Session Rule List with Parameters

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Revision as of 07:36, 24 November 2019

The information in this Wiki Page applies to TANE, TRS19 and Trainz Plus. List of Trainz Session Rules in Alphabetical Order with Properties.

This page is always under construction. As new rules appear and are tested they will be added to this list. Current Count: 129

Only rules supplied with Trainz or on the DLS are covered in this document.

The rules listed in this page are all accessible in the WikiLink.PNG Surveyor Session Editor. Those rules that are identified as DLS Rule must be downloaded and installed from the Trainz DLS first.

Also available WikiLink.PNG Session Rules By Categories With Properties


Description Key:

  • <kuid number> is for the rule version at the time of writing. This number will change if the rule is updated.
  • DLS Rule must be downloaded and installed from the DLS.
  • Base Rule and Built-in Rule is installed with Trainz.
  • Parent Rule will execute child rules if it returns a true result.
  • Obsolete Rule is no longer required (explanation given).
  • Legacy Rule has been replaced by another rule (new rule will be identified).
  • Rules that are named TANE SP2 or TANE SP3 will work in TRS19 and Trainz Plus.

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Contents

A, B


Achievement Check Rule

Executes child rules when achievement conditions have been met

Properties.PNG Rule Properties:

  • <kuid:401543:1190>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   <Not configured, click here to select an achievement asset> - click to select an Achievement Asset from those installed
       When an Achievement Asset has been selected, the following will appear:- 
      Achievement KUID: <selected asset name> - click to change the selected Achievement Asset
      Achievement name: <not set> - click to select the achievement name from the selected asset
      Trigger if achievement: <select> -  choose one of:- 
         has been gained - the rule will be triggered when this achievement has been gained
         has not been gained - the rule will be triggered when this achievement has NOT been gained

WikiLink.PNG Trainz Wiki Links:


Advanced Industry Load Configuration Rule

Locks train controls when loading/unloading at an industry, overrides time settings for begin load and begin unload operations

Properties.PNG Rule Properties:

  • <kuid:30501:100007>
  • Base Rule

Settings.PNG Rule Settings:

   Target object <select> - select industry object from session list
   [x] Lock the train's controls during a stopped load/unload operation - check to disable driver controls while train is stopped and loading/unloading
   [x] Override 'begin load' and 'begin unload' durations to <value> seconds - if checked enter number of seconds to override

Notes.PNG Notes:

Times are Trainz clock time, not real time


AI Start Rule

Restarts all halted AI controlled trains. Drivers will continue with the commands in their driver command list.

Properties.PNG Rule Properties:

  • <kuid2:400048:100981:1>
  • DLS Rule by callavsg

Settings.PNG Rule Settings:

   None

PageLink.PNG Related Rules:


AI Stop Rule

Halts all AI controlled trains but does not delete their driver commands. AI trains can be restarted with the AI Start Rule or by issuing individual Continue Schedule commands.

Properties.PNG Rule Properties:

  • <kuid2:400048:100980:1>
  • DLS Rule by callavsg

Settings.PNG Rule Settings:

   None

PageLink.PNG Related Rules:


ATP Speed Limiter Rule

Limits allowable speed over set limit

Properties.PNG Rule Properties:

  • <kuid2:321959:1000:1>
  • Built-in Rule

Settings.PNG Rule Settings:

   Limits the speed to <value> mph over the set limit - enter speed value in mph

PageLink.PNG Related Rules:

  • AWS Configuration Rule - configures the Trainz implementation of the Automatic Warning System when approaching signals


AWS Configuration Rule

This rule configures the Trainz implementation of the Automatic Warning System when approaching signals

Properties.PNG Rule Properties:

  • <kuid2:60850:89002:3>
  • Built-in Rule

Settings.PNG Rule Settings:

    Select one of three option buttons:- 
      ( ) Active
      ( ) Passive
      ( ) Passive with HUD hidden
   [x] Simulate AWS for unfitted cabs?
   [x] Use modern sound set for unfitted cabs?

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C


Cab Controls HUD Rule

Was used to provide the HUD controls for the cabin view. Now obsolete.

Properties.PNG Rule Properties:

  • <kuid:-16:287428>
  • Base Rule
  • Obsolete Rule (function is now built into Trainz)

Settings.PNG Rule Settings:

   None


Cinematic Camera Rule

Provides several different cinematic style cameras with animations. Best used at the start of a session. Use the Trackside Camera (tracking view) found in the Set Camera Rule during session play.

Properties.PNG Rule Properties:

  • <kuid2:401543:1166:3>
  • Built-in Rule

Settings.PNG Rule Settings:

   [x] Lock camera controls for the duration - if checked user cannot alter camera view
   [x] Prevent train control for duration - if checked user cannot control train
   Camera target: <click to select> - click to select the object from the session list that will be the camera target
   Camera mode: -  select one of three option buttons:- 
      ( ) Stationary
      ( ) Circle targeted object
      ( ) Move from one point to another (zoom, pan, etc)
   Initial camera values:
      [x] Pitch: <value> - check to select then click value to enter a pitch value
      [x] Yaw:   <value> - check to select then click value to enter a yaw value
      [x] Zoom:  <value> - check to select then click value to enter a zoom value
   Total time to animate:  <value> - enter an animation time in seconds

Notes.PNG Notes:

Times are Trainz clock times, not real times

PageLink.PNG Related Rules:


Clean Up Derailed Trains Rule

Cleans up derailed train cars after a set time delay

Properties.PNG Rule Properties:

  • <kuid2:60850:89003:1>
  • Base Rule

Settings.PNG Rule Settings:

   Set delay to clean up derailed traincars to
      <h>: - click to enter the number of hours (0-23) to wait
      <mm>: - click to enter the number of minutes (0-59) to wait
      <ss>: - click to enter the number of seconds (0-59) to wait

Notes.PNG Notes:

Time is Trainz clock time, not real time.

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Clock Rule

Rule needed for animated clocks.

Properties.PNG Rule Properties:

  • <kuid2:62310:30041:2>
  • Built-in Rule

Settings.PNG Rule Settings:

   None

Notes.PNG Notes:

Apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.


Close Message Popup Rule

Closes open message popups

Properties.PNG Rule Properties:

  • <kuid:447264:1526>
  • Built-in Rule

Settings.PNG Rule Settings:

  None

Issues.PNG Known Issues:

This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:


Consist Check Rule

Executes child rules when a matching consist is found. The order of the vehicles in the consists is not important.

Properties.PNG Rule Properties:

  • <kuid:-25:1068>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   [x] Enforce strict exclusive testing - check to only accept an exact match with no unspecified vehicles in the consist.
      - leave unchecked to accept any consist that contains the specified vehicles. 
    Select one of two option buttons:- 
   ( ) Rule disabled - select to disable the operation of this rule
   ( ) Complete whenever a train matching the description exists - When selected, enter the consist description:-
      Specific vehicle - identify the specific vehicle(s) that will trigger the rule
         + - click to add a specific vehicle from the session list
         x - click to remove the specific vehicle from the rule
      Vehicle types - identify the type of vehicle(s) that will trigger the rule
         + - click to add a type of vehicle from the session list
         x - click to remove the type of vehicle from the rule
      Drivers - identify the driver(s) that will trigger the rule
         + - click to add a driver from the session list
         x - click to remove a driver from the rule

Issues.PNG Known Issues:

When used as a top level parent rule it does not terminate after triggering but will continue to check all consists for a match and will trigger every time another match is found.

