set from the Main Menu - Settings options and by using Session rules
DotPoint.JPG the wind speed - which will only affect the swaying motion of Speedtrees
DotPoint.JPG the snowline - the minimum snow altitude for assets that have a snow effect layer. Used with the world origin altitude setting
DotPoint.JPG the date - for assets that have different seasonal options. Used with the world origin to set the season of the year
DotPoint.JPG the lighting - the light levels and colours through a 24 hour period
DotPoint.JPG the water colour and water surface effects (smooth, rough, etc) for Legacy Water only
DotPoint.JPG the road traffic - enabled/disabled
DotPoint.JPG the world origin - geographic coordinates (used with the date to set the season of the year) and altitude (used with the snowline to set snow effects)
To set the Session Start Time use the WikiLink.PNG Startup Options Rule or the WikiLink.PNG Time and Rate Rule in the WikiLink.PNG Session Editor


NotePad.PNG Notes:

DotPoint.JPG There is no Save or OK button on the Environment Tools Window. As soon as you enter or select a setting it will be set. When finished editing simply Left Click the window Off button BUT make sure you SAVE before exiting Trainz
DotPoint.JPG Seasons (for those assets that show seasons - e.g. snow, leaf colours, etc) are controlled by the PageLink.PNG Date, PageLink.PNG Snow Altitude (for snow effects) and PageLink.PNG Location (World Origin) settings
DotPoint.JPG The dates at which the seasons change in Trainz are:-
RedDot10x10.png March 1st - Southern Hemisphere Fall (Autumn), Northern Hemisphere Spring
RedDot10x10.png July 1st - Southern Hemisphere Winter, Northern Hemisphere Summer
RedDot10x10.png October 1st - Southern Hemisphere Spring, Northern Hemisphere Fall (Autumn)
RedDot10x10.png December 1st - Southern Hemisphere Summer, Northern Hemisphere Winter


Loading and Saving Environmental Settings

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BlueDot10x10.png A newly created Route will have its environmental settings set to their default values
BlueDot10x10.png A newly created Session will have its environmental settings set to those of the Route
BlueDot10x10.png Where the Route and Session have different saved environmental settings, those in the Session will be used


In Routes
DotPoint.JPG When you create a new route, or load an existing one with NO saved Environmental settings, then all those settings will be set to their default values
DotPoint.JPG If you change any of the nvironmental settings of a route then you must also edit the route (e.g. move a route asset) and save it for those settings to become part of the route
In Sessions
DotPoint.JPG When you create a new session, or load an existing one with NO saved Environmental settings, then the session will use the settings that are part of the route which will be the default settings if none have been set for the route
DotPoint.JPG When you load an existing session with saved Environmental settings, then those settings will take priority over the same settings that have been saved in the route
DotPoint.JPG If you change any of the Environmental settings of a session then you must also edit the session (e.g. move a session asset or change a session property) and save it for those settings to become part of the session


PencilTips.PNG Because a Session can have its own environmental settings you are able to create Sessions set in different conditions - some examples:-
DotPoint.JPG separate summer and winter sessions or for any season - see the PageLink.PNG Set Date and PageLink.PNG Set World Origin sections below
DotPoint.JPG a session set in an early morning winter fog - see the PageLink.PNG Fog Control section below
DotPoint.JPG spring rain shower and cool overcast autumn (fall) sessions - see the PageLink.PNG Set the Weather and PageLink.PNG Set the Sky sections below


The Environment Tool

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Open the Environment Tools Editor from the Surveyor Main Menu in TANE as shown below left or from the Surveyor Edit Menu in TRS19 and later versions as shown below right.


EnvironmentLaunch.PNG    EnvironmentEditLaunch.png    In all versions select the option  Edit Environment... 

This will open the Environment Properties Window as shown below.

