User contributions
From TrainzOnline
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- 16:40, 10 November 2017 (diff | hist) . . (-126) . . m Help:Objects Tab
- 16:38, 10 November 2017 (diff | hist) . . (-28) . . m Help/Paint Tab
- 16:38, 10 November 2017 (diff | hist) . . (-55) . . m Help/Topology Tab
- 16:37, 10 November 2017 (diff | hist) . . (-4) . . m HowTo/Additional Rules Menu
- 16:37, 10 November 2017 (diff | hist) . . (-24) . . m HowTo/Quickdrive (top)
- 16:37, 10 November 2017 (diff | hist) . . (-38) . . m HowTo/DCC Mode
- 16:36, 10 November 2017 (diff | hist) . . (-16) . . m HowTo/Camera View Modes / Navigation
- 16:36, 10 November 2017 (diff | hist) . . (+9) . . m CCG/Appendix D: New Functions in Trainz Classics (top)
- 16:35, 10 November 2017 (diff | hist) . . (+9) . . m TC1
- 16:35, 10 November 2017 (diff | hist) . . (-32) . . m Help/Layers Tab
- 11:11, 6 November 2017 (diff | hist) . . (+3,049) . . Effect Layer
- 13:40, 3 November 2017 (diff | hist) . . (+786) . . N Effect Layer (Created page with "Effect Layers are a new TRS18 feature which offer the ability to use Surveyor to paint various effects beyond the traditional ground height and ground texture. Each ef...")
- 13:37, 3 November 2017 (diff | hist) . . (+936) . . N Clutter Effect Layer (Created page with "The Clutter Effect Layer is an Effect Layer type which is used to render small localised ground clutter (small foliage, stones, etc.) As with all effect layers, clutte...")
- 13:32, 3 November 2017 (diff | hist) . . (+9,767) . . N M.clutter (Created page with "m.clutter is a variation on the m.pbrmetalmasked material. It adds controlled fade distances which are intended to allow cross-fading between LODs. It does not include...")
- 12:50, 3 November 2017 (diff | hist) . . (+365) . . Material Types
- 11:20, 1 November 2017 (diff | hist) . . (-192) . . m Modeling Guidelines (top)
- 15:12, 30 October 2017 (diff | hist) . . (+40) . . N Pbr (Redirected page to Physically Based Rendering) (top)
- 14:10, 25 October 2017 (diff | hist) . . (+275) . . m Material Types
- 20:40, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetal
- 20:39, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetalmasked
- 20:39, 24 October 2017 (diff | hist) . . (+8) . . m M.glass
- 20:39, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetaldetail
- 20:38, 24 October 2017 (diff | hist) . . (+528) . . Albedo map
- 20:34, 24 October 2017 (diff | hist) . . (+8) . . m M.glass
- 20:34, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetaldetail
- 20:34, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetalmasked
- 20:34, 24 October 2017 (diff | hist) . . (+28) . . N Material type (Redirected page to Material Types) (top)
- 20:33, 24 October 2017 (diff | hist) . . (+53) . . m Alpha masking (top)
- 20:32, 24 October 2017 (diff | hist) . . (+130) . . m Albedo map
- 20:31, 24 October 2017 (diff | hist) . . (+8) . . m M.pbrmetal
- 20:31, 24 October 2017 (diff | hist) . . (+332) . . Albedo map
- 20:23, 24 October 2017 (diff | hist) . . (+772) . . Alpha masking
- 20:17, 24 October 2017 (diff | hist) . . (+24) . . N Diffuse map (Windwalkr moved page Diffuse map to Albedo map) (top)
- 20:17, 24 October 2017 (diff | hist) . . (0) . . m Albedo map (Windwalkr moved page Diffuse map to Albedo map)
- 20:16, 24 October 2017 (diff | hist) . . (+8) . . Alpha blending (top)
- 20:12, 24 October 2017 (diff | hist) . . (+28) . . N Blended alpha (Redirected page to Alpha blending) (top)
- 20:11, 24 October 2017 (diff | hist) . . (+27) . . N Masked alpha (Redirected page to Alpha masking) (top)
- 20:07, 24 October 2017 (diff | hist) . . (+211) . . m M.glass
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.glass
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.pbrmetaldetail
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.pbrmetalmasked
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.pbrmetal
- 19:53, 24 October 2017 (diff | hist) . . (+694) . . M.pbrmetalmasked
- 19:48, 24 October 2017 (diff | hist) . . (+6,079) . . N M.glass (Created page with "m.glass is a variation on the m.pbrmetal material. It adds a blended alpha channel to allow actual glass-like transparencies to be created. All PBR materials are d...")