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


ConsistDataHandler Rule

Was used by the QuickDrive Rule to place consists onto a route. Now obsolete.

Properties.PNG Rule Properties:

  • <kuid:401543:1180>
  • Obsolete Rule (function is now built into Trainz)
  • Base Rule

Settings.PNG Rule Settings:

   None


Control Check Rule

Executes child rules if the train control method has been altered or a specific method has been selected.

Properties.PNG Rule Properties:

  • <kuid:401543:1191>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

 Execute child rules when: -  select one of two option buttons:- 
    ( ) DCC mode is Selected
    ( ) Cab mode is Selected
 Execute child rules: -  select one of two option buttons:- 
    ( ) Every time control method is set
    ( ) Once only

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Control Path Rule

Sets the path for selected trains

Properties.PNG Rule Properties:

  • <kuid:131986:158781>
  • DLS Rule by atilabarut
  • Legacy Rule (replaced by Interlocking Tower Rules)

Settings.PNG Rule Settings:

 <add junction> - click to add a junction from the Session list
     For each junction:- 
      Set switch to <RIGHT/LEFT/FORWARD> - click to select one junction state
      Exiting from <FORWARD/BACKWARD/LEFT/RIGHT> - click to select the direction the train exits from the junction
      Permit type <EXCLUSIVE/DIRECTIONAL> - click to select permission type. 
          DIRECTIONAL permits all trains heading in the same direction to use the set path.
          EXCLUSIVE only allows one train to use the path at a time
      <up> - move the junction UP one level in the list
      <dn> - move the junction DOWN one level in the list
      <rm> - remove the junction from the list
 Name of the signal before entering the path <signal name> - click to select the signal before the first junction from the Session signal list
 Signal state in case the path is not cleared <GREEN/RED/YELLOW> - click to select a signal state
 Train for which path is controlled <train> - click to select a consist from the Session list
 Rule activates on train entering trigger <trigger name> - click to select a start trigger from the Session list
 Rule exits on train entering trigger <trigger name> - click to select an end trigger from the Session list

Notes.PNG Notes:

  1. This rule may not be compatible with Interlocking Towers.
  2. Triggers have to be placed before the first junction and controlling signal and after the final junction.
  3. Multiple paths can be set up by placing multiple copies of this rule under an Ordered List or Simultaneous List

PageLink.PNG Related Rules:


Control Type Rule

Sets the control method

Properties.PNG Rule Properties:

  • <kuid:-16:2030>
  • Base Rule

Settings.PNG Rule Settings:

 Current control method is: <select> -  click to select one of:- 
    Easy Mode - DCC (standard keyboard and mouse) control
    Ask User - let the user decide
    Realistic Mode - Cab controls (on screen levers, throttles, buttons, etc)

PageLink.PNG Related Rules:


Coupler Breakage Check Rule

Executes child rules if there is a coupler breakage

Properties.PNG Rule Properties:

  • <kuid2:447264:1017:1>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   None

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Coupler Breakage HUD Rule

HUD displays warning about coupler stress and breakage

Properties.PNG Rule Properties:

  • <kuid:-25:423>
  • Built-in Rule

Settings.PNG Rule Settings:

    Select one of two option buttons:- 
      ( ) Show the Coupler Breakage Display
      ( ) Hide the Coupler Breakage Display

PageLink.PNG Related Rules:


Custom Script Rule

No description

Properties.PNG Rule Properties:

  • <kuid:447264:1526>
  • Built-in Rule

Settings.PNG Rule Settings:

  None

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D


DestSign Table Rule

Creates a list of destination names for a destination sign

Properties.PNG Rule Properties:

  • <kuid2:206816:99004:2>
  • Built-in Rule

Settings.PNG Rule Settings:

  <add destination> - enter a destination name to be added to the destination sign roll
  <import destinations from texture-group> - select a list of destination names from session
  [x] Enable industries/stations as destination - check to set
  [x] Enable Track Marks as destinations - check to set
  [x] Enable table of destinations - check to set


Directional Trigger Check Rule

Executes child rules when a set train enters a set trigger in a set direction. Adds direction to the Trigger Check Rule.

Properties.PNG Rule Properties:

  • <kuid2:532391:100003:1>
  • DLS Rule by bobhahn
  • Parent Rule

Settings.PNG Rule Settings:

   [x] Trigger only once 
   [x] Wait for child rules to complete even if no trains are present in rule trigger
   [x] Only activate when the entering vehicle of the train is heading <select direction> into the trigger -  select one of two directions:- 
      forward
      backward
   Triggers List
      <add trigger> - select a trigger from the session list
      <delete trigger> - delete a selected trigger from the rule
    Select one of two option buttons:- 
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
          Selecting the second option will produce the following selection controls:- 
         Specific vehicle - identify the specific vehicle(s) that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle(s) that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the driver(s) that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

Notes.PNG Notes:

  1. This rule works best when used with the Directional Trigger track object available on the DLS.
  2. The Directional Trigger, when installed, will appear as a Signal not as a Trackmark.
  3. Normal (non directional) triggers can be used with this rule but the rule will have no direction sensitivity apart from the forward and backward in the rule properties.

PageLink.PNG Related Rules:

  • Trackside Check Rule - executes child rules when activated by a train. Provides different options to the Trigger Check Rule
  • Trigger Check Rule - executes child rules when a set train enters a set trigger (non-directional)

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Disable/Enable Industry Rule

Enables/Disables vehicle load/unload for industry

Properties.PNG Rule Properties:

  • <kuid2:401543:1171:1>
  • Built-in Rule

Settings.PNG Rule Settings:

  Load/unload <Disable/Enable> - click to set to Disable or Enable
  Which Industry? <select> - click to set Industry from Session List
  Which Vehicles: -  select one of two option buttons:- 
     ( ) Apply to every vehicle in the session
     ( ) Apply only to a specific vehicles from Session List


Disallow AI Rule

Cancels (deletes) all current and waiting AI commands for all drivers

Properties.PNG Rule Properties:

  • <kuid:400048:100603>
  • DLS Rule by callavsg

Settings.PNG Rule Settings:

  None

PageLink.PNG Related Rules:


Display Custom HUD Rule

Show or hide the Custom Heads Up Display.

Properties.PNG Rule Properties:

  • <kuid:-3:10206>
  • Base Rule

Settings.PNG Rule Settings:

   Show or Hide the Custom Heads up Display -  select one of two option buttons:- 
      ( ) Show the Custom Heads up Display
      ( ) Hide the Custom Heads up Display

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Display HTML Pages Rule

Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the Message Popup Rule

Properties.PNG Rule Properties:

  • <kuid:-25:442>
  • Legacy Rule (replaced by Message Popup Rule)
  • Base Rule

Settings.PNG Rule Settings:

   <Add Page> - adds the HTML page index.html from the selected HTML asset
      <index.html> - click to change the page name. The extension .html is optional
   <Add All> - adds all HTML pages from the session list (this appears to be disabled in TANE)
   <Delete All> - delete all HTML pages from this property list
   [x] Prevent user from exiting browser until all pages viewed
   [x] Disable closing of browser window by user
   [x] Disable browser window scrolling
   [x] Make browser window invisible
   [x] Set position-Under Construction!!! - not implemented
   [x] Set size-Under Construction!!! - not implemented
   Use the page <index.html> from asset <select> as the hidden button - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset

PageLink.PNG Related Rules:


Display Video Rule

Displays a page containing a video clip from a HTML asset in a browser window.

