User contributions
From TrainzOnline
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- 15:38, 21 June 2022 (diff | hist) . . (+1,147) . . HowTo/Upgrade obsolete script functions
- 15:25, 21 June 2022 (diff | hist) . . (+787) . . Compatibility mode (top)
- 15:49, 21 February 2022 (diff | hist) . . (+696) . . N Help:VE268 (Created page with "=Mesh file is unused in this asset: '$(FILE)'= This warning (trainz-build <= 500) or error (trainz-build > 500) is logged when an asset contains a mesh file which is not refe...") (top)
- 15:44, 21 February 2022 (diff | hist) . . (+70) . . m Category:Validation Errors
- 13:51, 16 November 2021 (diff | hist) . . (+1,645) . . N Help:VE267 (Created page with "=member $(MEMBER) is obsolete in object $(CLASS).= This error is reported by the TrainzScript compiler when script code is attempting to call an obsolete function or acce...")
- 12:07, 16 November 2021 (diff | hist) . . (+523) . . m Category:Validation Errors
- 09:48, 5 August 2021 (diff | hist) . . (-64) . . Vehicle-running-numbers container (top)
- 09:44, 5 August 2021 (diff | hist) . . (-542) . . Adding the Native Automatic Running Numbers system to a traincar (top)
- 09:58, 7 April 2021 (diff | hist) . . (-118) . . m KIND Map (remove incorrect mention of carrate) (top)
- 18:36, 30 July 2020 (diff | hist) . . (+1,742) . . Category:Validation Errors
- 13:56, 11 June 2020 (diff | hist) . . (0) . . m Category:Validation Errors
- 13:55, 11 June 2020 (diff | hist) . . (+99) . . Category:Validation Errors
- 13:58, 4 November 2019 (diff | hist) . . (-657) . . Texture file
- 11:50, 12 June 2019 (diff | hist) . . (+204) . . "Soundscript" container (→distance)
- 17:03, 29 January 2019 (diff | hist) . . (+53) . . Trainz Life-Cycle Policy
- 17:02, 29 January 2019 (diff | hist) . . (+1,365) . . N Help:VE218 (Created page with "'''Asset has duplicate attached track at track $(INDEX).''' This error results when a KIND SceneryWithTrack-derived asset specifies two or more attached tracks between th...")
- 14:31, 28 November 2018 (diff | hist) . . (+532) . . Session Rule Implementation
- 03:26, 28 November 2018 (diff | hist) . . (+2,629) . . Session Rule Implementation (→Gotchas)
- 03:10, 28 November 2018 (diff | hist) . . (+6) . . Session Rule Implementation (→COMPLETE)
- 03:05, 28 November 2018 (diff | hist) . . (+4) . . m Session Rule Implementation (→Ordered Execution of Children)
- 03:04, 28 November 2018 (diff | hist) . . (+5) . . m Session Rule Implementation (→Child Rules)
- 03:03, 28 November 2018 (diff | hist) . . (+2) . . m Session Rule Implementation (→Performing Actions After Being Told to Stop)
- 03:03, 28 November 2018 (diff | hist) . . (+2) . . Session Rule Implementation (→Performing Actions After Being Told to Stop)
- 03:02, 28 November 2018 (diff | hist) . . (+2,134) . . Session Rule Implementation
- 02:44, 28 November 2018 (diff | hist) . . (+19,434) . . Session Rule Implementation
- 23:42, 27 November 2018 (diff | hist) . . (+3,697) . . Session Rule Implementation
- 23:09, 27 November 2018 (diff | hist) . . (+9,398) . . N Session Rule Implementation (WIP transcription)
