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Revision as of 08:43, 5 February 2022
This page lists available "How To" Guides which describe how to achieve certain tasks in Trainz. HowTo pages provide much detail on specific actions, whereas Help pages are intended to respond to in-game needs for help or as quick guides to specific actions. Help pages specifically for Trainz Railroad Simulator 2019 or TRS19 can be found at Help:TRS19
Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern "How to X", as in "How to place signals". Pages and topics which cannot be phrased in this manner do not belong on this page.
The Trainz Channel
Many Tutorial Videos have been recorded for Trainz users to watch and learn from.
To keep up to date with all streams and videos visit TheTrainzChannel on Twitch. |
Content Creation: Routes
- Add Bumpy Track
- Add Thumbnail and Preview images to your route
- Configure an iPortal
- Configure An Interlocking Tower
- Create a PickList
- Create a Region Asset
- Create_your_first_Route
- Create a Route in 10 Minutes
- Make a Track Cutting (Undercut)
- Make a Screen Shot
- Make Better Scenery
- Merge Routes
- Place Cameras along a Route
- Place Signals
- Place a Bridge in your Route
- Place a Tunnel in your Route
- Place a Crossing in your Route
- Place Catenary in your Route
- Route and Session Basics
- Use Bulk Asset Update/Replace Tool
- Use Layers
- Use Multiplayer Surveyor
- Use Portals
- Use Procedural Track
- Use the UDS (Unified Driver Surveyor) Interface
- Use Superelevation
- Use Trig Stations
Content Creation: Sessions
- Adding Message Popups
- Adding Message Popups - Sample Applications
- Adding Navigation Points
- Adding Navigation Points - Sample Applications
- Adding a Session Introduction Page and In Game Messages
- Configuring the Driver Setup Rule
- Configuring the Environment Tools
- Controlling Junctions in Sessions
- Controlling Signals in Sessions
- Creating a Message Popup Icon
- List of Parent Rules
- Parent and Child Rules (Session Editor)
- Route and Session Basics
- Using Portals
- Using the Session Editor
- Using the UDS (Unified Driver Surveyor) Interface
- Using Track Markers
- Using Track Direction Markers
- Using Track Priority Markers
- Using Track Triggers
- Using Variables in Sessions - Sample Applications
Using "Manage Content" in TANE or newer
- Download an Asset from the Download Station
- View by thumbnail images
- Fix Errors and Warnings
- Finding Missing Dependencies
- How to Backup a Picklist
- How to Create a Picklist
- How to Manage Backups
- How to Move a Picklist
- How to Rename a Picklist
- How to Perform Database Repairs
- How to Understand Content Manager Status Labels
- Using Content Manager to Update Assets
See also Help:Content_Manager
Content Creation: Assets
General
- Make your first Trainz Asset
- Build a Car for Traffic (stand-alone version)
- Build a Car for Traffic (mesh library version)
- Build a cab interior
- Build a drivable car
- Build Passenger Enabled Assets
- Create a High Voltage Power Line Spline
- Create a Fence Spline Featuring LOD and Random Meshes
- Create a Message Popup Icon
- Create a Region Asset
- Create a Neon Font Effect with PhotoShop C4
- Build Procedural Track for T:ANE
- Update your auto-generated next KUID
- Create a HTML Asset (Session Introduction Page and In Game Messages)
- Updating_Steam_Locos_to_TC3_Standards
- How_to_add_collision_to_an_asset
Scripting and Config.txt
3D Modelling
- Export from 3DS Max using FBX
- Export from Blender using FBX
- Export Blender FBX Animation
- Solve Blender Modelling Problems
- Scaling setup in Blender
- Build normal maps in Max
- Render to Texture
- Build a simple animated scenery asset in Blender
- Create transparent windows in Blender
- Build an animated Neon Sign
- Create a 3D Avatar (Driver Character)
- Create a PBRMetal parameters image in GIMP
- Muti-materials on a single object with Substance Painter
Reskining
Content Manager
Configurations Files
Content Creation: Scripting
- Your first Trainz Script
- Hide- & Unhide Meshes
- Search for objects in the world
- Search for installed assets
- Asynchronous Route Streaming
- Debug Scripts
List of Driver Commands
List of Session Rules
Creating and Configuring Content In-game
- Create an Interactive Session
- Add Carz Traffic to a Route
- Use Digholes to Create Tunnel entries
- Tune a Steam Locomotive Enginespec
- Tune a DCC EngineSpec
- Tune a Diesel EngineSpec
- Configure an Interactive Industry
- Implement a Destination Sign System
- Upload a new asset to the DownloadStation
- Update an existing asset on the DownloadStation
Documentation Suggestions
- Build normal maps in Blender
- Build a house - See discussion page
- Build a tree
- Build a track
- Build a tunnel
- Build a hedge
- Build a fence
- Build a road
- Build a road crossing
- Build a train car
- Build a bogey
- Build a ground texture
- Build an interactive industry
- Add attached track
- Register with Planet Auran
- Create an Achievement
- Use a map to create a baseboard
Trainz Wiki
See Also
- Content Configuration - A reference manual covering all content types.