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  • The "Kuid-table" container is part of the [[TrainzBaseSpec]] making it a top-level [[config.txt file]] entry that is used to provide a list of KUIDs for an as
    2 KB (200 words) - 00:41, 29 August 2014
  • {{ORP-top}} The "mesh-table" container is a top-level [[config.txt file]] entry used by various [[Content_Configuration#Content_T
    13 KB (1,973 words) - 18:15, 8 January 2024
  • The [["mutexes" Container]] is a top-level [[config.txt file]] entry used by [[KIND SceneryWithTrack]].
    1 KB (152 words) - 03:06, 12 February 2014
  • The [["queues" Container]] is a top-level [[config.txt file]] entry used by various [[Content Types]].
    14 KB (931 words) - 04:49, 28 November 2017
  • The "track-lod-tree" container is a top-level [[config.txt file]] entry used by [[KIND Track]].
    10 KB (1,313 words) - 20:53, 26 July 2019
  • ... the Left hand side when displayed in the RIGHT viewport in 3dsmax (ie, in TOP view, the loco should face down the page). ...eed a low poly representation of the bogeys to be burned in at this detail level to avoid an obvious change in the mesh's silhouette. Note that many meshes
    7 KB (1,164 words) - 09:44, 11 October 2017
  • The [["Extensions" container]] is a top-level [[config.txt file]] entry available to any Asset which derives from [[KIND The naming of top-level tags within the [["Extensions" container]] is important. Tag names should b
    2 KB (367 words) - 18:09, 31 January 2016
  • |public define int WEATHER_TYPE_MEDIUM_SNOW = 6||Medium level snow fall. *A list of top-level behaviors or rules on the currently loaded route.
    47 KB (6,387 words) - 15:42, 29 July 2022
  • The consists container is a top-level [[config.txt file]] entry used by [[KIND Activity|Scenarios]].
    1 KB (212 words) - 02:54, 12 February 2014
  • The driver-settings container is a top-level [[config.txt file]] entry used by [[KIND Activity|Scenarios]].
    2 KB (288 words) - 02:54, 12 February 2014
  • {{ORP-top}} The '''Dynamic-brake container''' is a top-level [[config.txt file]] entry used by [[KIND Engine|Enginespec]] assets.
    2 KB (185 words) - 02:55, 12 February 2014
  • The Flowsize container is a top-level [[config.txt file]] entry used by [[KIND Engine|Enginespec]] and [[KIND Ste
    2 KB (210 words) - 02:57, 12 February 2014
  • :* When you are ready, select "Export Trainz" in the top right hand corner. : Specular Level -> Specular Intensity
    14 KB (2,244 words) - 05:09, 14 January 2021
  • {{ORP-top}}The privileges container is a top-level [[config.txt file]] entry used by [[KIND TrainzBaseSpec]] and all derived a
    2 KB (281 words) - 05:23, 16 August 2016
  • {| style="verticle-align:top; border: 2px solid grey; float:center;padding:1ex; align:center; margin-lef |Fuel level, not currently in use
    63 KB (9,035 words) - 15:26, 15 January 2023
  • ...tch change for an electric type enginesound. A value of 1.0 would mean the top frequency used is as much again as the base frequency - in other words, the :Desc: 'Ramping' diesel enginesounds have transition sounds between each level state.
    9 KB (1,304 words) - 04:59, 14 February 2014
  • {{ORP-top}} ... plant. Both rolling stock and industries are thereby tied by the daughter level {{wp|data type}} [[KIND Product]], for it is difficult to unclog the pipes
    3 KB (323 words) - 04:55, 14 February 2014
  • {{ORP-top}} ...array) determines the distances in meters at which each [[mesh-table LOD]] level ends. This means that there is effectively one more mesh-table LOD than ent
    4 KB (538 words) - 03:18, 4 July 2018
  • {{ORP-top}} :Desc: This specifies the RGB level of self-illumination to be applied. The default is a reasonable starting p
    14 KB (1,795 words) - 06:33, 25 September 2018
  • {{ORP-top}} |-valign="top"
    16 KB (2,316 words) - 13:43, 1 February 2024
  • The Levels container is a top-level [[config.txt file]] entry used by [[KIND Tracksound|Tracksound]] assets.
    832 B (126 words) - 02:58, 12 February 2014
  • The Mass container is a top-level [[config.txt file]] entry used by [[KIND Engine|Enginespec]] and [[KIND Ste :Desc: Fuel level, not currently in use, generally leave this setting.