- 14:30, 26 November 2018 (diff | hist) . . (+80) . . Category:Validation Errors
- 12:13, 16 October 2018 (diff | hist) . . (+246) . . Category:Validation Errors
- 13:12, 4 September 2018 (diff | hist) . . (+6) . . m "trainz-build" number
- 18:35, 25 June 2018 (diff | hist) . . (+389) . . N Help:VE215 (Created page with "'''Asset has an invalid number of LODs: $(LOD_COUNT)''' This error results when a mesh-table-based asset has an improper number of LODs. Generally speaking, only a small ...") (top)
- 18:32, 25 June 2018 (diff | hist) . . (+76) . . m Category:Validation Errors
- 13:29, 6 June 2018 (diff | hist) . . (+29) . . m HowTo/Export from Blender using FBX
- 13:28, 6 June 2018 (diff | hist) . . (-58) . . m Asset Validation
- 13:27, 6 June 2018 (diff | hist) . . (-4) . . m HowTo/Make your first Trainz Asset (top)
- 13:26, 6 June 2018 (diff | hist) . . (-30) . . m Content Creation
- 13:26, 6 June 2018 (diff | hist) . . (0) . . m Albedo map (top)
- 13:25, 6 June 2018 (diff | hist) . . (-19) . . m Animation (top)
- 13:25, 6 June 2018 (diff | hist) . . (0) . . m Clutter Effect Layer
- 13:25, 6 June 2018 (diff | hist) . . (0) . . m Effect Layer
- 13:24, 6 June 2018 (diff | hist) . . (-19) . . m FBX file format
- 13:24, 6 June 2018 (diff | hist) . . (-19) . . m Material (top)
- 13:24, 6 June 2018 (diff | hist) . . (-19) . . m Mesh (top)
- 13:24, 6 June 2018 (diff | hist) . . (-19) . . m Mesh Libraries (top)
- 13:24, 6 June 2018 (diff | hist) . . (-20) . . m Performance
- 13:24, 6 June 2018 (diff | hist) . . (-19) . . m Runtime Performance Statistics (top)
- 13:24, 6 June 2018 (diff | hist) . . (-19) . . m Texture atlas (top)
- 13:23, 6 June 2018 (diff | hist) . . (-5) . . m Trainzmesh file (top)
- 13:23, 6 June 2018 (diff | hist) . . (0) . . m TurfFX Effect Layer
- 13:23, 6 June 2018 (diff | hist) . . (-19) . . m Tutorial Videos
- 13:23, 6 June 2018 (diff | hist) . . (-19) . . m Understanding Materials (top)
- 13:22, 6 June 2018 (diff | hist) . . (-2) . . m Understanding Rendering (top)
- 13:21, 6 June 2018 (diff | hist) . . (0) . . m Art Recommendations
- 13:21, 6 June 2018 (diff | hist) . . (0) . . m Physically Based Rendering (top)
- 13:20, 6 June 2018 (diff | hist) . . (-158) . . m TRS19
- 13:19, 6 June 2018 (diff | hist) . . (+19) . . N TRS18 (Windwalkr moved page TRS18 to TRS19) (top)
- 13:19, 6 June 2018 (diff | hist) . . (0) . . m TRS19 (Windwalkr moved page TRS18 to TRS19)
- 13:19, 6 June 2018 (diff | hist) . . (-29) . . m "trainz-build" number
- 09:55, 9 May 2018 (diff | hist) . . (+714) . . N Help:VE214 (Created page with "'''Traincar asset has invalid length.''' KIND Traincar assets use "a.limfront" and "a.limback" attachment points to indicate the absolute front and back position of the v...") (top)
- 09:52, 9 May 2018 (diff | hist) . . (+607) . . N Help:VE213 (Created page with "'''Traincar asset has invalid bogey placement.''' KIND Traincar assets are required to have physically realistic spacing (eg. typically meters) present between the attach...")
