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  • A Tutorial for the basic steps So how we get this into Trainz? The secret spell is ''Render to Texture''!
    7 KB (1,329 words) - 02:18, 19 August 2012
  • *This class is the interface class used for cabins and interior assets in Trainz. *The DefaultLocomotiveCabin and DefaultSteamCabin classes provide basic default Cabin implementations.
    5 KB (690 words) - 13:47, 28 December 2020
  • The purpose of this document is to provide guidelines for developing Trainz-related command-line utilities with the intention of creating a standardise ...the tool cannot be moved relative to the Trainz installation location. The Trainz installation can be safely moved as a whole without breaking the relative m
    10 KB (1,569 words) - 20:52, 14 August 2015
  • ==Overview of Trainz Content== ...formation in this page can become a starting point to understanding. Every Trainz asset from the mighty collection of assets contained in a route to the lowl
    5 KB (706 words) - 11:10, 18 February 2022
  • ...has not been supported by [[N3V]] since [[TRS2006]] and future versions of Trainz will drop support for this asset kind entirely. * Trainz scripts need to be included in your asset folder as plain text files with a
    4 KB (663 words) - 10:47, 10 April 2024
  • It's traditional for your first script to print Hello World to the screen. Trainz doesn't actually make this very easy because there isn't a straightforward ...d by using the keyword ''include'' followed by the name of the appropriate Trainz script file. Note that this statement is unusual in that it doesn't have a
    6 KB (986 words) - 14:37, 28 December 2020
  • ...ion markers. This has a lot of potential but is currently underutilized in Trainz due to the relative complexity of trainzscript coding and the lack of meani
    889 B (130 words) - 13:59, 3 February 2010
  • A basic scenery asset that supports night lighting, smoke (particle) effects, sound :Desc: This tag is not used in Trainz.
    9 KB (1,308 words) - 23:28, 8 June 2019
  • ...assist in maintaining consistency between different variations of the same basic asset. [[KIND Texture-group]] serves a similar function where there are mul trainz-build 3.5
    2 KB (216 words) - 05:49, 28 April 2019
  • Examples of coronas used in-game can be seen on the Airport and Airport basic assets. The Jumbo Jet, the Cessna and the Airport tower all use flashing co ...ag is not present the corona will use the default yellow/orange texture in Trainz.
    2 KB (265 words) - 02:04, 18 October 2010
  • Trainz recognises a number of Kinds of assets. Each Kind has different attributes, ...textures, specifying the normal, night and stormy sky images to be used in Trainz
    9 KB (1,500 words) - 05:51, 7 April 2010
  • ...The route creator initially specifies a number of points along the spline. Trainz will then take the geometry that you supply, and bend it to fit a curve tha ...u may choose to make a few variations of the high detail piece, from which Trainz will choose one "at random." These should look similar enough that they can
    7 KB (1,126 words) - 23:41, 3 September 2011
  • ...ollection of articles on most topics. See the Basic Trainz section and the Trainz section.
    2 KB (300 words) - 13:59, 3 February 2010
  • * iTrainz Chat to work with the #trainz IRC chat room. -PerRock if (Trainz.GetVersion() >= 2.5)
    12 KB (2,033 words) - 07:56, 25 February 2013
  • ...s but browsers aren't all that easy to get your head around and its a very basic facility that should be built in. -Andi ...d also requests which sound good but won't be done for the next version of Trainz.
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ...e in a similar fashion. Please keep in mind that this site is dedicated to Trainz content creation, and terms which are meaningless in this context may be re ...ibook}} and it's {{plain link|http://en.wikibooks.org/wiki/Trainz/Glossary|Trainz Wikibook glossary}}.
    14 KB (2,189 words) - 00:00, 19 February 2022
  • Trainz '''Texture files''' are ASCII text format specification files describing a ...neric texture files created automatically. These files may be suitable for basic purposes, but may need to be customized for more advanced functionality. On
    11 KB (1,812 words) - 21:45, 2 July 2020
  • The following executable tools are made available to Trainz users. ...hat can be used to simplify conversion of models from various formats into Trainz .im format.''
    3 KB (402 words) - 03:53, 8 January 2021
  • This page describes [[trainz-build]] 4.5. The mesh-length value is a track distance in meters which defines the basic unit length of track that the track-lod-tree describes. The track-lod-tree
    8 KB (1,125 words) - 15:30, 25 August 2019
  • An asset's [[KUID]] is used to uniquely identify an asset in the Trainz world. The KUID2 format introduced a version number to this identifier, all ...et can obsolete as many assets as you like but should be of the same kind, basic functionality and appearance.
    4 KB (533 words) - 01:35, 5 September 2011

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