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  • tni-socket-templates { } ====tni-socket-templates====
    3 KB (351 words) - 23:41, 11 December 2017
  • ...-y movement of an item (but leave z able to move) - would help for basemap templates - it's easy to move them out of the way accidentally if they are hidden und ...y to load a scaled, possibly georeferenced map template (.jpg, perhaps) to help guide track, terrain, and object placement. - Curtis
    19 KB (3,452 words) - 08:59, 18 September 2011
  • A new tool designed to help content creators create error-free content is included with TRS2006. Using ...ions and it will be instantly added to the game for them to use. Paintshed templates include both Loco and Wagons with multiple paint
    17 KB (2,738 words) - 02:23, 28 January 2016
  • ..., I'd like to request adding the 'Info' template (actually a collection of templates for messages including information boxes - you already have the mbox templa
    1 KB (202 words) - 01:13, 6 December 2017
  • ... the config.txt file for the model asset, the entry of data is by means of templates for each model asset Kind, and dialogue boxes that filter and check the dat
    2 KB (331 words) - 09:29, 25 March 2010
  • /* Make sure that "external references" from templates like [[Template:Ref]] ...s where #ifexist cannot be used due to high number of requests. See [[meta:Help:Page_existence]]
    25 KB (2,968 words) - 10:15, 13 June 2013
  • |[[File:ProTools Switch11.jpg|right|200px]]Using these templates you will be able to create perfectly aligned switches / points / turnouts i Start by selecting and dropping in one of the ProToolz templates from the Objects tab. You may move and rotate it into place, or start build
    4 KB (634 words) - 15:35, 20 August 2013
  • [[Category:Handbook templates|{{PAGENAME}}]]
    1 KB (187 words) - 11:15, 2 July 2013
  • ...lz Yard template from the Objects tab. The tool requires two ProToolz Yard templates to work. Place one in the left side of your view, and another on the right. Note: For angled trackage, you'll need to match up the two templates at their proper angles prior to adding in track.
    2 KB (347 words) - 15:33, 18 July 2013
  • ...route. Using content which is visible only in surveyor, like some types of templates, or which will not otherwise be used on the route, such as an object from a
    3 KB (455 words) - 16:16, 13 September 2021
  • A container type tag for defining socket templates for use within [[TNI_Socket_Interface|TNISocket]] within [[TrainzNativeInte tni-socket-templates
    1 KB (126 words) - 00:02, 12 December 2017
  • * A TNIString* containing an index into the socket templates in the config file * A TNIString* containing an index into the socket templates in the config file
    8 KB (1,290 words) - 00:25, 12 December 2017
  • ...face should always be used. For details on how to create and edit behavior-templates, see [[HowTo/Create a Behavior Template]].
    6 KB (487 words) - 05:03, 21 October 2019
  • ...ns. This page is a short guide to creating, editing and using Session Rule Templates. ...ia the rules list on the "Edit Session" dialog, which is opened from the [[Help:Surveyor_Menubar|Surveyor menubar]].
    13 KB (2,302 words) - 23:14, 14 October 2019
  • * The doors will be animated with help of some empties with Trainz special names. * The bell ringing starts with the help of special messages and stops if doors are closed.
    33 KB (5,439 words) - 09:27, 19 August 2023
  • A good place to start is with one of our PlantFactory templates. This can speed up your development a lot, especially if you are new to Pla ...: Using Parameters') which can be accessed by clicking on the Main Menu -> Help -> Reference Manual. This manual explains everything you need to know about
    7 KB (1,142 words) - 02:42, 17 June 2024

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