- 09:47, 9 May 2018 (diff | hist) . . (+509) . . N Help:VE212 (Created page with "'''Traincar asset must have at least two bogeys.''' KIND Traincar assets are required to specify a minimum of two bogey attachment points (specifically: "a.bog0" and "a.b...") (top)
- 09:42, 9 May 2018 (diff | hist) . . (+203) . . m Category:Validation Errors
- 20:08, 6 April 2018 (diff | hist) . . (+19) . . m Asynchronous Route Streaming
- 16:58, 18 March 2018 (diff | hist) . . (+397) . . N Help:VE209 (Created page with "'''Asset is missing the required 'attached-track' container.''' A KIND SceneryWithTrack asset is missing its 'attached-track' container. Legacy assets (trainz-build v...") (top)
- 16:56, 18 March 2018 (diff | hist) . . (+677) . . N Help:VE211 (Created page with "'''Asset is missing the required 'road' tag.''' This error is specific to legacy (circa 2001-2003) KIND MOCrossing assets which require a 'road' tag to indicate the [[KU...") (top)
- 16:54, 18 March 2018 (diff | hist) . . (+68) . . Category:Validation Errors
- 21:44, 9 March 2018 (diff | hist) . . (+690) . . N Help:VE210 (Created page with "'''Asset is missing the required 'track' tag.''' This error is specific to legacy (circa 2001-2003) assets which require a 'track' tag to indicate the KUID of their atta...") (top)
- 12:29, 9 March 2018 (diff | hist) . . (+153) . . Category:Validation Errors
- 12:02, 9 March 2018 (diff | hist) . . (+81) . . Category:Validation Errors
- 11:34, 9 March 2018 (diff | hist) . . (+208) . . Category:Validation Errors
- 19:37, 5 March 2018 (diff | hist) . . (+411) . . M.clutter (top)
- 16:30, 13 February 2018 (diff | hist) . . (-2) . . m Mesh metadata file
- 16:05, 13 February 2018 (diff | hist) . . (+1,060) . . Mesh metadata file
- 21:49, 24 January 2018 (diff | hist) . . (+22) . . N Materials (Redirected page to Material) (top)
- 21:53, 19 January 2018 (diff | hist) . . (+75) . . m Material Types
- 21:40, 19 January 2018 (diff | hist) . . (+159) . . m Material Types
- 18:34, 18 January 2018 (diff | hist) . . (0) . . m Content Management (Windwalkr moved page TrainzOnline:Content Management to Content Management over a redirect without leaving a redirect)
- 20:29, 9 January 2018 (diff | hist) . . (-84) . . m HowTo (remove legacy export techniques)
- 20:46, 3 January 2018 (diff | hist) . . (+1) . . m HowTo/Fix Errors and Warnings
- 20:46, 3 January 2018 (diff | hist) . . (+5,392) . . N HowTo/Fix Errors and Warnings (Created page with " = Validation Overview = Each Asset that is installed into Trainz is automatically checked for a variety of problems. This process is known as "validation" and consists of the...")
- 20:45, 3 January 2018 (diff | hist) . . (+32) . . N "trainz-build" tag (Redirected page to "Trainz-build" tag) (top)
- 20:38, 3 January 2018 (diff | hist) . . (-154) . . m Content Configuration (Reverted edits by Rolfguenter39 (talk) to last revision by Pw3r)
- 19:45, 3 January 2018 (diff | hist) . . (0) . . m HowTo
- 19:44, 3 January 2018 (diff | hist) . . (-57) . . m HowTo (Reverted edits by Ethan10gxx (talk) to last revision by Coop2)
- 13:02, 30 December 2017 (diff | hist) . . (+776) . . Help:VE189 (top)
- 12:54, 30 December 2017 (diff | hist) . . (+253) . . Help:VE189
- 11:17, 2 December 2017 (diff | hist) . . (0) . . N File:TurfFX-Example1.jpg (top)
- 11:16, 2 December 2017 (diff | hist) . . (0) . . N File:TurfFX-Example0.jpg (top)
- 11:16, 2 December 2017 (diff | hist) . . (+1,327) . . N TurfFX Effect Layer (Created page with "The TurfFX Effect Layer is an Effect Layer type which is used to render grass (and similar foliage). As with all effect layers, turf is painted onto the terrain and automa...")
