T:ANE "Community Edition" V1.2

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This version was released on Arpil 2nd, 2015 to our Kickstarter backers and April 9th to all pre-order customers. It continued the overall improvement process as we moved towards our release day version of T:ANE on May 15, 2015.

This version delivered the "target graphics" feature set including per-pixel lighting, full world shadows, post-processing effects, water reflections and environmental fogging.


Highlights of the V1.2 update

V1.2. introduced a range of new graphical features and improvements including:

  • new post-processing effect (depth of field, SSAO etc)
  • water reflections
  • water shaders
  • shadow improvements
  • improvements to procedural track
  • additional track assets
  • improved headlight effects
  • removed draw distance limitations (no scene-load culling)

The full list of changes is shown on the [url=http://forums.auran.com/trainz/showthread.php?118619-T-ANE-Community-Edition-V1-2-is-Ready!!]] T:ANE Kickstarter Forums[/url]


Updating to CE v1.2
There are two options available to update to CE v1.2 (build 74539).

  • Full install - this will be available via your MyTrainz login
  • Patch from build 73706 (4MB) - start build 72079 and you should be prompted to download the Trainz patcher.

You will be advised via email when you are able to upgrade to the latest version.


Trainz Patcher
The auto patcher appears when a new update is available on the patch server. If you cancel this the first time, you will need to manually trigger the update by clicking Launcher > Trainz Settings > Install > Check for T:ANE Updates You will be notified if a patch is available. Click OK to begin the process.

Once the Trainz Patcher is downloaded, it will begin the updating process.

  • Waiting for Trainz: A New Era to safely shut down... (this step may take a minute or so. If tane.exe does not close in the first few minutes, you can close it manually and the patch should then continue)
  • Checking for available disk space for patching.
  • Searching for patches...
  • Downloading patch file... (this step depends on your Internet speed - a 4.4GB patch may take several hours to download)
  • Unpacking patch file...
  • Patching from xxxxx to xxxxx... (this step depends on your hardware and will take from 10 minutes to an hour or more)
  • No (more) patches at server for version: xxxxx
  • Updating Trainz asset database... (this may take several minutes)
  • Patch Complete

If you do not receive the Patch Complete message, your update has failed and you are likely to have problems. We suggest that you reinstall the game and begin the process again.

You may also get some error messages such as: TADClientHandleNotification> unsupported notification code 0x7 IsAssetAccessorWithinBuildFilepaths> ignoring bad filepath: C:/Program Files/N3V Games/TANE - 73706/Resources/builtin/base/content/kuid 30501 1009.tzarc

As long as the patch shows as Complete, then there shouldn't be any problems with these errors.


V1.2 Known Issues

  • Installer shows as "Not responding" for 10-30 minutes during install. Please be patient - it is working.
  • "Starting TANE..." window appears for 1-3 minutes on first "Start Trainz" (compiling graphics shaders for chosen performance settings)
  • Game pauses occasionally for 10-30 second when first loading a session or when moving to a new location or placing a new loco (this is due to compiling new material shaders which is done only once for each new material type in the scene)
  • Performance can vary dramatically from one start-up to the next (for some hardware configurations using the same settings each time). We are looking into this issue as a priority but encourage users to check for more information on performance tuning at Help:Video_Settings
  • Procedural Junction currently supports single turnouts only (the basic 1 track in, 2 tracks out junction)
  • Still some minor issues with blade gaps, blade length, sleeper spacing, level of detail, moire effect that we are fine tuning
  • Speedtrees not lit by train headlights
  • Session loading can stall for several minutes (this is usually fixed on subsequent loads).
  • Superelevated track is supported but not included in built-in routes (additional tools to come)
  • TS12 built-in content that is NOT on the download station cannot be imported into TANE due to file formatting issues. We will be updating the DLS with additional TS12 content to ensure broad compatibility
  • Older DLC items are not supported yet but we aim to have most existing DLC supported by release day.
  • After downloading the Deluxe Routes you may need to exit the game window and click Start Trainz to see all the content in the Routes and Sessions menu.

See Also

Trainz:_A_New_Era

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