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  • ... this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from Blender using FBX]] instead.'' == Blender ==
    14 KB (2,244 words) - 05:09, 14 January 2021
  • This page describes how to export a simple rock model from Blender into the [[FBX file format]] for use in Trainz as a scenery object. The mo Some knowledge of Blender would be useful.
    22 KB (3,485 words) - 05:59, 27 June 2022
  • ...ators or those more experienced who need to migrate from older versions of Blender and Trainz animation. ... be familiar with Blender FBX export as described here [[HowTo/Export from Blender using FBX]]<br>
    23 KB (3,851 words) - 05:09, 10 January 2024

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  • * By using a texture generated in Max or Blender from a highly detailed model. A texture produced by this means can be appli * Export the mesh and create a config.txt file, make sure that the model can be succ
    7 KB (1,319 words) - 01:49, 5 September 2011
  • ... this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from Blender using FBX]] instead.'' == Blender ==
    14 KB (2,244 words) - 05:09, 14 January 2021
  • ...nimated_scenery_asset_in_Blender/|Build a simple animated scenery asset in Blender]] * [[/Export from 3DS Max using FBX/]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • =Blender= ==Blender Settings==
    2 KB (256 words) - 21:07, 15 September 2017
  • =Blender= ==Blender Material Settings==
    2 KB (372 words) - 21:07, 15 September 2017
  • =Blender Material Configuration (2.7x)= ...the Blender Render option in Blender as the Cycles Render in V2.79 doesn't export the texture names associated with the material. You will need a diffuse, an
    4 KB (623 words) - 08:11, 3 February 2021
  • =Blender Material Configuration V2.79= ...the Blender Render option in Blender as the Cycles Render in V2.79 doesn't export the texture names associated with the material. You will need a diffuse, n
    2 KB (323 words) - 00:13, 28 April 2020
  • ... reversed green (Y) channel. At the current time, this must be fixed after export by manually opening the resultant normal map in photoshop, selecting only t A normal map used for a 3D model is created in a 3D editing program such as Blender or 3D Studio Max using the 3D information in the mesh. This is known as Bak
    7 KB (1,205 words) - 05:39, 22 August 2019
  • ...the free 3D Blender application. See [[HowTo/Export from Blender]] for the export process. N3V's 'TrainzMeshImporter' is used, in this case, to create the I [[Category:Blender]]
    3 KB (407 words) - 10:20, 12 September 2017
  • ...r plugin]]. [[HowTo/Export from Blender]] explains the export process from Blender. So what is 3dsmax or Blender? These are 3D modeling programs that enable you to make things such as loco
    9 KB (1,494 words) - 23:50, 16 January 2018
  • ...yle recommendations for modeling Trainz locomotives and rolling stock. The export process will be covered separately. ...ometry is created in 3DS MAX which is supported by the Trainz exporter, or Blender. Note that GMax is not supported.
    14 KB (2,247 words) - 05:11, 17 January 2018
  • ...esh (or the main mesh). Objects for attachment must not be included in the export as they are each exported from their own 3DSMax files and attached to the d Now is the time to export the object to a Trainz mesh file (.im).
    14 KB (2,357 words) - 23:14, 19 July 2012
  • [http://www.blender.org Blender] is not currently supported by N3V as a modeling source for Trainz, however ...ainz-build 4.5, Trainz uses FBX as a mesh import format (which Blender can export).
    11 KB (1,724 words) - 14:09, 14 August 2023
  • =Blender Material Configuration (2.7x)= ...must use the Blender Render option in Blender as the Cycles Render doesn't export the texture names associated with the material. The cycles option is still
    8 KB (1,214 words) - 05:42, 28 July 2023
  • ..., if you do not know any of the basics shown here, learn its basics first. Blender and GMax users can most likely work out how to do similar in their own 3D p ...ure planes including b.r.main and export this as "n.im" as is shown below. Export the animation as "anim.kin" with the N3V Games 3DS Max Exporter installed i
    14 KB (2,649 words) - 21:56, 15 November 2014
  • This page describes how to export a simple rock model from Blender into the [[FBX file format]] for use in Trainz as a scenery object. The mo Some knowledge of Blender would be useful.
    22 KB (3,485 words) - 05:59, 27 June 2022
  • ...s 3DS Max], or the [https://www.blender.org Blender Foundation's Blender]. Export instructions for these software packages can be found here: * [[HowTo/Export from 3DS Max using FBX]]
    9 KB (1,505 words) - 06:09, 14 January 2021
  • ...ators or those more experienced who need to migrate from older versions of Blender and Trainz animation. ... be familiar with Blender FBX export as described here [[HowTo/Export from Blender using FBX]]<br>
    23 KB (3,851 words) - 05:09, 10 January 2024
  • =Blender Material Configuration V2.79b= ...he Blender Render option in Blender as the Cycles Render in V2.79b doesn't export the texture names associated with the material.
    11 KB (1,754 words) - 00:37, 16 February 2023
  • Once you export your fbx files: =Blender Material Configuration=
    12 KB (1,814 words) - 10:05, 1 August 2022

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