- 11:00, 2 December 2017 (diff | hist) . . (+77) . . Effect Layer
- 12:26, 28 November 2017 (diff | hist) . . (+108) . . TRS19
- 10:44, 28 November 2017 (diff | hist) . . (+66) . . m Animation Effect
- 10:44, 28 November 2017 (diff | hist) . . (+44) . . m Animation Effect
- 10:43, 28 November 2017 (diff | hist) . . (+615) . . Animation Effect
- 15:00, 27 November 2017 (diff | hist) . . (+3,901) . . N Effect Layer Data Binding (Created page with "Each Effect Layer may have zero or more Effect Layer Data Bindings. Each data binding is a Surveyor-configurable value which affects how the effect layer appears to th...")
- 14:36, 27 November 2017 (diff | hist) . . (+247) . . m Clutter Effect Layer
- 16:47, 10 November 2017 (diff | hist) . . (+24) . . m Help/Content Search Filter
- 16:47, 10 November 2017 (diff | hist) . . (+25) . . m Help/Trains Tab
- 16:47, 10 November 2017 (diff | hist) . . (+24) . . m Help/Tools Tab
- 16:46, 10 November 2017 (diff | hist) . . (-4) . . m Help/Topology Tab
- 16:46, 10 November 2017 (diff | hist) . . (+98) . . m HowTo/Camera View Modes / Navigation
- 16:45, 10 November 2017 (diff | hist) . . (+10) . . m KIND Buildable (top)
- 16:44, 10 November 2017 (diff | hist) . . (-4) . . m HowTo/Build a Tunnel
- 16:44, 10 November 2017 (diff | hist) . . (-8) . . m HowTo/Build a Bridge
- 16:44, 10 November 2017 (diff | hist) . . (-8) . . m HowTo/Make a Track Cutting
- 16:44, 10 November 2017 (diff | hist) . . (-55) . . m HowTo/Create a Route in 10 Minutes
- 16:43, 10 November 2017 (diff | hist) . . (+13) . . m Test Track:Graph Panel (top)
- 16:43, 10 November 2017 (diff | hist) . . (+9) . . m Help/Content Search Filter
- 16:42, 10 November 2017 (diff | hist) . . (-60) . . m Help/Session Rules
- 16:42, 10 November 2017 (diff | hist) . . (-128) . . m Help/Trains Tab
- 16:41, 10 November 2017 (diff | hist) . . (-45) . . m Help/Tools Tab
- 16:41, 10 November 2017 (diff | hist) . . (-153) . . m Help/Tracks Tab
- 16:40, 10 November 2017 (diff | hist) . . (-126) . . m Help:Objects Tab
- 16:38, 10 November 2017 (diff | hist) . . (-28) . . m Help/Paint Tab
- 16:38, 10 November 2017 (diff | hist) . . (-55) . . m Help/Topology Tab
- 16:37, 10 November 2017 (diff | hist) . . (-4) . . m HowTo/Additional Rules Menu
- 16:37, 10 November 2017 (diff | hist) . . (-24) . . m HowTo/Quickdrive (top)
- 16:37, 10 November 2017 (diff | hist) . . (-38) . . m HowTo/DCC Mode
- 16:36, 10 November 2017 (diff | hist) . . (-16) . . m HowTo/Camera View Modes / Navigation
- 16:36, 10 November 2017 (diff | hist) . . (+9) . . m CCG/Appendix D: New Functions in Trainz Classics (top)
- 16:35, 10 November 2017 (diff | hist) . . (+9) . . m TC1
- 16:35, 10 November 2017 (diff | hist) . . (-32) . . m Help/Layers Tab
- 11:11, 6 November 2017 (diff | hist) . . (+3,049) . . Effect Layer
- 13:40, 3 November 2017 (diff | hist) . . (+786) . . N Effect Layer (Created page with "Effect Layers are a new TRS18 feature which offer the ability to use Surveyor to paint various effects beyond the traditional ground height and ground texture. Each ef...")
- 13:37, 3 November 2017 (diff | hist) . . (+936) . . N Clutter Effect Layer (Created page with "The Clutter Effect Layer is an Effect Layer type which is used to render small localised ground clutter (small foliage, stones, etc.) As with all effect layers, clutte...")