EnvironmentControls.PNG
NotePad.PNG Notes:

DotPoint.JPG The Clock Dial shown in this tool does NOT set the game time. It sets the times at which lighting conditions change
DotPoint.JPG To set the Session Start Time use the WikiLink.PNG Startup Options Rule or the WikiLink.PNG Time and Rate Rule in the WikiLink.PNG Session Editor


TRS19 and later Trainz versions have an additional control that adjusts the lighting level, as shown below
EnvironmentControlsTS19.PNG


Lighting

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BlueDot10x10.png The Lighting Tools control the ambient, sun and water colours. This tool tab is opened by default whenever the Environment Editor is opened

Light and Time

BlueDot10x10.png The dial shown is a 24 hour clock that sets the lighting conditions at selected times of the day and night
EnvironmentLighting.PNG
EnvironmentCycle.PNG

The Diurnal Cycle

Steps: To see the full 24hr cycle:-
DotPoint1.JPG Left Click on the Diurnal Cycle button to set the clock running through the full 24 hour cycle in just 30 seconds
DotPoint2.JPG Left Click on it again to stop the cycle

The scene shown in Surveyor will display the lighting conditions that correspond to the time on the clock as the hand sweeps around.

EnvironmentSetDial.PNG

Selecting a Time

Steps: To set a specific time:-
DotPoint1.JPG Left Click and Drag the clock pointer arm to the required position on the clock dial


NotePad.PNG Notes:

DotPoint.JPG The clock dial does NOT set the starting time for a session
DotPoint.JPG To set the Session Start Time use the WikiLink.PNG Startup Options Rule or the WikiLink.PNG Time and Rate Rule in the WikiLink.PNG Session Editor
DotPoint.JPG In Trainz Plus and TRS22 the Session Time can be set "on the fly" in Driver from the WikiLink.PNG Session Options Window. But the time setting is approximate, it is not exact

Setting the Lighting Conditions

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Colour Control Points

The ring around the dial contains a number of green dots.

BlueDot10x10.png Each dot is a Control Point that sets the specific Red, Green and Blue colour values, and other lighting features, at the time shown on the clock
BlueDot10x10.png Each of the RGB colour value can be altered by dragging its needle point to a new position around the dial


EnvironmentSelectPoint.PNG
Steps: To see the settings for a particular time control point:-
DotPoint1.JPG Left Click on one of the green points around the ring. The clock dial will immediately point to the selected dot and time

The control point will be highlighted and the RGB Wheels will display the Red Green and Blue values that have been set at that point

EnvironmentShowRGB.PNG
Steps: To alter the colour settings for a particular time control point:-
DotPoint1.JPG select an RGB colour wheel and either:-
Ablue.png Left Click on the required value spot on its colour dial, OR
Bblue.png Left Click and Drag the pointer to the new value on its colour dial
PencilTips.PNG To set all 3 colour wheels to the same value hold the down  Shift  key while performing option Ablue.png or Bblue.png above

Types of Lighting

NotePad.PNG Notes:

Each control point stores the RGB values for three different types of lighting in the scene.
DotPoint.JPG The Ambient Colour which is the directional lighting and mostly affects the hue of buildings and other scenery objects
DotPoint.JPG The Sun Colour which affects the colour of the sunlight and mostly affects the hue of the terrain
DotPoint.JPG The Water Colour (for Trainz versions before TRS19 SP4) which affects the colours reflected by water surfaces

The 3 boxes below the colour wheels and next to the Sky box show the colour effects created for each type of lighting at the selected time.

Ambient Colour

EnvironmentAmbientColour.PNG
Steps: To set the Ambient Color:-
DotPoint1.JPG Left Click on the control point for the time that you want to edit
DotPoint2.JPG Left Click on the top box of the three. This is the Ambient Colour.
The 3 dials will show the RGB values for the Ambient Colour at the selected time and the Ambient color preview box will show the colour produced by the RGB settings
DotPoint3.JPG You can then change the RGB settings for the Ambient Colour by either:-
link- Left Click and Drag the pointers to new positions on the coloured rims of each dial, OR
link- Left Click on a new position on the coloured rims of each dial

Sun Colour

EnvironmentSunColour.PNG
Steps: To set the Sun Colour:-
DotPoint1.JPG Left Click on the control point for the time that you want to edit
DotPoint2.JPG Left Click on the middle box of the three. This is the Sun Colour.
The 3 dials will show the RGB values for the Sun Colour at the selected time and the Sun color preview box will show the colour produced by the RGB settings
DotPoint3.JPG You can then change the RGB settings for the Sun Colour by either:-
link- Left Click and Drag the pointers to new positions on the coloured rims of each dial, OR
link- Left Click on a new position on the coloured rims of each dial