- 19:34, 24 October 2017 (diff | hist) . . (+36) . . N Texels per meter (Redirected page to Texels-to-meters ratio) (top)
- 19:34, 24 October 2017 (diff | hist) . . (+7,773) . . N M.pbrmetaldetail (Created page with "m.pbrmetaldetail is a variation on the m.pbrmetal material. It adds a 'detail map' which is often used to provide fine surface texture repeated across the entire mater...")
- 19:02, 24 October 2017 (diff | hist) . . (+4,982) . . N M.pbrmetalmasked (Created page with "m.pbrmetalmasked is a minor variation on the m.pbrmetal material. It adds a masked alpha channel to allow a complex outline to be created without the use of large ...")
- 18:48, 24 October 2017 (diff | hist) . . (+289) . . Material Types
- 18:01, 23 October 2017 (diff | hist) . . (-448) . . m Normal map
- 11:32, 23 October 2017 (diff | hist) . . (-80) . . m Help:AssetPreview
- 11:28, 23 October 2017 (diff | hist) . . (+267) . . Help:AssetPreview
- 10:33, 20 October 2017 (diff | hist) . . (+31) . . N Preview Asset (Redirected page to Help:AssetPreview) (top)
- 10:32, 20 October 2017 (diff | hist) . . (0) . . Polygon
- 10:32, 20 October 2017 (diff | hist) . . (+1,145) . . Polygon
- 15:40, 19 October 2017 (diff | hist) . . (-16) . . m KIND Mesh (→mesh-table-lod-transition-distances)
- 15:39, 19 October 2017 (diff | hist) . . (0) . . m "mesh-table" container
- 15:38, 19 October 2017 (diff | hist) . . (+28) . . m "mesh-table" container
- 15:35, 19 October 2017 (diff | hist) . . (+4,190) . . N Mesh-table LOD (Created page with "Mesh-table LOD is a Level of Detail (LOD) technique intended for use on simple scenery assets. It is the primary alternative of the LM.txt file LOD technique, whic...") (top)
- 15:14, 19 October 2017 (diff | hist) . . (+1) . . m KIND Mesh
- 15:08, 19 October 2017 (diff | hist) . . (+4) . . m Advanced LOD Techniques (top)
- 15:07, 19 October 2017 (diff | hist) . . (+21) . . m Advanced LOD Techniques
- 12:20, 19 October 2017 (diff | hist) . . (+32) . . m Help:VE83 (top)
- 11:46, 19 October 2017 (diff | hist) . . (+298) . . N Help:VE83 (Created page with "The file '$(FILE)' is provided in LM format despite having no attachment points and no animation support. This may have a negative impact on performance. This error results w...")
- 11:39, 19 October 2017 (diff | hist) . . (+1,787) . . N Texture tiling (Created page with "Texture tiling is the technique of allowing texture samples from beyond the 0.0 .. 1.0 texture coordinate range to "wrap around" as if the texture is infinitely tiled in e...") (top)
- 11:12, 19 October 2017 (diff | hist) . . (+1) . . m Parallax Occlusion Map
- 11:12, 19 October 2017 (diff | hist) . . (+178) . . Parallax Occlusion Map
- 11:10, 19 October 2017 (diff | hist) . . (+20) . . m Parallax Occlusion Map
- 11:09, 19 October 2017 (diff | hist) . . (+1,662) . . Parallax Occlusion Map
- 10:39, 19 October 2017 (diff | hist) . . (+21) . . N Triangle (Redirected page to Polygon) (top)
- 10:39, 19 October 2017 (diff | hist) . . (+21) . . N Primitive (Redirected page to Polygon) (top)
- 10:38, 19 October 2017 (diff | hist) . . (+673) . . N Fragment (Created page with "A fragment is a rendering concept which is roughly analogous to a single pixel on the output display (as opposed to a texel on an input texture). In practice, there is...")
