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  • ...st 3rd party content creators design and create functional content for the Trainz Railroad Simulator. The purpose of this document is to detail the way in wh ... and uploads or downloads content more easily than in previous versions of Trainz.
    2 KB (331 words) - 09:29, 25 March 2010
  • ...name of the Kind that you want to create and the program will generate the basic config.txt structure for that kind, using the mandatory tags. You may also ...g directory” which is located in your “.\editing” folder within your Trainz install. Assets in this folder are considered “open for editing”.
    6 KB (1,076 words) - 09:18, 25 March 2010
  • As Trainz has advanced over the years it's features have been constantly expanded and ...utline of the fundamental technical and style recommendations for modeling Trainz locomotives and rolling stock. The export process will be covered separatel
    14 KB (2,247 words) - 05:11, 17 January 2018
  • ...file is a simple text file that is used to describe the item of content to Trainz. In previous Trainz Builds, the config.txt file was created in a text editor. TC now uses the [
    13 KB (2,086 words) - 00:51, 3 June 2011
  • ... relies on a script to function. An example config.txt file is shown for a basic portal asset. trainz-build 2.5
    5 KB (642 words) - 22:49, 4 June 2011
  • An example config.txt file is shown for the a basic two platform passenger station asset. Some similar multiple attachment poin trainz-build 2.5
    8 KB (737 words) - 12:51, 16 August 2012
  • Across all kinds, a number of tags and containers are required as basic prerequisites (eg. kuid tags), while others apply to all kinds though they ● trainz-build
    4 KB (370 words) - 23:05, 5 June 2011
  • ... will not be compatible with pre-TRS 2004 versions of Trainz i.e. Ultimate Trainz Collection (UTC). TRS will of course still read UTC assets. Just remember t :The mesh is generated (shown in Trainz) automatically when placed in a map or route. In some instances you don't w
    17 KB (2,723 words) - 04:31, 3 January 2014
  • <font color=red>'''Note: This page describes obsolete asset formats (trainz-build prior to 2.9) and should be removed. The up-to-date documentation of A basic scenery asset that supports night lighting, smoke (particle) effects, sound
    4 KB (433 words) - 07:26, 15 June 2011
  • Trainz uses an [[KIND_Interior|interior]] object to represent a locomotive cab, or =Basic structure=
    29 KB (3,975 words) - 04:54, 17 June 2021
  • [[Trainz Simulator Mac]] is the first version of Trainz to be launched for Apple's Mac OS X. This product supports [[Trainz Multiplayer]].
    1 KB (158 words) - 11:19, 5 February 2013
  • ... The table has catenary wire placed on the moving bridge. This is a basic model, with trainz-build 2.9
    8 KB (618 words) - 07:09, 13 June 2011
  • ...stallating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model req * 3DSMax Interface with Trainz (this page)
    3 KB (356 words) - 14:43, 10 November 2012
  • :''Please note that the Trainz meshes have no support for the smoothing groups in 3DSMax. Use welded verti ...troduce a few of each type in the scene before you get to the main forest. Trainz will then have the trees loaded into memory gradually, instead of suffering
    7 KB (1,117 words) - 03:18, 15 June 2011
  • ...es adding consists to a route, assigning some AI orders, and setting a few basic startup settings for the session in the default rules. ...introduction to sessions aimed at getting people to think beyond that most basic level, and to take advantage of the power and flexibility of the session co
    11 KB (1,900 words) - 21:01, 29 November 2019
  • ...set]] defines a set of user-input controls. The controls defined represent basic commands, e.g. "Activate headlights", and are thus independent from the act Each controlset asset supports the following tags. The trainz-build tag should be greater than or equal to 3.6.