Properties.PNG Rule Properties:

  • <kuid:-25:138>
  • Built-in Rule

Settings.PNG Rule Settings:

   Display page <index.html> of html asset <click to select> in a new browser window
      index.html - enter the filename of a HTML page in the selected HTML asset. The .html is optional in the filename.
      <click to select> - select the HTML asset from those installed.

Notes.PNG Notes:

Video must be in a valid web format.

PageLink.PNG Related Rules:


Driver Command Check Rule

Executes child rules if the driver commands match a set list.

Properties.PNG Rule Properties:

  • <kuid:-25:447>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

 [x] Trigger rule once - check to allow the rule to execute only once
 Driver character to watch the command list of <select> - select a driver name from the Session List
 Wait for driver character to have a command list that matches this:
    <add driver command> - add a driver command from the session list. More commands can be added. Commands can be deleted.
    <add all> - adds ALL driver commands in the session list. Individual commands can be removed.
    <delete all> - deletes all entered driver commands from the session rule

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Driver Command Rule

Specifies which commands will be available for the drivers

Properties.PNG Rule Properties:

  • <kuid:-3:10057>
  • Base Rule

Settings.PNG Rule Settings:

    For each installed Driver Command:- 
   [x] Name of Driver Command and Description (if available) - check to make that command available to the drivers

Notes.PNG Notes:

Some Driver Commands that have been checked will not appear in the Command Lists for drivers if there is no target for their action. For example:
The Wait For Trigger command will not be available to any drivers if there are no triggers set.
The Call At command will not be available to any drivers if there are no industry active assets or passenger enabled stations.

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Driver Main Menu Options Rule

Show/Hide the Driver Main Menu Bar

Properties.PNG Rule Properties:

  • <kuid:-25:448>
  • Built-in Rule

Settings.PNG Rule Settings:

   <Show/Hide> the Driver Main Menu Bar - click Show or Hide to select


Driver Schedule Rule

Sets up a list of basic scheduled commands

Properties.PNG Rule Properties:

  • <kuid2:82445:90001:9>
  • Built-in Rule

Settings.PNG Rule Settings:

   Driver Schedule Assigned to name of driver <icon> - click icon to select a driver from those assigned in the Driver Setup Rule
   Next commands, will be executed  
      >> - click to enter driver commands from those specified in the Driver Command Rule
   Style: -  select one of four option buttons:- 
      ( ) Classic style: If there is a schedule do not emit a new schedule - any currently assigned set of driver commands will not be replaced
      ( ) Killer style: If there is a schedule clean it and emit a new one - replace any currently assigned driver commands with the new commands
      ( ) Cooperative style: If there is a schedule append the new one - add the new driver commands to the end of any existing commands
      ( ) Active style: Emit a new schedule, only if already a schedule running - only add the new commands if commands are currently running

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:


Driver Setup Rule

Creates the list of drivers for this session and assigns them their orders

Properties.PNG Rule Properties:

  • <kuid:-16:2025>
  • Base Rule

Settings.PNG Rule Settings:

   <driver icon> - click to select a new driver from the list of installed and built in drivers
   <loco> - click to select a new locomotive from the session list and assign it to this driver. Locos displayed in red have not been found in the session list
   <driver name> - click to enter a new name for the selected driver
   <driver mode> -  click to select one of:- 
      Autodetect - the program will detect the driver mode to be used. For example, if driver commands have been entered for this driver
         then the AI driver mode will be selected
      First Human Player - the driver will be assigned to the user or multiplayer who accesses her/him first
      AI driver - the AI will be given control even if no commands are present
      Multiplayer Driver - the driver will be assigned to a multiplayer user
   <remove> - this driver will be removed from the rule
   >> - click to enter driver commands from those specified in the Driver Command Rule
     Scroll down to the bottom of the list of entered drivers for more options:- 
 <Add another driver> - click to add another driver 
 [x] Remove all existing Drivers first -  see Known Issues below 
 [x] Generate new Drivers for empty Trains - when checked all newly added locos will automatically be given drivers

Issues.PNG Known Issues:

  1. The Remove all existing Drivers first option does not appear to work in TANE (but works in TRS19 and later)
  2. Adding a large number of drivers to a session can cause Timeout errors. One known workaround is to split the drivers between two copies of the Driver Setup Rule and make the second copy a child of a Wait Rule. For more details see the Wiki How to Use Driver Setup Rule. This issue has been reported as FIXED in the latest beta versions of TRS19 SP1 and Trainz Plus

Notes.PNG Notes:

The driver at the top of the list will have the camera focus when the Session starts. There is no way to move a driver up the list order except by removing the higher drivers

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


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E, F, G


EIRS Weather Rule NE USA Rule

Customize random weather rule relative to the North East Region of the United States.

Properties.PNG Rule Properties:

  • <kuid2:487222:1037:3>
  • Built-in Rule

Settings.PNG Rule Settings:

   Season <select> -  select one of:- 
      Summer
      Fall
      Winter
      Spring
   Random Changeability (minutes) <value> -  select one of:- 
      2/5/10/15/20/30/45/60 - minutes
   Environment Settings <select>  -  select one of:- 
      Disable/Enable

Notes.PNG Notes:

Minutes are Trainz clock times, not real times

PageLink.PNG Related Rules:


Enable/Disable Driver Commands Rule

Enable/Disable specific driver commands on certain drivers. Multiple copies of the rule can be used to give different drivers or consists different command lists

Properties.PNG Rule Properties:

  • <kuid:-25:480>
  • Built-in Rule

Settings.PNG Rule Settings:

   <Enable/Disable> the following driver commands ... - click to select Enable or Disable
    For each driver command:- 
   [x] command name - check to enable or disable
   [x] command name - check to enable or disable
   [x] command name - check to enable or disable
   etc
    Select one of two option buttons:- 
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
          Selecting the second option will produce the following selection controls:- 
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


End Session Rule

End the Session with a fade out.

Properties.PNG Rule Properties:

  • <kuid:-25:482>
  • Built-in Rule

Settings.PNG Rule Settings:

   Fade out over <value> seconds - enter number of seconds for fade out.

Notes.PNG Notes:

Seconds are Trainz clock time, not real time.

PageLink.PNG Related Rules:


ExTrainz Manager Rule - TANE SP2

Provides information on consists, industries and products in both Surveyor and Driver modes. Once activated, the rule creates an additional short menu bar below the main menu bar.

