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  • *Messages sent to and from Vehicle objects are listed below: ...es are flush against each other. This state will remain until the vehicles move some distance apart, or the coupler is relocked using this function.
    42 KB (5,513 words) - 14:16, 14 September 2022
  • |public define int SURVEYOR_MODULE = 1||Trainz is currently running in Surveyor. *An array of DriverCharacter objects installed in the current world.
    47 KB (6,387 words) - 15:42, 29 July 2022
  • * [[Use Multiplayer Surveyor]] * [[How_to_Use_the_UDS_Interface|Use the UDS (Unified Driver Surveyor) Interface]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • surveyor-only 0 ... or they may be fully functional splines whose only specialty is that they move and delete with their parent.
    14 KB (2,154 words) - 18:26, 18 May 2020
  • ...lly applied to many types of static [[mesh]]es. It allows multiple smaller objects to be uploaded to the GPU as a single object, reducing per-object overheads ...s overhead is negligible, however when dealing with large numbers of small objects the overhead can quickly become far more expensive than the actual polygon
    4 KB (707 words) - 01:20, 16 October 2017
  • Documented below under [[#Embedded Objects |embedded objects]]. Embedded objects fill the style parameter. The width and height parameters specify the pixel =Embedded Objects=
    20 KB (3,327 words) - 01:46, 14 March 2024
  • ...its constituent nodes as 'Double Slip 1,Track 1'. This is to enable other objects to refer to it in a user friendly way. On a name change the Property Brows ...you could break the consist at either or both lmfront / lmback - whichever move as part of the unloading animation.'' - Curtis
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ...mmunity gets to post all their surveyor tool feature requests. Request any surveyor tool additions or options that you think will enhance the game. ...M (or at least some!)vector line creation, map textures, separate map-tile-objects for fine detail work etc. - Wayne
    19 KB (3,452 words) - 08:59, 18 September 2011
  • ===Surveyor - Height Control=== ...ame way. Holding the Ctrl key in conjuction with this move will adjust the objects height in increments of 0.1 units and holding the Shift key will change the
    11 KB (1,750 words) - 06:51, 25 April 2020
  • * Very large and/or high-poly objects now have less impact on framerate while the mouse is hovering over them. * DLS listing improved (more objects found including items with obsoletes).
    16 KB (2,497 words) - 11:20, 5 February 2013
  • *Fixed an issue where the "Surveyor Settings" screen does not appear when in native mode. *Fixed some issues with baseboards and objects not correctly streaming in when moving the camera.
    12 KB (1,906 words) - 11:20, 5 February 2013
  • '''Q:''' Can I move JA files across from TS2010? '''Q:''' Can I move my Local or Original folders across from TS2010?
    12 KB (1,881 words) - 05:31, 22 December 2014
  • ... that needs to rotate as the train moves along the track (e.g. wheels), or move (by rotation or translation) to match the angle and position of the track ( * '''[[Mip mapping]]''' - Process to reduce texture detail for objects in the distance, or at a sharp angle to the camera. Used to avoid problems
    14 KB (2,189 words) - 00:00, 19 February 2022
  • ...o work on. It is useful for complicated objects made up of many individual objects, so you can see what you are working on and when exporting only certain par ...sed. Grouped objects cannot be linked to dummies in animation, the grouped objects will not show in Trainz.
    6 KB (1,024 words) - 03:16, 15 June 2011
  • Freeway junctions could be made using Kind buildable objects. Attachment points would be specified where necessary for track to be attac ... kind map. While these are automatically generated when you start a map in Surveyor, they can be later altered in CCP.
    28 KB (3,977 words) - 06:36, 10 November 2017
  • ...e in Trainz other than to demonstrate how animation can be used on scenery objects. Beside some adjustments the main update was to move, add and amend animation tags to a effects sub container.
    11 KB (1,724 words) - 14:09, 14 August 2023
  • === [[File:Object move.jpg]] Move Track === To bend the track in any direction, select the Move
    10 KB (1,680 words) - 12:46, 2 August 2018
  • Ruler elements are available in Surveyor and serve 3 purposes: Rulers are the essential Surveyor tool for modeling dimensionally accurate slices of the real world in Trainz
    10 KB (1,738 words) - 00:54, 31 May 2020
  • Trainz - Content Creation - #7 - Understanding Layers in Surveyor and what to use them for: [https://youtu.be/KoXvafsMC3k Video] objects to the route layer and so they will be present in any
    2 KB (324 words) - 12:45, 2 August 2018
  • It is expected that install-time and post-install options to move the user data files will be introduced in the future. A the current time, p ...ailable when exactly one asset is selected. Currently compatible with Mesh Objects, Routes, and Sessions.
