HowTo
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− | This page lists available "How To" Guides which describe how to achieve certain tasks | + | This page lists available "How To" Guides which describe how to achieve certain tasks in Trainz. <b>HowTo</b> pages provide much detail on specific actions, whereas <b>Help</b> pages are intended to respond to in-game needs for help or as quick guides to specific actions. Help pages specifically for '''Trainz Railroad Simulator 2019''' or '''TRS19''' can be found at '''[http://online.ts2009.com/mediaWiki/index.php/Category:TRS19 Help:TRS19]''' |
− | + | ||
− | Help pages specifically for '''Trainz Railroad Simulator 2019''' or '''TRS19''' can be found at '''[http://online.ts2009.com/mediaWiki/index.php/Category:TRS19 Help:TRS19]''' | + | |
Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern "How to X", as in "How to place signals". Pages and topics which cannot be phrased in this manner do not belong on this page. | Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern "How to X", as in "How to place signals". Pages and topics which cannot be phrased in this manner do not belong on this page. | ||
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
− | |||
* [[/Add Bumpy Track/]] | * [[/Add Bumpy Track/]] | ||
+ | * [[/Add thumbnail and preview images to your route/|Add Thumbnail and Preview images to your route]] | ||
* [[/Configure an iPortal/]] | * [[/Configure an iPortal/]] | ||
* [[/Configure An Interlocking Tower/]] | * [[/Configure An Interlocking Tower/]] | ||
+ | * [[How to Create a Picklist|Create a PickList]] | ||
+ | * [[How to Create a Region Asset|Create a Region Asset]] | ||
* [[/Create a Route in 10 Minutes/]] | * [[/Create a Route in 10 Minutes/]] | ||
− | * [[/Make a Track Cutting/]] | + | * [[/Make a Track Cutting/]] (Undercut) |
+ | * [[How to Make a Screen Shot|Make a Screen Shot]] | ||
* [[How to Merge Routes|Merge Routes]] | * [[How to Merge Routes|Merge Routes]] | ||
+ | * [[How to Place and Use a Camera|Place Cameras along a Route]] | ||
* [[/Place Signals/]] | * [[/Place Signals/]] | ||
* [[/Build a Bridge|Place a Bridge in your Route]] | * [[/Build a Bridge|Place a Bridge in your Route]] | ||
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* [[How to Use Bulk Asset Update/Replace Tool|Use Bulk Asset Update/Replace Tool]] | * [[How to Use Bulk Asset Update/Replace Tool|Use Bulk Asset Update/Replace Tool]] | ||
* [[How to Use Layers|Use Layers]] | * [[How to Use Layers|Use Layers]] | ||
+ | * [[Use Multiplayer Surveyor]] | ||
* [[How to Use Portals|Use Portals]] | * [[How to Use Portals|Use Portals]] | ||
+ | * [[How to Use Procedural Track|Use Procedural Track]] | ||
+ | * [[How_to_Use_the_UDS_Interface|Use the UDS (Unified Driver Surveyor) Interface]] | ||
* [[/Use Superelevation/]] | * [[/Use Superelevation/]] | ||
* [[/Use Trig Stations/]] | * [[/Use Trig Stations/]] | ||
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* [[How to Use Parent and Child Rules|Parent and Child Rules (Session Editor)]] | * [[How to Use Parent and Child Rules|Parent and Child Rules (Session Editor)]] | ||
* [[How to Use Portals|Using Portals]] | * [[How to Use Portals|Using Portals]] | ||
+ | * [[How to Use Session Editor|Using the Session Editor]] | ||
+ | * [[How_to_Use_the_UDS_Interface|Using the UDS (Unified Driver Surveyor) Interface]] | ||
+ | * [[How to Use Track Markers|Using Track Markers]] | ||
+ | * [[How to Use Track Direction Markers|Using Track Direction Markers]] | ||
+ | * [[How to Use Track Priority Markers|Using Track Priority Markers]] | ||
* [[How to Use Track Triggers|Using Track Triggers]] | * [[How to Use Track Triggers|Using Track Triggers]] | ||
* [[How to Use Variables in Sessions (Examples)|Using Variables in Sessions - Sample Applications]] | * [[How to Use Variables in Sessions (Examples)|Using Variables in Sessions - Sample Applications]] | ||
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* [[/Fix Errors and Warnings/]] | * [[/Fix Errors and Warnings/]] | ||
* [[/Finding Missing Dependencies/]] | * [[/Finding Missing Dependencies/]] | ||
+ | * [[How to Backup a Picklist]] | ||
+ | * [[How to Create a Picklist]] | ||
+ | * [[How to Manage Backups]] | ||
* [[How to Move a Picklist]] | * [[How to Move a Picklist]] | ||
+ | * [[How to Rename a Picklist]] | ||
+ | * [[How to Perform Database Repairs]] | ||