- 10:33, 19 October 2017 (diff | hist) . . (+1,415) . . N Texels-to-meters ratio (Created page with "The texels-to-meters ratio is a scalar which defines the size of a single texel. Trainz approximates a value per render chunk and uses this for texture streaming a...") (top)
- 10:24, 19 October 2017 (diff | hist) . . (+1,240) . . N Tangent space (Created page with "Tangent Space is a specialized coordinate system used in fragment shading which can be considered as having the following properties: * Z points away from the surface (along...") (top)
- 21:04, 18 October 2017 (diff | hist) . . (+4) . . m Performance
- 21:04, 18 October 2017 (diff | hist) . . (+182) . . Performance
- 21:01, 18 October 2017 (diff | hist) . . (-158) . . Alpha masking
- 21:00, 18 October 2017 (diff | hist) . . (+27) . . N Alpha-mask (Redirected page to Alpha masking) (top)
- 20:59, 18 October 2017 (diff | hist) . . (0) . . m Overdraw
- 20:59, 18 October 2017 (diff | hist) . . (0) . . m Overdraw
- 20:58, 18 October 2017 (diff | hist) . . (+2,036) . . N Overdraw (Created page with "Overdraw is a rendering term which refers to cases where the same output fragment is rendered multiple times. This occurs when multiple polygons in the scene overlap t...")
- 20:39, 18 October 2017 (diff | hist) . . (+36) . . N Parallax mapping (Redirected page to Parallax Occlusion Map) (top)
- 20:38, 18 October 2017 (diff | hist) . . (+627) . . Art Recommendations
- 19:46, 18 October 2017 (diff | hist) . . (+26) . . N Texture.txt file (Redirected page to Texture file) (top)
- 19:07, 18 October 2017 (diff | hist) . . (+994) . . Art Recommendations
- 18:46, 18 October 2017 (diff | hist) . . (+47,582) . . N Art Recommendations (Created page with "This document seeks to provide guidance for content creators working at the TRS18 modeling standard. This is a living document and will be updated based on our real-world ...")
- 16:34, 17 October 2017 (diff | hist) . . (0) . . m Performance
- 16:34, 17 October 2017 (diff | hist) . . (+2,858) . . Performance
- 14:02, 17 October 2017 (diff | hist) . . (+1,924) . . Performance
- 10:12, 17 October 2017 (diff | hist) . . (0) . . m Performance
- 10:11, 17 October 2017 (diff | hist) . . (+405) . . Performance
- 10:01, 17 October 2017 (diff | hist) . . (+1,091) . . Performance
- 20:06, 16 October 2017 (diff | hist) . . (+7) . . m Performance
- 20:05, 16 October 2017 (diff | hist) . . (+2,092) . . N Performance (Created page with "This document discusses performance from a content creation perspective. It seeks to enumerate the major factors which reduce game frame rate and reference the major strategie...")
- 19:41, 16 October 2017 (diff | hist) . . (+87) . . Content Creation
- 14:21, 16 October 2017 (diff | hist) . . (+27) . . N Session rule (Redirected page to KIND Behavior) (top)
- 14:19, 16 October 2017 (diff | hist) . . (+734) . . Post-processing (top)
- 14:14, 16 October 2017 (diff | hist) . . (+2,349) . . N Post-processing (Created page with "Post-processing effects are full-screen GPU image filters that are applied after 3D rendering has completed. They are somewhat analogous to taking a screenshot of the fina...")