    682 B (97 words) - 02:59, 12 February 2014
  • ... HTML document. No parameters are supported. This tag should be at the top level of the document and should contain a single '[[#BODY |BODY]]' tag. *valign - 'top', 'center', 'bottom' (default 'top') Controls the vertical alignment of the content data within the table cell
    20 KB (3,327 words) - 01:46, 14 March 2024
  • {{ORP-top}} * [[Level of Detail]]
    3 KB (351 words) - 06:08, 12 June 2018
  • {{ORP-top}} The Motor container is a top-level [[config.txt file]] entry used to define gross physics performance factors
    6 KB (760 words) - 19:55, 13 January 2014
  • ...ild 2.9, any scripted asset may directly include script files from the top-level directory of any other scripted asset. In your script code, you use the 'in ...y disassociated, but because the native interface is shared, there is some level of cross-talk. This has not been clearly delineated, and is likely to chang
    7 KB (1,033 words) - 01:47, 14 March 2018
  • The '''Pressure container''' is a [[config.txt file]] top-level entry used by [[KIND Engine]] (see [[Engine-spec]]s) and [[KIND Steam-engin
    5 KB (567 words) - 03:06, 12 February 2014
  • * Go to the Trainz game menu button in the top left of the screen; ... and increases while objects are being loaded, unloaded, or are changing [[Level of Detail]] (LOD).
    8 KB (1,355 words) - 03:24, 6 June 2018
  • The steam container is a top-level [[config.txt file]] entry used by [[KIND Steam-engine|Steam Enginespec]] as ... is allowed to get to. Lowering this will have the effect of limiting both top end boiler pressure and maximum water heating ability.
    10 KB (1,405 words) - 10:55, 23 December 2021
  • * Fixed top channel name 'wobble' int chat buddy list. * Minimap no longer lickers and rotates when the camera is close to ground level.
    16 KB (2,497 words) - 11:20, 5 February 2013
  • {{TOL-ref-top}} * [[Level_of_Detail|LOD]] - Level-Of-Detail.
    14 KB (2,189 words) - 00:00, 19 February 2022
  • {{ORP-top}} The Throttle-power container is a top-level Enginespec [[config.txt file]] entry used by [[KIND Engine]] assets.
    5 KB (639 words) - 15:12, 12 October 2013
  • The Volume container is a top-level [[config.txt file]] entry used by [[KIND Engine|Enginespec]] and [[KIND Ste
    2 KB (208 words) - 03:00, 12 February 2014
  • {{ORP-top}} <big>'''*'''</big> The tag trainz-build assigned value will reflect the tech-level assigned the release or that under which an asset is first made; the versio
    26 KB (3,353 words) - 07:42, 13 January 2024
  • {{ORP-top}} The [[achievements_container|achievements container]] is a top-level [[config.txt file]] entry used by [[KIND_Achievement-group|achievement grou
    3 KB (367 words) - 23:05, 23 September 2013
  • {{CCG-top}} <td width="30%" valign="top">
    16 KB (2,014 words) - 03:49, 1 August 2018
  • The [["Season-selector" container]] is a top-level container is some assets' [[config.txt file]] which allows the simulator to The season-selector for selecting winter would look like this in the top-level of your config file (1 means winter, 0 the other three):
    6 KB (566 words) - 00:43, 23 April 2024
  • {{ORP-top}} The [["String-table" container]] is a top-level [[config.txt file]] entry that is used to provide localization support, an
    4 KB (556 words) - 19:35, 23 September 2013
  • ...ming convention for these materials is "materialname.m.tbumpenv". Specular level is controlled per pixel in the specular map and isn't affected by the setti | width="200" | <font size="2" face="arial"> '''Specular Map''' - Specular level is controlled per pixel in the alpha channel of the normal map.</font>
    14 KB (2,247 words) - 05:11, 17 January 2018
  • The "cameralist" container is a top-level [[config.txt file]] entry used by [[KIND_Interior|interior assets]].
    2 KB (216 words) - 02:53, 12 February 2014
  • The "mesh-table" container is a top-level [[config.txt file]] entry used by various [[Content_Configuration#Content_T * waterglass_left -- boiler water level
    20 KB (2,219 words) - 02:59, 17 June 2020
  • ...res of the bridge deck, and make it transparent when viewed from the track level. ...ine, being the texture colour bleeding from the bottom of the plane to the top. When exported, the texture.txt file for the plane has the Tile=st option.
