Category:Validation Errors
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|185||[[Help:VE185|"Material '$(MATERIAL)' in mesh '$(FILE)' has heightmap texture. Provide a normal map instead."]] | |185||[[Help:VE185|"Material '$(MATERIAL)' in mesh '$(FILE)' has heightmap texture. Provide a normal map instead."]] | ||
|- | |- | ||
− | |186||[[Help:VE186|"Material '$(MATERIAL)' is shared between multiple | + | |186||[[Help:VE186|"Material '$(MATERIAL)' is shared between multiple chunks in this asset but the material parameters conflict."]] |
+ | |- | ||
+ | |187||[[Help:VE187|"The value '$(VALUE)' in not a valid KUID."]] | ||
+ | |- | ||
+ | |188||[[Help:VE188|"Custom render plugin failed to load mesh '$(FILE)'"]] | ||
+ | |- | ||
+ | |189||[[Help:VE189|"Collision data exceeds $(LIMIT)KB. Please specify a different generation method or a simplified mesh."]] | ||
+ | |- | ||
+ | |190||[[Help:VE190|"Tag '$(NAME)' is unable to be converted from $(TYPE1) to $(TYPE2)"]] | ||
+ | |- | ||
+ | |191||[[Help:VE191|"Tag '$(NAME)' does not contain a valid integer: $(VALUE)"]] | ||
+ | |- | ||
+ | |192||[[Help:VE192|"Tag '$(NAME)' does not contain a valid float list: $(VALUE)"]] | ||
+ | |- | ||
+ | |193||[[Help:VE193|"Tag '$(NAME)' does not contain a valid float"]] | ||
+ | |- | ||
+ | |194||[[Help:VE194|"Tag '$(NAME)' does not contain a valid kuid: $(VALUE)"]] | ||
+ | |- | ||
+ | |195||[[Help:VE195|"Unable to parse chunk $(CHUNK_INDEX) in mesh file: $(FILE)"]] | ||
+ | |- | ||
+ | |196||[[Help:VE196|"Failed to load bogey $(KUID)"]] | ||
+ | |- | ||
+ | |197||[[Help:VE197|"Syntax error in script '$(SCRIPT)' for asset $(ASSET)"]] | ||
+ | |- | ||
+ | |198||[[Help:VE198|"Session failed to load route asset: $(KUID)"]] | ||
+ | |- | ||
+ | |199||[[Help:VE199|"Asset $(KUID) failed to load. Unloading resources."]] | ||
+ | |- | ||
+ | |200||[[Help:VE200|"Unable to load mesh $(NAME) for $(ASSET_ID)"]] | ||
+ | |- | ||
+ | |201||[[Help:VE201|"Traincar is missing required attachment point: $(ATT_NAME)"]] | ||
+ | |- | ||
+ | |202||[[Help:VE202|"Parse error reading twinkles file: $(FILE)"]] | ||
+ | |- | ||
+ | |203||[[Help:VE203|"Bad sequence order in $(TAG_NAME) list. Each element must be greater than the last."]] | ||
+ | |- | ||
+ | |204||[[Help:VE204|"Invalid range in $(TAG_NAME) list. Elements must be greater than or equal to $(INC_MIN) and less than $(EXC_MAX)."]] | ||
+ | |- | ||
+ | |205||[[Help:VE205|"Invalid element count in $(TAG_NAME) list. This list must have at least $(COUNT) elements (to match the $(TAG_START) list)."]] | ||
+ | |- | ||
+ | |206||[[Help:VE206|"The season-selector references season '$(SEASON)', but this does not exist in the texture-variants container."]] | ||
+ | |- | ||
+ | |207||[[Help:VE207|"Attached track asset $(CHILD) failed to load."]] | ||
+ | |- | ||
+ | |208||[[Help:VE208|"Attached track asset not specified for track $(INDEX)."]] | ||
+ | |- | ||
+ | |209||[[Help:VE209|"Asset is missing the required 'attached-track' container."]] | ||
+ | |- | ||
+ | |210||[[Help:VE210|"Asset is missing the required 'track' tag."]] | ||
+ | |- | ||
+ | |211||[[Help:VE211|"Asset is missing the required 'road' tag."]] | ||
+ | |- | ||
+ | |212||[[Help:VE212|"Traincar asset must have at least two bogeys."]] | ||
+ | |- | ||
+ | |213||[[Help:VE213|"Traincar asset has invalid bogey placement."]] | ||
+ | |- | ||
+ | |214||[[Help:VE214|"Traincar asset has invalid length."]] | ||
+ | |- | ||
+ | |215||[[Help:VE215|"Asset has an invalid number of LODs: $(LOD_COUNT)"]] | ||
+ | |- | ||
+ | |216||[[Help:VE216|"Material $(MATERIAL) in mesh file $(MESH) has an inappropriate texture slot assigned: $(TEXTURE)"]] | ||
+ | |- | ||
