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Showing below up to 50 results starting with #591.
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- KIND Controlset (14:04, 22 November 2017)
- Controls container (15:02, 22 November 2017)
- KIND tni-controls-plugin (15:43, 22 November 2017)
- Hardware-controls-list container (16:11, 22 November 2017)
- Controller-device-list container (16:22, 22 November 2017)
- "Queues" container (14:49, 28 November 2017)
- Wiki Feature Requests (11:13, 6 December 2017)
- KIND Library (09:41, 12 December 2017)
- Socket-template-list Container (10:02, 12 December 2017)
- TNI Socket Interface (10:25, 12 December 2017)
- HowTo/Configure an iPortal (17:26, 16 January 2018)
- HowTo/Use Trig Stations (17:28, 16 January 2018)
- HowTo/Scaling setup in Blender (20:47, 16 January 2018)
- HowTo/Build normal maps in Max (20:47, 16 January 2018)
- HowTo/Localize an Asset (20:48, 16 January 2018)
- HowTo/Reskin an Asset (20:49, 16 January 2018)
- HowTo/Build a Bridge (20:49, 16 January 2018)
- HowTo/Build a Tunnel (20:49, 16 January 2018)
- HowTo/Build Catenary (20:51, 16 January 2018)
- HowTo/Build a Car for Traffic (stand-alone version) (08:57, 17 January 2018)
- HowTo/Build a Car for Traffic (mesh library version) (08:57, 17 January 2018)
- HowTo/Build a drivable car (08:58, 17 January 2018)
- HowTo/Configure a spline for collisions (09:13, 17 January 2018)
- HowTo/Update your auto-generated next KUID (09:14, 17 January 2018)
- HowTo/Your first Trainz Script (09:15, 17 January 2018)
- HowTo/Hide- & Unhide Meshes (09:18, 17 January 2018)
- CCG/The Basics of Content Creation (09:50, 17 January 2018)
- Material sharing (11:30, 17 January 2018)
- Automating Animations. (12:07, 17 January 2018)
- Handling Corona Effects. (12:07, 17 January 2018)
- Playing Sounds. (12:07, 17 January 2018)
- Hiding Meshes. (12:07, 17 January 2018)
- Texture Replacement. (12:07, 17 January 2018)
- Modeling Scenery (12:14, 17 January 2018)
- Exporting with Autodesk 3ds Max (13:22, 17 January 2018)
- Mesh file (13:42, 17 January 2018)
- Fragment (14:08, 17 January 2018)
- Modeling Trains for Trainz (15:11, 17 January 2018)
- Draw call (10:45, 18 January 2018)
- Index buffer (10:45, 18 January 2018)
- Render chunk (10:46, 18 January 2018)
- Skeleton (10:46, 18 January 2018)
- Vertex buffer (10:46, 18 January 2018)
- Polygon (10:49, 18 January 2018)
- Trainz (10:59, 18 January 2018)
- Overdraw (11:56, 18 January 2018)
- Hardware instancing (11:56, 18 January 2018)
- KIND Groundtexture (16:24, 20 February 2018)
- M.clutter (19:37, 5 March 2018)
- KIND Asset-group (02:57, 7 March 2018)