Category:Validation Errors
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|129||[[Help:VE129|"Incorrect number of values for the tag '$(TAG_NAME)', expected $(NUM_0) values, found $(NUM_1)."]] | |129||[[Help:VE129|"Incorrect number of values for the tag '$(TAG_NAME)', expected $(NUM_0) values, found $(NUM_1)."]] | ||
|- | |- | ||
− | |130||[[Help:VE130|"Too many values for the tag '$(TAG_NAME)', maximum is $(MAX) values, found $(FOUND)."]] | + | |130||[[Help:VE130|"Too many values for the tag '$(TAG_NAME)', maximum is $(MAX) values, found $(FOUND)."]]]] |
+ | |- | ||
+ | |131||[[Help:VE131|"Value must be a mesh from the mesh-table (not a parent container)."]] | ||
+ | |- | ||
+ | |132||[[Help:VE132|"The attachment point '$(ATT)' must belong to the parent mesh of the effect (mesh=$(MESH))."]] | ||
+ | |- | ||
+ | |133||[[Help:VE133|"A light container must be present to link the signals."]] | ||
+ | |- | ||
+ | |134||[[Help:VE134|"'$(NUM)' must be a valid light number from the light container."]] | ||
+ | |- | ||
+ | |135||[[Help:VE135|"'$(TAG_0)' requires that the tag '$(TAG_1)' be present."]] | ||
+ | |- | ||
+ | |136||[[Help:VE136|"'$(TAG_0)' requires that the tag '$(TAG_1)' be present."]] | ||
+ | |- | ||
+ | |137||[[Help:VE137|"Empty or invalid running number specified at character index $(INDEX)"]] | ||
+ | |- | ||
+ | |138||[[Help:VE138|"Running number specified at character index $(INDEX) is too large, must be less than 9 characters."]] | ||
+ | |- | ||
+ | |139||[[Help:VE139|"Invalid running number range specified at character index $(INDEX), ($(FROM)-$(TO))."]] | ||
+ | |- | ||
+ | |140||[[Help:VE140|"Running number range '$(FROM)-$(TO)' specified at character index $(INDEX) overlaps already in use numbers, running numbers must be unique."]] | ||
+ | |- | ||
+ | |141||[[Help:VE141|"Running number '$(NUMBER)' specified at character index $(INDEX) is already in use."]] | ||
+ | |- | ||
+ | |142||[[Help:VE142|"Invalid character '$(CHAR)' specified in running number list, only numbers, ',' and '-' are supported."]] | ||
+ | |- | ||
+ | |143||[[Help:VE143|"Possible running number list is too large, the set must contain less than 20000 possibilities."]] | ||
+ | |- | ||
+ | |144||[[Help:VE144|"Category code 'ZX - Paintshed template' is obsolete."]] | ||
+ | |- | ||
+ | |145||[[Help:VE145|"Category code 'ZX - Paintshed template' is obsolete."]] | ||
+ | |- | ||
+ | |146||[[Help:VE146|"An asset must be specified for tag '$(TAG_NAME)'."]] | ||
+ | |- | ||
+ | |147||[[Help:VE147|"The tag(s) $(MISPLACED_TAGS) can only be used when track-type = $(CORRECT_TRACK_TYPE). They will be ignored in this asset."]] | ||
+ | |- | ||
+ | |148||[[Help:VE148|"The tag(s) $(MISPLACED_TAGS) can only be used when track-type = $(CORRECT_TRACK_TYPE). They will be ignored in this asset."]] | ||
+ | |- | ||
+ | |149||[[Help:VE149|"The mesh(es) $(MISPLACED_MESHES) can only be used when track-type = $(CORRECT_TRACK_TYPE). They will be ignored in this asset."]] | ||
+ | |- | ||
+ | |150||[[Help:VE150|"The mesh(es) $(MISPLACED_MESHES) can only be used when track-type = $(CORRECT_TRACK_TYPE). They will be ignored in this asset."]] | ||
+ | |- | ||
+ | |151||[[Help:VE150|"The mesh(es) $(MISPLACED_MESHES) can only be used when track-type = $(CORRECT_TRACK_TYPE). They will be ignored in this asset."]] | ||
+ | |- | ||
+ | |152||[[Help:VE152|"The tags $(MISSING_TAGS) are not all defined. The default values will be used and the positions of the elements may not fit your track."]] | ||
+ | |- | ||
+ | |153||[[Help:VE153|"The mesh $(MESH) is present but the tag $(MISSING_TAG) is not defined."]] | ||
+ | |- | ||
+ | |154||[[Help:VE154|"The mesh $(MESH) is present but the tag $(MISSING_TAG) is not defined."]] | ||
+ | |- | ||
+ | |155||[[Help:VE155|"The mesh $(MESH) is present but the tags $(MISSING_TAGS) are not all defined."]] | ||
+ | |- | ||