+ | |217||[[Help:VE217|"Material $(MATERIAL) in mesh file $(MESH) has no texture assigned to a required slot: $(TEXTURE)"]] | ||
+ | |- | ||
+ | |218||[[Help:VE218|"Asset has duplicate attached track at track $(INDEX)."]] | ||
+ | |- | ||
+ | |219||[[Help:VE219|"Failed to load driver mesh $(ASSETID)."]] | ||
+ | |- | ||
+ | |220||[[Help:VE220|Generic script compilation error.]] | ||
+ | |- | ||
+ | |221||[[Help:VE221|"$(ASSETID) is faulty and will not be loaded."]] | ||
+ | |- | ||
+ | |222||[[Help:VE222|"Failed to load mesh $(ASSETID)-$(MESHFILE) for TNI plugin renderer."]] | ||
+ | |- | ||
+ | |223||[[Help:VE223|"Unable to create mesh index $(MESHINDEX) for asset $(ASSET)."]] | ||
+ | |- | ||
+ | |224||[[Help:VE224|"Corrupted data in mesh file '$(FILENAME)'."]] | ||
+ | |- | ||
+ | |225||[[Help:VE225|"Failed to query asset details for featured asset."]] | ||
+ | |- | ||
+ | |226||[[Help:VE226|"Failed to upload asset details for featured asset: $(ERRORTEXT)"]] | ||
+ | |- | ||
+ | |227||[[Help:VE227|"Missing image for featured asset."]] | ||
+ | |- | ||
+ | |228||[[Help:VE228|"Failed to read image file for featured asset."]] | ||
+ | |- | ||
+ | |229||[[Help:VE229|"DLC marketing image is missing or incorrectly sized for featured asset."]] | ||
+ | |- | ||
+ | |230||[[Help:VE230|"DLS thumbnail image is missing or incorrectly sized for featured asset."]] | ||
+ | |- | ||
+ | |231||[[Help:VE231|"Failed to open image file for featured asset."]] | ||
+ | |- | ||
+ | |232||[[Help:VE232|"Failed to upload image for featured asset: $(ERRORTEXT)"]] | ||
+ | |- | ||
+ | |233||[[Help:VE233|"One or more featured assets was not provided."]] | ||
+ | |- | ||
+ | |234||[[Help:VE234|"Asset is not present in the featured assets list."]] | ||
+ | |- | ||
+ | |235||[[Help:VE235|"Featured asset is not present in the input."]] | ||
+ | |- | ||
+ | |236||[[Help:VE236|"Featured asset was not available."]] | ||
+ | |- | ||
+ | |237||[[Help:VE237|"Featured asset failed validation."]] | ||
+ | |- | ||
+ | |238||[[Help:VE238|"Featured asset has faulty or missing dependencies."]] | ||
+ | |- | ||
+ | |239||[[Help:VE239|"Featured asset is Base content."]] | ||
+ | |- | ||
+ | |240||[[Help:VE240|"Featured asset is missing an English name or description."]] | ||
+ | |- | ||
+ | |241||[[Help:VE241|"Newly built package is not compatible with previously released version."]] | ||
+ | |- | ||
+ | |242||[[Help:VE242|"Unable to load animation file '$(FILE)' (file not found, or is damaged)."]] | ||
+ | |- | ||
+ | |243||[[Help:VE243|"Failed to submit changes to asset $(ASSET_KUID) due to file access error"]] | ||
+ | |- | ||
+ | |244||[[Help:VE244|"Files in base assets cannot use importers: $(FILE)"]] | ||
+ | |- | ||
+ | |245||[[Help:VE245|"Missing compiled texture: $(FILE)"]] | ||
+ | |- | ||
+ | |246||[[Help:VE246|"Missing source texture: $(FILE)"]] | ||
+ | |- | ||
+ | |247||[[Help:VE247|"Creating default texture.txt file: $(FILE)"]] | ||
+ | |- | ||
+ | |248||[[Help:VE248|"Failed to create *.texture.txt file for source image: $(FILE)"]] | ||
+ | |- | ||
+ | |249||[[Help:VE249|"Failed to compile *.texture.txt file: $(FILE)"]] | ||
+ | |- | ||
+ | |250||[[Help:VE250|"Material Metadata expected data for texture slot '$(SLOT)' of material '$(MATERIAL)' but none found."]] | ||
+ | |- | ||
+ | |251||[[Help:VE251|"Material Metadata expected *.texture resource for texture slot '$(SLOT)' of material '$(MATERIAL)' bout found: $(FOUND)"]] | ||
+ | |- | ||
+ | |252||[[Help:VE252|"Mesh material expected data for texture slot '$(SLOT)' of material '$(MATERIAL)' but none found."]] | ||
+ | |- | ||
+ | |253||[[Help:VE253|"WriteAnimationFileBoneChunk> excessive bone-chunk count."]] | ||
+ | |- | ||
+ | |254||[[Help:VE254|"Unable to open mesh metadata file: $(FILE)"]] | ||
