KIND Bogey

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(Example and supported tags)
(++{{ORP-top}}&{{ORP-bot}} with clarification changes and intro text added)
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[[KIND Bogey]] provides a bogey mesh and animation for [[KIND Traincar]].
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{{ORP-top}}
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==KIND Hierarchy==
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'''KIND Bogey''' is a subsidiary {{wp|data type}} to [[KIND Mesh]] provides a bogey mesh and the animation data definitions for a [[KIND Traincar]].
  
This asset type inherits all mesh display characteristics, and adds Bogey-specific functionality such as physics and control mechanisms.
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* This asset type inherits all mesh display characteristics, and adds Bogey-specific functionality such as physics and control mechanisms.
  
==KIND Hierarchy==
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===Parent Classes===
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==Parent Classes==
 
* [[KIND Mesh]]
 
* [[KIND Mesh]]
===Child Classes===
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==Child Classes==
 
* ''none.''
 
* ''none.''
  
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Each bogey asset supports the following tags. Each tag is shown here with its default value.
 
Each bogey asset supports the following tags. Each tag is shown here with its default value.
  
====animdist====
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==animdist==
  
 
:Leave this tag out if the bogey is not animated. The distance traveled in metres by the bogeys in 1 second (30 frames) of animation (in other words, multiply the wheel diameter by PI which is 3.1415)  
 
:Leave this tag out if the bogey is not animated. The distance traveled in metres by the bogeys in 1 second (30 frames) of animation (in other words, multiply the wheel diameter by PI which is 3.1415)  
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==Example Config.txt==
 
==Example Config.txt==
Sample [[config.txt file]] for a bogey asset, with the Standard Tags excluded for brevity:
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Sample [[config.txt file]] for a bogey asset, with the Standard Tags excluded for brevity:{{N3V-todo|This is your problem, USERS do NOT have your in depth knowledge of STANDARD TAGS. LIST THE SUCKERS! }}
  
 
  username                                "Sample Bogey"
 
  username                                "Sample Bogey"
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==Categories==
 
==Categories==
 
[[Category:Asset KIND]]
 
[[Category:Asset KIND]]
[[Category:TBD]]
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{{ORP-bot}}

Revision as of 02:23, 10 July 2013

Contents

KIND Hierarchy

KIND Bogey is a subsidiary data type to KIND Mesh provides a bogey mesh and the animation data definitions for a KIND Traincar.

  • This asset type inherits all mesh display characteristics, and adds Bogey-specific functionality such as physics and control mechanisms.


Parent Classes

Child Classes

  • none.

Supported Tags

Each bogey asset supports the following tags. Each tag is shown here with its default value.

animdist

Leave this tag out if the bogey is not animated. The distance traveled in metres by the bogeys in 1 second (30 frames) of animation (in other words, multiply the wheel diameter by PI which is 3.1415)
Bogey animations (exported from 3ds Max) must be called "anim.kin" and must not be included in config.txt file.

Example Config.txt

Sample config.txt file for a bogey asset, with the Standard Tags excluded for brevity:

username                                "Sample Bogey"
kuid                                    <kuid2:xxxxx:xxxxx:x>
kind                                    "bogey"
animdist                                3.75
category-class                          "ZB"
category-region                         "RO"
category-era                            "2000s"
trainz-build                            3.6

mesh-table
{
 default
 {
   mesh                                "bogey.im"
   auto-create                         1
 }
}

thumbnails
{
}

Downloads

  • Media:SD40-2-bogies.zip - The MAX source for the Auran TS2009 SD40-2 bogies. Distributed from the TrainzDev site for education purposes only. No license for the reproduction or redistribution of the included model or textures is granted.

Categories

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