Water Colour

NotePad.PNG This Water Colour control only affects the colour of the water created using the Add Water tools (for Classic or Legacy Water) in the Topology menu (the  F1  key in Surveyor Classic). It has no effect on the colour of water created as Water Layers used in TRS19 SP4 and later versions.
EnvironmentWaterColour.PNG
Stop.PNG Water Colour values set for one control point become the values for ALL the control points


Steps: To set the Water Colour for "legacy water" only:-
DotPoint1.JPG Left Click on any control point
DotPoint2.JPG Left Click on the bottom box of the three. This is the Water Colour.
The 3 dials will show the RGB values for the Water Colour at the selected time and the Water color preview box will show the colour produced by the RGB settings
DotPoint3.JPG You can then change the RGB settings for the Water Colour by either:-
link- Left Click and Drag the pointers to new positions on the coloured rims of each dial, OR
link- Left Click on a new position on the coloured rims of each dial


Water Effect Layer

In TRS19 SP4 and later a new method of adding water to a route was introduced - as an Effect Layer. The original method, now called Legacy Water, can still be used in a route but it is NOT recommended that both water methods (Legacy and Effect Layer) are used in the same route.


DotPoint.JPG TRS19 SP4
The water colour for the Water Effect Layer is set by altering the colour for the Top Skybox.

Steps: To set the Water Colour in TRS19 SP4:-
DotPoint1.JPG select a time control point for a specific time of day
DotPoint2.JPG Left Click in the top region of the Skybox - a while line or bar will appear across the region
DotPoint3.JPG Set the RGB color wheels for the Top Skybox region for the selected time
DotPoint4.JPG Repeat for each time control point as required (the Water Effect Layer can have its colour changed at different times of the day/night)


See PageLink.PNG The Skybox below for more details.

DotPoint.JPG Trainz Plus and TRS22

The major changes to water introduced in these versions are:-
DotPoint.JPG multiple water layers can be added to a route
DotPoint.JPG each water layer has its own colour controls built into its properties (i.e. the colours are not part of the Skybox)
DotPoint.JPG Legacy Water is NOT compatible with the Water Effect Layers in Trainz Plus and TRS22


Mixing Colours

NotePad.PNG Notes:

Getting the "right colours" can be more of an art than a science. To set the exact colour you want means mixing the correct quantities of Red, Green and Blue. Each of these colours has 256 different values from 0 to 255 that, when combined, produce over 16 million different possible colours - but many monitors and most eyeballs will not be able to tell the differences between many of those 16 million colours.


PencilTips.PNG Setting all three colours to the same values will produce monotones from Black to White with 254 different shades of gray between those two tones.


BlueDot10x10.png You can quickly set all three dials to the exact same value by a  Shift  Left Click on a dial position on any one of the three dials.


Note that in the examples below, the "tyre" around each dial shows the exact quantity of colour that is being added.
R = 0; G = 0; B = 0 R = 128; G = 128; B = 128 R = 255; G = 255; B = 255
EnvironmentAmbientColour01.PNG EnvironmentAmbientColour02.PNG EnvironmentAmbientColour03.PNG
Black 50% Gray White

All other colours are made by mixing different quantities of the three colours.


Example  1:  Setting Grey Scale Values for the Ambient and Sun Colours

This is an example only

Setting both the Ambient and Sun colours to different shades of grey, as shown in the example below, can solve many brightness issues.

Time 06:00 07:00 10:00 12:00 18:00

Ambient

Sun
Environment0600.png Environment0700.png Environment1000.png Environment1200.png Environment1800.png

RGB values (all 3 RGB dials set equally)
Ambient 128 192 224 255 128
Sun 160 192 224 224 192

Brightness (TRS19/Trainz Plus/TRS22) 40% 50% 50% 50% 40%


Example  2:  Setting a Water Colour

For Legacy Water only:-
Creating a colour suitable for water (RGB values are approximate)
BlueMix01.PNG Starting with pure Blue
R = 0; G = 0; B = 255
BlueMix02.PNG Add pure Green to make the colour Cyan
R = 0; G = 255; B = 255
BlueMix03.PNG Scale back (darken) the Green
R = 0; G = 155; B = 255
BlueMix04.PNG Scale back a bit more
R = 0; G = 128; B = 255
BlueMix05.PNG Add some Red