+ | |156||[[Help:VE156|"The tag $(MISSING_TAG) is not defined. The default value will be used and the positions of the elements may not fit your track."]] | ||
+ | |- | ||
+ | |157||[[Help:VE157|"The mesh $(MESH) is present but the tag $(MISSING_TAG) is missing. The default value will be used and the positions of the elements may not fit your track."]] | ||
+ | |- | ||
+ | |158||[[Help:VE158|"Unable to open .lm.txt file: $(FILE)"]] | ||
+ | |- | ||
+ | |159||[[Help:VE159|"Unable to parse .lm.txt file: $(FILE)"]] | ||
+ | |- | ||
+ | |160||[[Help:VE160|"No 'mesh' keys found in .lm.txt file: $(FILE)"]] | ||
+ | |- | ||
+ | |161||[[Help:VE161|"$(LODCOUNT) LODs in .lm.txt file: $(FILE)"]] | ||
+ | |- | ||
+ | |162||[[Help:VE162|"One of the LOD reductions of '$(FILE)' introduces a new attachment point: $(ATT)"]] | ||
+ | |- | ||
+ | |163||[[Help:VE163|"Unable to parse .im file: $(FILE)"]] | ||
+ | |- | ||
+ | |164||[[Help:VE164|"Invalid position data in .im file: $(FILE)"]] | ||
+ | |- | ||
+ | |165||[[Help:VE165|"Texture '$(TEXTURE)' is missing or could not be loaded in mesh '$(FILE)', material '$(MATERIAL)'."]] | ||
+ | |- | ||
+ | |166||[[Help:VE166|"$(COMBINEDCOUNT) combined chunks (of $(SOURCECOUNT) source) in .im file: $(FILE)"]] | ||
+ | |- | ||
+ | |167||[[Help:VE167|"Source image texture file '$(TEXTUREFILE)' is too large for '$(ASSETFILE)' ($(WIDTH)x$(HEIGHT))"]] | ||
+ | |- | ||
+ | |168||[[Help:VE168|"File '$(TEXTUREFILE)' is not a valid compiled texture file for '$(ASSETFILE)'"]] | ||
+ | |- | ||
+ | |169||[[Help:VE169|"Compiled texture file '$(TEXTUREFILE)' is unsupported version for '$(ASSETFILE)'"]] | ||
+ | |- | ||
+ | |170||[[Help:VE170|"Failed to open compiled texture '$(TEXTUREFILE)' for '$(ASSETFILE)'"]] | ||
+ | |- | ||
+ | |171||[[Help:VE171|"Expected texture file type but found '$(TEXTUREFILE)' for '$(ASSETFILE)'"]] | ||
+ | |- | ||
+ | |172||[[Help:VE172|"Script class does not match asset kind ($(KIND))."]] | ||
+ | |- | ||
+ | |173||[[Help:VE173|"Material '$(MATERIAL)' in mesh '$(FILE)' is not of a recognised material type."]] | ||
+ | |- | ||
+ | |174||[[Help:VE174|"MeshObjectSpec::LinkSpecs> Mesh-table element #$(MESH_INDEX) parent mesh is invalid."]] | ||
+ | |- | ||
+ | |175||[[Help:VE175|"MeshObjectSpec::LinkSpecs> Mesh-table element #$(MESH_INDEX) is part of invalid hierarchy."]] | ||
|} | |} |
Revision as of 17:19, 12 May 2016
Validation Error (VE) numbers are logged during content validation, to allow users to look up particular validation messages to better understand the source of the problem. Normal logs provide a substantial amount of technical detail about the error, but typically assume that the reader is familiar with the subject matter and will understand why the log is relevant. This wiki provides the necessary background information to understanding many of the logs, however a user who is unfamiliar with the area in question may not know where to start looking. VE numbers allow users to quickly find relevant pages in the wiki without any prior knowledge of the subject.
This page serves as a master guide to all VE numbers currently logged by Trainz. This page does not provide detailed information on any given VE number- please refer to the individual VE number pages for specific details. The error text here is correct for the English localisation of Trainz at the time of writing, however the exact text may change from time to time. It is intended that the overall meaning of a VE number will never change- new VE numbers will be issued instead, and old VE numbers may be made obsolete.
Logs which lack VE numbers do not belong on this page.
The individual VE pages can be found at the links below, or can be accessed directly from Content Manager by right-clicking on the Validation Error in the results log, and selecting "View Help for This Message".
Please note that this page is a work in progress and is incomplete.
Pages in category "Validation Errors"
The following 96 pages are in this category, out of 96 total.