    12 KB (2,169 words) - 02:35, 1 March 2013
  • <table cellpadding="10"><tr><td valign="top"> </td><td valign="top">
    5 KB (766 words) - 08:46, 18 February 2019
  • {{CCG-top}} ===Surveyor - Train Controlled Level Crossings===
    28 KB (3,977 words) - 06:36, 10 November 2017
  • The [[controls_container|controls container]] is a top-level [[config.txt file]] entry used by [[KIND_Controlset|controlset]] assets.
    4 KB (599 words) - 05:02, 22 November 2017
  • The "member-of-groups" container is a top-level [[config.txt file]] entry which can be used by any [[Content_Configuration#
    1 KB (176 words) - 03:07, 12 February 2014
  • border-top: 3px double #ccc; border-top: 2px solid #ddd;
    25 KB (2,968 words) - 10:15, 13 June 2013
  • The [["track-sound" container]] is a top-level [[config.txt file]] entry used by [[KIND Track]] and [[KIND Traincar]]. It
    2 KB (363 words) - 02:43, 13 February 2014
  • The [["attached-splines" container]] is a top-level [[config.txt file]] entry used by the [[KIND Track]] content type. ...ere is no connection between the LOD level of a parent spline, and the LOD level of a child spline. Do not assume that they will change LOD levels at the sa
    5 KB (752 words) - 09:59, 5 May 2017
  • ... width. Multiply by two. Add the grate area -- this is an estimate for the top of the firebox. Subtract the area used by the firebox door and stoker (if f ... limited - i.e. we expect to have the boiler maintain pressure at a stable level while working the loco as hard as we can. The alternative is to be grate li
    14 KB (2,393 words) - 07:24, 29 January 2013
  • The [["script-include-table" container]] is a top-level [[config.txt file]] entry available to any Asset which derives from [[KIND
    972 B (134 words) - 05:59, 22 January 2014
  • The [[Processes container]] is a top-level [[config.txt file]] entry used by [[KIND_Industry|industry]] assets.
    1 KB (157 words) - 05:45, 2 February 2014
  • The [[Inputs container]] is a top-level [[config.txt file]] entry used within [[Processes_container|processes]] con
    1 KB (165 words) - 02:03, 4 December 2022
  • The [[Outputs container]] is a top-level [[config.txt file]] entry used within [[Processes_container|processes]] con
    899 B (122 words) - 02:13, 4 December 2022
  • ...n order to pause certain Rules unless specific criteria have been met. Top level or "parent" Rules are started automatically when the session is launched in '''Fig.2 When Driver is launched, top level rules are initialized and run immediately using the settings defined in Sur
    5 KB (741 words) - 05:32, 11 October 2019
  • The '''processes-element container''' is a top-level [[config.txt file]] entry used by [[KIND_Industry|industry]] assets.
    1 KB (148 words) - 05:18, 26 January 2014
  • The '''{{wp|Geographic coordinate system|World-origin container}}''' is a top-level Map asset ([[KIND Map]] assets) entry in its [[config.txt file]]. It define
    2 KB (240 words) - 03:00, 12 February 2014
  • ... by step tutorial that will teach you how to create a 3D model, create the Level of Detail (lower resolution) versions of the model, and import it into Trai ...ghest detail required to look good up close. The distance that the highest level of detail model (LOD 0) will be seen in Trainz could be from 0 up to about
    14 KB (2,240 words) - 03:27, 6 June 2018
  • This is a beginner level tutorial designed to teach new users how to get Trains onto the Tracks and ... first Driver Session is as simple as clicking the Quick Drive icon on the top menubar
    3 KB (576 words) - 04:12, 14 December 2018
  • ...e ready to lower the poly count and create new Level of Detail meshes. Our top LOD is roughly 2k polys (1k for the head and 1k for the body). So we are ai
    4 KB (724 words) - 04:43, 25 March 2014
  • ...r data path (see above) and delete all contents, leaving only an empty top-level folder.