    23 KB (3,782 words) - 01:52, 21 February 2017
  • This page provides a step by step guide to the Surveyor workflow and will guide you to create a simple Route and Session that will Move the mouse cursor into the 3D world and it changes into a dotted circle call
    9 KB (1,614 words) - 01:48, 23 September 2021
  • ...lso add bumps at specific points on the track. Under Track Tab > Trackside Objects find Invisible Track Bump and place these like Trackmarks on the track. In '''Surveyor 2.0''', using either the '''Free Move Tool''' or the '''Fine Adjustment Tool''', select a track segment or multip
    1 KB (163 words) - 06:03, 9 March 2024
  • Smoke will collide with scenery objects and "supported" spline objects such as tunnels and bridges. Rain and snow now collide with the terrain and (i) Load your test route in Surveyor
    4 KB (676 words) - 01:43, 26 November 2015
  • ...on your route quickly with lots of detail using the copy and paste tool in Surveyor. ...ow to animate your bogey using a parent child structure for just the dummy objects then applying a skin modifier to the mesh (part 1 covers animation through
    16 KB (2,781 words) - 02:36, 21 December 2018
  • ...le operation, where the Route is then immediately available for editing in Surveyor. ...llows you to specify information that Trainz needs to properly process the objects that are exported by Basemapz. This includes:
    43 KB (7,223 words) - 06:48, 19 April 2022
  • ...terlocking Tower|Enhanced Interlocking Tower package]], that enables under surveyor to edit your towers and paths from a centralized interface, and under run t ...a centralized point all the existing towers and paths on your route. Under Surveyor, the rule is redundant with the integrated editing facility included in eac
    13 KB (2,322 words) - 07:55, 17 February 2019
  • ...cessible in the [[file:WikiLink.PNG|link=]] '''[[How to Use Session Editor|Surveyor Session Editor]]'''. Those rules that are identified as '''DLS Rule''' must ...bject'''. Similar to the '''Trigger Check Rule''' but works with any track objects.
    259 KB (38,102 words) - 10:19, 24 September 2023
  • :TRS2019's new Main Menu provides access to Driver/Surveyor, and the Tutorials in Trainz, with a showcase scene of a locomotive (or con ...ing the Main Menu]] page for further information on how to load Driver and Surveyor modes, as well as the other options on the Main Menu.
    8 KB (1,274 words) - 01:15, 21 February 2021
  • ...cessible in the [[file:WikiLink.PNG|link=]] '''[[How to Use Session Editor|Surveyor Session Editor]]'''. Those rules that are identified as '''DLS Rule''' must ...'''<Add object>''''' - click to select a source or target object. Multiple objects and their queues can be added to the rule.
    320 KB (46,393 words) - 10:20, 24 September 2023
  • == Surveyor Configuration == In Surveyor, effect layers are added and configured using the [[Help:Effect_Layer_Dialo
    7 KB (1,202 words) - 10:38, 30 January 2024
  • ...''' are track markers that are invisible in '''Driver''' but visible in '''Surveyor'''</td> <td>they are visible in Surveyor and invisible in Driver</td>
    59 KB (8,901 words) - 10:30, 28 November 2023
  • ...'' program, the Web version of the ''DLS'' and, for '''some assets''', the Surveyor main menu image(s). Information on thumbnails can be found at [[file:WikiLi <td>HTML editors and applications that use a graphical interface to move objects such as images and blocks of text around the screen</td>
    79 KB (12,312 words) - 05:17, 2 January 2024
  • <td>'''Use Route layers for all those objects that will appear in every Session based on the Route'''</td> <td>'''Use Session layers for all those objects that will ONLY appear in the current Session'''</td>
    101 KB (15,814 words) - 00:31, 13 April 2024
  • ...' and '''TRS22 Platinum''') will need to temporarily switch back to the '''Surveyor Classic''' interface to use this tool.</td> The tool automates the tedious process of deleting and replacing objects one at a time, as well as other tasks.
    40 KB (6,100 words) - 08:17, 18 September 2023
  • ...d the track objects (signals, switches, speed signs, etc). You may have to move some layers before merging</td> ...he [[image:WikiLink.PNG|link=]] '''[[How to Use Layers|Layer Tools]]''' in Surveyor.