Properties.PNG Rule Properties:

  • <kuid:160293:10029>
  • DLS Rule by trev999

Settings.PNG Rule Settings:

   Diagnostic mode is <On/Off> - click to select On or Off. When set On diagnostic messages will be added to the Trainz Log file.
   Turn on message overlay <Yes/No> - click to select Yes or No. When set to Yes the message overlay (lower left of screen) will be active.
   Show rolling stock in Driver mode <Yes/No> - click to select Yes or No. When set to Yes rolling stock can be searched in Driver.
   Search only rolling stock already in session <Yes/No> - click to select Yes or No. When set to Yes only those rolling stock assets
      installed in the session can be searched.
   Graphic colours: <When Red, the industry does not require service/When Green, the industry does not require service> - click to switch 
      between the two colour options.
   Industry page size: <value> - enter the number of industries to be displayed in the Industry List window (maximum 250).
   The following industries are excluded: <Add an industry to be excluded> - name can be complete (e.g. "Coal Mine 2") 
      which will exclude that specific industry from the management list, or partial (e.g. "Coal") which will exclude all 
      industries with the word "Coal" in their names. Entries are not case sensitive.
       Once industries have been excluded, additional commands will appear for each excluded industry:- 
      <delete> <industry name begins with/class name begins with> <name> - click delete to remove this entry. 
         - click industry name begins with/class name begins with to select between the two (see notes below).
         - click name to edit the name.

Issues.PNG Known Issues:

This rule is NOT compatible with all industries.

Notes.PNG Notes:

  1. Rolling stock installed in the current session only (see settings above) can be searched to find a match for any selected product from any industry. In Surveyor (and Driver if that setting is enabled) click on the View Products sub menu link and click on a product name in the Product Window to display a list of all compatible rolling stock for that product.
  2. Alternatively, click on the View Industries sub menu link and then click on a Product Icon to open a Product Window, then click on the View Rolling Stock link at the top of the window.
  3. Industry class names are defined in the config.txt file of industry assets and are not normally accessible by users. However, you can exclude an entire group of related "industry asset classes" such as station, coalingtower, watertank, etc regardless of their actual names provided those assets have been given that "class name" by their creators.


Fade In/Out Rule

Fade in or out within seconds, using specified color and opacity values.

Properties.PNG Rule Properties:

  • <kuid2:190611:200000:2>
  • Built-in Rule

Settings.PNG Rule Settings:

   Red percentage:             <value> - enter the final % of red (0 = none, 100 = maximum)
   Green percentage:           <value> - enter the final % of green
   Blue percentage:            <value> - enter the final % of blue
   Alpha percentage (opacity): <value> - enter the final % of opacity (0 = invisible, 100 = solid)
   Fading duration:            <value> - enter the number of seconds required for the fade
   <help> - click to bring up help instructions

Notes.PNG Notes:

Seconds are Trainz clock time, not real time.


Flash HUD Icon Rule

Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.

Properties.PNG Rule Properties:

  • <kuid:-25:968>
  • Built-in Rule

Settings.PNG Rule Settings:

    Select one of two option buttons:- 
   ( ) Flash the <click to select> icon on the <click to select> HUD panel for a period of <value> seconds
       TIP:  Select the HUD panel first (the second <click to select> link).
       Available HUD panels are (select one):- 
         Bottom Right Menu
         Camera Controls
         DCC Controls
         Driver Main Menu
       Available icons will depend on the HUD panel selected. 
   ( ) <Start/Stop> flashing the <click to select> icon on the <click to select> HUD panel
       TIP:  Select the HUD panel first (the second <click to select> link).
       Available HUD panels are (select one):- 
         Bottom Right Menu
         Camera Controls
         DCC Controls
         Driver Main Menu
       Available icons will depend on the HUD panel selected. 

PageLink.PNG Related Rules:


Focus Camera Rule

Sets the initial camera view and starting vehicle for a session.

Properties.PNG Rule Properties:

  • <kuid2:122381:10014:1>
  • DLS Rule by mizi

Settings.PNG Rule Settings:

   Focus camera to: -  select one of two option buttons:- 
      ( ) Map object
      ( ) Vehicle
   Named <?????> - enter name of object or vehicle from session list
    Additionally: 
      [x] set view mode to -  check to select one of four option buttons:- 
         ( ) Internal view
         ( ) External view
         ( ) Tracking view
         ( ) Roaming view
      [x] restrict user to manipulate the camera - check to set user limits on camera controls
         [x] allow internal view
         [x] allow external view
         [x] allow tracking view
         [x] allow roaming view
         [x] allow change of view mode
         [x] allow change vehicle in train
         [x] allow change trains
         [x] allow adjust camera viewpoint
      [x] set camera angles - check to set the initial camera view point
         Yaw (90 = look at front of train): <value> degrees - enter yaw angle 
         Pitch (-90 = down, 90 = up): <value> degrees - enter pitch angle
         Distance from the focused object: <value> metres - enter distance from camera to object

PageLink.PNG Related Rules:


Generic TreeNode Debug Window Rule

No description.

Properties.PNG Rule Properties:

  • <kuid:30501:1042>
  • Base Rule

Settings.PNG Rule Settings:

   None

BackToTop.png A, B | C | D | E, F, G | H, I, J | K, L, M | N, O | P, Q | R | S-Se | Sh-Sz | T | U, V | W, X, Y, Z

H, I, J


Hide Product Overlays Rule

Hides the commodity or product bar graphs that appear on active industries

Properties.PNG Rule Properties:

  • <kuid:400048:100970>
  • DLS Rule by callavsg

Settings.PNG Rule Settings:

  None


InputTable Rule

Creates a list of message names to be used for various purposes including passing data to Driver Commands

Properties.PNG Rule Properties:

  • <kuid2:131986:1012:1>
  • Built-in Rule

Settings.PNG Rule Settings:

   <add> - click to add a new entry to the table
    Each new entry will require an input message 
      <short message> - enter a message. The message must be in a format that is specific for each purpose
       For the MoveTurntable driver command the message must be formatted as:- 
         turntable,name_of_turntable,number_of_connecting_roads - the first entry must be the word turntable in lower case.
            name_of_turntable is the name of the turntable, 
            number_of_connecting_roads is the number of tracks connecting to the turntable
       For the WaitUntilTime driver command the message must be formatted as:- 
         time,hour,minute - the first entry must be the word time in lower case, 
            hour must be from 0 to 23, 
            minute must be from 0 to 59.
       For the Skip If Session-Variable and Wait Until S-Variable driver commands the message must be formatted as:- 
         svar,svar_name,svar_condition,value - the first entry must be the word svar in lower case, 
            svar_name is the name of the session variable, 
            svar_condition is an equality (eg eq for equal, gt for greater than, etc)
            value is an integer value to be compared to the session variable.
    Each entry in the table will be followed by the commands:- 
      cp - click to copy this entry to a new entry
      up - click to move this entry up one level
      dn - click to move this entry down one level
      rm - click to remove this entry from the table

PageLink4.PNG Dependent Driver Commands:

The rule must be added to the Session for the following Driver Commands to work


Interlocking Tower Configure Path Rule

Alters settings on an interlocking tower path

Properties.PNG Rule Properties:

  • <kuid:401543:3205>
  • Base Rule

Settings.PNG Rule Settings:

  Interlocking Tower <select> - to set Name and Objects

BugMini.PNG Known Bugs:

The Interlocking Tower and Enhanced Interlocking Tower assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround is to always use Session Surveyor when using ITs and EITs.

PageLink.PNG Related Rules:


Interlocking Tower Path Selection UI Rule

Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session

Properties.PNG Rule Properties:

  • <kuid:401543:3203>
  • Base Rule

Settings.PNG Rule Settings:

  [Checkbox] Show path activation message in Driver

BugMini.PNG Known Bugs:

The Interlocking Tower and Enhanced Interlocking Tower assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround is to always use Session Surveyor when using ITs and EITs.

