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  • A Tutorial for the basic steps So how we get this into Trainz? The secret spell is ''Render to Texture''!
    7 KB (1,329 words) - 02:18, 19 August 2012
  • *This class is the interface class used for cabins and interior assets in Trainz. *The DefaultLocomotiveCabin and DefaultSteamCabin classes provide basic default Cabin implementations.
    5 KB (690 words) - 13:47, 28 December 2020
  • The purpose of this document is to provide guidelines for developing Trainz-related command-line utilities with the intention of creating a standardise ...the tool cannot be moved relative to the Trainz installation location. The Trainz installation can be safely moved as a whole without breaking the relative m
    10 KB (1,569 words) - 20:52, 14 August 2015
  • ==Overview of Trainz Content== ...formation in this page can become a starting point to understanding. Every Trainz asset from the mighty collection of assets contained in a route to the lowl
    5 KB (706 words) - 11:10, 18 February 2022
  • ...has not been supported by [[N3V]] since [[TRS2006]] and future versions of Trainz will drop support for this asset kind entirely. * Trainz scripts need to be included in your asset folder as plain text files with a
    4 KB (663 words) - 10:47, 10 April 2024
  • It's traditional for your first script to print Hello World to the screen. Trainz doesn't actually make this very easy because there isn't a straightforward ...d by using the keyword ''include'' followed by the name of the appropriate Trainz script file. Note that this statement is unusual in that it doesn't have a
    6 KB (986 words) - 14:37, 28 December 2020
  • ...ion markers. This has a lot of potential but is currently underutilized in Trainz due to the relative complexity of trainzscript coding and the lack of meani
    889 B (130 words) - 13:59, 3 February 2010
  • A basic scenery asset that supports night lighting, smoke (particle) effects, sound :Desc: This tag is not used in Trainz.
    9 KB (1,308 words) - 23:28, 8 June 2019
  • ...assist in maintaining consistency between different variations of the same basic asset. [[KIND Texture-group]] serves a similar function where there are mul trainz-build 3.5
    2 KB (216 words) - 05:49, 28 April 2019
  • Examples of coronas used in-game can be seen on the Airport and Airport basic assets. The Jumbo Jet, the Cessna and the Airport tower all use flashing co ...ag is not present the corona will use the default yellow/orange texture in Trainz.
    2 KB (265 words) - 02:04, 18 October 2010
  • Trainz recognises a number of Kinds of assets. Each Kind has different attributes, ...textures, specifying the normal, night and stormy sky images to be used in Trainz
    9 KB (1,500 words) - 05:51, 7 April 2010
  • ...The route creator initially specifies a number of points along the spline. Trainz will then take the geometry that you supply, and bend it to fit a curve tha ...u may choose to make a few variations of the high detail piece, from which Trainz will choose one "at random." These should look similar enough that they can
    7 KB (1,126 words) - 23:41, 3 September 2011
  • ...ollection of articles on most topics. See the Basic Trainz section and the Trainz section.
    2 KB (300 words) - 13:59, 3 February 2010
  • * iTrainz Chat to work with the #trainz IRC chat room. -PerRock if (Trainz.GetVersion() >= 2.5)
    12 KB (2,033 words) - 07:56, 25 February 2013
  • ...s but browsers aren't all that easy to get your head around and its a very basic facility that should be built in. -Andi ...d also requests which sound good but won't be done for the next version of Trainz.
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ...e in a similar fashion. Please keep in mind that this site is dedicated to Trainz content creation, and terms which are meaningless in this context may be re ...ibook}} and it's {{plain link|http://en.wikibooks.org/wiki/Trainz/Glossary|Trainz Wikibook glossary}}.
    14 KB (2,189 words) - 00:00, 19 February 2022
  • Trainz '''Texture files''' are ASCII text format specification files describing a ...neric texture files created automatically. These files may be suitable for basic purposes, but may need to be customized for more advanced functionality. On
    11 KB (1,812 words) - 21:45, 2 July 2020
  • The following executable tools are made available to Trainz users. ...hat can be used to simplify conversion of models from various formats into Trainz .im format.''
