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From TrainzOnline
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- 10:32, 9 February 2022 (diff | hist) . . (-625) . . HowTo/Bridge
- 10:30, 9 February 2022 (diff | hist) . . (+1,086) . . N HowTo/Bridge/mesh-table (Created page with "mesh-table This tag is compulsory The mesh-table a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability pur...")
- 10:28, 9 February 2022 (diff | hist) . . (+5) . . HowTo/Bogey/obsolete-table (top)
- 10:28, 9 February 2022 (diff | hist) . . (+5) . . HowTo/Scenery/obsolete-table (top)
- 10:28, 9 February 2022 (diff | hist) . . (+964) . . N HowTo/Bridge/obsolete-table (Created page with " == obsolete-table == '''This tag is not compulsory.''' The obsolete-table describes the asset’s revision history. if you are revising an old asset that had a "kuid" and no...") (top)
- 10:26, 9 February 2022 (diff | hist) . . (+1) . . HowTo/Bridge
- 10:26, 9 February 2022 (diff | hist) . . (+11) . . HowTo/Bridge
- 10:24, 9 February 2022 (diff | hist) . . (-1) . . HowTo/Bridge
- 10:23, 9 February 2022 (diff | hist) . . (+169) . . HowTo/Bridge/kuid-table (top)
- 10:21, 9 February 2022 (diff | hist) . . (+82) . . HowTo/Bogey/kuid-table (top)
- 10:20, 9 February 2022 (diff | hist) . . (+85) . . HowTo/Scenery/kuid-table (top)
- 10:18, 9 February 2022 (diff | hist) . . (+20) . . HowTo/Bridge/kuid-table
- 10:18, 9 February 2022 (diff | hist) . . (+6) . . HowTo/Bridge/kuid-table
- 10:18, 9 February 2022 (diff | hist) . . (+650) . . N HowTo/Bridge/kuid-table (Created page with "This tag is compulsory. This is a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closin...")
- 10:16, 9 February 2022 (diff | hist) . . (+6) . . HowTo/Bridge
- 10:15, 9 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/username (top)
- 10:14, 9 February 2022 (diff | hist) . . (+504) . . N HowTo/Bridge/username (Created page with " == username == '''This tag is required.''' Data type is string. This is the name of the object as it appears in surveyor additions window. Make the name descriptive but not...") (top)
- 10:00, 9 February 2022 (diff | hist) . . (+7) . . HowTo/Bridge/trainz-build (top)
- 09:59, 9 February 2022 (diff | hist) . . (+1,481) . . N HowTo/Bridge/trainz-build (Created page with " == trainz-build == This tag is compulsory Trainz-Build version numbers and their mapping to official Trainz release versions are as follows: 'trainz-build' Trainz product ...")
- 09:59, 9 February 2022 (diff | hist) . . (+4) . . HowTo/Scenery/kind (top)
- 09:58, 9 February 2022 (diff | hist) . . (+2) . . HowTo/Bridge/kind (top)
- 09:57, 9 February 2022 (diff | hist) . . (+553) . . N HowTo/Bridge/kind (Created page with " == kind == '''This tag is compulsory.''' Data type is string. kind is the tag that Trainz uses to associate the asset with the kind. The bridge config file it is set to "tr...")
- 09:57, 9 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/kind
- 09:56, 9 February 2022 (diff | hist) . . (+1) . . HowTo/Bridge
- 09:55, 9 February 2022 (diff | hist) . . (+2,297) . . N HowTo/Bridge/kuid (Created page with "==kuid== '''This tag is compulsory.''' Every config file must have a KUID. This is a unique number that Trainz uses to identify the asset. They can be one of two forms. kui...") (top)
- 09:45, 9 February 2022 (diff | hist) . . (+1) . . HowTo/Scenery/kuid (top)
- 09:44, 9 February 2022 (diff | hist) . . (+7) . . HowTo/Bogey/kuid (top)
- 09:43, 9 February 2022 (diff | hist) . . (+3) . . HowTo/Bridge
- 09:34, 9 February 2022 (diff | hist) . . (+49) . . HowTo/Bridge
- 09:32, 9 February 2022 (diff | hist) . . (+3,128) . . N HowTo/Bridge (Created page with " kuid <kuid2:45335:38000:2> kind "track" trainz-build 4.5 username ...")