PageLink.PNG Related Rules:


Interlocking Tower Set Path Rule

Will set the state of an interlocking tower path for a train

Properties.PNG Rule Properties:

  • <kuid:401543:3204>
  • Base Rule

Settings.PNG Rule Settings:

  Interlocking Tower <select> - to set Name and Objects

BugMini.PNG Known Bugs:

The Interlocking Tower and Enhanced Interlocking Tower assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround is to always use Session Surveyor when using ITs and EITs.

PageLink.PNG Related Rules:


Interlocking Tower Enhanced Manager Rule (SP2 and later)

Provides more management and control options for interlocking towers.

Properties.PNG Rule Properties:

  • <kuid2:61392:8130:41>
  • DLS Rule by pguy

Settings.PNG Rule Settings:

   <towers> - click to select interlocking towers from the session list
      <do full check again> - click to run an error check on all interlocking towers
      List of all available interlocking towers -  for each tower:- 
         <view details> - click to view and edit the tower properties
         <copy from> - click to copy properties from another tower selected from the session list
   <debug log> - click to set the debug log properties

Notes.PNG Notes:

  • It is recommended that you refer to the detailed instructions in the Trainz Wiki shown below.

BugMini.PNG Known Bugs:

The Interlocking Tower and Enhanced Interlocking Tower assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround is to always use Session Surveyor when using ITs and EITs.

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


JTG Correct Vehicle Lights

Corrects the brightness of vehicle headlights. Now obsolete.

Properties.PNG Rule Properties:

  • <kuid2:478657:999103:1>
  • DLS Rule by jtg-trainz
  • Obsolete Rule (function is now built into Trainz)

Settings.PNG Rule Settings:

   None


Junction Derailment Prevention Rule

Sets opposing (trailing) junctions ahead of a train to prevent derailments. Works with both AI and manually driven trains.

Properties.PNG Rule Properties:

  • <kuid2:121843:100282:1>
  • DLS Rule by pitkin

Settings.PNG Rule Settings:

   None

Notes.PNG Notes:

This rule will not overrule a junction already locked by another AI train or locked against AI control using the Set Junctions Rule.

PageLink.PNG Related Rules:


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K, L, M


Lock All Junctions Rule

Locks all junctions against user actions. AI operations are not affected. Once the AI releases a junction, it will be returned to its previous locked state.

Properties.PNG Rule Properties:

  • <kuid:400048:100971>
  • DLS Rule by callavsg

Settings.PNG Rule Settings:

   None

Notes.PNG Notes:

Individual junctions can still be set, locked and unlocked by using the Set Junction Rule

PageLink.PNG Related Rules:

  • Set Cleared Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
  • Set Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).


MaxPermittedSpeed Rule

Sets the maximum permitted speed of locomotives under AI control

Properties.PNG Rule Properties:

  • <kuid2:60850:89000:7>
  • Built-in Rule

Settings.PNG Rule Settings:

   None

Notes.PNG Notes:

This rule cannot be configured from the Session Rules list. It must be configured in the config.txt file of each locomotive. Instructions with an example are shown in the rule Properties


mc Display Custom HUD V2 Rule (SP2 and later)

Shows or hides a graphical HUD which includes junction direction for the junction ahead. This rule has been superseded by the Quick CustomHud Manager Rule (SP2 and later)

Properties.PNG Rule Properties:

  • <kuid2:61392:1072:10>
  • Legacy Rule (replaced by Quick CustomHud Manager Rule (SP2 and later))
  • DLS Rule by pguy

Settings.PNG Rule Settings:

    Show or Hide the Custom Heads up Display -  select one of two option buttons:- 
    ( ) Show the Custom Heads up Display
    ( ) Hide the Custom Heads up Display

PageLink.PNG Related Rules:


Message Popup Rule

Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.

Properties.PNG Rule Properties:

  • <kuid:-25:1003>
  • Built-in Rule

Settings.PNG Rule Settings:

   [x] Pause game while message is displayed - stops the game until this message is closed
   [x] Close previous popup windows - closes any Message Popups currently displayed before this message is shown
   Message location <Top Left/Top Right/Bottom Left/Bottom Right> - select one to position the browser window on the screen
   Message Source: -  select one of three option buttons:- 
      ( ) Custom text - the simplest and easiest option
         Icon <Click here to set> - (optional) shows a list of message icons. Select one to be displayed with the message
         Icon <Clear icon> - clears any currently displayed message icon
         Custom text box Enter text to be displayed. You will be limited to about 6 lines of text. 
             For longer messages or to include graphics, use the A predefined HTML page option.
         <HTML Wave> - (optional) select the name of the HTML asset from the list shown that contains the wave file to be played.
         <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
             The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension .wav is optional
         [x] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
              If unchecked the sound will not be played. 
      ( ) A predefined HTML page - requires a working knowledge of HTML
         <HTML Asset> - select the name of the HTML asset that contains the required HTML page from the list shown.
         <HTML Page> - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above. 
             Filename is not case sensitive. Extension .html is optional.
         <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. 
             The page must be in the HTML asset identified above. Filename is not case sensitive. Extension .html is optional.
         <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
             The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension .wav is optional
         [x] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
            If unchecked sound will not be played. 
      ( ) A predefined string-table entry from a HTML asset
         <HTML Asset> - select the name of the HTML asset from those installed that contains the required string-table.
         <String Table Token> - enter the "tag name" of the text in the string-table of the HTML assets config.txt file.
         <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. 
             The page must be in the HTML asset identified above. Filename is not case sensitive. Extension '.html' is optional.
         <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
             The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension .wav is optional
         [x] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
              If unchecked sound will not be played. 

Issues.PNG Known Issues:

Because this rule will wait until it is closed (terminated) then it is not recommended for use in an Ordered List because you cannot guarantee that any following child rules will be executed. If it MUST be used in an Ordered List then place it last.

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Minimap Options Rule

Sets the display options for the minimap.

Properties.PNG Rule Properties:

  • <kuid:-25:636>
  • Built-in Rule

Settings.PNG Rule Settings:

Default values - all checked
   [x] Map Textures
   [x] Gradients
   [x] Junctions
   [x] Signals
   [x] Triggers
   [x] Markers
   [x] Trackside Labels
   [x] Terrain Objects
   [x] Industrial Names
   [x] Named Objects
   [x] Consists

PageLink.PNG Related Rules:


MissionCode Manager Rule (SP2 and later)

Enables the addition, editing and management of Mission Codes used to auto select paths in Interlocking Towers.

Properties.PNG Rule Properties:

  • <kuid2:61392:8200:50>
  • DLS Rule by pguy

Settings.PNG Rule Settings:

  Refer to the detailed instructions in the Trainz Wiki Links shown below.

PageLink.PNG Related Rules:

PageLink4.PNG Dependent Driver Commands:

The rule must be added to the Session for the following Driver Commands to work

WikiLink.PNG Trainz Wiki Links:


MissionCode Stops and Timetable Manager Rule (SP2 and later)

Enables the creation, editing and management of stop zones and timetables for trains following a path defined using mission codes.