- 13:32, 16 October 2017 (diff | hist) . . (+4) . . m TRS19
- 13:24, 16 October 2017 (diff | hist) . . (+14) . . m Level of Detail (top)
- 13:10, 16 October 2017 (diff | hist) . . (+430) . . m KIND Mesh
- 13:06, 16 October 2017 (diff | hist) . . (+460) . . TRS19
- 12:58, 16 October 2017 (diff | hist) . . (+3) . . m Skeleton
- 12:58, 16 October 2017 (diff | hist) . . (+665) . . N Skeleton (Created page with "Animation in Trainz (and most other GPU-based renderers) involves several steps: 1. Creating a mesh, laid out in bind pose. 2. Creating a skeleton for that mesh, comp...")
- 12:51, 16 October 2017 (diff | hist) . . (-3) . . m Bind pose (top)
- 12:50, 16 October 2017 (diff | hist) . . (+682) . . N Bind pose (Created page with "The bind pose of an animated mesh is the default state of the mesh prior to any animation being applied. While there is no strict requirement on what a bind pose s...")
- 12:47, 16 October 2017 (diff | hist) . . (+1,811) . . N Animation (Created page with "Any mesh with a skeleton may have animations applied. Animations in Trainz are stored in the "*.kin" file format. These are created during FBX file import and are ...")
- 12:14, 16 October 2017 (diff | hist) . . (+215) . . Render chunk
- 12:11, 16 October 2017 (diff | hist) . . (0) . . m Mesh
- 12:07, 16 October 2017 (diff | hist) . . (+365) . . m Level of Detail
- 12:06, 16 October 2017 (diff | hist) . . (+1,033) . . Advanced LOD Techniques
- 11:51, 16 October 2017 (diff | hist) . . (+1,540) . . N Advanced LOD Techniques (Created page with "This page details a number of LOD techniques which are not in themselves new capabilities, but rather which make inventive use of existing capabilities. =Texture Atlas at low...")
- 11:43, 16 October 2017 (diff | hist) . . (+609) . . m KIND Mesh
- 11:20, 16 October 2017 (diff | hist) . . (+89) . . m Mesh stitching (top)
- 18:08, 15 October 2017 (diff | hist) . . (-2,104) . . Asset Validation
- 18:02, 15 October 2017 (diff | hist) . . (-1,949) . . m Template:ORP-bot (Blanked the page) (top)
- 18:01, 15 October 2017 (diff | hist) . . (-1,209) . . m Template:ORP-beg (Blanked the page) (top)
- 18:01, 15 October 2017 (diff | hist) . . (-611) . . m Template:ORP-top (Replaced content with "<includeonly>{{ORP-beg}}</includeonly>") (top)
- 18:00, 15 October 2017 (diff | hist) . . (-12) . . m Template:ORP-top
- 17:59, 15 October 2017 (diff | hist) . . (-420) . . m Template:ORP-top
- 17:58, 15 October 2017 (diff | hist) . . (-129) . . m Template:ORP-beg
- 17:57, 15 October 2017 (diff | hist) . . (-805) . . Template:ORP-beg
- 17:56, 15 October 2017 (diff | hist) . . (-805) . . m Template:ORP-top
- 17:54, 15 October 2017 (diff | hist) . . (-674) . . Modeling
- 17:47, 15 October 2017 (diff | hist) . . (-22) . . m Class GameObject (Reverted edits by Valentinvladimirovic (talk) to last revision by Windwalkr)
- 17:45, 15 October 2017 (diff | hist) . . (0) . . m Image file (top)
- 17:44, 15 October 2017 (diff | hist) . . (+121) . . m Image file
- 11:05, 14 October 2017 (diff | hist) . . (+969) . . Mesh
- 20:07, 13 October 2017 (diff | hist) . . (+168) . . N Mesh (Created page with "A mesh is a collection of render chunks, an optional skeleton, and potentially other metadata. It is stored in a mesh file. =Impact on Performance= TBD")
- 20:06, 13 October 2017 (diff | hist) . . (+259) . . N Polygon (Created page with "A polygon (also "primitive" or "triangle") is the most basic element of a 3D mesh. Each polygon is defined by three indices, each of which specifies a single [[ver...")