- 09:27, 9 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/license (top)
- 09:26, 9 February 2022 (diff | hist) . . (+3,214) . . N HowTo/Bogey/license (Created page with " == license == '''This is an optional tag.''' Data type is string. This would one of the most argued over field in a config file. If you want tell users about who or how you...") (top)
- 09:25, 9 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/contact-website (top)
- 09:25, 9 February 2022 (diff | hist) . . (+177) . . N HowTo/Bogey/contact-website (Created page with " == contact website == '''This is an optional tag.''' Data type is string. You may have your own website where a use can go to check out your assets, if so add it to this tag.") (top)
- 09:24, 9 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/contact-email (top)
- 09:24, 9 February 2022 (diff | hist) . . (+218) . . N HowTo/Bogey/contact-email (Created page with " == contact-email == '''This is an optional tag.''' Data type is string. As the tag says it's your email address. Add it to the config file if you want users of your assets...") (top)
- 09:21, 9 February 2022 (diff | hist) . . (-92) . . HowTo/Bogey/organisation (top)
- 09:20, 9 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/organisation (top)
- 09:17, 9 February 2022 (diff | hist) . . (+276) . . N HowTo/Bogey/organisation (Created page with " == author == '''This is an optional tag.''' Data type is string. This is the creators name. It might be your real name or just one you use on the forums. It just gives a ...")
- 12:45, 7 February 2022 (diff | hist) . . (+274) . . N HowTo/Bogey/author (Created page with "== author == '''This is an optional tag.''' Data type is string. This is the creators name. It might be your real name or just one you use on the forums. It just gives a us...") (top)
- 12:45, 7 February 2022 (diff | hist) . . (+5) . . HowTo/Scenery/author (top)
- 12:44, 7 February 2022 (diff | hist) . . (+475) . . N HowTo/Bogey/description (Created page with " == description == '''This is a optional tag.''' Data type is string. The human-readable multi-line description of this asset. It displays on the Download Station with your...") (top)
- 12:21, 7 February 2022 (diff | hist) . . (+5,100) . . N HowTo/Bogey/category-class/category classes (Created page with "== category class codes == The Category Class is a compulsory tag in a config.txt file each asset. The classes represent a standardized system for referring to the various t...") (top)
- 12:20, 7 February 2022 (diff | hist) . . (+281) . . N HowTo/Bogey/category-class (Created page with "== category-class == '''This is required tag.''' Data types is string. This tag specifies what type of asset is that you have create. By having this tag in the file users ca...") (top)
- 12:20, 7 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/category-class (top)
- 12:19, 7 February 2022 (diff | hist) . . (+600) . . N HowTo/Bogey/category-era (Created page with " == category-era-# == '''This is an optional tag.''' Data type string This tag is used to specify what eras an asset would be used in. For example an object listed as being...") (top)
- 12:19, 7 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/category-era (top)
- 12:18, 7 February 2022 (diff | hist) . . (+4,010) . . N HowTo/Bogey/category-region/country codes (Created page with " == region codes == REGION CODES Region codes are a single or multiple code that is included in the config.txt file. The codes are used in Trainz as a sort and selection crite...") (top)
- 12:17, 7 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/category-region (top)
- 12:17, 7 February 2022 (diff | hist) . . (+575) . . N HowTo/Bogey/category-region (Created page with "== category-region-# == '''This is a optional tag.''' Date type is string. The tag is used to specify different countries that an asset maybe found in. The tag "category-...") (top)
- 12:12, 7 February 2022 (diff | hist) . . (+564) . . HowTo/Bogey
- 11:41, 7 February 2022 (diff | hist) . . (+258) . . N HowTo/Bogey/direct-drive (Created page with " == direct-drive == '''This tag is optional''' When direct-drive is present, the bogey animation is linked to the steam piston and physics system. If this tag is not include...") (top)
- 11:39, 7 February 2022 (diff | hist) . . (+4) . . HowTo/Bogey
- 11:34, 7 February 2022 (diff | hist) . . (+7) . . HowTo/Bogey
- 11:33, 7 February 2022 (diff | hist) . . (+274) . . HowTo/Bogey/username (top)
- 11:32, 7 February 2022 (diff | hist) . . (+273) . . HowTo/Scenery/username
- 11:28, 7 February 2022 (diff | hist) . . (+231) . . N HowTo/Bogey/username (Created page with " == username == '''This tag is required.''' Data type is string. This is the name of the object as it appears in surveyor additions window. Make the name descriptive but no...")
- 11:27, 7 February 2022 (diff | hist) . . (+6) . . HowTo/Bogey
- 11:26, 7 February 2022 (diff | hist) . . (+1) . . HowTo/Scenery/trainz-build (top)
- 11:26, 7 February 2022 (diff | hist) . . (+1) . . HowTo/Bogey/trainz-build (top)
- 11:25, 7 February 2022 (diff | hist) . . (+1,485) . . N HowTo/Bogey/trainz-build (Created page with " == trainz-build == '''This tag is compulsory''' Trainz-Build version numbers and their mapping to official Trainz release versions are as follows: 'trainz-build' Trainz pro...")
- 11:25, 7 February 2022 (diff | hist) . . (-1) . . HowTo/Scenery/trainz-build
- 10:55, 7 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/height (top)
- 10:55, 7 February 2022 (diff | hist) . . (+131) . . N HowTo/Bogey/height (Created page with " == height == '''This is a required tag.''' Date type is a number. This is the height of the image referenced in this container.")