Properties.PNG Rule Properties:

  • <kuid2:61392:8300:50>
  • DLS Rule by pguy

Settings.PNG Rule Settings:

  Refer to the detailed instructions in the Trainz Wiki Links shown below.

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Multiplayer Rule

Enables the session to be taken online in a Multiplayer environment.

Properties.PNG Rule Properties:

  • <kuid:447264:1045>
  • Built-in Rule

Settings.PNG Rule Settings:

   Suggested maximum number of players for this session <value> - enter a number
   Maximum number of drivers per player <value> - enter a number
   Players are permitted to claim drivers             [x] - check to allow players to select a driver
   Players can see each other's driver orders         [x] - check to allow players to view orders for other players
   Automatically target an available train on clients [x] - automatically assign a driver to each player


Multiple Junction Alignment Check Rule

Executes child rules if specific junctions are set.

Properties.PNG Rule Properties:

  • <kuid:-25:168>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   Wait until <selection> -  select from:- 
      any one - any of the junctions in the rule list (below) is set correctly
      all - ALL of the junctions in the rule list are set correctly
   <Add junction> - click to select a junction from the session list
   <Add all> - click to select ALL junctions in the session list
   <Delete all> - click to delete ALL selected junctions from the rule list
       For each selected junction:- 
      <setting> -  click to select one switch direction from:- 
         Left
         Right
         Center
         Any
      <remove> - to delete this junction from the rule list

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Multiple Resource Check Rule

Executes child rules if industries or vehicles reach set commodity levels. This rule replaces the older Resource Check Rule

Properties.PNG Rule Properties:

  • <kuid:-25:656>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   <Product Level> -  click to select a product test from two choices:- 
      Reach/Exceed - sets an upper limit for the resources being monitored. 
         For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
         The initial level in the object must be below the set upper limit.
      Fall below - sets a lower limit for the resources being monitored. 
         For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level. 
         The initial level in the object must be above the set lower limit. 
         To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero. 
   <value> - enter required quantity value
   <select> - select a product from session list of products
   <Add object> - click to select a source or target object. Multiple objects and their queues can be added to the rule. 
      ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered. 
       For each object:- 
         <Object> - click to select session active industry or product enabled rail vehicle 
         <Queue> - select product queue (there may be only one available)
         <Remove> - removes the object and its product queue from the rule

Notes.PNG Notes:

This rule only checks for changing commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is full or empty.

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


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N, O


Navigation Display Rule

Creates a set of navigation points. Multiple sets can be created by adding additional copies of this rule. This rule creates the navigation set, it does not display it.

Properties.PNG Rule Properties:

  • <kuid2:401543:1161:1>
  • Base Rule

Settings.PNG Rule Settings:

   Unique set ID: <click here to set> - enter a unique name for the navigation set.  Name must be in lowercase and have no spaces. 
   Train (optional): <click here to set> - select a rolling stock asset from the session list shown.
    Select one of three option buttons:- 
   ( ) All points must be completed in sequence:
      - the first uncompleted navigation point will be shown and must be completed next.
      - the next point (if any) will also be shown partly transparent.
   ( ) Points will be completed in sequence, but can be skipped:
      - navigation points can be skipped but must be completed in order.
      - you cannot go back to complete a missed point.
   ( ) All points must be completed, but in any order:
      - all uncompleted navigation points will be shown.
      - you may complete them in any order.
   For each navigation point: 
     <Click here to set> - select an item (trigger, trackmark, track object, rolling stock) from the session list to become the navigation point.
     <Display text> - enter a text message to display with the navigation point. You are limited to 25 characters.
     Icon <icon list> - select an icon for the navigation point.
     <Style> -  click to select one from three choices:- 
        Automatic - the navigation point will be completed as soon as the consist reaches the point.
        Manual - the navigation point must be set as complete by using the Navigation point complete rule or the Navigation set clear rule.
           The Manual style option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point.
        Require Stop - the navigation point will be completed when the consist comes to a complete stop on the point.

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:


Navigation Point Complete Rule

Manually completes a navigation point in a set

Properties.PNG Rule Properties:

  • <kuid:401543:1167>
  • Base Rule

Settings.PNG Rule Settings:

   Mark navigation point <click here to set> - enter the navigation point number to be completed
   complete in set <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
         Name must be in lowercase and have no spaces. 

Issues.PNG Known Issues:

The rule will NOT check to see if the named navigation set and point exists or not.

Notes.PNG Notes:

The navigation set and point must first be created by the Navigation Display Rule

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:


Navigation Set Check Rule

Executes child rules if a navigation set created with the Navigation Display Rule is complete (or incomplete).

Properties.PNG Rule Properties:

  • <kuid:401543:1165>
  • Base Rule
  • Parent Rule

Settings.PNG Rule Settings:

   Checks if navigation point set <name>: - enter the unique name for the navigation set created using the Navigation Display Rule.
         Name must be in lowercase and have no spaces. 
   is <Complete/Incomplete> - click to select one

Issues.PNG Known Issues:

The rule will NOT check to see if the named navigation set exists or not.

Notes.PNG Notes:

The navigation set must first be created by the Navigation Display Rule

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Navigation Set Clear Rule

Clears a navigation set removing any uncompleted navigation points

Properties.PNG Rule Properties:

  • <kuid:401543:1164>
  • Base Rule

Settings.PNG Rule Settings:

   <Click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
        Name must be in lowercase and have no spaces. 

Issues.PNG Known Issues:

The rule will NOT check to see if the named navigation set exists or not.

Notes.PNG Notes:

The navigation set must first be created by the Navigation Display Rule

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:


Navigation Set Hide/Show Rule

Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.

Properties.PNG Rule Properties:

  • <kuid:401543:1163>
  • Base rule

Settings.PNG Rule Settings:

   <visibility> -  click to select one:- 
      Hide - select to make the navigation set invisible
      Show - select to make the navigation set visible
   <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
         Name must be in lowercase and have no spaces. 

Issues.PNG Known Issues:

The rule will NOT check to see if the named navigation set exists or not.

Notes.PNG Notes:

The navigation set must first be created by the Navigation Display Rule

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:


Objective Add Rule

Sets up a game Objective with ID and display Name

Properties.PNG Rule Properties:

  • <kuid:401543:2001>
  • Base Rule

Settings.PNG Rule Settings:

   Priority <Select> -  select one of:- 
      Above Normal
      Below Normal
      Normal
      Optional
      Urgent
   Completion Target Number <value> - to set Completion Target Number
   Icon <select> - to select Icon from list
   Display Name <enter> - to insert Name
   Unique Objective ID <enter> - enter a unique objective ID
   Custom Message <Text Box> - insert typed message in text area

PageLink.PNG Related Rules:


Objective Check Rule

Executes child rules if an objective created with the Objective Add Rule is complete.

