CCG/Modelling: 3DSMax Interface with Trainz

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Modeling Guidelines

The purpose of this chapter is to assist in creating and installating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model requirements, rather than present a modelling tutorial.

The chapter includes modelling information on:-

3DSMax/gmax Interface with Trainz

The interface between creating the models and exporting to Trainz can be an area of frustration, when the model does not show in Trainz, or animation operates incorrectly, or not at all! This section discusses how to set up 3dsmax/gmax, place things correctly and the export requirements. It is not a tutorial on how to make models, manipulate shapes or to map textures.

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