- 13:32, 3 November 2017 (diff | hist) . . (+9,767) . . N M.clutter (Created page with "m.clutter is a variation on the m.pbrmetalmasked material. It adds controlled fade distances which are intended to allow cross-fading between LODs. It does not include...")
- 12:50, 3 November 2017 (diff | hist) . . (+365) . . Material Types
- 11:20, 1 November 2017 (diff | hist) . . (-192) . . m Modeling Guidelines (top)
- 15:12, 30 October 2017 (diff | hist) . . (+40) . . N Pbr (Redirected page to Physically Based Rendering) (top)
- 14:10, 25 October 2017 (diff | hist) . . (+275) . . m Material Types
- 20:40, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetal
- 20:39, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetalmasked
- 20:39, 24 October 2017 (diff | hist) . . (+8) . . m M.glass
- 20:39, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetaldetail
- 20:38, 24 October 2017 (diff | hist) . . (+528) . . Albedo map
- 20:34, 24 October 2017 (diff | hist) . . (+8) . . m M.glass
- 20:34, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetaldetail
- 20:34, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetalmasked
- 20:34, 24 October 2017 (diff | hist) . . (+28) . . N Material type (Redirected page to Material Types) (top)
- 20:33, 24 October 2017 (diff | hist) . . (+53) . . m Alpha masking (top)
- 20:32, 24 October 2017 (diff | hist) . . (+130) . . m Albedo map
- 20:31, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetal
- 20:31, 24 October 2017 (diff | hist) . . (+332) . . Albedo map
- 20:23, 24 October 2017 (diff | hist) . . (+772) . . Alpha masking
- 20:17, 24 October 2017 (diff | hist) . . (+24) . . N Diffuse map (Windwalkr moved page Diffuse map to Albedo map) (top)
- 20:17, 24 October 2017 (diff | hist) . . (0) . . m Albedo map (Windwalkr moved page Diffuse map to Albedo map)
- 20:16, 24 October 2017 (diff | hist) . . (+8) . . Alpha blending (top)
- 20:12, 24 October 2017 (diff | hist) . . (+28) . . N Blended alpha (Redirected page to Alpha blending) (top)
- 20:11, 24 October 2017 (diff | hist) . . (+27) . . N Masked alpha (Redirected page to Alpha masking) (top)
- 20:07, 24 October 2017 (diff | hist) . . (+211) . . m M.glass
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.glass
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.pbrmetaldetail
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.pbrmetalmasked
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.pbrmetal
- 19:53, 24 October 2017 (diff | hist) . . (+694) . . M.pbrmetalmasked
- 19:48, 24 October 2017 (diff | hist) . . (+6,079) . . N M.glass (Created page with "m.glass is a variation on the m.pbrmetal material. It adds a blended alpha channel to allow actual glass-like transparencies to be created. All PBR materials are d...")
- 19:34, 24 October 2017 (diff | hist) . . (+36) . . N Texels per meter (Redirected page to Texels-to-meters ratio) (top)
- 19:34, 24 October 2017 (diff | hist) . . (+7,773) . . N M.pbrmetaldetail (Created page with "m.pbrmetaldetail is a variation on the m.pbrmetal material. It adds a 'detail map' which is often used to provide fine surface texture repeated across the entire mater...")
- 19:02, 24 October 2017 (diff | hist) . . (+4,982) . . N M.pbrmetalmasked (Created page with "m.pbrmetalmasked is a minor variation on the m.pbrmetal material. It adds a masked alpha channel to allow a complex outline to be created without the use of large ...")
