Help:Content Manager
(→Creating and Editing Content) |
(→Backup and Restore Content) |
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== The Download Station and Downloading == | == The Download Station and Downloading == | ||
− | The Download Station provides access to many thousands of assets for Trainz. You can find | + | The Download Station provides access to many thousands of assets for Trainz. |
+ | |||
+ | You can find a guide for searching for, and downloading, content from the Download Station on the [[Help:Content Manager:Download_Station_And_Downloading|Download Station and Downloading]] Page. | ||
== Importing Content == | == Importing Content == | ||
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*Open Asset in Surveyor - This option is only available for Route and Session assets. This will open the selected route or session for editing in Surveyor (the same as the Edit Route option from the Driver/Surveyor menu). | *Open Asset in Surveyor - This option is only available for Route and Session assets. This will open the selected route or session for editing in Surveyor (the same as the Edit Route option from the Driver/Surveyor menu). | ||
+ | |||
+ | *Open Asset in Driver - This option is only available for Session assets. This will open the selected session in Driver (the same as the Driver Session option from the Driver/Surveyor menu). | ||
===Submitting Edits=== | ===Submitting Edits=== | ||
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===Reverting Edits=== | ===Reverting Edits=== | ||
− | Sometimes, when you edit an asset, you may find that you do not want to submit edits ( | + | Sometimes, when you edit an asset, you may find that you do not want to submit edits (i.e. you may have accidentally deleted something, or you simply wanted to see how it was configured). In this case, there are three options to revert the asset. |
− | + | Revert Unsubmitted Edits | |
+ | - This is used after you've opened an asset for editing, but prior to submitting the edits. | ||
+ | - The files are in a subfolder of your editing folder. If you want to peruse them, use "Open > Edit in Explorer". | ||
+ | - This will revert the edits, deleting the files from your editing folder. The installed version of the asset will be left unchanged. | ||
+ | - This will fail if you don't actually have an installed version (ie. the asset is newly created and has never been submitted). | ||
− | + | Revert If Unchanged | |
+ | - As above, but it will first check to see whether any of the files have changed. | ||
+ | - If there are modifications to any file, as compared to the installed version, the entire asset will NOT be reverted. | ||
+ | - If there are no modifications, the asset will be reverted as above. | ||
+ | - I believe this may also list any modifications. | ||
− | + | Revert To Original | |
+ | - You may have up to three copies of each asset: | ||
+ | - (i) The original, downloaded from the DLS, included in a DLC package, or built-in to the game. | ||
+ | - (ii) A locally modified version. | ||
+ | - (iii) An "open for edit" version. | ||
+ | - The above commands deleted #3, leaving you with #1 and/or #2. | ||
+ | - This command deletes both #2 and #3, leaving you with only #1. | ||
+ | - This command does nothing if you have no original version installed (eg. if the asset is locally created, or installed from some third-part source). | ||
+ | |||
+ | ..and for good measure.. | ||
+ | |||
+ | Delete | ||
+ | - This removes #3, #2, and (if possible) #1. | ||
+ | - Built-in content and DLC-packaged versions of content cannot be deleted. | ||
</div> | </div> | ||
+ | |||
+ | ==Renaming Content== | ||
+ | The TS12 Content Manager has the ability to rename assets locally, and save these names to disk, by editing the "Asset Name" text box in the "Asset Details" side panel. Any revision of the asset author's asset name in this text box would be locally saved and indeed show up as the user's personalized asset name in the their Surveyor palettes. This is a name aliasing facility, therefore it even works with inert assets such as "base", "built-in", and Payware asset classes. | ||
+ | |||
+ | Beginning with the TANE release and moving forward, unfortunately asset alias naming capability has been removed from the Content Manager. To have user-customized asset names in TANE or its successors, the user must either manually edit the asset or use a 3rd party asset naming manager like [[Retain My Asset Names]]. In other words, the asset must be modified locally, and therefore these methods are not viable with the inert asset classes. The aliasing of certain classes of assets, such as "base", is no longer possible with TANE and its successors. | ||
+ | |||
+ | ==Backup and Restore Content== | ||
+ | Content Manager is also used to backup and restore content you have installed in Trainz. | ||
+ | |||
+ | You can find guides on backing up and restoring content on the [[Help:Restoring_Content|Backing Up and Restoring Content]] page. | ||
+ | |||
+ | You can find guides on performing database repairs and creating clean database installs on the [[How to Perform Database Repairs]] page. | ||
+ | |||
+ | Archiving and restoring content was a feature of earlier Content Managers (CMs) which allowed a user to backup and restore one or more assets to a Content Manager Archive file (file extension ".cmpa"). In the case of the TS12 CM, it keeps a list of such archives the user made and also has the facility to restore them. Some CM versions showed which assets were archived in their listings. Unfortunately the TS12 CM was the last CM with this capability. The only surviving remnant of this functionality can still be seen today in asset status strings containing either the flag "a" or "A" to indicate archive status (for further detail see [[TrainzUtil]], command line arguments, "status" command). | ||
== Uploading == | == Uploading == | ||
If you have created a route, session, or other asset that you wish to upload to the Download Station, then this can be done through Content Manager. | If you have created a route, session, or other asset that you wish to upload to the Download Station, then this can be done through Content Manager. | ||
− | + | You can find a guide for uploading content on the [[Help:Content Manager:Uploading|Uploading Content]] page. | |
+ | |||
+ | ==Using Picklists== | ||
+ | |||
+ | Picklists are used to provide quick access to your frequently used ground textures, scenery objects, splines, track, trackside objects, and trains. | ||