+ | * [[Using Content Manager to Update Assets]] | ||
</div> | </div> | ||
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* [[/Create a Fence Spline Featuring LOD and Random Meshes/]] | * [[/Create a Fence Spline Featuring LOD and Random Meshes/]] | ||
* [[How to Create a Message Popup Icon|Create a Message Popup Icon]] | * [[How to Create a Message Popup Icon|Create a Message Popup Icon]] | ||
+ | * [[How to Create a Region Asset|Create a Region Asset]] | ||
* [[/Create a Neon Font Effect with PhotoShop C4/]] | * [[/Create a Neon Font Effect with PhotoShop C4/]] | ||
* [[/Build Procedural Track for T:ANE/]] | * [[/Build Procedural Track for T:ANE/]] | ||
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* [[How to Create a HTML Asset|Create a HTML Asset (Session Introduction Page and In Game Messages)]] | * [[How to Create a HTML Asset|Create a HTML Asset (Session Introduction Page and In Game Messages)]] | ||
* [[Updating_Steam_Locos_to_TC3_Standards]] | * [[Updating_Steam_Locos_to_TC3_Standards]] | ||
+ | * [[How_to_add_collision_to_an_asset]] | ||
</div> | </div> | ||
+ | <br> | ||
<font size=3>'''Scripting and Config.txt'''</font> | <font size=3>'''Scripting and Config.txt'''</font> | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
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* [[/Configure a spline for collisions/]] | * [[/Configure a spline for collisions/]] | ||
* [[Adding the Native Automatic Running Numbers system to a traincar]] | * [[Adding the Native Automatic Running Numbers system to a traincar]] | ||
+ | * [[/Add a config.txt syntax highlighter to Notepad++/]] | ||
</div> | </div> | ||
+ | <br> | ||
<font size=3>'''3D Modelling'''</font> | <font size=3>'''3D Modelling'''</font> | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
* [[/Export from 3DS Max using FBX/]] | * [[/Export from 3DS Max using FBX/]] | ||
* [[/Export from Blender using FBX/]] | * [[/Export from Blender using FBX/]] | ||
+ | * [[/Export Blender FBX Animation/]] | ||
* [[/Solve Blender Modelling Problems/]] | * [[/Solve Blender Modelling Problems/]] | ||
* [[/Scaling setup in Blender/]] | * [[/Scaling setup in Blender/]] | ||
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* [[HowTo/Create_a_3D_Avatar|Create a 3D Avatar (Driver Character)]] | * [[HowTo/Create_a_3D_Avatar|Create a 3D Avatar (Driver Character)]] | ||
* [[How_To/Use_GIMP_to_create_a_PBRMetal_parameters_image|Create a PBRMetal parameters image in GIMP]] | * [[How_To/Use_GIMP_to_create_a_PBRMetal_parameters_image|Create a PBRMetal parameters image in GIMP]] | ||
+ | * [[Muti-materials on a single object with Substance Painter]] | ||
</div> | </div> | ||
+ | <br> | ||
<font size=3>'''Reskining'''</font> | <font size=3>'''Reskining'''</font> | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
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</div> | </div> | ||
+ | <br> | ||
<font size=3>'''Content Manager'''</font> | <font size=3>'''Content Manager'''</font> | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
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* [[/Asynchronous Route Streaming/]] | * [[/Asynchronous Route Streaming/]] | ||
* [[/Debug Scripts/]] | * [[/Debug Scripts/]] | ||
+ | |||
+ | == List of Driver Commands== | ||
+ | *[[Driver_Commands_List|Driver Commands List]] | ||
== List of Session Rules== | == List of Session Rules== | ||
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* [[/Create an Interactive Session/]] | * [[/Create an Interactive Session/]] | ||
* [[/Add Carz Traffic to a Route/]] | * [[/Add Carz Traffic to a Route/]] | ||
+ | * [[/Use Digholes to Create Tunnel entries/]] | ||
* [[/Tune a Steam Locomotive Enginespec/]] | * [[/Tune a Steam Locomotive Enginespec/]] | ||
* [[/Tune a DCC EngineSpec/]] | * [[/Tune a DCC EngineSpec/]] |
Revision as of 19:37, 1 July 2021
This page lists available "How To" Guides which describe how to achieve certain tasks in Trainz. HowTo pages provide much detail on specific actions, whereas Help pages are intended to respond to in-game needs for help or as quick guides to specific actions. Help pages specifically for Trainz Railroad Simulator 2019 or TRS19 can be found at Help:TRS19
Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern "How to X", as in "How to place signals". Pages and topics which cannot be phrased in this manner do not belong on this page.