- 10:55, 7 February 2022 (diff | hist) . . (+128) . . N HowTo/Bogey/width (Created page with "== width == '''This is a required tag.''' Date type is a number. This is the width of the image referenced in this container.") (top)
- 10:54, 7 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/width (top)
- 10:54, 7 February 2022 (diff | hist) . . (+18) . . HowTo/Scenery
- 10:52, 7 February 2022 (diff | hist) . . (+432) . . N HowTo/Bogey/image (Created page with " == image == '''This is a required tag.''' Data type is string. This is the name of the image file to be displayed. By convention the first image is normally the one to be ...") (top)
- 10:52, 7 February 2022 (diff | hist) . . (+7) . . HowTo/Scenery/image (top)
- 10:50, 7 February 2022 (diff | hist) . . (-169) . . HowTo/Scenery/0 (top)
- 10:49, 7 February 2022 (diff | hist) . . (+41) . . HowTo/Scenery/0
- 10:48, 7 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery
- 10:47, 7 February 2022 (diff | hist) . . (+195) . . N HowTo/Bogey/0 (Created page with " == image number # == '''This is a compulsory field.''' Each image will have a number starting a 0. This is a container field so no direct data. The data is contained within...") (top)
- 10:44, 7 February 2022 (diff | hist) . . (+1,078) . . N HowTo/Bogey/thumbnails (Created page with " == thumbnails == '''This is a required container tag.''' Any asset may specify a thumbnail or preview image. The exact usage of this image may vary depending on the asset k...") (top)
- 10:43, 7 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/thumbnails (top)
- 10:42, 7 February 2022 (diff | hist) . . (+30) . . HowTo/Bogey
- 10:40, 7 February 2022 (diff | hist) . . (+1) . . HowTo/Bogey/mesh
- 10:39, 7 February 2022 (diff | hist) . . (-2) . . HowTo/Scenery/mesh-table/mesh
- 10:38, 7 February 2022 (diff | hist) . . (0) . . HowTo/Bogey/mesh
- 10:38, 7 February 2022 (diff | hist) . . (+1) . . HowTo/Bogey/mesh
- 10:37, 7 February 2022 (diff | hist) . . (+1,419) . . HowTo/Bogey/mesh
- 10:34, 7 February 2022 (diff | hist) . . (+243) . . HowTo/Bogey/mesh
- 10:31, 7 February 2022 (diff | hist) . . (+2) . . HowTo/Bogey
- 10:30, 7 February 2022 (diff | hist) . . (+344) . . N HowTo/Bogey/shadow (Created page with " == shadow == '''This tag is optional.''' There is no requirement for this tag unless you are using a shadow mesh for the bogey. Bogey assets and several other types of asse...") (top)
- 10:23, 7 February 2022 (diff | hist) . . (+402) . . N HowTo/Bogey/auto-create (Created page with "==auto-create== '''This is a compulsory tag.''' The model is generated automatically when placed, or when you load a map which includes the model. In some instances you don...") (top)
- 10:22, 7 February 2022 (diff | hist) . . (-5) . . HowTo/Scenery/mesh-table/auto-create (top)
- 10:20, 7 February 2022 (diff | hist) . . (+930) . . N HowTo/Bogey/mesh (Created page with " == mesh == '''This is a compulsory tag.''' Data type is string so it needs to be surrounded by "". This the name of the mesh that is being used within the asset. There ma...")
- 10:19, 7 February 2022 (diff | hist) . . (+82) . . HowTo/Scenery/mesh-table/default (→default) (top)
- 10:19, 7 February 2022 (diff | hist) . . (+303) . . N HowTo/Bogey/default (Created page with " == default == '''This tag is only compulsory if you are referencing a mesh in the mesh-table''' When a "default" container is contained in the mesh-table and it has sub-tags...") (top)
- 10:17, 7 February 2022 (diff | hist) . . (+28) . . HowTo/Bogey
- 10:15, 7 February 2022 (diff | hist) . . (+109) . . HowTo (→Content Creation: Assets)
- 10:10, 7 February 2022 (diff | hist) . . (0) . . HowTo/Bogey/obsolete-table
- 10:09, 7 February 2022 (diff | hist) . . (+6) . . HowTo/Bogey/obsolete-table
- 10:09, 7 February 2022 (diff | hist) . . (0) . . HowTo/Scenery/obsolete-table
- 10:09, 7 February 2022 (diff | hist) . . (0) . . HowTo/Scenery/obsolete-table
- 10:08, 7 February 2022 (diff | hist) . . (+954) . . N HowTo/Bogey/obsolete-table (Created page with " == obsolete-table == This tag is not compulsory. The obsolete-table describes the asset’s revision history. if you are revising an old asset that had a "kuid" and not a "...")
- 09:55, 7 February 2022 (diff | hist) . . (+6) . . HowTo/Bogey
- 09:55, 7 February 2022 (diff | hist) . . (+92) . . HowTo/Scenery/kuid-table
- 09:54, 7 February 2022 (diff | hist) . . (+594) . . N HowTo/Bogey/kuid-table (Created page with " == kuid-table == == This tag is compulsory. == This is a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for reada...")
