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  • ...rack" container]] [[category:Config Container]][[category:Trainz reference pages]]
    105 B (10 words) - 02:48, 20 August 2013
  • ==Overview of Trainz Content== ...formation in this page can become a starting point to understanding. Every Trainz asset from the mighty collection of assets contained in a route to the lowl
    5 KB (706 words) - 11:10, 18 February 2022
  • ... techniques which are no longer relevant to current and future versions of Trainz.'' ... changing data structures and increased error screening in newer supported Trainz releases.
    856 B (117 words) - 02:34, 14 September 2017
  • ...elp or as quick guides to specific actions. Help pages specifically for '''Trainz Railroad Simulator 2019''' or '''TRS19''' can be found at '''[http://online ...ages here should fit the pattern "How to X", as in "How to place signals". Pages and topics which cannot be phrased in this manner do not belong on this pag
    12 KB (1,653 words) - 22:37, 20 November 2023
  • ... which are common to (or at least, can legally be defined) for any and all Trainz assets. Some of these are mandatory, most are optional and a defining line * None. TrainzBaseSpec is a root class from which other Trainz Asset classes are derived.
    16 KB (2,316 words) - 13:43, 1 February 2024
  • Trainz recognises a number of Kinds of assets. Each Kind has different attributes, ...textures, specifying the normal, night and stormy sky images to be used in Trainz
    9 KB (1,500 words) - 05:51, 7 April 2010
  • [[TrainzScript Language Reference]] - ''learn the syntax and runtime environment of the [[TrainzScript]] lang ...''read through the API documentation of the system libraries included with Trainz.''
    4 KB (564 words) - 03:14, 26 August 2022
  • ...ees and content creators. Information contained herein may refer to future Trainz versions or proposed functionality, and should not be construed as a promis [[Content Configuration]] - ''A reference manual covering all content types.''
    3 KB (372 words) - 06:16, 2 August 2019
  • ... bar code. Typically, these identifiers are created and used internally by Trainz, so understanding the exact format is not necessary for most users - copy a ...ng is not a KUID. For legacy compatibility reasons, some components of the Trainz environment will attempt to parse a incorrectly encoded KUID however this i
    7 KB (1,149 words) - 00:11, 26 July 2013
  • A unique [[Build Numbers|Build Number]] is created for each Trainz build produced, both for internal development builds and public (retail, be ... capabilities and content compatibility. Many builds may share the same [["Trainz-build" number]] and are therefore considered compatible with each other, de
    26 KB (3,353 words) - 07:42, 13 January 2024
  • ...s are created in surveyor and stored under the \User data subfolder of the Trainz installation (versions after TS2009 SP2), so for the most part, hand-editin ::Original use: File reference to (usually) an HTML file (so called 'Tech Manuals') describing use of an a
    3 KB (504 words) - 23:58, 6 April 2021
  • ... techniques which are no longer relevant to current and future versions of Trainz.'' Creating new content for Trainz is generally a seven-step process.
    9 KB (1,494 words) - 23:50, 16 January 2018
  • ... future-proof content by allowing the content creator to reference certain pages on the N3V website without relying on a specific web layout. Short URLs are In addition, various 'Trainz protocol' URLs are supported by the game. These are real URLs within our ow
    1 KB (185 words) - 12:20, 17 October 2010
  • ...file is a simple text file that is used to describe the item of content to Trainz. In previous Trainz Builds, the config.txt file was created in a text editor. TC now uses the [
    13 KB (2,086 words) - 00:51, 3 June 2011
  • An individual product (commodity) that Trainz compatible rolling stock and industry assets are able to process. It specif trainz-build ''data''
    6 KB (763 words) - 07:09, 10 November 2012
  • ...mostly automatic. There are several mesh LOD schemes currently employed in Trainz depending on the type of asset being used. All methods boil down to selecti * They are not good candidates for [[mesh stitching]]. If Trainz is aware that an asset instance will be moving or animated, it will render
    12 KB (1,967 words) - 03:24, 16 October 2017
  • #REDIRECT [["Trainz-build" tag]]{{Redirect}}[[category:Trainz reference pages]]{{TBKR}}<div>{{FUN-bot}}
    103 B (11 words) - 05:21, 20 August 2013
  • ...rols-plugin|controls plugin]] assets to communicate their control input to Trainz. These commands can then be bound to in-game functions by the player, via t ...nuing, it is recommended you first familiarise yourself with the following pages:
    7 KB (1,150 words) - 23:02, 14 February 2021
  • <td>The information in this Wiki Page applies to '''TANE''', '''TRS19''', '''Trainz Plus''' and '''TRS22'''. The large "introduction windows" and smaller popup HTML assets in '''Trainz''' consist of:-</td>
    79 KB (12,312 words) - 05:17, 2 January 2024
  • ... readers first familiarise themselves with topics covered in the following pages: ...que and constant for the life of the object only. When the specific object reference is released the ID becomes usable by other objects, and if the game is relo
    9 KB (1,287 words) - 05:39, 3 March 2022

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