    23 KB (3,782 words) - 01:52, 21 February 2017
  • Tip: Use the Undo/Redo buttons (Ctrl-Z/Ctrl-Y) that are found on the top menu panel to retrace your steps if you make a mistake. *level of instruction provided to the user
    9 KB (1,614 words) - 01:48, 23 September 2021
  • Lay a section of track or road over the top of hill with a single pair of spline points at either end. Note that the tr Click on Advanced > Smooth Spline (S) and then Click on the road. This will level the terrain between the two spline points, thereby creating a cutting throu
    459 B (80 words) - 18:34, 17 May 2020
  • == Skill level == You start off by creating a dummy (or helper) in TOP VIEW of 3DS Max (IMPORTANT or the animation will not work) and name it "b.r
    14 KB (2,649 words) - 21:56, 15 November 2014
  • ...sset using an alias has changed. 'Alias' is no longer available as a top-level tag in config.sys. Instead, the aliasing is accomplished through a process top.texture.txt
    13 KB (1,716 words) - 21:25, 22 September 2021
  • * Prevent the Objectives list from displaying on top of the menu bar. ...case where pressing the "4" key would unnecessarily adjust the camera zoom level.
    42 KB (6,526 words) - 23:15, 12 June 2018
  • ...shortly after lod level 1 of the ballast starts to render. Even though lod level 1 and 2 might have more polys or draw calls, we are still gaining a lot in rails.m.tbumptex – This is only used on lod level 1 and 2, not lod level 0.
    52 KB (5,174 words) - 05:20, 8 October 2019
  • {{ORP-top}} =Supported Tags (Top Level Spline)=
    3 KB (384 words) - 15:23, 3 April 2018
  • ...le format]] for use in Trainz as a scenery object. The model uses a [[LOD|Level of Detail]] (LOD) system suitable for scenery objects.<br> :# Create additional lower polygon meshes to be used as [[Level of Detail]] (LOD) meshes.
    22 KB (3,485 words) - 05:59, 27 June 2022
  • {{FUN-top}} At the top, the field target date gives you the target date for the session and the co
    6 KB (1,149 words) - 15:14, 31 July 2016
  • {{FUN-top}} ...t 3. If several paths are eligible for a mission code at the same priority level, the mission code manager will try to activate a randomly chosen path betwe
    21 KB (3,691 words) - 10:28, 17 February 2019
  • ...ial_Videos#Trainz_-_Content_Creation_-_.2322_-_Level_of_Detail_.28_LOD_.29|Level of Detail]] Navigate up to the top left “Max” button (usually where “FILE” is on a menu bar), click an
    9 KB (1,595 words) - 02:15, 12 September 2018
  • {{FUN-top}} : '''at the path level :'''
    24 KB (3,687 words) - 07:46, 8 December 2023
  • {{FUN-top}} ...onitor icon ( the green disk icon with the letter RM in the toolbar at the top right of the main window) and choose "view towers manager" in the displayed
    13 KB (2,322 words) - 07:55, 17 February 2019
  • * Create a new "Sample" node near the top left of the graph panel. * Create a new "Constant" node near the top right of the graph panel.
    7 KB (1,149 words) - 06:32, 10 January 2017
  • <tr valign="top"> <tr valign="top">
    23 KB (3,851 words) - 05:09, 10 January 2024
  • [[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|al :When used as a top level parent rule it does not terminate after triggering but will continue to che
    259 KB (38,102 words) - 10:19, 24 September 2023
  • ...oth controls the number of mesh-table LOD levels (which may be only single level if the asset relies solely on [[LM.txt file]] LOD) and also allows the tran In-game click on the ? at the top right then click on any game element where the cursor changes to the pointi
    8 KB (1,274 words) - 01:15, 21 February 2021
  • <tr valign="top"> <tr valign="top">
    320 KB (46,393 words) - 10:20, 24 September 2023
  • ...ingle texture atlas applied. We have "UV mapped" most of the cube with the top half of our texture atlas and one side of our cube with the bottom half of ...g four LOD levels) but do not provide a mesh-table entry for the final lod-level. Explained more on the [[Mesh-table_LOD]]) wiki page.