- 20:01, 13 October 2017 (diff | hist) . . (+431) . . m Vertex buffer
- 19:59, 13 October 2017 (diff | hist) . . (+1,219) . . N Index buffer (Created page with "An index buffer is a component of a render chunk which stores an array of indices. Each "index" is an integer which indexes into the corresponding vertex buffer. E...")
- 19:46, 13 October 2017 (diff | hist) . . (+21) . . N Polygon count (Redirected page to Polygon) (top)
- 19:45, 13 October 2017 (diff | hist) . . (+26) . . N Indices (Redirected page to Index buffer) (top)
- 19:45, 13 October 2017 (diff | hist) . . (+26) . . N Index (Redirected page to Index buffer) (top)
- 19:44, 13 October 2017 (diff | hist) . . (+27) . . N Vertex Buffer (Windwalkr moved page Vertex Buffer to Vertex buffer) (top)
- 19:44, 13 October 2017 (diff | hist) . . (0) . . m Vertex buffer (Windwalkr moved page Vertex Buffer to Vertex buffer)
- 19:44, 13 October 2017 (diff | hist) . . (+1,783) . . N Vertex buffer (Created page with "A vertex buffer is a component of a render chunk which stores an array of vertices. A vertex buffer in E2 is limited to 65k vertices; any mesh which is larger ...")
- 19:29, 13 October 2017 (diff | hist) . . (+27) . . N Vertex (Redirected page to Vertex Buffer) (top)
- 19:29, 13 October 2017 (diff | hist) . . (+27) . . N Vertices (Redirected page to Vertex Buffer) (top)
- 19:28, 13 October 2017 (diff | hist) . . (+7) . . m Vertex count (Redirected page to Vertex buffer) (top)
- 19:28, 13 October 2017 (diff | hist) . . (+20) . . N Vertex count (Redirected page to Vertex)
- 19:25, 13 October 2017 (diff | hist) . . (+2,594) . . N Draw call (Created page with "A draw call is the act of submitting geometry to the GPU for rendering. There is a strong correlation between the number of draw calls used to render a scene and the overa...")
- 19:05, 13 October 2017 (diff | hist) . . (+1,353) . . N Render chunk (Created page with "A render chunk, or simply "chunk", is the encapsulated data required to issue a single* draw call. This includes a material, a vertex buffer, an [[index buffer...")
- 18:52, 13 October 2017 (diff | hist) . . (0) . . m Hardware instancing
- 18:52, 13 October 2017 (diff | hist) . . (0) . . m Material sharing
- 18:52, 13 October 2017 (diff | hist) . . (0) . . m Help:VE186
- 18:51, 13 October 2017 (diff | hist) . . (0) . . m Help:VE166 (top)
- 18:43, 13 October 2017 (diff | hist) . . (+2,230) . . N Image file (Created page with "An Image file, or "source image", stores a single 2D image, typically in RGB format with an optional Alpha (opacity) channel. This is not the same as a texture file us...")
- 19:53, 11 October 2017 (diff | hist) . . (+29) . . N LOD (Redirected page to Level of Detail) (top)
- 19:53, 11 October 2017 (diff | hist) . . (+1,253) . . N PM file (Created page with "The PM file format is an obsolete Mesh file format supported by Auran Jet. It provided support for an unusual form of LOD that was designed for high efficiency...") (top)
- 19:44, 11 October 2017 (diff | hist) . . (+30) . . N Attachment Points (Windwalkr moved page Attachment Points to Attachment point) (top)
- 19:44, 11 October 2017 (diff | hist) . . (0) . . m Attachment point (Windwalkr moved page Attachment Points to Attachment point) (top)
- 19:43, 11 October 2017 (diff | hist) . . (+366) . . N Trainzmesh file (Created page with "The Trainzmesh file format is a simple mesh file format created for use with TANE. It serves as a simple replacement for the more complex IM file format which ...")