- 09:52, 7 February 2022 (diff | hist) . . (+6) . . HowTo/Bogey
- 20:34, 6 February 2022 (diff | hist) . . (0) . . HowTo/Bogey/mesh-table
- 20:33, 6 February 2022 (diff | hist) . . (+221) . . N HowTo/Bogey/mesh-table/default (Created page with " == default == When a "default" container is contained in the mesh-table and it has sub-tags then it refers to the main mesh for the asset. There maybe one or more sub-contai...") (top)
- 20:24, 6 February 2022 (diff | hist) . . (+32) . . HowTo/Bogey/mesh-table/mesh (top)
- 20:23, 6 February 2022 (diff | hist) . . (+139) . . N HowTo/Bogey/mesh-table/shadow (Created page with " == shadow == '''This is a optional container tag.''' Because it is container the data for the tag is contained within the curly brackets") (top)
- 20:20, 6 February 2022 (diff | hist) . . (-2) . . HowTo/Scenery/mesh-table/auto-create
- 20:19, 6 February 2022 (diff | hist) . . (+412) . . N HowTo/Bogey/mesh-table/auto-create (Created page with " == auto-create == '''This is a compulsory tag .''' The model is generated automatically when placed, or when you load a map which includes the model. In some instances you ...") (top)
- 20:18, 6 February 2022 (diff | hist) . . (+12) . . HowTo/Scenery/mesh-table/auto-create
- 20:17, 6 February 2022 (diff | hist) . . (+8) . . HowTo/Scenery/mesh-table/mesh
- 20:17, 6 February 2022 (diff | hist) . . (+5) . . HowTo/Bogey/mesh-table
- 20:16, 6 February 2022 (diff | hist) . . (+1) . . HowTo/Bogey/mesh-table
- 20:16, 6 February 2022 (diff | hist) . . (+1,442) . . N HowTo/Bogey/mesh-table/mesh (Created page with "== mesh == '''This is a compulsory tag.''' Data type is string so it needs to be surrounded by "". This the name of the mesh that is being used within the asset. There maybe...")
- 20:14, 6 February 2022 (diff | hist) . . (+632) . . N HowTo/Bogey/mesh-table (Created page with "==mesh-table=== This tag is compulsory The mesh-table is a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readabi...")
- 20:08, 6 February 2022 (diff | hist) . . (+491) . . HowTo/Bogey
- 20:04, 6 February 2022 (diff | hist) . . (+355) . . HowTo/Scenery
- 19:49, 6 February 2022 (diff | hist) . . (+34) . . HowTo/General information for Configuration Files (→General information on Configuration Files)
- 19:48, 6 February 2022 (diff | hist) . . (+92) . . HowTo/General information for Configuration Files
- 19:43, 6 February 2022 (diff | hist) . . (+5) . . HowTo/Scenery/0
- 19:43, 6 February 2022 (diff | hist) . . (-1) . . HowTo/Scenery/0
- 19:41, 6 February 2022 (diff | hist) . . (+2) . . HowTo/Scenery/thumbnails
- 19:40, 6 February 2022 (diff | hist) . . (+125) . . N HowTo/Scenery/height (Created page with " == height == This is a required tag. Date type is a number. This is the height of the image referenced in this container.")
- 19:39, 6 February 2022 (diff | hist) . . (+123) . . N HowTo/Scenery/width (Created page with " == width == This is a required tag. Date type is a number. This is the width of the image referenced in this container.")
- 19:38, 6 February 2022 (diff | hist) . . (-80) . . HowTo/Scenery (→Scenery)
- 19:37, 6 February 2022 (diff | hist) . . (+425) . . N HowTo/Scenery/image (Created page with " == image == This is a required tag. Data type is string. This is the name of the image file to be displayed. By convention the first image is normally the on to be display...")
- 19:30, 6 February 2022 (diff | hist) . . (+3) . . HowTo/Scenery/0
- 19:28, 6 February 2022 (diff | hist) . . (+316) . . N HowTo/Scenery/0 (Created page with " == thumbnails sub container number == This is a required field. The number sequence will start at 0. There should ha maximum of three sub containers. Example thumbnails {...")
- 19:08, 6 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery
- 19:07, 6 February 2022 (diff | hist) . . (+1,070) . . N HowTo/Scenery/thumbnails (Created page with " == thumbnails == This is a required container tag. Any asset may specify a thumbnail or preview image. The exact usage of this image may vary depending on the asset kind an...")