R = 75; G = 128; B = 255


Shadows

BlueDot10x10.png The tone of shadows cast by objects is controlled by the combined effects of the Ambient Color and the Sun Color settings


These settings are examples only
Initial settings for the Ambient and Sun colours are shown in the image below with the resulting shadow effects. Lighting conditions are set for mid to late afternoon
Shadows Initial.png

Shadows and lighting are "normal" for the time shown
Ambient colours set to 0. Sun colours unchanged

Shadows Ambient Minimal.png

The overall lighting is noticeably darker. Shadows are black

Ambient colours set to Maximum. Sun colours unchanged

Shadows Ambient Maximal.png

The overall lighting is noticeably lighter. Shadows are lighter
Ambient colours unchanged. Sun colours set to 0

Shadows Sun Minimal.png

Scene is evenly lit but much darker. No shadows. A heavily overcast late afternoon?

Ambient settings unchanged. Sun settings set to Maximum

Shadows Sun Maximal.png

Scene lighting is noticeably brighter. Shadows are darker but not black. A summer afternoon?


Moving the Ambient and Sun colour controls to values between 0 and Maximum will alter the results. Experimentation is a good idea.

Lighting Level Control

TRS19 and later Trainz versions have an additional control that is placed next to the Ambient, Sun and Water colour boxes. This sets the overall brightness or lighting level for each control point.


EnvironmentControlsTS19.PNG

Steps: To set the brightness level:-
DotPoint1.JPG select a time control point for a specific time of day
DotPoint2.JPG move the brightness slider to:-
Ablue.png the BOTTOM to give maximum brightness level
Bblue.png the TOP to give minimum brightness level
Cblue.png a point in between these two positions for an intermediate lighting level

Repeat for each time control point as required.


Resetting the Lighting Conditions

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BlueDot10x10.png All the lighting colour settings can be reset back to the Trainz default colours.


EnvironmentReset.PNG
Steps: To reset ALL the lighting conditions to their default values:-
DotPoint1.JPG Left Click on the Color Reset button, then either:-
Ablue.png Left Click on the Tick.PNG icon to accept the reset, OR
Bblue.png Left Click on the Cross.PNG icon to reject the reset


Adding a New Control Point

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BlueDot10x10.png New control points can be added to the clock dial
EnvironmentAddControlPoint.PNG
Steps: To add a new time control point:-
DotPoint1.JPG Left Click on the Add button EnvironmentAddPointButton.PNG
DotPoint2.JPG Left Click on the ring at the place where the new control point is to be located
NotePad.PNG Notes:

DotPoint.JPG the Add button will remain active (selected) until it is deactivated so each Left Click can add another control point.
DotPoint.JPG The button can be deactivated by a Left Click on it again or by selecting another button.


NotePad.PNG Notes:

During the running of a Session the lighting will "morph" or "transform" at a steady rate from the set of colour values at one control point to the set of colour values at the next control point. Left Click on the Diurnal Cycle button for a demonstration.

DotPoint.JPG If the control points are far apart then the transition will be gradual
DotPoint.JPG If the control points are close together then the transition will be faster
DotPoint.JPG If there are several control points grouped closely together then the transitions can be more dramatic

The places where you would need faster dramatic transitions would be at dawn (around 06:00) and dusk (around 18:00)


Deleting a Control Point

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BlueDot10x10.png Existing control points can be deleted
EnvironmentDeletePoint.PNG
Steps: To delete an existing time control point:-
DotPoint1.JPG Left Click on the Delete button EnvironmentDeletePointButton.PNG
DotPoint2.JPG Left Click on the control point to be deleted
NotePad.PNG Notes:

DotPoint.JPG the Delete button will remain active (selected) until it is deactivated so each Left Click can delete another control point.
DotPoint.JPG The button can be deactivated by a Left Click on it again or by selecting another button.