- 19:41, 11 October 2017 (diff | hist) . . (0) . . m Mesh file
- 19:40, 11 October 2017 (diff | hist) . . (-3,412) . . Mesh-table (Redirected page to "mesh-table" container) (top)
- 19:39, 11 October 2017 (diff | hist) . . (+493) . . N Mesh file (Created page with "A Trainz mesh file is a file containing 3D geometry in one of the file formats directly supported by Trainz: * IM file format (deprecated; not recommended.) * [[Train...")
- 19:33, 11 October 2017 (diff | hist) . . (+1,175) . . N Mesh library (Created page with "A mesh library is a technique rather than a specific asset type supported by Trainz. The intention of the technique is to include a number of mesh files into a single ...")
- 19:25, 11 October 2017 (diff | hist) . . (+947) . . N Hardware instancing (Created page with "Hardware instancing is a technique which allows the GPU to render multiple identical meshes in a single draw call, varying a limited amount of state (such as position ...")
- 19:14, 11 October 2017 (diff | hist) . . (+753) . . N Texture atlas (Created page with "A texture atlas is a single larger texture which combines what would normally be several distinct smaller textures. This technique can be a significant performance optimis...")
- 19:06, 11 October 2017 (diff | hist) . . (+11) . . m M.pbrmetal
- 11:36, 11 October 2017 (diff | hist) . . (+1,353) . . N E2 (Created page with "E2 is the N3V Games-internal name of the game engine used for Trainz from TANE (~2014) onwards. It replaces the Auran Jet engine used in previous editions ...") (top)
- 11:17, 11 October 2017 (diff | hist) . . (-1,964) . . m FBX file format
- 11:17, 11 October 2017 (diff | hist) . . (+2,485) . . N Mesh metadata file (Created page with "Various attributes which users may wish to control are frequently not available in standard modelling packages, or are not exported to the FBX file format. An optional "<m...")
- 11:14, 11 October 2017 (diff | hist) . . (+15) . . m Material sharing
- 11:14, 11 October 2017 (diff | hist) . . (+3,925) . . N Material sharing (Created page with "Each render chunk in a mesh file references a single material. It is beneficial for performance reasons to reduce the number of materials in use. To this end, it i...")
- 10:33, 11 October 2017 (diff | hist) . . (+352) . . m Help:VE186
- 10:31, 11 October 2017 (diff | hist) . . (+437) . . Help:VE186
- 10:18, 11 October 2017 (diff | hist) . . (+32) . . Help:VE61
- 10:16, 11 October 2017 (diff | hist) . . (+38) . . Help:VE82 (top)
- 10:15, 11 October 2017 (diff | hist) . . (+32) . . m Help:VE189
- 10:14, 11 October 2017 (diff | hist) . . (+748) . . N Help:VE189 (Created page with "'''Collision data exceeds 64KB and has been simplified. Consider using a different generation method or a simplified mesh.''' The asset contains complex geometry for which th...")
- 10:11, 11 October 2017 (diff | hist) . . (+81) . . m Help:VE109 (top)
- 10:10, 11 October 2017 (diff | hist) . . (+37) . . m Help:VE176 (top)
- 10:08, 11 October 2017 (diff | hist) . . (+501) . . Help:VE166
- 10:03, 11 October 2017 (diff | hist) . . (+534) . . Help:VE109
- 09:59, 11 October 2017 (diff | hist) . . (+511) . . m Help:VE48 (top)
- 14:15, 10 October 2017 (diff | hist) . . (+31) . . m Mesh stitching
- 21:19, 6 October 2017 (diff | hist) . . (+1) . . m Physically Based Rendering
- 14:12, 4 October 2017 (diff | hist) . . (+8) . . m Trainz: A New Era
- 21:17, 22 September 2017 (diff | hist) . . (+168) . . m M.pbrmetal (Reduce images to something a little more manageable)
- 21:10, 22 September 2017 (diff | hist) . . (-209) . . m KIND Groundtexture (minor fixes)
- 21:01, 22 September 2017 (diff | hist) . . (+27) . . m KIND Groundtexture (improved terminology)