- 18:48, 24 October 2017 (diff | hist) . . (+289) . . Material Types
- 18:01, 23 October 2017 (diff | hist) . . (-448) . . m Normal map
- 11:32, 23 October 2017 (diff | hist) . . (-80) . . m Help:AssetPreview
- 11:28, 23 October 2017 (diff | hist) . . (+267) . . Help:AssetPreview
- 10:33, 20 October 2017 (diff | hist) . . (+31) . . N Preview Asset (Redirected page to Help:AssetPreview) (top)
- 10:32, 20 October 2017 (diff | hist) . . (0) . . Polygon
- 10:32, 20 October 2017 (diff | hist) . . (+1,145) . . Polygon
- 15:40, 19 October 2017 (diff | hist) . . (-16) . . m KIND Mesh (→mesh-table-lod-transition-distances)
- 15:39, 19 October 2017 (diff | hist) . . (0) . . m "mesh-table" container
- 15:38, 19 October 2017 (diff | hist) . . (+28) . . m "mesh-table" container
- 15:35, 19 October 2017 (diff | hist) . . (+4,190) . . N Mesh-table LOD (Created page with "Mesh-table LOD is a Level of Detail (LOD) technique intended for use on simple scenery assets. It is the primary alternative of the LM.txt file LOD technique, whic...") (top)
- 15:14, 19 October 2017 (diff | hist) . . (+1) . . m KIND Mesh
- 15:08, 19 October 2017 (diff | hist) . . (+4) . . m Advanced LOD Techniques (top)
- 15:07, 19 October 2017 (diff | hist) . . (+21) . . m Advanced LOD Techniques
- 12:20, 19 October 2017 (diff | hist) . . (+32) . . m Help:VE83 (top)
- 11:46, 19 October 2017 (diff | hist) . . (+298) . . N Help:VE83 (Created page with "The file '$(FILE)' is provided in LM format despite having no attachment points and no animation support. This may have a negative impact on performance. This error results w...")
- 11:39, 19 October 2017 (diff | hist) . . (+1,787) . . N Texture tiling (Created page with "Texture tiling is the technique of allowing texture samples from beyond the 0.0 .. 1.0 texture coordinate range to "wrap around" as if the texture is infinitely tiled in e...") (top)
- 11:12, 19 October 2017 (diff | hist) . . (+1) . . m Parallax Occlusion Map
- 11:12, 19 October 2017 (diff | hist) . . (+178) . . Parallax Occlusion Map
- 11:10, 19 October 2017 (diff | hist) . . (+20) . . m Parallax Occlusion Map
- 11:09, 19 October 2017 (diff | hist) . . (+1,662) . . Parallax Occlusion Map
- 10:39, 19 October 2017 (diff | hist) . . (+21) . . N Triangle (Redirected page to Polygon) (top)
- 10:39, 19 October 2017 (diff | hist) . . (+21) . . N Primitive (Redirected page to Polygon) (top)
- 10:38, 19 October 2017 (diff | hist) . . (+673) . . N Fragment (Created page with "A fragment is a rendering concept which is roughly analogous to a single pixel on the output display (as opposed to a texel on an input texture). In practice, there is...")
- 10:33, 19 October 2017 (diff | hist) . . (+1,415) . . N Texels-to-meters ratio (Created page with "The texels-to-meters ratio is a scalar which defines the size of a single texel. Trainz approximates a value per render chunk and uses this for texture streaming a...") (top)
- 10:24, 19 October 2017 (diff | hist) . . (+1,240) . . N Tangent space (Created page with "Tangent Space is a specialized coordinate system used in fragment shading which can be considered as having the following properties: * Z points away from the surface (along...") (top)
- 21:04, 18 October 2017 (diff | hist) . . (+4) . . m Performance
- 21:04, 18 October 2017 (diff | hist) . . (+182) . . Performance
- 21:01, 18 October 2017 (diff | hist) . . (-158) . . Alpha masking
- 21:00, 18 October 2017 (diff | hist) . . (+27) . . N Alpha-mask (Redirected page to Alpha masking) (top)
- 20:59, 18 October 2017 (diff | hist) . . (0) . . m Overdraw
- 20:59, 18 October 2017 (diff | hist) . . (0) . . m Overdraw
- 20:58, 18 October 2017 (diff | hist) . . (+2,036) . . N Overdraw (Created page with "Overdraw is a rendering term which refers to cases where the same output fragment is rendered multiple times. This occurs when multiple polygons in the scene overlap t...")