- 19:00, 6 February 2022 (diff | hist) . . (+15) . . HowTo/Scenery
- 18:52, 6 February 2022 (diff | hist) . . (+183) . . HowTo/Scenery
- 18:49, 6 February 2022 (diff | hist) . . (-63) . . HowTo/Scenery (→Scenery)
- 14:27, 6 February 2022 (diff | hist) . . (+6) . . HowTo/Bogey
- 14:27, 6 February 2022 (diff | hist) . . (+2) . . HowTo/Bogey/animdist (top)
- 14:26, 6 February 2022 (diff | hist) . . (+1,010) . . N HowTo/Bogey/animdist (Created page with " == animdist == This tag is compulsory of your bogey is animated. Leave this tag out if the bogey is not animated. Data type is float i.e. 1.5 The data value is the distance...")
- 14:24, 6 February 2022 (diff | hist) . . (+92) . . HowTo/General information for Configuration Files
- 14:21, 6 February 2022 (diff | hist) . . (+6) . . HowTo/Bogey
- 14:19, 6 February 2022 (diff | hist) . . (+62) . . HowTo/Scenery/kind
- 14:18, 6 February 2022 (diff | hist) . . (+3) . . HowTo/Bogey/kind (top)
- 14:15, 6 February 2022 (diff | hist) . . (+22) . . HowTo/Bogey/kind
- 14:14, 6 February 2022 (diff | hist) . . (+509) . . N HowTo/Bogey/kind (Created page with "This tag is compulsory. kind is the tag that Trainz uses to associate the asset with the kind. The bogey config file it is set to "bogey". There are several types of kind. Th...")
- 14:12, 6 February 2022 (diff | hist) . . (+8) . . HowTo/Bogey
- 14:11, 6 February 2022 (diff | hist) . . (+2,290) . . N HowTo/Bogey/kuid (Created page with "==kuid== This tag is compulsory. Every config file must have a KUID. This is a unique number that Trainz uses to identify the asset. They can be one of two forms. kuid <kui...")
- 14:09, 6 February 2022 (diff | hist) . . (-61) . . HowTo/Bogey
- 14:08, 6 February 2022 (diff | hist) . . (+628) . . N HowTo/Bogey (Created page with "A ‘bogey’ is a term used for a locomotive or rolling stock wheel mechanism. In some countries these are known as ‘Trucks’. Every traincar must have at least one bogey/...")
- 13:50, 6 February 2022 (diff | hist) . . (+701) . . HowTo (→Content Creation: Assets)
- 13:11, 6 February 2022 (diff | hist) . . (+71) . . HowTo/Scenery/mesh-table (→mesh-table) (top)
- 13:10, 6 February 2022 (diff | hist) . . (+70) . . HowTo/Scenery (→Scenery)
- 13:09, 6 February 2022 (diff | hist) . . (-51) . . HowTo/Scenery (→Scenery)
- 13:08, 6 February 2022 (diff | hist) . . (+51) . . HowTo/Scenery (→Scenery)
- 13:06, 6 February 2022 (diff | hist) . . (+15) . . HowTo/Scenery/license (→license)
- 13:04, 6 February 2022 (diff | hist) . . (+3,193) . . N HowTo/Scenery/license (Created page with " == license == This is an optional tag. Data type is string. This would one of the most argued over field in a config file. If you want about who or how your asset maybe dis...")
- 12:58, 6 February 2022 (diff | hist) . . (+171) . . N HowTo/Scenery/contact-website (Created page with " == contact website == This is an optional tag. Data type is string. You may have your own website where a use can go to check out your assets, if so add it to this tag.")
- 12:57, 6 February 2022 (diff | hist) . . (+212) . . N HowTo/Scenery/contact-email (Created page with " == contact-email == This is an optional tag. Data type is string. As the tag says it's your email address. Add it to the config file if you want users of your assets to be...")
- 12:56, 6 February 2022 (diff | hist) . . (+178) . . N HowTo/Scenery/organisation (Created page with " == organisation == This is an optional tag. Data type is string. It might the name of a group or organisation that you are associated that you want to add to the config file.")
- 12:54, 6 February 2022 (diff | hist) . . (+269) . . N HowTo/Scenery/author (Created page with " == author == This is an optional tag. Data type is string. This is the creators name. It might be your real name or just one you use on the forums. It just gives a user an...")
- 12:47, 6 February 2022 (diff | hist) . . (0) . . HowTo/Scenery (→Scenery)
- 12:46, 6 February 2022 (diff | hist) . . (+225) . . N HowTo/Scenery/username (Created page with " == username == This tag is required. Data type is string. This is the name of the object as it appears in surveyor additions window. Make the name descriptive but not too l...")