Moving a Control point

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BlueDot10x10.png Existing control points can be moved
EnvironmentMoveControlPoint.PNG
Steps: To move a control point:-
DotPoint1.JPG Left Click on the Move button EnvironmentMovePointButton.PNG
DotPoint2.JPG Left Click on the control point to be moved and either:-
Ablue.png Left Click and Drag the point to its new position around the ring, OR
Bblue.png Left Click on the ring at the spot where the point is to be placed
NotePad.PNG Notes:

DotPoint.JPG the Move button will remain active (selected) until it is deactivated so each Left Click and Drag can move another control point.
DotPoint.JPG The button can be deactivated by a Left Click on it again or by selecting another button.


The Skybox

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BlueDot10x10.png The Skybox sets the sky colours in three different regions of the sky at the selected time of day, as shown in the extreme example below


EnvironmentSkyColours.PNG
NotePad.PNG Each control point also stores the Skybox settings for that particular time


Steps: To set the Skybox colours:-
DotPoint1.JPG Select a control point for a specific time of day
DotPoint2.JPG Left Click in a region of the Skybox (top, middle, bottom) - a while line or bar will appear across the selected region
DotPoint3.JPG Set the RGB color wheels for the selected region
Repeat for the other two regions and for other times of the day/night as needed


In the areas between the three regions the colours will be blended to create a smooth transition.

NotePad.PNG The Top Skybox region will set the colour for the Water Effect Layer in TRS19 SP4.
In Trainz Plus and TRS22 each Water Effect Layer (there can be more than one) has its water colour built into the layer properties - for more information see WikiLink.PNG Edit Effect Layers.


PencilTips.PNG Do you need an Overcast Sky for your scene?
Steps: To create an overcast sky:-
DotPoint1.JPG for each daylight control point set each Skybox region (top, middle, bottom) to shades of gray (see Mixing Colours above).
DotPoint2.JPG in the Environment Tab (see below), set the Sky Type to No Cloud 01

Note: This will not remove or hide the sun.


Fog Control

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BlueDot10x10.png This controls the level of "fog" in the scene

Gears.PNG Settings:

EnvironmentFogSlider.PNG

DotPoint1.JPG Select a control point for a specific time of day
DotPoint2.JPG Move the slider to the required position
Repeat for other times of the day/night as needed

NotePad.PNG Note:

Each control point also stores the Fog setting for that particular time

PencilTips.PNG Increasing the fog level can also increase the brightness level (real fog does scatter light causing the background to appear brighter). In TANE you may need to reduce the RGB levels to compensate. In TRS19/Trainz Plus/TRS22 you can reduce the Brightness level to compensate.


Location

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BlueDot10x10.png The Location Tools control the geographic and date (season) data for the Route and Session. Left Click on the Location tab icon to open the Location Tool Controls
EnvironmentLocation.PNG

Set the Date

The top section is a standard calendar selection tool that allows you to set the month and the day of the month. The only effect this has in Trainz is to set, with the geographic coordinates, the season of the year.



Gears.PNG Settings:

BlackDot10x10.png Set the Month by scrolling left or right through the 12 month calendar
BlackDot10x10.png Set the Day (if required) by a Left Click on the date in the selected month


PencilTips.PNG You can also set a date by typing it directly in the text entry box above the calender


BlueDot10x10.png The entered date can be saved in the Route, the Session or both depending on whether you are editing the Route or the Session or both
BlueDot10x10.png You must make a change to an object in a Route Layer or a Session Layer for the date change to be recorded as part of the Route or the Session (or both)


PencilTips.PNG

Sick of it always being winter in your Session during winter? Want it to always be summer instead?

Set the date to a Summer month. This will be saved when you edit and save the Session - BUT make sure that you have set the World Origin to the correct hemiphere.


NotePad.PNG Notes:

It is possible to set a date to a particular Year but this will have no effect on the operation of the Route or Session. Essentially only the Month is important.