    2 KB (182 words) - 04:04, 22 November 2017
  • * Trainz is first and foremost a Train Simulator. While we like to allow creative in ...en the car is sitting idle. We don't really care for this example, because Trainz only has one Interior active at any given time. If you were writing a more
    6 KB (965 words) - 22:58, 16 January 2018
  • username "Station Basic Example" trainz-build 3.5
    11 KB (491 words) - 00:20, 19 August 2012
  • ...ting to make their own vehicles and stations passenger compatible, all the basic information to get started as well as a link to download functional example username "Station Basic Example"
    14 KB (2,053 words) - 17:39, 3 January 2023
  • ...tent Creation]] techniques, route and session creation is performed in the Trainz [[Surveyor]] module. This page provides information ranging from planning o [[Category:Basic Trainz ]]
    2 KB (210 words) - 04:10, 2 June 2018
  • ...ures. This page describes the basic requirements for textures used within Trainz. ...within Content Manager. The original source texture files are retained by Trainz and will be exported if the asset is opened for editing. Content developer
    4 KB (732 words) - 11:24, 10 July 2013
  • ...ehaviors), which are the driving force behind gameplay logic in structured Trainz Sessions. If you are unfamiliar with Sessions or Rules, see the [[HowTo/Cre ...gameplay logic using Session Rules. Put simply, Session Rules are scripted Trainz assets which are used to govern and control the gameplay behavior of a Sess
    5 KB (741 words) - 05:32, 11 October 2019
  • ...vel of Detail (lower resolution) versions of the model, and import it into Trainz. * A copy of Trainz Simulator 12 (or technically, a copy of Trainz).
    14 KB (2,240 words) - 03:27, 6 June 2018
  • ...(without any hills, ground textures or scenery items) to create your first Trainz Route. From these humble beginnings you will begin the journey to expand yo Trainz uses a spline-based track laying system that makes it very easy to lay trac
    5 KB (834 words) - 00:47, 25 February 2014
  • ...ainz]] and should not be assumed to relate to any future retail version of Trainz. This page may include descriptions of in-development features which are no ...Release build on Mac OS X, simply unzip the archive and copy the contained Trainz.app to your desired installation location. The default location of the reta
    23 KB (3,782 words) - 01:52, 21 February 2017
  • This document outlines the basic guidelines for [[Session]] creation for Trainz. ...his session document] outlines the best practices for creation sessions in Trainz.
    15 KB (2,467 words) - 02:17, 10 December 2020
  • For users of Trainz Surveyor, the [[Help:Surveyor_Trains_Tools|Train Tab]] needs little introdu Basic Steps to follow:
    583 B (97 words) - 04:33, 17 March 2015
  • ...t creators create particular commodities for use with Trainz, by providing basic information as to the density, weight, or volume of particular commodities,
    6 KB (763 words) - 09:14, 25 June 2014
  • ...w to configure the properties for a tower in Surveyor, and how to define a basic tower path. ...n and click the tick button. This will confirm the new selection and cause Trainz to automatically regenerate the path from this junction onwards. Note that
    10 KB (1,691 words) - 03:57, 1 August 2018
  • == Basic road crossings == ... Light System is a versatile track/roadway interaction system developed by trainz user Boat'z, updated through TRS2019 and described in detail at the website
    2 KB (286 words) - 18:42, 10 December 2020
  • ** Environment cube-map support for "basic" reflections http://forums.auran.com/trainz/showthread.php?116149-Your-T-ANE-Community-Edition-questions-answered-(Incl
    2 KB (242 words) - 04:21, 5 May 2015
  • ... for this tutorial here. Be sure to get the correct build version for your Trainz installation: ...om/tutorials/procedural_track_4.6_180428.zip Procedural Track 4.6 v180428 (Trainz NEXT)]
    52 KB (5,174 words) - 05:20, 8 October 2019
  • The full list of changes is shown on the [url=http://forums.auran.com/trainz/showthread.php?118619-T-ANE-Community-Edition-V1-2-is-Ready!!]] T:ANE Kicks ...73706 (4MB) - start build 72079 and you should be prompted to download the Trainz patcher.
