HowTo
From TrainzOnline
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* [[HowTo/Configure a spline for collisions]] | * [[HowTo/Configure a spline for collisions]] | ||
* [[How_To/Build_Procedural_Track_for_T:ANE]] | * [[How_To/Build_Procedural_Track_for_T:ANE]] | ||
+ | * [[HowTo/Update your auto-generated next KUID]] | ||
*[[Repairing_assets_for_T:ANE]] | *[[Repairing_assets_for_T:ANE]] | ||
Revision as of 14:30, 27 October 2015
This page lists available "How To" Guides which describe how to achieve certain tasks related to Trainz.
Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version.
Content Creation: Routes
- HowTo/Techniques,_tips,_and_tricks_for_route_builders
- HowTo/Create a Route in 10 Minutes
- HowTo/Add Bumpy Track
- HowTo/Make a Track Cutting
- HowTo/Place Signals
- HowTo/Build a Bridge
- HowTo/Build a Tunnel
- HowTo/Build a Crossing
- HowTo/Build Catenary
- HowTo/Use Trig Stations
- HowTo/Configure an iPortal
- HowTo/Configure An Interlocking Tower
Content Creation: Sessions
Content Creation: Assets
- HowTo/Make your first Trainz Asset
- HowTo/Export from Max
- HowTo/Export from Blender
- HowTo/Solve Blender Modelling Problems
- HowTo/Scaling setup in Blender
- HowTo/Build normal maps in Max
- HowTo/Localize an Asset
- HowTo/Build a scripted asset
- HowTo/Reskin an Asset
- HowTo/Reskin an Asset using an alias
- HowTo/Build a Car for Traffic (stand-alone version)
- HowTo/Build a Car for Traffic (mesh library version)
- HowTo/Build a cab interior
- HowTo/Build a drivable car
- HowTo/Render to Texture
- HowTo/Build a simple animated scenery asset in Blender
- HowTo/Build Passenger Enabled Assets
- HowTo/Create a High Voltage Power Line Spline
- HowTo/Create transparent windows in Blender
- Getting_Started_in_TrainzScript
- HowTo/Create a Fence Spline Featuring LOD and Random Meshes
- HowTo/Create a Neon Font Effect with PhotoShop C4
- HowTo/Build an animated Neon Sign
- HowTo/Configure a spline for collisions
- How_To/Build_Procedural_Track_for_T:ANE
- HowTo/Update your auto-generated next KUID
- Repairing_assets_for_T:ANE
Creating and Configuring Content In-game
- HowTo/Create an Interactive Session
- HowTo/Add Carz Traffic to a Route
- HowTo/Tune a Steam Locomotive Enginespec
- HowTo/Configure an Interactive Industry
- HowTo/Implement a Destination Sign System
- HowTo/Upload a new asset to the DownloadStation
- HowTo/Update an existing asset on the DownloadStation
- HowTo/Download an asset from the Download Station
- HowTo/Main Menu
- HowTo/Learn To Drive
- HowTo/Routes Menu
- HowTo/Session Menu
- HowTo/Railyard Menu
- HowTo/Get New Content
- HowTo/Adjust Post-Processing Effects
- HowTo/Camera View Modes / Navigation
- HowTo/Cab Mode
- HowTo/DCC Mode
- HowTo/Quickdrive
- HowTo/Consists / Locomotives / Trains
- HowTo/Drivers
- HowTo/Driver Commands
- HowTo/User Tools Menu
- HowTo/Additional Rules Menu
- HowTo/iTrainz Chat
- HowTo/Trainz Online Browser
- HowTo/Driver/Main Menu
- HowTo/Pause Game
- HowTo/Help
Surveyor - Route and Session creation in Trainz
- HowTo/Topology Tab
- HowTo/Paint Tab
- HowTo/Objects Tab
- HowTo/Tracks Tab
- HowTo/Tools Tab
- HowTo/Layers Tab
- HowTo/Trains Tab
- HowTo/Session Rules
- HowTo/Content Search Filter
- HowTo/Wireframe View
- HowTo/iTrainz Chat
- HowTo/Trainz Online Browser
- HowTo/Help
- HowTo/Main Menu
Content Manager
- HowTo/Menu
- HowTo/Download Helper
- HowTo/Search
- HowTo/Pick List
- HowTo/Asset Details
- HowTo/Uploads
- HowTo/Archiver
- HowTo/Assets
Documentation Suggestions
- HowTo/Build normal maps in Blender
- HowTo/Build a house
- HowTo/Build a tree
- HowTo/Build a track
- HowTo/Build a bridge
- HowTo/Build a tunnel
- HowTo/Build a hedge
- HowTo/Build a fence
- HowTo/Build a road
- HowTo/Build a road crossing
- HowTo/Build a train car
- HowTo/Build a bogey
- HowTo/Build a ground texture
- HowTo/Build an interactive industry
- HowTo/Add attached track
- HowTo/Add an intro page to a session
- HowTo/Register with Planet Auran
- HowTo/Create an Achievement
- HowTo/Use a map to create a baseboard
- HowTo/Create a displacement map
See Also
- Content Configuration - A reference manual covering all content types.