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From TrainzOnline
Create the page "Interior" on this wiki!
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- [[KIND Interior]] provides the basis for a building or vehicle interior, with or without control levers and dials. ...ead [[HowTo/Build a cab interior]] for a step-by-step guide to creating an Interior asset.17 KB (1,533 words) - 20:35, 16 June 2020
- ...s available within the mesh table when it is used in a [[KIND_Interior|cab interior]] asset. Most of the entries in a mesh-table for an interior will be cab controls. A cab control has a single value associated with it,20 KB (2,219 words) - 02:59, 17 June 2020
- ==KIND: INTERIOR== This is the traincar interior.9 KB (950 words) - 14:12, 3 June 2011
- This is the DD40 interior script file.10 KB (819 words) - 03:02, 18 June 2013
- ==INTERIOR CONFIG.TXT BREAKDOWN== ...ables add -freeintcam to the trainzclassicoptions.txt file. Pan around the interior in Driver, using arrow keys and mouse. See Page 386 for information.4 KB (578 words) - 15:04, 3 June 2011
- Download PB15 Interior source and in-games files here: PB15 Steam Interior Config.txt10 KB (1,012 words) - 15:43, 3 June 2011
- This is the PB15 steam interior script file.15 KB (1,383 words) - 23:53, 3 June 2011
- ==KIND: INTERIOR== ...vers and controls to operate a locomotive in cab model. It also creates an interior for rolling stock.12 KB (1,226 words) - 06:34, 10 November 2012
- ...ume that we are creating a traincar interior, and focus primarily on a cab interior for a diesel or electric locomotive. The main cab mesh typically consists of the interior walls, roof and floor of the cab, the control desk or stand, all furniture29 KB (3,975 words) - 04:54, 17 June 2021
- ==Interior (Diesel)== ...s used by the asset - The texture files used by the indexed meshes of this interior.12 KB (845 words) - 12:58, 9 June 2011
- ==Interior (Electric)== '''cabin.txt''' - A text file mapping sounds to their respective interior elements.15 KB (1,009 words) - 14:03, 9 June 2011
- ==Interior (Steam)== ....texture.txt''' - The texture files used by the progressive meshes of this interior.15 KB (1,289 words) - 00:03, 10 June 2011
- ==Creating an Interior for Trainz== ...n fact it is quite common to spend 2 weeks of full 8 hour days on a single interior. Excluding research time, tweaking and testing. Auran uses 3dsmax and Photo14 KB (2,357 words) - 23:14, 19 July 2012
- #REDIRECT [[CCG/Modelling: Creating an Interior for Trainz]]60 B (8 words) - 03:06, 15 June 2011
Page text matches
- interior <KUID:0:0>14 KB (2,018 words) - 20:17, 31 October 2020
- * Camera,Interior-Changed is sent by <font color=red>the newly selected cabin?</font> when th1 KB (183 words) - 13:58, 3 February 2010
- ...ass has also entered beta service, and features a very interesting new cab interior of it's own.1 KB (173 words) - 13:58, 3 February 2010
- *This class is the interface class used for cabins and interior assets in Trainz.5 KB (690 words) - 13:47, 28 December 2020
- ...correspond to any real brake device, specified in kPa. This may be used by interior scripts for implementing custom cab-mode braking behaviour, and is intended5 KB (714 words) - 13:42, 28 December 2020
- SetTextureSelfIllumination("interior",0.5,0.5,0.5);14 KB (1,839 words) - 12:25, 25 December 2023
- |public define int TYPE_HAS_INTERIOR = 4||Vehicle has an interior. This does not necessarily mean that it is a lcomotive. ...) and 4 (has interior) would result in 5 being returned for a loco with an interior. i.e. 1 and 4 "OR"ed together.42 KB (5,513 words) - 14:16, 14 September 2022
- * [[KIND Interior]]5 KB (706 words) - 11:10, 18 February 2022
- * [[/Build a cab interior/]]12 KB (1,651 words) - 22:37, 20 May 2024
- |interior |interior63 KB (9,035 words) - 15:26, 15 January 2023
- [[KIND Interior]] provides the basis for a building or vehicle interior, with or without control levers and dials. ...ead [[HowTo/Build a cab interior]] for a step-by-step guide to creating an Interior asset.17 KB (1,533 words) - 20:35, 16 June 2020
- * [[KIND Interior]]4 KB (538 words) - 03:18, 4 July 2018
- interior "" ====interior====9 KB (1,308 words) - 23:28, 8 June 2019
- interior-light-texture "" interior-light-color 0.0, 0.0, 0.014 KB (1,795 words) - 06:33, 25 September 2018
- * [[KIND Interior]]16 KB (2,316 words) - 13:43, 1 February 2024
- |[[Camera Messages|Camera,Interior-Changed]]16 KB (2,177 words) - 13:43, 14 September 2019
- ...evers and controls to operate a locomotive in cab mode. It also creates an interior for rolling stock. ...ependant assets (bogey, engine sound, engine specification, pantograph and interior), to make a complete traincar asset.9 KB (1,500 words) - 05:51, 7 April 2010
- ...because they are expected to move frequently. [[KIND Traincar]] and [[KIND Interior]] are examples of this.4 KB (707 words) - 01:20, 16 October 2017
- * Ability to set the camera view within an interior by a script to one of the defined cameras in the cameralist container. It ... from the interior (similar to how one could make the exterior visble from interior) that would help.~ Ashton18 KB (2,949 words) - 02:50, 14 October 2021
- ===New interior features===11 KB (1,750 words) - 06:51, 25 April 2020