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  • [[KIND Interior]] provides the basis for a building or vehicle interior, with or without control levers and dials. ...ead [[HowTo/Build a cab interior]] for a step-by-step guide to creating an Interior asset.
    17 KB (1,533 words) - 20:35, 16 June 2020
  • ...s available within the mesh table when it is used in a [[KIND_Interior|cab interior]] asset. Most of the entries in a mesh-table for an interior will be cab controls. A cab control has a single value associated with it,
    20 KB (2,219 words) - 02:59, 17 June 2020
  • ==KIND: INTERIOR== This is the traincar interior.
    9 KB (950 words) - 14:12, 3 June 2011
  • This is the DD40 interior script file.
    10 KB (819 words) - 03:02, 18 June 2013
  • ==INTERIOR CONFIG.TXT BREAKDOWN== ...ables add -freeintcam to the trainzclassicoptions.txt file. Pan around the interior in Driver, using arrow keys and mouse. See Page 386 for information.
    4 KB (578 words) - 15:04, 3 June 2011
  • Download PB15 Interior source and in-games files here: PB15 Steam Interior Config.txt
    10 KB (1,012 words) - 15:43, 3 June 2011
  • This is the PB15 steam interior script file.
    15 KB (1,383 words) - 23:53, 3 June 2011
  • ==KIND: INTERIOR== ...vers and controls to operate a locomotive in cab model. It also creates an interior for rolling stock.
    12 KB (1,226 words) - 06:34, 10 November 2012
  • ...ume that we are creating a traincar interior, and focus primarily on a cab interior for a diesel or electric locomotive. The main cab mesh typically consists of the interior walls, roof and floor of the cab, the control desk or stand, all furniture
    29 KB (3,975 words) - 04:54, 17 June 2021
  • ==Interior (Diesel)== ...s used by the asset - The texture files used by the indexed meshes of this interior.
    12 KB (845 words) - 12:58, 9 June 2011
  • ==Interior (Electric)== '''cabin.txt''' - A text file mapping sounds to their respective interior elements.
    15 KB (1,009 words) - 14:03, 9 June 2011
  • ==Interior (Steam)== ....texture.txt''' - The texture files used by the progressive meshes of this interior.
    15 KB (1,289 words) - 00:03, 10 June 2011
  • ==Creating an Interior for Trainz== ...n fact it is quite common to spend 2 weeks of full 8 hour days on a single interior. Excluding research time, tweaking and testing. Auran uses 3dsmax and Photo
    14 KB (2,357 words) - 23:14, 19 July 2012
  • #REDIRECT [[CCG/Modelling: Creating an Interior for Trainz]]
    60 B (8 words) - 03:06, 15 June 2011

Page text matches

  • interior <KUID:0:0>
    14 KB (2,018 words) - 20:17, 31 October 2020
  • * Camera,Interior-Changed is sent by <font color=red>the newly selected cabin?</font> when th
    1 KB (183 words) - 13:58, 3 February 2010
  • ...ass has also entered beta service, and features a very interesting new cab interior of it's own.
    1 KB (173 words) - 13:58, 3 February 2010
  • *This class is the interface class used for cabins and interior assets in Trainz.
    5 KB (690 words) - 13:47, 28 December 2020
  • ...correspond to any real brake device, specified in kPa. This may be used by interior scripts for implementing custom cab-mode braking behaviour, and is intended
    5 KB (714 words) - 13:42, 28 December 2020
  • SetTextureSelfIllumination("interior",0.5,0.5,0.5);
    14 KB (1,839 words) - 12:25, 25 December 2023
  • |public define int TYPE_HAS_INTERIOR = 4||Vehicle has an interior. This does not necessarily mean that it is a lcomotive. ...) and 4 (has interior) would result in 5 being returned for a loco with an interior. i.e. 1 and 4 "OR"ed together.
    42 KB (5,513 words) - 14:16, 14 September 2022
  • * [[KIND Interior]]
    5 KB (706 words) - 11:10, 18 February 2022
  • * [[/Build a cab interior/]]
    12 KB (1,651 words) - 22:37, 20 May 2024
  • |interior |interior
    63 KB (9,035 words) - 15:26, 15 January 2023
  • [[KIND Interior]] provides the basis for a building or vehicle interior, with or without control levers and dials. ...ead [[HowTo/Build a cab interior]] for a step-by-step guide to creating an Interior asset.
    17 KB (1,533 words) - 20:35, 16 June 2020
  • * [[KIND Interior]]
    4 KB (538 words) - 03:18, 4 July 2018
  • interior "" ====interior====
    9 KB (1,308 words) - 23:28, 8 June 2019
  • interior-light-texture "" interior-light-color 0.0, 0.0, 0.0
    14 KB (1,795 words) - 06:33, 25 September 2018
  • * &nbsp;[[KIND Interior]]
    16 KB (2,316 words) - 13:43, 1 February 2024
  • |[[Camera Messages|Camera,Interior-Changed]]
    16 KB (2,177 words) - 13:43, 14 September 2019
  • ...evers and controls to operate a locomotive in cab mode. It also creates an interior for rolling stock. ...ependant assets (bogey, engine sound, engine specification, pantograph and interior), to make a complete traincar asset.
    9 KB (1,500 words) - 05:51, 7 April 2010
  • ...because they are expected to move frequently. [[KIND Traincar]] and [[KIND Interior]] are examples of this.
    4 KB (707 words) - 01:20, 16 October 2017
  • * Ability to set the camera view within an interior by a script to one of the defined cameras in the cameralist container. It ... from the interior (similar to how one could make the exterior visble from interior) that would help.~ Ashton
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ===New interior features===
    11 KB (1,750 words) - 06:51, 25 April 2020

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