- 20:39, 18 October 2017 (diff | hist) . . (+36) . . N Parallax mapping (Redirected page to Parallax Occlusion Map) (top)
- 20:38, 18 October 2017 (diff | hist) . . (+627) . . Art Recommendations
- 19:46, 18 October 2017 (diff | hist) . . (+26) . . N Texture.txt file (Redirected page to Texture file) (top)
- 19:07, 18 October 2017 (diff | hist) . . (+994) . . Art Recommendations
- 18:46, 18 October 2017 (diff | hist) . . (+47,582) . . N Art Recommendations (Created page with "This document seeks to provide guidance for content creators working at the TRS18 modeling standard. This is a living document and will be updated based on our real-world ...")
- 16:34, 17 October 2017 (diff | hist) . . (0) . . m Performance
- 16:34, 17 October 2017 (diff | hist) . . (+2,858) . . Performance
- 14:02, 17 October 2017 (diff | hist) . . (+1,924) . . Performance
- 10:12, 17 October 2017 (diff | hist) . . (0) . . m Performance
- 10:11, 17 October 2017 (diff | hist) . . (+405) . . Performance
- 10:01, 17 October 2017 (diff | hist) . . (+1,091) . . Performance
- 20:06, 16 October 2017 (diff | hist) . . (+7) . . m Performance
- 20:05, 16 October 2017 (diff | hist) . . (+2,092) . . N Performance (Created page with "This document discusses performance from a content creation perspective. It seeks to enumerate the major factors which reduce game frame rate and reference the major strategie...")
- 19:41, 16 October 2017 (diff | hist) . . (+87) . . Content Creation
- 14:21, 16 October 2017 (diff | hist) . . (+27) . . N Session rule (Redirected page to KIND Behavior) (top)
- 14:19, 16 October 2017 (diff | hist) . . (+734) . . Post-processing (top)
- 14:14, 16 October 2017 (diff | hist) . . (+2,349) . . N Post-processing (Created page with "Post-processing effects are full-screen GPU image filters that are applied after 3D rendering has completed. They are somewhat analogous to taking a screenshot of the fina...")
- 13:32, 16 October 2017 (diff | hist) . . (+4) . . m TRS19
- 13:24, 16 October 2017 (diff | hist) . . (+14) . . m Level of Detail (top)
- 13:10, 16 October 2017 (diff | hist) . . (+430) . . m KIND Mesh
- 13:06, 16 October 2017 (diff | hist) . . (+460) . . TRS19
- 12:58, 16 October 2017 (diff | hist) . . (+3) . . m Skeleton
- 12:58, 16 October 2017 (diff | hist) . . (+665) . . N Skeleton (Created page with "Animation in Trainz (and most other GPU-based renderers) involves several steps: 1. Creating a mesh, laid out in bind pose. 2. Creating a skeleton for that mesh, comp...")
- 12:51, 16 October 2017 (diff | hist) . . (-3) . . m Bind pose (top)
- 12:50, 16 October 2017 (diff | hist) . . (+682) . . N Bind pose (Created page with "The bind pose of an animated mesh is the default state of the mesh prior to any animation being applied. While there is no strict requirement on what a bind pose s...")
- 12:47, 16 October 2017 (diff | hist) . . (+1,811) . . N Animation (Created page with "Any mesh with a skeleton may have animations applied. Animations in Trainz are stored in the "*.kin" file format. These are created during FBX file import and are ...")
- 12:14, 16 October 2017 (diff | hist) . . (+215) . . Render chunk
- 12:11, 16 October 2017 (diff | hist) . . (0) . . m Mesh
- 12:07, 16 October 2017 (diff | hist) . . (+365) . . m Level of Detail
- 12:06, 16 October 2017 (diff | hist) . . (+1,033) . . Advanced LOD Techniques
- 11:51, 16 October 2017 (diff | hist) . . (+1,540) . . N Advanced LOD Techniques (Created page with "This page details a number of LOD techniques which are not in themselves new capabilities, but rather which make inventive use of existing capabilities. =Texture Atlas at low...")