Setting the year to 1900, for example, will not recreate an early 20th Century railroad. Time periods have to be recreated by carefully selecting scenery and rolling stock assets that belong to that particular time period.
PencilTips.PNG

 To Set The Route Date: 

DotPoint1.JPG Load a Route into Surveyor
DotPoint2.JPG Change the date
DotPoint3.JPG Edit the Route (e.g. edit a Route Layer object or the terrain)
DotPoint4.JPG Save the Route

 To Set The Session Date: 

DotPoint1.JPG Load a Session into Surveyor
DotPoint2.JPG Change the date
DotPoint3.JPG Edit the Session (e.g. edit a Session Layer object, a commodity item or Session Rule)
DotPoint4.JPG Save the Session

 To Set Both The Route and Session Dates: 

DotPoint1.JPG Load a Session into Surveyor
DotPoint2.JPG Change the date
DotPoint3.JPG Edit both the Route and the Session
DotPoint4.JPG Save both the Route and the Session
NotePad.PNG Notes:

There is an order of priority with dates in Routes and Sessions

DotPoint1RedC.png If the Route and the Session are saved with different dates, then the Session date will decide the visible season.
DotPoint2RedC.png If a Session does not have a saved date, then the Route date will decide the visible season.
DotPoint3RedC.png If no date has been saved in the Route and the Session, then today's date will decide the visible season.
This order of priority also applies to all Environmental Settings except the World Origin which only applies to a Route.


PencilTips.PNG In Trainz Plus and TRS22 the Month and therefore, the Season of the Year can be set "on the fly" in Driver from the WikiLink.PNG Session Options Window. The North/South Hemisphere must also be correctly set in the World Origin or Region


Set World Origin

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The middle section is the World Origin Tool and sets the geographic location, including the altitude, of the route using a World Origin marker that is only visible in Surveyor.

BlueDot10x10.png Setting the World Origin does NOT set regional features such as which side of the road the cars drive on. Use the Route Editor - Region setting for that
BlueDot10x10.png The World Origin is always part of a Route, not part of a Session


EnvironmentOriginAdd.PNG
Steps: To set the World Origin:-
DotPoint1.JPG Move the Surveyor view to the location where you want the origin marker to be placed
DotPoint2.JPG Left Click on the Add world origin button
DotPoint3.JPG Left Click the selected location in the layout to place the marker
Another Left Click will simply move the marker, it will not add a new one
EnvironmentWorldOrigin.PNG
The World Origin marker
Once it has been placed, the marker can be moved by a Left Click and Drag or a Left Click. After adding the marker it should be edited to add geographic data.


EnvironmentOriginGo.PNG Left Click on the Go to world origin icon to move the Surveyor screen so that it is centred on the World Origin marker.
EnvironmentOriginEdit.PNG Left Click on the Edit world origin icon to set or edit the World Origin data. See Editing the World Origin below.


Editing the World Origin

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EnvironmentOriginEditData.PNG


The  Reset  button sets ALL values to their defaults
Left Click on the Tick.PNG icon to accept the entered data
Left Click on the Cross.PNG icon to reject the entered data
Enter the geographic data for the world origin
DotPoint.JPG Latitude and Longitude in degrees and minutes (with seconds added as the decimal fraction of the minutes - 10'30" would be entered as 10.50)
DotPoint.JPG Hemispheres - N/S (North/South) and E/W (East/West). The North/South setting along with the Date will set the season of the year
DotPoint.JPG Altitude in metres. This, with the Snowline setting, will affect the appearance of assets that have a built in snow effect


NotePad.PNG Notes:

DotPoint.JPG The Latitude determines the sun angle and, with the Date, the season of the year
DotPoint.JPG Setting a high latitude value North or South will NOT change the times of sunrise or sunset. They are fixed at 06:00 and 18:00


Deleting the World Origin

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BlueDot10x10.png There is no delete button for the World Origin marker, but you can still delete it
 In Surveyor 1.0 (Classic) 

Steps: To delete the world origin:-

DotPoint1.JPG open the Objects Tool flyout (press the  F3  key)
DotPoint2.JPG select the Delete tool
DotPoint3.JPG Left Click on the World Origin marker
 In Surveyor 2.0 

Steps: To delete the world origin:-

DotPoint1.JPG select the Free Move Tool (press the  S  key) or the Fine Adjustment Tool (press the  D  key)
DotPoint2.JPG Left Click on the World Origin marker
DotPoint3.JPG press the  Delete  key
NotePad.PNG Notes:

