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- ... this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from Blender using FBX]] instead.'' == Blender ==14 KB (2,244 words) - 05:09, 14 January 2021
- I'm currently developing the "How to export from Blender" page. The actual exporting process is rather simple but, based on my obse386 B (59 words) - 08:21, 23 August 2011
- This category contains pages about making 3D models for Trainz using the Blender application.6 members (0 subcategories, 0 files) - 02:46, 5 September 2011
File:Tutorial Blender.zip This is a Blender version (2.59) of the files required for Andi Smith's TrainzScript animated(189 KB) - 08:31, 6 September 2011- [http://www.blender.org Blender] is not currently supported by N3V as a modeling source for Trainz, however ...er, as of trainz-build 4.5, Trainz uses FBX as a mesh import format (which Blender can export).11 KB (1,724 words) - 14:09, 14 August 2023
File:Blender Simple Animation Tute-The Beachball.jpg For Blender simple HowTo tutorial. Starting view of Beachball mesh in Blender(1,035 × 701 (75 KB)) - 06:50, 12 July 2012File:Blender Simple Animation Tute-b.r.main lattice.jpg For Blender simple HowTo tutorial.(1,070 × 658 (107 KB)) - 07:04, 12 July 2012File:Blender Simple Animation Tute-b.r.beachball lattice.jpg For Blender simple HowTo tutorial.(997 × 558 (90 KB)) - 07:10, 12 July 2012File:Blender Simple Animation Tute-Parenting the beachball.jpg For Blender simple HowTo tutorial.(987 × 574 (135 KB)) - 07:19, 12 July 2012File:Blender Simple Animation Tute-Parenting the beachball lattice.jpg For Blender simple HowTo tutorial.(996 × 540 (93 KB)) - 07:24, 12 July 2012File:Blender Simple Animation Tute-Outliner window.jpg For Blender simple HowTo tutorial. Shows the Blender Outliner Window after parenting actions taken.(512 × 381 (29 KB)) - 07:28, 12 July 2012File:Blender Simple Animation Tute-Screen layout.jpg For Blender simple HowTo tutorial.(1,972 × 1,092 (316 KB)) - 07:33, 12 July 2012File:Blender Simple Animation Tute-Frame rate.jpg For Blender simple HowTo tutorial. Shows the Blender frame rate setting in the Render Window.(519 × 593 (48 KB)) - 07:36, 12 July 2012File:Blender Simple Anim Tute-Beachball lattice animation frames.jpg For Blender simple HowTo tutorial. Starting view of Beachball mesh in Blender(1,286 × 774 (139 KB)) - 07:42, 12 July 2012File:Blender Simple Anim Tute-Exporting.jpg For Blender simple HowTo tutorial. Shows the Blender exporter dialog box.(739 × 803 (71 KB)) - 07:44, 12 July 2012File:Blender Simple Anim Tute-In Trainz.jpg For Blender simple HowTo tutorial.(775 × 717 (68 KB)) - 07:47, 12 July 2012File:Blender mat notex.png example settings for a m.notex material in Blender(321 × 861 (85 KB)) - 08:36, 13 March 2013File:Blender material settings for transparent window.jpg This is a snapshot of material settings for a transparent (mesh) window in Blender 2.69.(454 × 784 (48 KB)) - 05:31, 13 January 2014- This tutorial looks at making a transparent window in Blender for use in Trainz assets. :* Blender 2.69 or later. Earlier versions may work.2 KB (378 words) - 12:50, 2 August 2018
- == Using Blender for Making Trainz Content == ...rnation.com/ |BlenderNation}} and {{plain link|http://blenderartists.org/ |Blender Artists}}. A search of the web will reveal many others.6 KB (1,054 words) - 05:35, 27 June 2022
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- # [[Prequel Blender to Trainz|NEW: Prequel for this tutorial series: Blender to Trainz (with the full script)]]4 KB (663 words) - 10:47, 10 April 2024
