Search results

From TrainzOnline
Jump to: navigation, search

Page title matches

  • ... this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from Blender using FBX]] instead.'' == Blender ==
    14 KB (2,244 words) - 05:09, 14 January 2021
  • [http://www.blender.org Blender] is not currently supported by N3V as a modeling source for Trainz, however ...er, as of trainz-build 4.5, Trainz uses FBX as a mesh import format (which Blender can export).
    10 KB (1,637 words) - 23:09, 16 January 2018
  • This tutorial looks at making a transparent window in Blender for use in Trainz assets. :* Blender 2.69 or later. Earlier versions may work.
    2 KB (378 words) - 12:50, 2 August 2018
  • == Using Blender for Making Trainz Content == ...rnation.com/ |BlenderNation}} and {{plain link|http://blenderartists.org/ |Blender Artists}}. A search of the web will reveal many others.
    7 KB (1,197 words) - 10:47, 16 January 2018
  • '''Setup Blender so that you can model to scale.''' There are many ways of achieving a correct scale to your models in blender. This tutorial will cover a couple of those methods.
    5 KB (862 words) - 10:47, 16 January 2018
  • ...PBRMetal format so it is only suitable for TRS2019 and later versions. The Blender source and PBRMetal textures are provided. The tutorial was prepared using Blender 2.83.
    12 KB (2,083 words) - 07:04, 1 July 2020
  • ...ators or those more experienced who need to migrate from older versions of Blender and Trainz animation. ... be familiar with Blender FBX export as described here [[HowTo/Export from Blender using FBX]]<br>
    16 KB (2,601 words) - 05:06, 31 August 2019

Page text matches

  • * By using a texture generated in Max or Blender from a highly detailed model. A texture produced by this means can be appli [[Category:Blender]]
    7 KB (1,319 words) - 01:49, 5 September 2011
  • ... this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from Blender using FBX]] instead.'' == Blender ==
    14 KB (2,244 words) - 05:09, 14 January 2021
  • * [[/Export from Blender using FBX/]] * [[/Export Blender FBX Animation/]]
    8 KB (1,175 words) - 19:31, 2 January 2021
  • ... files]] or [[trainzmesh file]]s only (exported from [[Autodesk 3DS Max]], Blender, etc.) ...il, append "''':Cull'''" to the bogey attachment point name in 3DSMax, or Blender. (ie "a.bog0:Cull" ). This can apply to any attachment eg passenger or dri
    7 KB (1,021 words) - 10:18, 12 September 2017
  • =Blender= ==Blender Settings==
    2 KB (256 words) - 21:07, 15 September 2017
  • =Blender= ==Blender Material Settings==
    2 KB (372 words) - 21:07, 15 September 2017
  • =Setting up m.reflect in Blender= A reflective effect using an env_metal image can also be achieved in [[Blender]].
    3 KB (455 words) - 06:09, 10 October 2018
  • =Blender Material Configuration (2.7x)= You must use the Blender Render option in Blender as the Cycles Render in V2.79 doesn't export the texture names associated w
    4 KB (623 words) - 08:11, 3 February 2021
  • =Blender Material Configuration V2.79= You must use the Blender Render option in Blender as the Cycles Render in V2.79 doesn't export the texture names associated w
    2 KB (323 words) - 00:13, 28 April 2020
  • A normal map used for a 3D model is created in a 3D editing program such as Blender or 3D Studio Max using the 3D information in the mesh. This is known as Bak
    7 KB (1,205 words) - 05:39, 22 August 2019
  • ...hard drive, add your .txt and .gs files and drop the folder into CMP. For Blender users, you can find the equivalent file [[Media:Tutorial_Blender.zip|here]]
    7 KB (984 words) - 02:06, 17 January 2018
  • * '''[http://www.blender.org Blender]''' - A free [[Modeling]] tool with similar functionality to the commercial ...ality|virtual}} 3D object, built in a special [[modeling]] package such as Blender or Max. The word ''model'' is often used to describe the concept of a three
    14 KB (2,148 words) - 07:59, 26 June 2016
  • ...y for the generation of shadow meshes without having to use 3DMax, Gmax or Blender. Many rolling stock items
    5 KB (852 words) - 22:28, 3 February 2017
  • ...o be built in the the free 3D Blender application. See [[HowTo/Export from Blender]] for the export process. N3V's 'TrainzMeshImporter' is used, in this case [[Category:Blender]]
    3 KB (407 words) - 10:20, 12 September 2017
  • ...r plugin]]. [[HowTo/Export from Blender]] explains the export process from Blender. So what is 3dsmax or Blender? These are 3D modeling programs that enable you to make things such as loco
    9 KB (1,494 words) - 23:50, 16 January 2018
  • ...ometry is created in 3DS MAX which is supported by the Trainz exporter, or Blender. Note that GMax is not supported.
    14 KB (2,247 words) - 05:11, 17 January 2018
  • Then in our modelling program (3DSMax, Blender, or even GMax) attach the texture to a plane and adjust the size so the the
    5 KB (764 words) - 22:57, 16 January 2018
  • ...t (part of the mesh). The attachment point must be orientated correctly in Blender, 3dsmax and gmax and the attachment points aligned with the correct axis us ...px">Note that there is a axes/orientation ''usages discontinuity'' between Blender, and 3dsMax or GMAX.
    10 KB (1,436 words) - 22:47, 8 April 2020
  • '''Note:''' Bogey animations (exported from Blender or 3DSMax) must be called "anim.kin". Trainz then automatically recognises
    3 KB (399 words) - 11:23, 2 June 2011
  • ...ss the attachment point for the bogey is also rotated 180 degrees in 3dmax/Blender.
    8 KB (1,133 words) - 02:20, 6 July 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Views
Personal tools
Toolbox