The Trainz Channel
![]() |
Many Tutorial Videos have been recorded for Trainz users to watch and learn from.
To keep up to date with all streams and videos visit TheTrainzChannel on Twitch. |
Content Creation: Routes
- Add Bumpy Track
- Add Thumbnail and Preview images to your route
- Configure an iPortal
- Configure An Interlocking Tower
- Create a PickList
- Create a Region Asset
- Create a Route in 10 Minutes
- Make a Track Cutting (Undercut)
- Make a Screen Shot
- Merge Routes
- Place Cameras along a Route
- Place Signals
- Place a Bridge in your Route
- Place a Tunnel in your Route
- Place a Crossing in your Route
- Place Catenary in your Route
- Use Bulk Asset Update/Replace Tool
- Use Layers
- Use Multiplayer Surveyor
- Use Portals
- Use Procedural Track
- Use the UDS (Unified Driver Surveyor) Interface
- Use Superelevation
- Use Trig Stations
Content Creation: Sessions
- Adding Message Popups
- Adding Message Popups - Sample Applications
- Adding Navigation Points
- Adding Navigation Points - Sample Applications
- Adding a Session Introduction Page and In Game Messages
- Configuring the Driver Setup Rule
- Configuring the Environment Tools
- Controlling Junctions in Sessions
- Controlling Signals in Sessions
- Creating a Message Popup Icon
- List of Parent Rules
- Parent and Child Rules (Session Editor)
- Using Portals
- Using the Session Editor
- Using the UDS (Unified Driver Surveyor) Interface
- Using Track Markers
- Using Track Direction Markers
- Using Track Priority Markers
- Using Track Triggers
- Using Variables in Sessions - Sample Applications
Using "Manage Content" in TANE or newer
- Download an Asset from the Download Station
- View by thumbnail images
- Fix Errors and Warnings
- Finding Missing Dependencies
- How to Backup a Picklist
- How to Create a Picklist
- How to Manage Backups
- How to Move a Picklist
- How to Rename a Picklist
- How to Perform Database Repairs
- Using Content Manager to Update Assets
See also Help:Content_Manager
Content Creation: Assets
General
- Make your first Trainz Asset
- Build a Car for Traffic (stand-alone version)
- Build a Car for Traffic (mesh library version)
- Build a cab interior
- Build a drivable car
- Build Passenger Enabled Assets
- Create a High Voltage Power Line Spline
- Create a Fence Spline Featuring LOD and Random Meshes
- Create a Message Popup Icon
- Create a Region Asset
- Create a Neon Font Effect with PhotoShop C4
- Build Procedural Track for T:ANE
- Update your auto-generated next KUID
- Create a HTML Asset (Session Introduction Page and In Game Messages)
- Updating_Steam_Locos_to_TC3_Standards
- How_to_add_collision_to_an_asset
Scripting and Config.txt
3D Modelling
- Export from 3DS Max using FBX
- Export from Blender using FBX
- Export Blender FBX Animation
- Solve Blender Modelling Problems
- Scaling setup in Blender
- Build normal maps in Max
- Render to Texture
- Build a simple animated scenery asset in Blender
- Create transparent windows in Blender
- Build an animated Neon Sign
- Create a 3D Avatar (Driver Character)
- Create a PBRMetal parameters image in GIMP
- Muti-materials on a single object with Substance Painter
Reskining
Content Manager
Content Creation: Scripting
- Your first Trainz Script
- Hide- & Unhide Meshes
- Search for objects in the world
- Search for installed assets
- Asynchronous Route Streaming
- Debug Scripts
List of Driver Commands
List of Session Rules
Creating and Configuring Content In-game
- Create an Interactive Session
- Add Carz Traffic to a Route
- Use Digholes to Create Tunnel entries
- Tune a Steam Locomotive Enginespec
- Tune a DCC EngineSpec
- Tune a Diesel EngineSpec
- Configure an Interactive Industry
- Implement a Destination Sign System
- Upload a new asset to the DownloadStation
- Update an existing asset on the DownloadStation
Documentation Suggestions
- Build normal maps in Blender
- Build a house - See discussion page
- Build a tree
- Build a track
- Build a tunnel
- Build a hedge
- Build a fence
- Build a road
- Build a road crossing
- Build a train car
- Build a bogey
- Build a ground texture
- Build an interactive industry
- Add attached track
- Register with Planet Auran
- Create an Achievement
- Use a map to create a baseboard
Trainz Wiki
See Also
- Content Configuration - A reference manual covering all content types.