    3 KB (402 words) - 03:53, 8 January 2021
  • This page describes [[trainz-build]] 4.5. The mesh-length value is a track distance in meters which defines the basic unit length of track that the track-lod-tree describes. The track-lod-tree
    8 KB (1,125 words) - 15:30, 25 August 2019
  • An asset's [[KUID]] is used to uniquely identify an asset in the Trainz world. The KUID2 format introduced a version number to this identifier, all ...et can obsolete as many assets as you like but should be of the same kind, basic functionality and appearance.
    4 KB (533 words) - 01:35, 5 September 2011
  • ...st 3rd party content creators design and create functional content for the Trainz Railroad Simulator. The purpose of this document is to detail the way in wh ... and uploads or downloads content more easily than in previous versions of Trainz.
    2 KB (331 words) - 09:29, 25 March 2010
  • ...name of the Kind that you want to create and the program will generate the basic config.txt structure for that kind, using the mandatory tags. You may also ...g directory” which is located in your “.\editing” folder within your Trainz install. Assets in this folder are considered “open for editing”.
    6 KB (1,076 words) - 09:18, 25 March 2010
  • As Trainz has advanced over the years it's features have been constantly expanded and ...utline of the fundamental technical and style recommendations for modeling Trainz locomotives and rolling stock. The export process will be covered separatel
    14 KB (2,247 words) - 05:11, 17 January 2018
  • ...file is a simple text file that is used to describe the item of content to Trainz. In previous Trainz Builds, the config.txt file was created in a text editor. TC now uses the [
    13 KB (2,086 words) - 00:51, 3 June 2011
  • ... relies on a script to function. An example config.txt file is shown for a basic portal asset. trainz-build 2.5
    5 KB (642 words) - 22:49, 4 June 2011
  • An example config.txt file is shown for the a basic two platform passenger station asset. Some similar multiple attachment poin trainz-build 2.5
    8 KB (737 words) - 12:51, 16 August 2012
  • Across all kinds, a number of tags and containers are required as basic prerequisites (eg. kuid tags), while others apply to all kinds though they ● trainz-build
    4 KB (370 words) - 23:05, 5 June 2011
  • ... will not be compatible with pre-TRS 2004 versions of Trainz i.e. Ultimate Trainz Collection (UTC). TRS will of course still read UTC assets. Just remember t :The mesh is generated (shown in Trainz) automatically when placed in a map or route. In some instances you don't w
    17 KB (2,723 words) - 04:31, 3 January 2014
  • <font color=red>'''Note: This page describes obsolete asset formats (trainz-build prior to 2.9) and should be removed. The up-to-date documentation of A basic scenery asset that supports night lighting, smoke (particle) effects, sound
    4 KB (433 words) - 07:26, 15 June 2011
  • Trainz uses an [[KIND_Interior|interior]] object to represent a locomotive cab, or =Basic structure=
    29 KB (3,975 words) - 04:54, 17 June 2021
  • [[Trainz Simulator Mac]] is the first version of Trainz to be launched for Apple's Mac OS X. This product supports [[Trainz Multiplayer]].
    1 KB (158 words) - 11:19, 5 February 2013
  • ... The table has catenary wire placed on the moving bridge. This is a basic model, with trainz-build 2.9
    8 KB (618 words) - 07:09, 13 June 2011
  • ...stallating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model req * 3DSMax Interface with Trainz (this page)
    3 KB (356 words) - 14:43, 10 November 2012
  • :''Please note that the Trainz meshes have no support for the smoothing groups in 3DSMax. Use welded verti ...troduce a few of each type in the scene before you get to the main forest. Trainz will then have the trees loaded into memory gradually, instead of suffering
    7 KB (1,117 words) - 03:18, 15 June 2011
  • ...es adding consists to a route, assigning some AI orders, and setting a few basic startup settings for the session in the default rules. ...introduction to sessions aimed at getting people to think beyond that most basic level, and to take advantage of the power and flexibility of the session co
    11 KB (1,900 words) - 21:01, 29 November 2019
  • ...set]] defines a set of user-input controls. The controls defined represent basic commands, e.g. "Activate headlights", and are thus independent from the act Each controlset asset supports the following tags. The trainz-build tag should be greater than or equal to 3.6.