- * By using a texture generated in Max or Blender from a highly detailed model. A texture produced by this means can be appli [[Category:Blender]]7 KB (1,319 words) - 01:49, 5 September 2011
- ... this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from Blender using FBX]] instead.'' == Blender ==14 KB (2,244 words) - 05:09, 14 January 2021
- ...nimated_scenery_asset_in_Blender/|Build a simple animated scenery asset in Blender]] * [[/Export from Blender using FBX/|Export from Blender using FBX (Rocks with PBRMetal material)]]12 KB (1,651 words) - 22:37, 20 May 2024
- ... files]] or [[trainzmesh file]]s only (exported from [[Autodesk 3DS Max]], Blender, etc.) ...il, append "''':Cull'''" to the bogey attachment point name in 3DSMax, or Blender. (ie "a.bog0:Cull" ). This can apply to any attachment eg passenger or dri7 KB (1,100 words) - 01:20, 19 March 2022
- =Blender= ==Blender Settings==2 KB (256 words) - 21:07, 15 September 2017
- =Blender= ==Blender Material Settings==2 KB (372 words) - 21:07, 15 September 2017
- =Setting up m.reflect in Blender= A reflective effect using an env_metal image can also be achieved in [[Blender]].3 KB (455 words) - 06:09, 10 October 2018
- =Blender Material Configuration (2.7x)= You must use the Blender Render option in Blender as the Cycles Render in V2.79 doesn't export the texture names associated w4 KB (623 words) - 08:11, 3 February 2021
- =Blender Material Configuration V2.79= You must use the Blender Render option in Blender as the Cycles Render in V2.79 doesn't export the texture names associated w2 KB (323 words) - 00:13, 28 April 2020
- A normal map used for a 3D model is created in a 3D editing program such as Blender or 3D Studio Max using the 3D information in the mesh. This is known as Bak7 KB (1,205 words) - 05:39, 22 August 2019
- ...hard drive, add your .txt and .gs files and drop the folder into CMP. For Blender users, you can find the equivalent file [[Media:Tutorial_Blender.zip|here]]7 KB (1,042 words) - 18:57, 4 August 2023
- * '''[http://www.blender.org Blender]''' - A free [[Modeling]] tool with similar functionality to the commercial ...ality|virtual}} 3D object, built in a special [[modeling]] package such as Blender or Max. The word ''model'' is often used to describe the concept of a three14 KB (2,189 words) - 00:00, 19 February 2022
- ...y for the generation of shadow meshes without having to use 3DMax, Gmax or Blender. Many rolling stock items5 KB (852 words) - 22:28, 3 February 2017
- ...o be built in the the free 3D Blender application. See [[HowTo/Export from Blender]] for the export process. N3V's 'TrainzMeshImporter' is used, in this case [[Category:Blender]]3 KB (407 words) - 10:20, 12 September 2017
- ...r plugin]]. [[HowTo/Export from Blender]] explains the export process from Blender. So what is 3dsmax or Blender? These are 3D modeling programs that enable you to make things such as loco9 KB (1,494 words) - 23:50, 16 January 2018
- ...ometry is created in 3DS MAX which is supported by the Trainz exporter, or Blender. Note that GMax is not supported.14 KB (2,247 words) - 05:11, 17 January 2018
- Then in our modelling program (3DSMax, Blender, or even GMax) attach the texture to a plane and adjust the size so the the5 KB (764 words) - 22:57, 16 January 2018
- ...t (part of the mesh). The attachment point must be orientated correctly in Blender, 3dsmax and gmax and the attachment points aligned with the correct axis us ...px">Note that there is a axes/orientation ''usages discontinuity'' between Blender, and 3dsMax or GMAX.10 KB (1,436 words) - 22:47, 8 April 2020
- '''Note:''' Bogey animations (exported from Blender or 3DSMax) must be called "anim.kin". Trainz then automatically recognises3 KB (399 words) - 11:23, 2 June 2011