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  • ...e following tags when defined by the [[TrainzBaseSpec]] . Each tag is show here with its default value. TBD: What, if anything, does this mean for a non-freeway road?
    14 KB (2,154 words) - 18:26, 18 May 2020
  • == Links of Interest ==
    2 KB (293 words) - 13:59, 3 February 2010
  • =Related Links= [[.texture.txt Files]] - What goes into a .texture.txt file
    1 KB (206 words) - 21:07, 15 September 2017
  • =Related Links= [[.texture.txt Files]] - What goes into a .texture.txt file
    2 KB (372 words) - 21:07, 15 September 2017
  • ... the exporter/Trainz does the rest. Setting the mapping type to reflect is what tells the exporter that this material will be of the m.reflect type. =Related Links=
    3 KB (455 words) - 06:09, 10 October 2018
  • The material must have the suffix .m.tbumpenv , with any name you like. Here is an example with the material name called "Material." ... is your best option. It also lets content look almost up to par in TRS19. Here is a Dropbox link with a preset for you: [https://www.dropbox.com/s/6wpuivj
    4 KB (623 words) - 08:11, 3 February 2021
  • ...In TRS2019 Build: 105175 it appears these are reversed from what is stated here - Diffuse Alpha affecting Specular, Normal Alpha affecting Reflection Stren The material must have the suffix .m.tbumpgloss , with any name you like. Here is an example with the material name called "part1."
    2 KB (323 words) - 00:13, 28 April 2020
  • =Related Links= [[.texture.txt Files]] - What goes into a .texture.txt file
    953 B (148 words) - 21:07, 15 September 2017
  • ...cepted in script to call up a user defined browser window allowing command links to be inserted.
    843 B (119 words) - 13:59, 3 February 2010
  • ==Related Links== [[.texture.txt Files]] - What goes into a .texture.txt file
    3 KB (351 words) - 06:08, 12 June 2018
  • ==Related Links== [[.texture.txt Files]] - What goes into a .texture.txt file.
    5 KB (749 words) - 02:33, 7 November 2016
  • == Related Links ==
    670 B (99 words) - 13:59, 3 February 2010
  • Here are some links that will assist scripters in discovering more about the new features. We w ...uests]] - ''have a cool idea, but missing that one crucial API? Request it here.''
    4 KB (564 words) - 03:14, 26 August 2022
  • == Related Links ==
    2 KB (326 words) - 13:59, 3 February 2010
  • == Related Links ==
    1 KB (166 words) - 13:59, 3 February 2010
  • ... open the [[Trainz Online]] interface at any time, and content may provide links to [[Trainz Online]] help or information pages. [[Trainz Online]] users hav * [[Trainz Online]] pages may provide asset links, which the user may preview or install without leaving the game environment
    4 KB (642 words) - 11:53, 3 August 2015
  • : ''Uncertain what this is supposed to mean.'' ~chris *Lot of Feature Request are bugs in previous versions, what about BugZilla or something similar.
    1 KB (202 words) - 01:13, 6 December 2017
  • ...ring]] tables defining the virtual world the player will interact with and links to all other assets applicable to a routes navigation in Surveyor, as well Each map asset supports the following tags. Each tag is shown here with its default value.
    3 KB (504 words) - 23:58, 6 April 2021
  • ...n there is a way to change the livery of the said item of rolling stock So here's a step-by-step guide to reskinning Trainz assets : 1) Open [[Content Manager]] (CMP, CM2 or CM3 depending on what version of Trainz your using )
    2 KB (420 words) - 10:49, 16 January 2018
  • ...fic web layout. Short URLs are intended for in-game usage such as info-url links and will only work in the [[Embedded web browser]] and not in an external w
    1 KB (185 words) - 12:20, 17 October 2010

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