How to Use Message Popup Rule
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− | *Knowledge of HTML, as used by TANE, | + | *Knowledge of HTML, as used by TANE, will '''probably''' be required for this option. |
*The HTML page (with filename extension ".html") must be in a Trainz asset of type HTML. | *The HTML page (with filename extension ".html") must be in a Trainz asset of type HTML. | ||
*Graphics and a limited set of HTML effects are possible. | *Graphics and a limited set of HTML effects are possible. |
Revision as of 10:03, 10 July 2018
Contents |
The Message Popup Rule is a T:ANE Session Rule that creates onscreen messages for users in Driver Mode. |
The screenshots below illustrate how to use the Message Popup Rule.
Using a HTML Page
The settings shown in this example will direct TANE to load the message from a HTML file in a HTML asset.
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Using a Custom Message
The settings shown in this example will direct TANE to load the message from text entered in the Custom Message box.
See the Trainz Wiki Page How to Create a HTML Asset for more information. |
The custom message popup created by the example shown above |
Using a String-Table Message
The settings shown in this example will direct TANE to load the message from text stored in the config.txt string table of a specified HTML asset.
For example, the config.txt file of the asset General Purpose Session HTML contains the following:-
string-table { html_warning_late "You are running late!" }
...which will produce the message "You are running late!" from the Message Popup Rule settings shown above.
See the Trainz Wiki Page How to Create a HTML Asset for more information.
Trainz Wiki
- How to Guides
- Session Rules List (Alphabetical) with Parameters
- Session Rules List (Categories) With Parameters
Route Creation Tutorials:
Session Creation Tutorials:
- Adding Message Popups - Applications
- Adding Navigation Points
- Adding Navigation Points - Applications
- Configuring the Driver Setup Rule
- Controlling Junctions in Sessions
- Controlling Signals in Sessions
- Creating a HTML Asset (Session Introduction Page and In Game Messages)
- List of Parent Rules
- Parent and Child Rules
- Using Track Triggers
- Using Variables in Sessions - Examples