Content Configuration
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==Structure of a Trainz Asset== | ==Structure of a Trainz Asset== | ||
Each item of Trainz content ("an asset") is distributed as a single folder, containing a [[config.txt file]] and some number of supporting files and/or folders. Files located in the content folder must obey the [[Filename character restrictions]] and should be directly relevant to the asset in question. | Each item of Trainz content ("an asset") is distributed as a single folder, containing a [[config.txt file]] and some number of supporting files and/or folders. Files located in the content folder must obey the [[Filename character restrictions]] and should be directly relevant to the asset in question. | ||
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Revision as of 09:44, 4 March 2010
This page acts as reference manual for all Trainz content. It is intended to provide accurate and concise description of the capabilities and configuration of current-version content. For a new-user walk-through explaining how to create various types of content, see the HowToGuides page instead.
Contents |
Structure of a Trainz Asset
Each item of Trainz content ("an asset") is distributed as a single folder, containing a config.txt file and some number of supporting files and/or folders. Files located in the content folder must obey the Filename character restrictions and should be directly relevant to the asset in question.
Content Types
Each asset built for the Trainz environment follows a preset template, which defines what tags can be included in the config.txt file, what capabilities the asset will have, and how the user can manipulate the asset in-game. The following types of custom content are supported by Trainz:
- KIND Achievement-category - Achievement category descriptor.
- KIND Achievement-group - Achievement group descriptor.
- KIND Activity - Scenarios.
- KIND Behavior - Session rules.
- KIND Bogey
- KIND Buildable - Basic scenery object with attached track.
- KIND Drivercharacter
- KIND Drivercommand
- KIND Engine
- KIND Enginesound
- KIND Environment - Defines a set of skies.
- KIND Fixedtrack
- KIND Groundtexture - Textures for painting the ground.
- KIND Hornsound
- KIND HTML-asset
- KIND Industry - Scenery object with attached track and product processing functionality.
- KIND Interior
- KIND Library - Class Library#Configuration & Examples - Script Libraries.
- KIND Map - Routes.
- KIND Mesh
- KIND MOCrossing - Grade crossings.
- KIND MOJunction - Junction levers.
- KIND MOSignal - Railroad signals.
- KIND MOSpeedboard
- KIND Pantograph
- KIND Product
- KIND Product-category
- KIND Profile - Sessions.
- KIND Region - Defines the area of the world, as well as traffic style.
- KIND Scenery - A basic object.
- KIND Scenery-trackside - Object that attaches to track.
- KIND Servlet - TBD.
- KIND Steam-engine
- KIND Texture - A texture defined for use in other objects.
- KIND Texture-group - A group of textures defined for use with other objects.
- KIND Track - (including Bridges and Tunnels) and scenery splines are built using TS2009 Stitched track.
- KIND Tracksound
- KIND Traincar - Locomotives and Rolling Stock.
- KIND Turntable
- KIND Water2 - Water for rivers / seas.
Category Tags
- Category Class - For Category search.
- Category Region - For Region search
- Category Era - For Era Search
Feedback
Content Configuration Feature Requests - ask here for new config.txt files features