+ | |||
+ | The tools for using Picklists in Content Manager are found in [[Help:ContentManager:Tools_and_Menus#The_Content_Menu|The Content Menu]]. | ||
+ | |||
+ | There is a guide to creating Picklists in both Content Manager and Surveyor. The guide is at [[How to Create a Picklist]]. | ||
+ | |||
+ | You can move Picklists between TANE and TRS19 installs on the same and different computers. See the instructions at [[How to Move a Picklist]]. | ||
+ | |||
+ | You can backup Picklists as text files (they cannot be saved as .cdp files). See the instructions at [[How to Backup a Picklist]]. | ||
+ | |||
+ | ==View by Thumbnails== | ||
+ | You can, if you wish, set Content Manager to display content as thumbnails rather than as a list. | ||
+ | |||
+ | Please see the [https://youtu.be/t2RD8mKQp6M View Content as Thumbnails] video tutorial. | ||
− | + | ==Other Topics== | |
+ | [[File:area-menus.png |link=Help:TRS2019 Menus]] [[File:area-driving.png |link=Help:TRS2019 Driver]] [[File:area-building.png |link=Help:TRS2019 Surveyor]] [[File:area-dlc.png|link=Help:TRS2019 Trainz Content]] | ||
+ | [[File:go_back.png |link=Help:TRS19]] | ||
+ | Go back to: [[Help:TRS19|TRS19 Help]] | ||
[[Category:Help|Content Manager]] | [[Category:Help|Content Manager]] | ||
[[Category:TRS19]] | [[Category:TRS19]] |
Latest revision as of 14:00, 4 January 2023
[edit] Introduction
Content Manager has a number of functions rolled into one integrated package giving you control and access to the hundreds of thousands of assets available for Trainz. The main functions that Content Manager offers are:
- Download Station Index
- Downloading Content
- Content Management
- Archiving/Backup
- Uploading Content
- Creating/Editing/Verifying Content
The following pages provide detail on using the Content Manager interface.
[edit] Getting Started
Content Manager's interface provides most of the options you need through either the menus at the top of the screen, or by Right Clicking on assets in the Asset List.
+ Click to show/hide Getting Started with Content Manager Guide
For details of the tools and menus in Content Manager, see the Help:ContentManager:Tools_and_Menus Page.
[edit] Content Management
[edit] Sorting, Searching and Organizing Content
Content Manager's tools allow you to sort, search for, and organize your content in Trainz. See the Sorting, Searching and Organizing Content Page for information on how to use these tools!
[edit] The Download Station and Downloading
The Download Station provides access to many thousands of assets for Trainz.
You can find a guide for searching for, and downloading, content from the Download Station on the Download Station and Downloading Page.
[edit] Importing Content
See the Importing Content Page for importing content from other versions of Trainz.
[edit] Importing and Exporting Content to CDPs
CDP files are the official content packaging tool for Trainz content, allowing multiple assets to be packaged into a single cdp file for easy installation into Trainz.
+ Click to show/hide Importing and Exporting CDP file guides
[edit] Creating and Editing Content
Content Manager provides some of the tools needed for creating, editing, and reverting content in Trainz.
+ Click to show/hide Creating and Editing Content guides
[edit] Renaming Content
The TS12 Content Manager has the ability to rename assets locally, and save these names to disk, by editing the "Asset Name" text box in the "Asset Details" side panel. Any revision of the asset author's asset name in this text box would be locally saved and indeed show up as the user's personalized asset name in the their Surveyor palettes. This is a name aliasing facility, therefore it even works with inert assets such as "base", "built-in", and Payware asset classes.
Beginning with the TANE release and moving forward, unfortunately asset alias naming capability has been removed from the Content Manager. To have user-customized asset names in TANE or its successors, the user must either manually edit the asset or use a 3rd party asset naming manager like Retain My Asset Names. In other words, the asset must be modified locally, and therefore these methods are not viable with the inert asset classes. The aliasing of certain classes of assets, such as "base", is no longer possible with TANE and its successors.
[edit] Backup and Restore Content
Content Manager is also used to backup and restore content you have installed in Trainz.
You can find guides on backing up and restoring content on the Backing Up and Restoring Content page.
You can find guides on performing database repairs and creating clean database installs on the How to Perform Database Repairs page.
Archiving and restoring content was a feature of earlier Content Managers (CMs) which allowed a user to backup and restore one or more assets to a Content Manager Archive file (file extension ".cmpa"). In the case of the TS12 CM, it keeps a list of such archives the user made and also has the facility to restore them. Some CM versions showed which assets were archived in their listings. Unfortunately the TS12 CM was the last CM with this capability. The only surviving remnant of this functionality can still be seen today in asset status strings containing either the flag "a" or "A" to indicate archive status (for further detail see TrainzUtil, command line arguments, "status" command).
[edit] Uploading
If you have created a route, session, or other asset that you wish to upload to the Download Station, then this can be done through Content Manager.
You can find a guide for uploading content on the Uploading Content page.
[edit] Using Picklists
Picklists are used to provide quick access to your frequently used ground textures, scenery objects, splines, track, trackside objects, and trains.
The tools for using Picklists in Content Manager are found in The Content Menu.
There is a guide to creating Picklists in both Content Manager and Surveyor. The guide is at How to Create a Picklist.
You can move Picklists between TANE and TRS19 installs on the same and different computers. See the instructions at How to Move a Picklist.
You can backup Picklists as text files (they cannot be saved as .cdp files). See the instructions at How to Backup a Picklist.
[edit] View by Thumbnails
You can, if you wish, set Content Manager to display content as thumbnails rather than as a list.
Please see the View Content as Thumbnails video tutorial.
[edit] Other Topics
Go back to: TRS19 Help