- 19:16, 18 September 2017 (diff | hist) . . (-307) . . m Trainz: A New Era
- 19:15, 18 September 2017 (diff | hist) . . (+97) . . m Trainz: A New Era
- 19:13, 18 September 2017 (diff | hist) . . (+290) . . N TANE SP2 (Created page with "TANE SP2 is the second major patch release to the TANE product. It adds support for importing from the FBX file format, introduces new future-proofed route and ses...") (top)
- 19:11, 18 September 2017 (diff | hist) . . (+31) . . m TRS19
- 07:08, 16 September 2017 (diff | hist) . . (+121) . . m M.tbumpenv
- 07:07, 16 September 2017 (diff | hist) . . (+121) . . m M.tbumpgloss
- 07:07, 16 September 2017 (diff | hist) . . (+121) . . m M.tbumptex (top)
- 07:07, 16 September 2017 (diff | hist) . . (+121) . . m M.gloss (top)
- 07:07, 16 September 2017 (diff | hist) . . (+121) . . m M.reflect
- 07:07, 16 September 2017 (diff | hist) . . (+121) . . m M.onetex (top)
- 07:07, 16 September 2017 (diff | hist) . . (+121) . . m M.notex (top)
- 07:05, 16 September 2017 (diff | hist) . . (+362) . . TRS19
- 07:00, 16 September 2017 (diff | hist) . . (+35) . . TRS19
- 19:15, 15 September 2017 (diff | hist) . . (0) . . N File:Groundtexture.jpg (top)
- 19:15, 15 September 2017 (diff | hist) . . (0) . . m KIND Groundtexture
- 19:14, 15 September 2017 (diff | hist) . . (+49) . . KIND Groundtexture
- 19:13, 15 September 2017 (diff | hist) . . (+42) . . N "Texture-variants" container (Windwalkr moved page "Texture-variants" container to "texture-variants" container) (top)
- 19:13, 15 September 2017 (diff | hist) . . (0) . . m "texture-variants" container (Windwalkr moved page "Texture-variants" container to "texture-variants" container) (top)
- 19:12, 15 September 2017 (diff | hist) . . (+41) . . N "Season-selector" container (Windwalkr moved page "Season-selector" container to "season-selector" container) (top)
- 19:12, 15 September 2017 (diff | hist) . . (0) . . m "season-selector" container (Windwalkr moved page "Season-selector" container to "season-selector" container)
- 19:12, 15 September 2017 (diff | hist) . . (+35) . . N "Trainz-build" number (Windwalkr moved page "Trainz-build" number to "trainz-build" number) (top)
- 19:12, 15 September 2017 (diff | hist) . . (0) . . m "trainz-build" number (Windwalkr moved page "Trainz-build" number to "trainz-build" number)
- 19:11, 15 September 2017 (diff | hist) . . (0) . . m KIND Groundtexture
- 19:09, 15 September 2017 (diff | hist) . . (-363) . . KIND Groundtexture
- 19:02, 15 September 2017 (diff | hist) . . (+208) . . m M.pbrmetal
- 14:47, 15 September 2017 (diff | hist) . . (+4) . . m M.pbrmetal
- 14:46, 15 September 2017 (diff | hist) . . (0) . . N File:Parallax-occlusion-map.png (top)
- 14:41, 15 September 2017 (diff | hist) . . (+435) . . m Parallax Occlusion Map
- 14:32, 15 September 2017 (diff | hist) . . (+3,599) . . N Parallax Occlusion Map (Created page with "Parallax Occlusion Mapping (POM) is a high-end GPU fragment shading technique which effectively adds a true height value to each texel. [[File:parallax-occlusion-map.png|...")
- 14:32, 15 September 2017 (diff | hist) . . (+512) . . M.pbrmetal
- 14:32, 15 September 2017 (diff | hist) . . (+9) . . Material Types
- 14:03, 14 September 2017 (diff | hist) . . (+174) . . m Asynchronous Route Streaming
- 14:00, 14 September 2017 (diff | hist) . . (+2,172) . . TRS19
- 13:38, 14 September 2017 (diff | hist) . . (+61) . . m Content Creation
- 13:34, 14 September 2017 (diff | hist) . . (+469) . . N TRS19 (Created page with "TRS18 is the working title of N3V Games' next product in the Trainz simulator series. While not yet formally announced, certain content creation features targeted at t...")
