Modeling
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[[N3V Games]] uses Autodesk 3DS Max for internal modeling needs, but supports any modeling package which can export [[FBX file format]] with certain model characteristics. | [[N3V Games]] uses Autodesk 3DS Max for internal modeling needs, but supports any modeling package which can export [[FBX file format]] with certain model characteristics. | ||
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== Introduction to Trainz modeling == | == Introduction to Trainz modeling == | ||
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The following guides describe best practices for modeling in various scenarios, including a discussion of techniques, polygon counts, etc. | The following guides describe best practices for modeling in various scenarios, including a discussion of techniques, polygon counts, etc. | ||
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* [[Modeling Splines]] | * [[Modeling Splines]] | ||
* [[Modeling Scenery]] | * [[Modeling Scenery]] | ||
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* [[Material sharing]] | * [[Material sharing]] | ||
+ | * [[Normal_map]] | ||
* [[Texture atlas]] | * [[Texture atlas]] | ||
+ | * [[Attachment Points]] | ||
+ | * [[Level of Detail]] | ||
+ | * [[Runtime Performance Statistics]] | ||
+ | * [[Modeling Trains for Trainz]] - General Information for Artists | ||
+ | * [[Terminology]] | ||
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+ | == How To Guides == | ||
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+ | There is a large range of tutorial style [[How To|How To Guides]] created to assist content creators of every level learn more about specific aspects of Trainz. | ||
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+ | == Modern Content == | ||
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+ | Trainz is a long-running project and some content (both user-created, and supplied by N3V Games) is built to outdated standards. If you're new to content creation in Trainz, or have recently upgraded from an older version of the product, you should take some time to familiarise yourself with the capabilities of the product and the expectations placed on any new content. All content built for current versions of Trainz should comply with the following: | ||
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+ | * [[Art_Recommendations]] | ||
+ | * [[Physically Based Rendering]] | ||
+ | * [[Material_Types]] | ||
+ | * [[Level of Detail]] | ||
+ | * [[normal map]] | ||
+ | * [[KIND Groundtexture]] | ||
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== Modeling Resources == | == Modeling Resources == | ||
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[[Resources:_Images]] | [[Resources:_Images]] | ||
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==Examples== | ==Examples== |
Revision as of 11:53, 17 January 2018
N3V Games uses Autodesk 3DS Max for internal modeling needs, but supports any modeling package which can export FBX file format with certain model characteristics.
Contents |
Introduction to Trainz modeling
The following guides describe best practices for modeling in various scenarios, including a discussion of techniques, polygon counts, etc.
- Modeling Guidelines
- Modeling Splines
- Modeling Scenery
- Material sharing
- Normal_map
- Texture atlas
- Attachment Points
- Level of Detail
- Runtime Performance Statistics
- Modeling Trains for Trainz - General Information for Artists
- Terminology
How To Guides
There is a large range of tutorial style How To Guides created to assist content creators of every level learn more about specific aspects of Trainz.
Modern Content
Trainz is a long-running project and some content (both user-created, and supplied by N3V Games) is built to outdated standards. If you're new to content creation in Trainz, or have recently upgraded from an older version of the product, you should take some time to familiarise yourself with the capabilities of the product and the expectations placed on any new content. All content built for current versions of Trainz should comply with the following:
- Art_Recommendations
- Physically Based Rendering
- Material_Types
- Level of Detail
- normal map
- KIND Groundtexture
Modeling Resources
Reference Tables
Books and publications
Maps
Plans
Images
Examples
TBD.
Related Links
Content Types - Using your models to build one of the supported Trainz content types, such as locomotives, scenery, and track.
ACS Coupling System - How to create models that use working couplings
Getting Started with Normal Mapping - Creating a simple model using normal mapping.
Material Types - Material types supported by Trainz.
Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.
.texture.txt Files - What goes into a .texture.txt file
Attachment Points - Information on attachment points
Asset Preview - Quickly previewing your model in-game, and collecting performance data.