- 12:41, 6 February 2022 (diff | hist) . . (+469) . . N HowTo/Scenery/description (Created page with " == description == This is a optional tag. Data type is string. The human-readable multi-line description of this asset. It displays on the Download Station with your model...") (top)
- 12:35, 6 February 2022 (diff | hist) . . (+193) . . HowTo/Scenery (→Scenery)
- 12:30, 6 February 2022 (diff | hist) . . (+79) . . HowTo/Scenery/category-class (→category-class)
- 12:29, 6 February 2022 (diff | hist) . . (-4) . . HowTo/Scenery/category-class/category classes (→category class codes) (top)
- 12:27, 6 February 2022 (diff | hist) . . (+75) . . HowTo/Scenery/category-class/category classes (→category class codes)
- 12:19, 6 February 2022 (diff | hist) . . (+202) . . HowTo/Scenery/category-class/category classes (→category class codes)
- 12:12, 6 February 2022 (diff | hist) . . (+4,828) . . N HowTo/Scenery/category-class/category classes (Created page with " == category class codes == The Category Class is listed in the config.txt file of each item of content. The classes represent a standardized system for referring to the vari...")
- 12:05, 6 February 2022 (diff | hist) . . (+197) . . N HowTo/Scenery/category-class (Created page with " == category-class == This is required tag. Data types is string. This tag specifies what type of asset is that you have create. Use this link to see a full listing of the ...")
- 12:01, 6 February 2022 (diff | hist) . . (+2) . . HowTo/General information for Configuration Files (→General information on Configuration Files)
- 12:00, 6 February 2022 (diff | hist) . . (+109) . . HowTo/General information for Configuration Files (→General information on Configuration Files)
- 11:59, 6 February 2022 (diff | hist) . . (-59) . . HowTo/Scenery (→Scenery)
- 11:57, 6 February 2022 (diff | hist) . . (-5) . . HowTo (→Content Creation: Assets)
- 11:54, 6 February 2022 (diff | hist) . . (+516) . . HowTo/Scenery/category-era (→category-era-#)
- 11:48, 6 February 2022 (diff | hist) . . (+78) . . N HowTo/Scenery/category-era (Created page with " == category-era-# == This is an optional tag. Data type string This tag is")
- 11:47, 6 February 2022 (diff | hist) . . (+1) . . HowTo/Scenery (→Scenery)
- 11:45, 6 February 2022 (diff | hist) . . (+5) . . HowTo/Scenery/category-region (→category-region-#)
- 11:44, 6 February 2022 (diff | hist) . . (+228) . . HowTo/Scenery/category-region (→category-region-#)
- 11:35, 6 February 2022 (diff | hist) . . (+4,010) . . N HowTo/Scenery/category-region/country codes (Created page with " == region codes == REGION CODES Region codes are a single or multiple code that is included in the config.txt file. The codes are used in Trainz as a sort and selection crite...") (top)
- 11:20, 6 February 2022 (diff | hist) . . (+337) . . N HowTo/Scenery/category-region (Created page with " == category-region-# == This is a required tag. Date type is string. The tag "category-region" can have multiple lines. Each line would have the words "category-region" a ...")
- 10:16, 6 February 2022 (diff | hist) . . (+20) . . HowTo/Scenery (→Scenery)
- 10:13, 6 February 2022 (diff | hist) . . (+242) . . N HowTo/Scenery/mesh-table/night-mesh-base (Created page with " == night-mesh-base == This tag is required if you have a "default-night" mesh. If it is required the date field should be "default" This night mesh is linked to the defau...") (top)
- 10:06, 6 February 2022 (diff | hist) . . (+296) . . N HowTo/Scenery/mesh-table/default-night (Created page with " == default-night == This tag is compulsory if you have a different mesh for night time in the simulator. The night mesh must have the same location in the 3d modeling softwar...") (top)
- 10:02, 6 February 2022 (diff | hist) . . (+52) . . HowTo/Scenery/mesh-table/mesh (→mesh subdirectories)
- 10:00, 6 February 2022 (diff | hist) . . (+78) . . HowTo/Scenery/mesh-table/mesh (→mesh)
- 09:58, 6 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/mesh-table (→mesh-table)
- 09:51, 6 February 2022 (diff | hist) . . (+228) . . N HowTo/Scenery/mesh-table/object-size (Created page with " == object size == This is an optional tag. It is rarely used. Date type is float i.e. 0.15 This float number represents the size of the light. Leave it at 0.15 and see if ...") (top)
- 09:45, 6 February 2022 (diff | hist) . . (+30) . . HowTo/Scenery/mesh-table (→mesh-table)
- 09:41, 6 February 2022 (diff | hist) . . (+407) . . N HowTo/Scenery/mesh-table/texture-kuid (Created page with " == Headline text == This tag is not compulsory as there is a default texture. Data type is a valid kuid. There are several corona texture built into Trainz. They are:- *Ye...") (top)