    3 KB (588 words) - 02:40, 10 November 2017
  • {{FUN-top}} ...enu will propose you at first level all the timetable groups and at second level all the timetables in the selected group. After a timetable has been assign
    13 KB (2,160 words) - 18:48, 1 April 2018
  • <tr valign="top"> <tr valign="top">
    10 KB (1,449 words) - 12:01, 23 November 2023
  • <tr valign="top"> <tr valign="top">
    29 KB (4,415 words) - 01:07, 4 October 2023
  • <tr valign="top"> <tr valign="top">
    30 KB (4,609 words) - 12:15, 23 November 2023
  • <tr valign="top"> <tr valign="top">
    59 KB (8,901 words) - 10:30, 28 November 2023
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    11 KB (1,747 words) - 12:00, 23 November 2023
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    79 KB (12,312 words) - 05:17, 2 January 2024
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    101 KB (15,814 words) - 00:31, 13 April 2024
  • ...de of grass with whatever ground texture minimap color it is positioned on top of. tessellation-level-far 1
    15 KB (1,414 words) - 11:10, 18 December 2018
  • <tr valign="top"> <tr valign="top">
    85 KB (12,952 words) - 22:02, 16 March 2024
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    43 KB (6,495 words) - 12:08, 23 November 2023
  • Test is done using DCC mode on a straight, level track measuring the time to reach a certain speed (using a stopwatch): * Top seepd 133 MPH
    3 KB (478 words) - 03:57, 28 August 2018
  • <tr valign="top"> <td width=46><span id="Index"></span>[[file:BackToTop.png|link=#top|alt=Top|Top]]</td>
    104 KB (15,286 words) - 10:12, 3 February 2024
  • == Top Level Rules == All rules at the top level (ie. rules which are not a child of any other rule) simultaneously become u
    38 KB (6,060 words) - 05:32, 11 October 2019
  • <table> <!-- BEGIN TOP TABLE --> <tr valign="top">
    5 KB (795 words) - 00:06, 8 September 2022
  • ...of that for building and road placement. TransDEM can also place track and level the ground under the track. Transdem uses the newer five meter terrain for
    682 B (110 words) - 18:14, 5 August 2020
  • <tr valign="top"> <tr valign="top">
    70 KB (10,412 words) - 10:44, 28 November 2023
  • The template-properties container is a top-level [[config.txt file]] entry used by [[KIND_Behavior-Template|behavior-templat
    662 B (89 words) - 05:04, 21 October 2019
  • The rule-properties container is a top-level [[config.txt file]] entry used by [[KIND_Behavior-Template|behavior-templat
    671 B (92 words) - 05:06, 21 October 2019
  • <tr valign="top"> <tr valign="top">
    29 KB (4,363 words) - 10:39, 22 November 2023
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    61 KB (8,784 words) - 22:20, 8 March 2024
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    16 KB (2,424 words) - 04:32, 4 December 2022
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    49 KB (7,321 words) - 01:07, 20 September 2022
  • * null for "top level" rules.
    10 KB (1,472 words) - 12:20, 27 March 2021
  • <tr valign="top"> <tr valign="top">
    14 KB (2,131 words) - 08:25, 19 September 2023
  • {{FUN-top}} ::* sistema de depuración (tower debug level): esta opción está pensada para desarrolladores de sesiones.Permite ver e
    6 KB (958 words) - 12:33, 7 July 2021
  • ...enu]'''</span> in Surveyor mode (correct term would be "topography"). The top row in this menu has tools for <b><i>Height up 'U'</i></b>, <b><i>Height do <tr valign="top">
    38 KB (6,600 words) - 11:10, 27 September 2022
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    173 KB (26,059 words) - 23:47, 5 May 2024
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    133 KB (20,397 words) - 12:51, 13 April 2024
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    16 KB (2,424 words) - 09:55, 16 October 2022
  • ...to login at the TCCP website and navigate to your file or Package. The top level, or the Apps Dashboard, has 3 major sections. Content, Beta Testing and Doc Near the top of each Content Creator Project page is a status box showing the current bu
    16 KB (2,759 words) - 21:05, 26 June 2023
  • <tr valign="top"> <tr valign="top">
    44 KB (6,583 words) - 23:04, 12 November 2023
  • <tr valign="top"> <td width=46>&#160;</td> <!-- for Top -->
    719 KB (103,140 words) - 04:36, 27 April 2024
  • <tr valign="top"> <td width=46>&#160;</td> <!-- for Top -->
    336 KB (49,198 words) - 05:53, 9 April 2024
  • * A light on top of the door gable shows optically that doors are open. * A fascia with customisable text is shown on top of the door gable.
    33 KB (5,439 words) - 09:27, 19 August 2023
  • <table width=1200><tr valign="top"><td> <table width=1200><tr valign="top"><td>
    47 KB (6,255 words) - 00:13, 5 March 2024
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    46 KB (6,516 words) - 22:19, 23 April 2024
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    46 KB (6,516 words) - 22:20, 23 April 2024
  • <table width=1000> <!-- BEGIN TOP TABLE --> <tr valign="top">
    6 KB (851 words) - 22:20, 2 May 2024
  • <table width=1000> <!-- BEGIN TOP TABLE --> <tr valign="top">
    6 KB (854 words) - 23:24, 2 May 2024
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    23 KB (3,501 words) - 13:09, 9 May 2024

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