    37 KB (5,820 words) - 21:29, 2 January 2024
  • ...e nvironmental settings of a route then you must also edit the route (e.g. move a route asset) and save it for those settings to become part of the route</ ...ironmental settings of a session then you must also edit the session (e.g. move a session asset or change a session property) and save it for those setting
    85 KB (12,952 words) - 22:02, 16 March 2024
  • <td>'''Portals''' are track objects that can add and remove trains during the running of a Session</td> <td>'''Portals''' can be used to move trains from one part of a Route to another</td>
    30 KB (4,732 words) - 05:20, 25 November 2023
  • All rules are initially in the PAUSED state when in [[Surveyor]], and only become unpaused after gameplay begins in a [[Driver]] session. ...ut in most cases it's simply not necessary to care whether your rule is in Surveyor or Driver - you should act based on the PAUSED state instead.
    38 KB (6,060 words) - 05:32, 11 October 2019
  • <td>A Picklist is a user created list of commonly used assets (scenery, track objects, splines, textures, rolling stock - anything that you can add to a layout)< <td>the '''Full Search Filter''' in '''Surveyor Classic''', <span style="font-weight: 700; font-size: 15px;">OR</span></td>
    34 KB (5,053 words) - 01:48, 21 November 2023
  • * a range of new camera options for both Driver and Surveyor * a new menubar in Surveyor
    18 KB (2,827 words) - 04:28, 26 April 2023
  • ...stem allows you to switch back and forward between Driver Mode and Editor (Surveyor) Mode instantly. When you switch mode, the User Interface changes and funct When in Driver, click the Tools button on the menu bar, then select "Surveyor Mode" to change to editing mode.
    17 KB (2,833 words) - 01:40, 19 May 2022
  • ...and TANE) for viewing the 3D world and, as well, a 2D Map View (see [[Help:Surveyor MenuCamera]]). This How-to page covers setting up cameras along your route ...ating the camera has been created and set in 3D space&mdash;you are now in Move camera "M" mode. Use the pointer and RMB to better fix the spot for the ca
    26 KB (4,453 words) - 01:12, 28 October 2021
  • ...oloured track markers that are invisible in '''Driver''' but visible in '''Surveyor'''. They are used to direct '''specific''' trains under '''AI''' control th ...''' are track markers that are invisible in '''Driver''' but visible in '''Surveyor'''</td>
    70 KB (10,412 words) - 10:44, 28 November 2023
  • ...llow coloured markers that are invisible in '''Driver''' but visible in '''Surveyor'''</td> =='''In Surveyor Classic (S10)'''==
    43 KB (6,391 words) - 05:51, 28 November 2023
  • ...oloured track objects that are invisible in '''Driver''' but visible in '''Surveyor'''</td> ...ack Marks''' to direct trains around a layout. They are only visible in '''Surveyor'''</td>
    46 KB (7,092 words) - 21:42, 21 April 2024
  • ...S&#160;</span>urveyor) Interface allows you to switch instantly between '''Surveyor''' and '''Driver''' modes without having to reload</td> <td>It provides a method of quickly switching from '''Driver''' mode to '''Surveyor''' mode and back to '''Driver''' again without having to restart a running
    32 KB (4,899 words) - 23:17, 28 November 2023
  • ...ne.ts2009.com/mediaWiki/index.php/Help/Paint_Tab Paint]</span>''' tools in Surveyor Mode. Although applicable to any version of Trainz, the text is based on th * behind scenery objects;
    38 KB (6,600 words) - 11:10, 27 September 2022
  • '''Routes''' are created in '''Surveyor''' and contain most (if not all) of what you will see in your virtual Train ... times of the day. Sessions are where you can ''program'' the behaviour of objects in your virtual Trainz world. A session can also contain scenery items that
    173 KB (26,059 words) - 23:47, 5 May 2024
  • The information in this Wiki Page applies to '''Surveyor 2.0 (S20)''' as found in '''Trainz Plus''' and '''TRS22 Platinum'''. <td colspan=2 align="center"><span style="font-weight: 700; font-size: 17px;">Surveyor 2.0 <span style="color: white; background-color: blue;">&#160;Mouse&#160;</
    719 KB (103,140 words) - 04:36, 27 April 2024
  • ...d windows found in '''Trainz Plus''' and '''TRS22 Platinum''' Surveyor ('''Surveyor 2.0''') and in Driver. ...-weight: 700; font-size: 17px; color: white; background-color: blue">&#160;Surveyor 2.0&#160;</span><br>
    336 KB (49,198 words) - 05:53, 9 April 2024

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