- 13:28, 14 September 2017 (diff | hist) . . (+3,770) . . N Physically Based Rendering (Created page with "Physically Based Rendering (PBR) is a collection of guiding principles under which a fragment shading pipeline should operate to provide current-generation lighting result...")
- 13:28, 14 September 2017 (diff | hist) . . (+2) . . m "trainz-build" number
- 13:12, 14 September 2017 (diff | hist) . . (+4) . . m M.pbrmetal
- 13:11, 14 September 2017 (diff | hist) . . (+123) . . M.pbrmetal
- 13:01, 14 September 2017 (diff | hist) . . (0) . . N File:M.pbrmetal-3.png (top)
- 13:01, 14 September 2017 (diff | hist) . . (0) . . N File:M.pbrmetal-2.png (top)
- 13:01, 14 September 2017 (diff | hist) . . (0) . . N File:M.pbrmetal-1.png (top)
- 13:01, 14 September 2017 (diff | hist) . . (0) . . N File:M.pbrmetal-0.png (top)
- 13:00, 14 September 2017 (diff | hist) . . (+3,466) . . N M.pbrmetal (Created page with "m.pbrmetal is the most basic PBR-based material type used in Trainz, and should be the default material type of choice for any mesh unless some specific feature of some ot...")
- 12:34, 14 September 2017 (diff | hist) . . (+144) . . m Content Creator Plus (top)
- 12:33, 14 September 2017 (diff | hist) . . (+145) . . CCG/The Basics of Content Creation
- 21:58, 12 September 2017 (diff | hist) . . (-1,219) . . m Content Creation Groups (small cleanup of dead links)
- 20:22, 12 September 2017 (diff | hist) . . (+156) . . Downloads (top)
- 20:20, 12 September 2017 (diff | hist) . . (+294) . . m IM files (top)
- 20:18, 12 September 2017 (diff | hist) . . (+19) . . LM.txt file
- 20:14, 12 September 2017 (diff | hist) . . (+366) . . Material Types
- 20:01, 12 September 2017 (diff | hist) . . (+799) . . Material Types
- 19:51, 12 September 2017 (diff | hist) . . (+915) . . Material Types
- 19:35, 12 September 2017 (diff | hist) . . (+128) . . m Material Types
- 19:34, 12 September 2017 (diff | hist) . . (+380) . . Material Types
- 17:31, 11 September 2017 (diff | hist) . . (-1) . . m "trainz-build" number
- 17:30, 11 September 2017 (diff | hist) . . (+202) . . N Texel (Created page with "A texel is a single pixel of a texture. This is a disambiguation from "pixel" which typically refers to an on-screen pixel. Many texels may be processed ...") (top)
- 17:27, 11 September 2017 (diff | hist) . . (+26) . . m Texture file
- 17:27, 11 September 2017 (diff | hist) . . (+61) . . m "trainz-build" number
- 17:18, 11 September 2017 (diff | hist) . . (0) . . m Texture file
- 15:56, 11 September 2017 (diff | hist) . . (+363) . . m Texture file
- 15:50, 11 September 2017 (diff | hist) . . (+9) . . m Texture file
- 15:48, 11 September 2017 (diff | hist) . . (+1,140) . . N Material (Created page with "Materials are a concept in 3D rendering that describes how to render a particular surface. Each render chunk is comprised of a single material, a vertex buffer, an...")
- 15:19, 11 September 2017 (diff | hist) . . (+2,396) . . Texture file
- 20:07, 30 August 2017 (diff | hist) . . (+833) . . Attachment point
- 20:07, 30 August 2017 (diff | hist) . . (+22) . . N IM file (Redirected page to IM files) (top)
- 20:06, 30 August 2017 (diff | hist) . . (+6) . . m FBX file (Redirected page to FBX file format) (top)
- 20:06, 30 August 2017 (diff | hist) . . (+23) . . N FBX file (Redirected page to FBX files)
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