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  • tni-socket-templates { } ====tni-socket-templates====
    3 KB (351 words) - 23:41, 11 December 2017
  • ...-y movement of an item (but leave z able to move) - would help for basemap templates - it's easy to move them out of the way accidentally if they are hidden und
    19 KB (3,452 words) - 08:59, 18 September 2011
  • ...ions and it will be instantly added to the game for them to use. Paintshed templates include both Loco and Wagons with multiple paint
    17 KB (2,738 words) - 02:23, 28 January 2016
  • ..., I'd like to request adding the 'Info' template (actually a collection of templates for messages including information boxes - you already have the mbox templa
    1 KB (202 words) - 01:13, 6 December 2017
  • ... the config.txt file for the model asset, the entry of data is by means of templates for each model asset Kind, and dialogue boxes that filter and check the dat
    2 KB (331 words) - 09:29, 25 March 2010
  • /* Make sure that "external references" from templates like [[Template:Ref]] /* Infobox templates */
    25 KB (2,968 words) - 10:15, 13 June 2013
  • |[[File:ProTools Switch11.jpg|right|200px]]Using these templates you will be able to create perfectly aligned switches / points / turnouts i Start by selecting and dropping in one of the ProToolz templates from the Objects tab. You may move and rotate it into place, or start build
    4 KB (634 words) - 15:35, 20 August 2013
  • [[Category:Handbook templates|{{PAGENAME}}]]
    1 KB (187 words) - 11:15, 2 July 2013
  • ...lz Yard template from the Objects tab. The tool requires two ProToolz Yard templates to work. Place one in the left side of your view, and another on the right. Note: For angled trackage, you'll need to match up the two templates at their proper angles prior to adding in track.
    2 KB (347 words) - 15:33, 18 July 2013
  • ...route. Using content which is visible only in surveyor, like some types of templates, or which will not otherwise be used on the route, such as an object from a
    3 KB (455 words) - 16:16, 13 September 2021
  • A container type tag for defining socket templates for use within [[TNI_Socket_Interface|TNISocket]] within [[TrainzNativeInte tni-socket-templates
    1 KB (126 words) - 00:02, 12 December 2017
  • * A TNIString* containing an index into the socket templates in the config file * A TNIString* containing an index into the socket templates in the config file
    8 KB (1,290 words) - 00:25, 12 December 2017
  • ...face should always be used. For details on how to create and edit behavior-templates, see [[HowTo/Create a Behavior Template]].
    6 KB (487 words) - 05:03, 21 October 2019
  • ...ns. This page is a short guide to creating, editing and using Session Rule Templates. ... start with, and is only recommended for players familiar with rules, rule templates and the editing interface. Method 2 is a useful starting point if you have
    13 KB (2,302 words) - 23:14, 14 October 2019
  • ...t properties. It offers on top the possibility to save Operator Presets as templates. There one may save a Trainz export settings preset. Use menu File, entry E
    33 KB (5,439 words) - 09:27, 19 August 2023

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