    2 KB (182 words) - 04:04, 22 November 2017
  • * Trainz is first and foremost a Train Simulator. While we like to allow creative in ...en the car is sitting idle. We don't really care for this example, because Trainz only has one Interior active at any given time. If you were writing a more
    6 KB (965 words) - 22:58, 16 January 2018
  • username "Station Basic Example" trainz-build 3.5
    11 KB (491 words) - 00:20, 19 August 2012
  • ...ting to make their own vehicles and stations passenger compatible, all the basic information to get started as well as a link to download functional example username "Station Basic Example"
    14 KB (2,053 words) - 17:39, 3 January 2023
  • ...tent Creation]] techniques, route and session creation is performed in the Trainz [[Surveyor]] module. This page provides information ranging from planning o [[Category:Basic Trainz ]]
    2 KB (210 words) - 04:10, 2 June 2018
  • ...ures. This page describes the basic requirements for textures used within Trainz. ...within Content Manager. The original source texture files are retained by Trainz and will be exported if the asset is opened for editing. Content developer
    4 KB (732 words) - 11:24, 10 July 2013
  • ...ehaviors), which are the driving force behind gameplay logic in structured Trainz Sessions. If you are unfamiliar with Sessions or Rules, see the [[HowTo/Cre ...gameplay logic using Session Rules. Put simply, Session Rules are scripted Trainz assets which are used to govern and control the gameplay behavior of a Sess
    5 KB (741 words) - 05:32, 11 October 2019
  • ...vel of Detail (lower resolution) versions of the model, and import it into Trainz. * A copy of Trainz Simulator 12 (or technically, a copy of Trainz).
    14 KB (2,240 words) - 03:27, 6 June 2018
  • ...(without any hills, ground textures or scenery items) to create your first Trainz Route. From these humble beginnings you will begin the journey to expand yo Trainz uses a spline-based track laying system that makes it very easy to lay trac
    5 KB (834 words) - 00:47, 25 February 2014
  • ...ainz]] and should not be assumed to relate to any future retail version of Trainz. This page may include descriptions of in-development features which are no ...Release build on Mac OS X, simply unzip the archive and copy the contained Trainz.app to your desired installation location. The default location of the reta
    23 KB (3,782 words) - 01:52, 21 February 2017
  • This document outlines the basic guidelines for [[Session]] creation for Trainz. ...his session document] outlines the best practices for creation sessions in Trainz.
    15 KB (2,467 words) - 02:17, 10 December 2020
  • For users of Trainz Surveyor, the [[Help:Surveyor_Trains_Tools|Train Tab]] needs little introdu Basic Steps to follow:
    583 B (97 words) - 04:33, 17 March 2015
  • ...t creators create particular commodities for use with Trainz, by providing basic information as to the density, weight, or volume of particular commodities,
    6 KB (763 words) - 09:14, 25 June 2014
  • ...w to configure the properties for a tower in Surveyor, and how to define a basic tower path. ...n and click the tick button. This will confirm the new selection and cause Trainz to automatically regenerate the path from this junction onwards. Note that
    10 KB (1,691 words) - 03:57, 1 August 2018
  • == Basic road crossings == ... Light System is a versatile track/roadway interaction system developed by trainz user Boat'z, updated through TRS2019 and described in detail at the website
    2 KB (286 words) - 18:42, 10 December 2020

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