- 09:34, 6 February 2022 (diff | hist) . . (+10) . . HowTo/Scenery/mesh-table (→mesh-table)
- 09:33, 6 February 2022 (diff | hist) . . (+516) . . N HowTo/Scenery/mesh-table/directional (Created page with " == directional == This tag is optional Data type is a number i.e. 0 The default for coronas is to be aligned to the attachment point to face the NEGATIVE Z direction. This...") (top)
- 09:28, 6 February 2022 (diff | hist) . . (+289) . . N HowTo/Scenery/mesh-table/frequency (Created page with " == frequency == This tag is optional. Date type is number i.e. "1" This variable specifies the frequency in Hz (or ‘flashes’ per second). e.g. 1 for once per second, 0...") (top)
- 09:26, 6 February 2022 (diff | hist) . . (+14) . . HowTo/Scenery/mesh-table (→mesh-table)
- 09:23, 6 February 2022 (diff | hist) . . (+394) . . HowTo/Scenery/mesh-table/kind (→kind) (top)
- 09:17, 6 February 2022 (diff | hist) . . (+76) . . HowTo/Scenery/mesh-table/att (→att) (top)
- 09:15, 6 February 2022 (diff | hist) . . (-200) . . HowTo/Scenery/mesh-table (→mesh-table)
- 08:54, 6 February 2022 (diff | hist) . . (+574) . . N HowTo/Scenery/mesh-table/name (Created page with " == name == This tag is compulsory when creating a "kind" "name" effect. Date type is a string but do not use quotation marks around the text. This is default text when pl...") (top)
- 08:54, 6 February 2022 (diff | hist) . . (+2) . . HowTo/Scenery/mesh-table (→mesh-table)
- 08:53, 6 February 2022 (diff | hist) . . (-2) . . HowTo/Scenery/mesh-table (→mesh-table)
- 08:52, 6 February 2022 (diff | hist) . . (+2) . . HowTo/Scenery/mesh-table (→mesh-table)
- 08:50, 6 February 2022 (diff | hist) . . (+158) . . HowTo/Scenery/mesh-table/att (→att)
- 08:44, 6 February 2022 (diff | hist) . . (+562) . . Name (→name) (top)
- 08:39, 6 February 2022 (diff | hist) . . (+11) . . N Name (Created page with " == name ==")
- 08:37, 6 February 2022 (diff | hist) . . (+346) . . N HowTo/Scenery/mesh-table/att (Created page with " == att == This tag is compulsory when creating a "kind" "name" effect. Data type is a string so it has to be surrounded by "". This is the name of the attachment point wit...")
- 08:31, 6 February 2022 (diff | hist) . . (+451) . . N HowTo/Scenery/mesh-table/fontcolor (Created page with " == fontcolor == This field is compulsory when creating a "kind" "name" effect. Data type is a number i.e. 255 This field is three numbers each separated by a coma (,). The...") (top)
- 08:23, 6 February 2022 (diff | hist) . . (+29) . . HowTo/Scenery/mesh-table/fontsize (→fontsize) (top)
- 08:22, 6 February 2022 (diff | hist) . . (+393) . . N HowTo/Scenery/mesh-table/fontsize (Created page with " == fontsize == Data type in a float number. This tag is compulsory when creating a "kind" "name" effect. It is the size of the font as it is displayed in trainz. Now sizing ...")
- 08:17, 6 February 2022 (diff | hist) . . (+22) . . HowTo/Scenery/mesh-table (→mesh-table)
- 08:14, 6 February 2022 (diff | hist) . . (+251) . . N HowTo/Scenery/mesh-table/kind (Created page with " == kind == This is a compulsory tag when you create an effects container. There are quite as few different types of "kind" for use in effects. They are:- *animation *atta...")
- 08:02, 6 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/mesh-table (→mesh-table)
- 21:07, 5 February 2022 (diff | hist) . . (+173) . . HowTo/Scenery/mesh-table/effects (→effects) (top)
- 21:03, 5 February 2022 (diff | hist) . . (-1) . . HowTo/Scenery/mesh-table/effects (→effects)
- 21:02, 5 February 2022 (diff | hist) . . (+143) . . N HowTo/Scenery/mesh-table/effects (Created page with " == effects == This is a container tag. As such it contains further tags with it the container. There are numerous sub tags for the container.")
- 21:00, 5 February 2022 (diff | hist) . . (0) . . HowTo/Scenery/mesh-table/animation-loop-speed (→amination loop speed) (top)
- 20:59, 5 February 2022 (diff | hist) . . (+143) . . HowTo/Scenery/mesh-table/animation-loop-speed (→amination loop speed)
- 20:58, 5 February 2022 (diff | hist) . . (+149) . . HowTo/Scenery/mesh-table/anim (→anim) (top)
- 20:55, 5 February 2022 (diff | hist) . . (+16) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:53, 5 February 2022 (diff | hist) . . (+16) . . HowTo/Scenery/mesh-table/animation-loop-speed (→amination loop speed)
- 20:52, 5 February 2022 (diff | hist) . . (+380) . . N HowTo/Scenery/mesh-table/animation-loop-speed (Created page with " == amination loop speed == Data the is a floating number i.e. 1.0. This is the speed at which the original animation exported from the asset creation software (blender, gm...")