+ | |- | ||
+ | |255||[[Help:VE255|"Mesh contains unsupported non-triangle primitives."]] | ||
+ | |- | ||
+ | |256||[[Help:VE256|"Mesh contains invalid material index."]] | ||
+ | |- | ||
+ | |257||[[Help:VE257|"Mesh contains no primitives."]] | ||
+ | |- | ||
+ | |258||[[Help:VE258|"Unable to determine vertex format."]] | ||
+ | |- | ||
+ | |259||[[Help:VE259|"Unsupported number of texture channels."]] | ||
+ | |- | ||
+ | |260||[[Help:VE260|"Invalid index in primitive."]] | ||
+ | |- | ||
+ | |261||[[Help:VE261|"Unable to create animation file: $(FILE)"]] | ||
+ | |- | ||
+ | |262||[[Help:VE262|"Unable to open animation event file: $(FILE)"]] | ||
+ | |- | ||
+ | |263||[[Help:VE263|"Unable to parse animation event file: $(FILE)"]] | ||
+ | |- | ||
+ | |264||[[Help:VE264|"Parsed animation event file $(FILE) with $(COUNT) events."]] | ||
+ | |- | ||
+ | |265||[[Help:VE265|"Unable to search path: '$(FILE_PATH)'"]] | ||
+ | |- | ||
+ | |266||[[Help:VE266|"Multiple values found for engine spec param <kuid:xxx:yyy>/tag-name (Value1 and Value2)"]] | ||
+ | |- | ||
+ | |267||[[Help:VE267|"member $(MEMBER) is obsolete in object $(CLASS)."]] | ||
+ | |- | ||
+ | |268||[[Help:VE268|"Mesh file is unused in this asset: '$(FILE)'"]] | ||
+ | |- | ||
+ | |269||[[Help:VE269|"Texture table is incorrectly indexed, some textures may be unloadable."]] | ||
+ | |- | ||
+ | |270||[[Help:VE270|"Density LOD multiplier in level $(LEVEL) is not in descending order."]] | ||
+ | |- | ||
+ | |271||[[Help:VE271|"The specified TCB flags are invalid, please check the wiki for valid configurations."]] | ||
+ | |- | ||
+ | |272||[[Help:VE272|"No overridden function found when calling inherited()."]] | ||
+ | |- | ||
+ | |273||[[Help:VE273|"Variable '<variable name>' already declared in this scope."]] | ||
+ | |- | ||
+ | |274||[[Help:VE274|"Variable '<variable name>' already declared in parent scope on class '<class name>'."]] | ||
+ | |- | ||
+ | |275||[[Help:VE275|"Excessive chunk count $(CHUNK_COUNT) in mesh file: $(FILE)"]] | ||
|} | |} | ||
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Latest revision as of 12:57, 9 August 2024
Validation Error (VE) numbers are logged during content validation, to allow users to look up particular validation messages to better understand the source of the problem. Normal logs provide a substantial amount of technical detail about the error, but typically assume that the reader is familiar with the subject matter and will understand why the log is relevant. This wiki provides the necessary background information to understanding many of the logs, however a user who is unfamiliar with the area in question may not know where to start looking. VE numbers allow users to quickly find relevant pages in the wiki without any prior knowledge of the subject.
This page serves as a master guide to all VE numbers currently logged by Trainz. This page does not provide detailed information on any given VE number- please refer to the individual VE number pages for specific details. The error text here is correct for the English localisation of Trainz at the time of writing, however the exact text may change from time to time. It is intended that the overall meaning of a VE number will never change- new VE numbers will be issued instead, and old VE numbers may be made obsolete.
Logs which lack VE numbers do not belong on this page.
The individual VE pages can be found at the links below, or can be accessed directly from Content Manager by right-clicking on the Validation Error in the results log, and selecting "View Help for This Message".
Pages in category "Validation Errors"
The following 96 pages are in this category, out of 96 total.