Properties.PNG Rule Properties:

  • <kuid:401543:2003>
  • Base Rule
  • Parent Rule

Settings.PNG Rule Settings:

   Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule 
   Mode <select> -  select one of three:- 
      Wait for completion
      Wait for failure
      Wait for progress

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Objective Update Rule

Changes progress of an objective outcome created with the Objective Add Rule according to Property choices

Properties.PNG Rule Properties:

  • <kuid:401543:2002>
  • Base Rule

Settings.PNG Rule Settings:

   Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule 
   Mode <select> -  select one from the following options:- 
      Decrement progress
      Increment progress
      Reset Objective
      Set objects as complete
      Set objects as failed
      Set progress
      Set progress only if greater
   Amount <value> - click to enter a value

PageLink.PNG Related Rules:


Ordered List Rule

Executes child rules in order once this rule starts

Properties.PNG Rule Properties:

  • <kuid:-25:171>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

    Select one of two option buttons:- 
     ( ) This process will repeat <value> time(s) - enter the number of times this rule is to be repeated
     ( ) This process will repeat forever

Issues.PNG Known Issues:

Some child rules will force a "wait" until certain conditions have been met (e.g. a mouse click or a set time has passed). These rules will delay the completion of any following child rules in the Ordered List Rule. If possible, place these rules last in the Ordered List.
For example: The Message Popup Rule will wait until it is closed before allowing the next child rule to be executed.

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


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P, Q


Play Sound Rule

Plays a wav sound file.

Properties.PNG Rule Properties:

  • <kuid:-25:1045>
  • Built-in Rule

Settings.PNG Rule Settings:

   Default HTML <Click> - click to to enter Sound File Name
   HTML Assets <Click> - click to select HTML asset
   Rule Completes <Click> -   to select one of:- 
      sound has just started
      sound has finished playing

PageLink.PNG Related Rules:

  • Display Video Rule - displays a page containing a video clip from a HTML asset in a browser window


Power Station Rule

Sets up a Power Station and its electricity consumers

Properties.PNG Rule Properties:

  • <kuid:-25:746>
  • Base Rule

Settings.PNG Rule Settings:

   Power station <select> - select a Power Station from the session list.
   Consumers:
      <add object> - add power consumers from the session list


Progressive List Rule

Executes the first child rule on the first run, the second child on the second run, the third child on the third run, etc.

Properties.PNG Rule Properties:

  • <kuid:-25:754>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

  After last child has been executed ...
  <successive runs will do nothing/the first child is chosen again> - click to select one

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Quick CustomHud Manager Rule (SP2 and later)

Allows the creation of new graphical heads up displays which are assigned to the drivers in Driver Mode. Replaces the mc Display Custom HUD V2 Rule (SP2 and later)

Properties.PNG Rule Properties:

  • <kuid2:61392:5020:47>
  • DLS Rule by pguy

Settings.PNG Rule Settings:

   <Copy rule to data Clipboard> - click to copy the data from the selected HUD to a special clipboard area used by the rules created by pguy. 
       This is NOT the standard OS clipboard. 
   <Paste rule data from Clipboard> - if data is held in the special clipboard area, then click to paste that data into the selected HUD.
       This is NOT the standard OS clipboard. 
   Current HUD Parameters
      HUD to select: <HUD name> - click to select a HUD from those available. One or two default HUDs will be supplied.
      new HUD - click to create a new HUD display with default properties. You will be required to enter a name for the new HUD
      clone HUD - click to create a new HUD using the properties of the currently selected HUD. You will be required to enter a name for the new HUD
      copy HUD - copies (overwrites) the currently selected HUD with the properties of another HUD. You will be required to enter the name of the HUD to be copied
    For new, cloned or copied HUDs, additional commands will be shown:- 
      rename HUD - rename the selected HUD. You will be required to enter a new name for the HUD
      delete HUD - delete the currently displayed HUD
    In Driver Mode an additional command will be shown:- 
      Assign hud to current train - click to assign the currently selected HUD to the currently selected driver
   [x] hud is displayed (on) - check to display HUD in Driver Mode
   hud items nb entries max: <value> - enter the maximum number of items to be displayed in the HUD. Maximum is 30.
   hud view limit: <value> - enter the maximum look-ahead distance in metres for the HUD. Minimum value is 1000, maximum value is 10000.
   [x] display data in a centred window above orderbar - check to display the HUD centred on the screen just above the driver command bar in Driver Mode
    For each individual HUD property:- 
      [x] HUD property - check to add this property to the HUD

Notes.PNG Notes:

HUDs are assigned to drivers in Driver Mode by either adding a SetCustomHud (SP2 and later) command to individual drivers command lists or manually by clicking a green RM tool button displayed on the top menu and selecting Quick CustomHUD Manager from the menu.

PageLink.PNG Related Rules:

PageLink4.PNG Dependent Driver Commands:

The rule must be added to the Session for the following Driver Commands to work


Quick Portal Manager Standard Edition Rule (SP2 and later)

Manages portals and adds flexible timetables.

Properties.PNG Rule Properties:

  • <kuid2:61392:5011:45>
  • DLS Rule by pguy

Settings.PNG Rule Settings:

   Target date is day-of-week <dd/mm/yyyy> - day-of-week and date shown are for today's date. Click dd/mm/yyyy to change date.
   <Copy rule data to Clipboard> - click to copy the currently entered data to a special clipboard area used by the rules created by pguy. 
       This is NOT the standard OS clipboard. 
   <Paste rule data from Clipboard> - if data is held in the special clipboard area, then click to paste that data into the rule.
       This is NOT the standard OS clipboard. 
   [x] This rule is enabled - check to activate (enable) the rule.
   [x] Avoid duplicated driver if possible - check to prevent the same driver being used again. If a driver name is reused, the rule will select a different driver name.
   [x] Disable locomotives/vehicles enhanced mode - check to save vehicle properties when a train is removed by a portal. 
      These properties will be restored if the same train is emitted by a portal.  If checked then a new command will appear:- 
      <for all vehicles/for only locomotives/for only tagged vehicles> - click to select one.
   Portal selected: <portal name> [...] - select a portal to manage by clicking <portal name> or [...] and selecting a portal from the Session list.
   Portal output link: <[no link]> [...] - leave blank.
   Portal input link: <[no link]> [...] - leave blank unless you want to connect to a Global Input Queue. Click to select an input queue from the Session list.
   Default schedule for input trains is named: <schedule> - click to enter a schedule name.
   Today's schedule: <Insert new schedule> - click to enter a new schedule
    For each schedule:- 
      <hh:mm> - click to set the time when a train will be emitted from the portal. Times use the 24hr clock.
      <train name> - click to enter the train name
      <mission code> - click to enter the Mission Code created by the MissionCode Manager Rule (SP2 and later).
      <schedule> - click to enter the re-occurrence schedule in hh:mm (24hr clock) where, for example:
         02:30 means every 2 hrs 30 minutes,
         00:00 means once only,
         24:00 means once each day.
      <driver> - click to select a driver name or select auto-driver to let the rule select a driver.
         Current driver order bar is named <schedule> - click to enter a name for the order (Driver Command) bar used in this schedule.
      <hud> - click to select a HUD for this train. HUDs must be created using the Quick CustomHud Manager Rule (SP2 and later).
      Driver Command Bar - enter driver commands for this train.
       Choose one of two consist sets:- 
      <mono consist> consist for every day - if selected the same consist will be used each day.
         <no consist selected> - click to select a consist from those saved in your install.
      <multi consists> - if selected a different consist will be used each day. 
          For each day of the week:- 
            Day-of-week <no consist selected> - click to select a consist from those saved in your install.