- 20:39, 5 February 2022 (diff | hist) . . (+13) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:37, 5 February 2022 (diff | hist) . . (+32) . . HowTo/Scenery/mesh-table/default (→default)
- 20:34, 5 February 2022 (diff | hist) . . (+189) . . N HowTo/Scenery/mesh-table/default (Created page with " == default == When it is contained in the mesh-table and it has sub-tags then it refers to the main mesh for the asset. The maybe one or more sub contained within the "defau...")
- 20:31, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:30, 5 February 2022 (diff | hist) . . (+473) . . N HowTo/Scenery/mesh-table/anim (Created page with " == anim == This tag is the animation file (.kin) exported from your asset creation software if your asset has anaimation. Example maybe a fan that spins on the top of a buil...")
- 20:22, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:14, 5 February 2022 (diff | hist) . . (+30) . . HowTo/Scenery/mesh-table/mesh (→mesh)
- 20:12, 5 February 2022 (diff | hist) . . (+432) . . HowTo/Scenery/mesh-table/mesh (→mesh)
- 20:07, 5 February 2022 (diff | hist) . . (+208) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:03, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:02, 5 February 2022 (diff | hist) . . (+79) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:01, 5 February 2022 (diff | hist) . . (+87) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:00, 5 February 2022 (diff | hist) . . (+542) . . HowTo/Scenery/mesh-table
- 19:58, 5 February 2022 (diff | hist) . . (+309) . . HowTo/Scenery/mesh-table/mesh (→mesh)
- 19:55, 5 February 2022 (diff | hist) . . (+224) . . HowTo/Scenery/mesh-table/mesh (→mesh)
- 19:30, 5 February 2022 (diff | hist) . . (-14) . . HowTo (→Content Creation: Assets)
- 14:30, 5 February 2022 (diff | hist) . . (+401) . . N HowTo/Scenery/mesh-table/auto-create (Created page with " == auto-create == This tag compulsory. The model is generated automatically when placed, or when you load a map which includes the model. In some instances you don’t want...")
- 14:27, 5 February 2022 (diff | hist) . . (+310) . . N HowTo/Scenery/mesh-table/mesh (Created page with " == mesh == This the name of the mesh that is being used within the asset. There maybe more than one mesh. Trainz uses and can understand two mesh extensions either ".im" or...")
- 14:23, 5 February 2022 (diff | hist) . . (+12) . . HowTo/Scenery/mesh-table (→mesh-table)
- 14:22, 5 February 2022 (diff | hist) . . (+498) . . N HowTo/Scenery/mesh-table (Created page with " == mesh-table == '''This tag is compulsory''' The mesh-table a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for re...")
- 14:07, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery (→Scenery)
- 14:04, 5 February 2022 (diff | hist) . . (0) . . HowTo/Scenery/obsolete-table
- 14:04, 5 February 2022 (diff | hist) . . (0) . . HowTo/Scenery/kuid (→KUID)
- 14:03, 5 February 2022 (diff | hist) . . (+56) . . HowTo/Scenery/kuid (→KUID)
- 13:59, 5 February 2022 (diff | hist) . . (+959) . . N HowTo/Scenery/obsolete-table (Created page with " == obsolete-table == '''This tag is not compulsory.''' The obsolete-table describes the asset’s revision history. if you are revising an old asset that had a "kuid" and no...")
- 13:47, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery (→Scenery)
- 13:45, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/kuid-table (→kuid-table)
- 13:43, 5 February 2022 (diff | hist) . . (+493) . . N HowTo/Scenery/kuid-table (Created page with " == kuid-table == '''This tag is compulsory.''' This is a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readabil...")
- 13:37, 5 February 2022 (diff | hist) . . (+4) . . HowTo/Scenery (→Scenery)
- 13:36, 5 February 2022 (diff | hist) . . (+13) . . HowTo/Scenery (→Scenery)
- 13:28, 5 February 2022 (diff | hist) . . (+290) . . N HowTo/Scenery/name (Created page with " == name == '''This is a compulsory tag.''' This tag is for the name of the asset as it appears within the surveyor under the track or object tabs. It is the in game asset na...") (top)
- 13:24, 5 February 2022 (diff | hist) . . (-46) . . HowTo/Scenery
- 12:15, 5 February 2022 (diff | hist) . . (+303) . . N HowTo/Scenery/type (Created page with " == type == '''This tag is not compulsory.''' Using this specifies a type for the model that will be used in the Surveyor menu drop down menu for Track or Object type. Types ...") (top)
- 12:07, 5 February 2022 (diff | hist) . . (+7) . . HowTo/Scenery (→Scenery)
- 12:00, 5 February 2022 (diff | hist) . . (+1) . . HowTo/Scenery/trainz-build
- 11:56, 5 February 2022 (diff | hist) . . (+1,485) . . N HowTo/Scenery/trainz-build (Created page with " == Headline text == '''This tag is compulsory''' Trainz-Build version numbers and their mapping to official Trainz release versions are as follows: 'trainz-build' Trainz pro...")
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