- 11:43, 16 October 2017 (diff | hist) . . (+609) . . m KIND Mesh
- 11:20, 16 October 2017 (diff | hist) . . (+89) . . m Mesh stitching (top)
- 18:08, 15 October 2017 (diff | hist) . . (-2,104) . . Asset Validation
- 18:02, 15 October 2017 (diff | hist) . . (-1,949) . . m Template:ORP-bot (Blanked the page) (top)
- 18:01, 15 October 2017 (diff | hist) . . (-1,209) . . m Template:ORP-beg (Blanked the page) (top)
- 18:01, 15 October 2017 (diff | hist) . . (-611) . . m Template:ORP-top (Replaced content with "<includeonly>{{ORP-beg}}</includeonly>") (top)
- 18:00, 15 October 2017 (diff | hist) . . (-12) . . m Template:ORP-top
- 17:59, 15 October 2017 (diff | hist) . . (-420) . . m Template:ORP-top
- 17:58, 15 October 2017 (diff | hist) . . (-129) . . m Template:ORP-beg
- 17:57, 15 October 2017 (diff | hist) . . (-805) . . Template:ORP-beg
- 17:56, 15 October 2017 (diff | hist) . . (-805) . . m Template:ORP-top
- 17:54, 15 October 2017 (diff | hist) . . (-674) . . Modeling
- 17:47, 15 October 2017 (diff | hist) . . (-22) . . m Class GameObject (Reverted edits by Valentinvladimirovic (talk) to last revision by Windwalkr)
- 17:45, 15 October 2017 (diff | hist) . . (0) . . m Image file (top)
- 17:44, 15 October 2017 (diff | hist) . . (+121) . . m Image file
- 11:05, 14 October 2017 (diff | hist) . . (+969) . . Mesh
- 20:07, 13 October 2017 (diff | hist) . . (+168) . . N Mesh (Created page with "A mesh is a collection of render chunks, an optional skeleton, and potentially other metadata. It is stored in a mesh file. =Impact on Performance= TBD")
- 20:06, 13 October 2017 (diff | hist) . . (+259) . . N Polygon (Created page with "A polygon (also "primitive" or "triangle") is the most basic element of a 3D mesh. Each polygon is defined by three indices, each of which specifies a single [[ver...")
- 20:01, 13 October 2017 (diff | hist) . . (+431) . . m Vertex buffer
- 19:59, 13 October 2017 (diff | hist) . . (+1,219) . . N Index buffer (Created page with "An index buffer is a component of a render chunk which stores an array of indices. Each "index" is an integer which indexes into the corresponding vertex buffer. E...")
- 19:46, 13 October 2017 (diff | hist) . . (+21) . . N Polygon count (Redirected page to Polygon) (top)
- 19:45, 13 October 2017 (diff | hist) . . (+26) . . N Indices (Redirected page to Index buffer) (top)
- 19:45, 13 October 2017 (diff | hist) . . (+26) . . N Index (Redirected page to Index buffer) (top)
- 19:44, 13 October 2017 (diff | hist) . . (+27) . . N Vertex Buffer (Windwalkr moved page Vertex Buffer to Vertex buffer) (top)
- 19:44, 13 October 2017 (diff | hist) . . (0) . . m Vertex buffer (Windwalkr moved page Vertex Buffer to Vertex buffer)
- 19:44, 13 October 2017 (diff | hist) . . (+1,783) . . N Vertex buffer (Created page with "A vertex buffer is a component of a render chunk which stores an array of vertices. A vertex buffer in E2 is limited to 65k vertices; any mesh which is larger ...")
- 19:29, 13 October 2017 (diff | hist) . . (+27) . . N Vertex (Redirected page to Vertex Buffer) (top)
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