How to Use Message Popup Rule
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(→Using a HTML Page) |
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<td valign="top">[[file:MessagePopup1.JPG]]</td> | <td valign="top">[[file:MessagePopup1.JPG]]</td> | ||
<td valign="top"> | <td valign="top"> | ||
− | '''Settings | + | <table cellpadding="4" bgcolor=#cccccc> |
+ | <tr valign="top"> | ||
+ | <td>[[file:Gears.PNG]]</td> | ||
+ | <td><font size="3">'''Settings:'''</font><br> | ||
+ | '''In This Example:''' | ||
*'''Pause game while message is displayed''' - if checked this will halt the gameplay until the window is closed. This may be needed if you have a long introductory HTML information page, otherwise leave unchecked. | *'''Pause game while message is displayed''' - if checked this will halt the gameplay until the window is closed. This may be needed if you have a long introductory HTML information page, otherwise leave unchecked. | ||
*'''Close previous message popup windows''' - checked is usually a good idea unless you want multiple message windows open. | *'''Close previous message popup windows''' - checked is usually a good idea unless you want multiple message windows open. | ||
*'''Message location:''' - the '''Top left''' of the screen has been chosen as the location for the message window. Other positions are '''Top right''', '''Bottom left''' and '''Bottom right'''. | *'''Message location:''' - the '''Top left''' of the screen has been chosen as the location for the message window. Other positions are '''Top right''', '''Bottom left''' and '''Bottom right'''. | ||
*The web page to be displayed is named '''"right_away.html"''' and the sound file to be played is named '''"all-aboard.wav"'''. Both are found in the HTML asset named '''General Purpose Session HTML''' | *The web page to be displayed is named '''"right_away.html"''' and the sound file to be played is named '''"all-aboard.wav"'''. Both are found in the HTML asset named '''General Purpose Session HTML''' | ||
− | *'''Autoplay Wav''' is ticked so the sound will be played when the page is displayed. | + | *'''Autoplay Wav''' is ticked so the sound will be played when the page is displayed.</td> |
+ | </tr> | ||
+ | </table> | ||
<br> | <br> | ||
<table cellpadding="4" bgcolor=#ffffb0> | <table cellpadding="4" bgcolor=#ffffb0> | ||
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</table> | </table> | ||
<br> | <br> | ||
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='''Using a Custom Message'''= | ='''Using a Custom Message'''= | ||
Revision as of 15:30, 9 July 2018
Contents |
The Message Popup Rule is a T:ANE Session Rule that creates onscreen messages for users in Driver Mode. |
The screenshots below illustrate how to use the Message Popup Rule.
Using a HTML Page
The settings shown in this example will direct TANE to load the message from a HTML file in a HTML asset.
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Using a Custom Message
The settings shown in this example will direct TANE to load the message from text entered in the Custom Message box.
Settings in This Example:
See the Trainz Wiki Page How to Create a HTML Asset for more information. |
The custom message popup created by the example shown above |
Using a String-Table Message
The settings shown in this example will direct TANE to load the message from text stored in the config.txt string table of a specified HTML asset.
string-table { html_warning_late "You are running late!" } ...which will produce the message "You are running late!" from the Message Popup Rule settings shown on the left.
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Trainz Wiki
- How to Guides
- Session Rules List (Alphabetical) with Parameters
- Session Rules List (Categories) With Parameters
Route Creation Tutorials:
Session Creation Tutorials:
- Adding Message Popups - Applications
- Adding Navigation Points
- Adding Navigation Points - Applications
- Configuring the Driver Setup Rule
- Controlling Junctions in Sessions
- Controlling Signals in Sessions
- Creating a HTML Asset (Session Introduction Page and In Game Messages)
- List of Parent Rules
- Parent and Child Rules
- Using Track Triggers
- Using Variables in Sessions - Examples