    5 KB (756 words) - 04:21, 5 May 2015
  • ...t a simple rock model from Blender into the [[FBX file format]] for use in Trainz as a scenery object. The model uses a [[LOD|Level of Detail]] (LOD) system The basic workflow is:
    22 KB (3,485 words) - 05:59, 27 June 2022
  • <td>The Trainz layout is modelled on the actual route that branched off the main north-sou ...ments''' forum at [[file:WikiLink.PNG|link=]] '''[https://forums.auran.com/trainz/showthread.php?142493 TGR Fingal Line 1955]'''
    8 KB (1,215 words) - 04:25, 27 February 2024
  • Scripting is one of most powerful tools when creating trainz assets. Trainz Script is a small programming language and has many similar aspects to Java
    4 KB (582 words) - 23:15, 16 January 2018
  • ..., and reflects technologies which are not present in the retail version of Trainz.'' ...nteracts with the hardware. This may interact with Trainz directly for the basic control mechanisms, but may offer additional non-standard functionality to
    6 KB (913 words) - 07:23, 11 May 2016
  • |Many Tutorial Videos have been recorded for Trainz users to watch and learn from. Direct links to these videos can be found be ==Trainz - Content Creation - #38 - Copy / Paste Tool==
    16 KB (2,781 words) - 02:36, 21 December 2018
  • ...m is a stand-alone application developed by ModelerMJ. It is supplied with Trainz Model Railroad 2017 and is also available '''for free''' from [https://site ...or environment. Basemapz is compatible with Windows 7 through 10; and with Trainz versions TS2009, TS2010, TS12, TS12-SP1, T:ANE and TMR17.
    43 KB (7,223 words) - 06:48, 19 April 2022
  • The Graph Editor is a pre-release feature of Trainz. It has been discussed publicly in the [[TrainzDev]] forums and is summaris ...raph Editor offers a new way of interacting with various components in the Trainz environment. The editor itself offers generic capabilities allowing various
    4 KB (691 words) - 05:50, 10 January 2017
  • ...se more experienced who need to migrate from older versions of Blender and Trainz animation. ...rial is for Trainz Build 5.3 and Blender 4.n. However, it should work for Trainz Build 4.6 and up.
    23 KB (3,851 words) - 05:09, 10 January 2024
  • ..., '''TRS19''', '''TRS22''' and '''Trainz Plus'''. It provides a list of '''Trainz Session Rules''' in '''''Alphabetical Order''''' with their properties and '''Only rules supplied with Trainz or on the DLS are covered in this document.'''<br>
    259 KB (38,102 words) - 10:19, 24 September 2023
  • ...n requiring multiple separate in-game materials with different parameters. Trainz uses a Metallic/Roughness style [[Physically Based Rendering|PBR workflow]] This page describes [["Trainz-build" number|content format v4.6]] and assumes that the [[FBX file format]
    11 KB (1,754 words) - 00:37, 16 February 2023
  • * Trainz prior to [[TRS2004]] offered fixed-function per-vertex lighting. * Trainz prior to [[TANE]] offered per-vertex lighting with basic shader support for normal mapping etc.
    4 KB (546 words) - 03:21, 6 June 2018
  • ..., '''TRS19''', '''TRS22''' and '''Trainz Plus'''. It provides a list of '''Trainz Session Rules''' in '''''Classification''''' or '''''Category Order''''' wi '''Only rules supplied with Trainz or on the DLS are covered in this document.'''<br>
    320 KB (46,393 words) - 10:20, 24 September 2023
  • This document is aimed at all Trainz content creators- whether that be a prolific creator of high-quality scener ...at the guidelines here will also help these users gain the most from their Trainz experience.
    48 KB (7,956 words) - 08:07, 12 June 2018
  • ...onfig.txt]] format. They are not currently validated in any fashion beyond basic readability; if you mis-type a tag it will simply be ignored by the reader. .... This is supported from v4.7 and will be ignored in any prior version. As Trainz is Z-up, "directly upward" means (0.0, 0.0, 1.0).
    5 KB (681 words) - 08:46, 13 February 2024
  • * Latency between basic user input (such as a camera movement) and the result appearing on-screen. In order to render a single frame, Trainz must perform the following steps in order:
    8 KB (1,342 words) - 03:45, 13 June 2018
  • ...rols-plugin|controls plugin]] assets to communicate their control input to Trainz. These commands can then be bound to in-game functions by the player, via t TNIControls is a singleton system within Trainz native code. It is initialised at game startup (if supported by the install
    7 KB (1,150 words) - 23:02, 14 February 2021
  • This page provides basic information on the concept of Materials. We recommend you read the "More In ...hat content creators read up on the subject before attempting to configure Trainz materials.
    2 KB (334 words) - 03:23, 6 June 2018

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