DotPoint.JPG All routes MUST have a World Origin
DotPoint.JPG If you delete the World Origin marker then it will be hidden and will take the default coordinates of latitude 52.45 N, longitude 13.3 E, altitude 0 metres - which places it in Berlin

Traffic Control

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BlueDot10x10.png This tool simply turns the road traffic ON and OFF


NotePad.PNG Notes:

This road traffic tool:-

DotPoint.JPG only works on roads that have been designed to use road traffic (not all roads support traffic)
DotPoint.JPG does not set the road traffic characteristics - the number and types of vehicles, which side of the road is used. These features are set in the Route Editor - Region by assigning a Region to the route. Details on how to create and assign a Region asset can be found in the WikiLink.PNG Create a Region Asset Wiki page


EnvironmentTrafficOn.PNG

EnvironmentTrafficOff.PNG

Gears.PNG Settings:
BlackDot10x10.png Left Click on the car icon to enable and disable traffic


Weather and Water

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BlueDot10x10.png The Weather and Water Tools control the weather (sky, weather type, wind, snow) and water surface data for the Route and Session. Left Click on the Weather and Water tab icon to open the Weather and Water Tool Controls
BlueDot10x10.png To set the Water Colour, refer to the PageLink.PNG Setting the Lighting Conditions section above


EnvironmentEnvironment.PNG

Set the Sky

BlueDot10x10.png This sets the basic sky and cloud characteristics
EnvironmentSkyType.PNG

Gears.PNG Settings:

BlackDot10x10.png Left Click on the Sky Title (Cloud Cover) to select from a drop down list of sky types, OR
BlackDot10x10.png Scroll through the list by using the Scroll icons


The box below the sky title will give a preview of the selected sky.

Set the Weather

BlueDot10x10.png This sets some very basic weather conditions. The set conditions will be constant throughout the running of a Session.

Gears.PNG Settings:

EnvironmentWeatherType.PNG

BlackDot10x10.png Move the slider to set the weather between Rain and Snow

NotePad.PNG Notes:

DotPoint.JPG There are Session Rules that also control the weather, including changeable weather conditions.
Check the Trainz Wiki Session Rules list at WikiLink.PNG Session Rules - Weather
DotPoint.JPG In Trainz Plus and TRS22 the Weather can be set "on the fly" in Driver from the WikiLink.PNG Session Options Window
Trainz Plus/TRS22 Platinum Driver Weather Controls

In Trainz Plus and TRS22 when in Driver mode open the SurveyorWindowIcon.png Window Menu and  Session Options  and you will have access to Weather Controls to change the weather "on-the-fly".

SessionOptionsPaletteWeather S20.png
 Weather  this drop down list will show all the different weather conditions from Clear to Heavy Snow.  Left Click  on the required setting
 Weather Changeability  this drop down list will set the rate and range of the weather changeability.  Left Click  on None, Periodic or Extreme


Wind Strength

BlueDot10x10.png This setting only effects SpeedTrees

Gears.PNG Settings:

EnvironmentWindType.PNG
BlackDot10x10.png Move the slider to set the wind strength between zero (left) and maximum (right)



Set the Water Surface

BlueDot10x10.png This sets the water surface effects for Legacy Water only. It does not apply to Water Effect Layers
EnvironmentWaterType.PNG

Gears.PNG Settings:

BlackDot10x10.png Left Click on the Water Surface to select from a drop down list of surface effects, OR
BlackDot10x10.png Scroll through the list by using the Scroll icons



Set the Snow Altitude

BlueDot10x10.png This sets the altitude at which objects built with snow effects will display snow in winter. It has no effect on objects created without this feature

Gears.PNG Settings:

EnvironmentSnowAltitude.PNG

BlackDot10x10.png Enter the minimum altitude, in metres, at which snow can appear.

NotePad.PNG Notes:

DotPoint.JPG The snow effects will only appear in winter if the altitude of the terrain is at or above the Snow Altitude‡
DotPoint.JPG Only those assets that were created with snow effects will be affected by this setting
a few assets may display snow even if they are placed below the set Snow Altitude. This is usually the result of an error by the asset creator.


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This page was created by Trainz user pware in July 2018 and was last updated as shown below.


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