HowTo
From TrainzOnline
This page lists available "How To" Guides which describe how to achieve certain tasks related to Trainz.
Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern "How to X", as in "How to place signals". Pages and topics which cannot be phrased in this manner do not belong on this page.
Contents |
The Trainz Channel
Many Tutorial Videos have been recorded for Trainz users to watch and learn from.
To keep up to date with all streams and videos visit TheTrainzChannel on Twitch. |
Using "Manage Content" in TANE
- Download an Asset from the Download Station
- Configure and use Columns in content windows
- Use the "Status" column in content windows
- Edit and Submit content
- View by thumbnail images
- Fix Errors and Warnings
- Use Search Filters
- Finding Missing Dependencies
Content Creation: Routes
- Add Bumpy Track
- Configure an iPortal
- Configure An Interlocking Tower
- Create a Route in 10 Minutes
- Make a Track Cutting
- Place Signals
- Place a Bridge in your Route
- Place a Tunnel in your Route
- Place a Crossing in your Route
- Place Catenary in your Route
- Use Bulk Asset Update/Replace Tool
- Use Layers
- Use Superelevation
- Use Trig Stations
Content Creation: Sessions
- Adding Message Popups
- Adding Message Popups - Sample Applications
- Adding Navigation Points
- Adding Navigation Points - Sample Applications
- Adding Track Triggers
- Creating a HTML Asset (Session Introduction Page and In Game Messages)
- Configuring the Driver Setup Rule
- Controlling Junctions in Sessions
- Controlling Signals in Sessions
- Parent and Child Rules (Session Editor)
- Using Variables in Sessions - Sample Applications
- List of Parent Rules
Content Creation: Assets
- Make your first Trainz Asset
- Export from 3DS Max using FBX
- Export from Blender using FBX
- Solve Blender Modelling Problems
- Scaling setup in Blender
- Build normal maps in Max
- Localize an Asset
- Build a scripted asset
- Reskin an Asset
- Reskin an Asset using an alias
- Build a Car for Traffic (stand-alone version)
- Build a Car for Traffic (mesh library version)
- Build a cab interior
- Build a drivable car
- Render to Texture
- Build a simple animated scenery asset in Blender
- Build Passenger Enabled Assets
- Example_Vehicle_Config.txt
- Example_Station_Script
- Create a High Voltage Power Line Spline
- Create transparent windows in Blender
- Create a Fence Spline Featuring LOD and Random Meshes
- Create a Neon Font Effect with PhotoShop C4
- Build an animated Neon Sign
- Configure a spline for collisions
- Build Procedural Track for T:ANE
- Update your auto-generated next KUID
- Create a displacement map
Content Creation: Scripting
List of Session Rules
Creating and Configuring Content In-game
Documentation Suggestions
- Build normal maps in Blender
- Build a house - See discussion page
- Build a tree
- Build a track
- Build a tunnel
- Build a hedge
- Build a fence
- Build a road
- Build a road crossing
- Build a train car
- Build a bogey
- Build a ground texture
- Build an interactive industry
- Add attached track
- Register with Planet Auran
- Create an Achievement
- Use a map to create a baseboard
See Also
- Content Configuration - A reference manual covering all content types.