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Quick Session Variables Rule

Allows the editing of session variables

Properties.PNG Rule Properties:

  • <kuid2:61392:5003:30>
  • DLS Rule by pguy
  • Legacy Rule (use Variable Modify Rule)

Settings.PNG Rule Settings:

   <local> - click to edit local variables
      <add new session variable> - click to enter the name of new local variable
          for each variable:- 
         <variable-name> - click to change variable name
         <type> -  click to select one of:- 
            string - text characters
            int - integer
            float - real (decimal) numbers
            bool - boolean (true/false)
            stringset - meaning not known at this time
            stringlist - meaning not known at this time
            tkmlist - trackmark list (no longer supported in TANE SP2)
            platformlist - platform list (no longer supported in TANE SP2)
            del - delete variable
            edit - edit variable
   <trains> - click to edit a train variable
      <train selected> - click to select a train from the session list. Initially none is selected
         <select train> - click to select a locomotive
         <select vehicle> - click to select a rail vehicle
          for the selected loco/vehicle:- 
            <Add new session variable> - click to enter the name of a new variable
               for the entered variable:- 
                 <variable-name> - click to change variable name
                 <type> - click to select type (see list above)
   <objects> - no longer supported in TANE SP2
   <global> - no longer supported in TANE SP2

Issues.PNG Known Issues:

Rule creator, pguy, has indicated that the future of this rule is uncertain as parts of it have been devalued in the latest releases of Trainz.

PageLink.PNG Related Rules:


QuickDrive Rule

Changes the Session settings.

Properties.PNG Rule Properties:

  • <kuid:401543:1184>
  • Base Rule

Settings.PNG Rule Settings:

  Open QuickDrive window when session is started          [x] - check to set
  Set time to <hours:minutes> with a rate of <speed x> - set start time and rate at which time advances
  Enable gameplay Session Mode                            [x] - check to set. Gameplay mode restricts the players options
  Enable in game help by default                          [x] - check to allow help options to be displayed
  Set the default Control method to: -  select one of two option buttons:- 
     ( ) Easy Mode
     ( ) Realistic Mode
     [x] Prevent player from changing this setting - check to set
  Realistic mode requires achievement: <text> in asset <asset name> - enter achievement name and select an asset from Aurans Achievements
  Set the default derailment realism to: -  select one of three option buttons:- 
     ( ) None
     ( ) Arcade
     ( ) Realistic
     [x] Prevent player from changing this setting - check to set
  Set the default units to: -  select one of three option buttons:- 
     ( ) Imperial
     ( ) Metric
     ( ) Default

WikiLink.PNG Trainz Wiki Links:



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R


Random List Rule

Executes ONE randomly selected child rule once only. The rule will not repeat to randomly select another child rule

Properties.PNG Rule Properties:

  • <kuid:-25:758>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   None

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Random Weather Rule v2

Randomly changes the weather conditions between set values over a set duration.

Properties.PNG Rule Properties:

  • <kuid:169301:100132>
  • DLS Rule by terry_wagstaff

Settings.PNG Rule Settings:

   Starting weather <select> -  select one of:- 
         Clear weather, no clouds, rain or snow
         Cloudy weather, no rain 
         Drizzle, light rain
         Rain
         Stormy weather that includes lightning and thunder
         Snowing lightly
         Medium snowfall
         Heavy snow
   Best weather <select> -  select one of:- 
         Clear weather, no clouds, rain or snow
         Cloudy weather, no rain 
         Drizzle, light rain
         Rain
         Stormy weather that includes lightning and thunder
         Snowing lightly
         Medium snowfall
         Heavy snow
   Worst weather <select> -  select one of:- 
         Clear weather, no clouds, rain or snow
         Cloudy weather, no rain 
         Drizzle, light rain
         Rain
         Stormy weather that includes lightning and thunder
         Snowing lightly
         Medium snowfall
         Heavy snow
   Changing about every: <value> mins - enter number of minutes between weather changes

Notes.PNG Notes:

This rule, once started, will run continuously and will not terminate. If this rule is to be used as a child rule of an Ordered List Rule then place it LAST in the list.

PageLink.PNG Related Rules:


Randomize Rule

Generates a different set of random numbers each time the session is run.

Properties.PNG Rule Properties:

  • <kuid:169301:100129>
  • DLS Rule by Terry_Wagstaff

Settings.PNG Rule Settings:

   None

Notes.PNG Notes:

Place this rule near the top of the Session Rules list and ensure that there is at least 5 seconds before the call to a Random function.

PageLink.PNG Related Rules:


Ranked Session Begin Rule

Begins a ranked Session

Properties.PNG Rule Properties:

  • <kuid:401543:2031>
  • Base Rule

Settings.PNG Rule Settings:

   Countdown Starting Value <value>
      hrs:
      min:
      sec:
   1 through 5 stars, points for each star <value> - enter number of points for each star rating
   Session timer mode: -  select one of three option buttons:- 
      ( ) Timer
      ( ) Countdown Starting value <value> - enter time hh:mm:ss
      ( ) None

Notes.PNG Notes:

Times are Trainz clock time, not real time

PageLink.PNG Related Rules:


Ranked Session Complete Rule

Completes the active ranked Session

Properties.PNG Rule Properties:

  • <kuid:401543:2032>
  • Base Rule

Settings.PNG Rule Settings:

   Set the active ranked session as: -  select one of two option buttons:- 
      ( ) Complete
      ( ) Failed
   [x] Customize the completion message <text> - enter a text message

PageLink.PNG Related Rules:


Replace Missing Vehicles Rule

Produces new trains to replace missing vehicles that have been removed from the session by the Clean Up Derailed Trains Rule

Properties.PNG Rule Properties:

  • <kuid:447264:1214>
  • Built-in Rule

Settings.PNG Rule Settings:

   [x] Respawn trains if they are abandoned for 10 minutes
    If checked:- 
       Select one of two option buttons:- 
         ( ) Respawn trains at their original locations
         ( ) Respawn trains from portals
            <+ Add a new portal> - click to enter the name of a portal, there can be more than one portal.
             Entered portal names that appear in red have not been found in the session 

PageLink.PNG Related Rules:


Reset List Rule

Executes ALL child rules continuously in an ongoing infinite cycle

Properties.PNG Rule Properties:

  • <kuid:-25:762>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   None

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Resource Check Rule

Executes child rules if a selected industry or vehicle reaches a set commodity level. This rule has been superseded by the Multiple Resource Check Rule

Properties.PNG Rule Properties:

  • <kuid:-25:1067>
  • Legacy Rule (replaced by Multiple Resource Check Rule)
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

    Select one of two option buttons:- 
      ( ) Watch industry queue
         Target Object <select> - select an industry from the session list
         Queue <select> - select a product queue from the selected industry
         Product <select> - select a product from the selected queue
         Amount <value> - enter a quantity
          Select one of two option buttons:- 
            ( ) Complete when designated queue equals or exceeds required amount
            ( ) Complete when designated queue falls below required amount
      ( ) Watch vehicle
         Target Object <select> - select a rolling stock asset from the session list
         Queue <select> - select a product queue from the selected rolling stock
         Product <select> - select a product from the selected queue
         Amount <value> - enter a quantity
          Select one of two option buttons:- 
            ( ) Complete when designated queue equals or exceeds required amount
            ( ) Complete when designated queue falls below required amount

Notes.PNG Notes:

This rule only checks for changing commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is full or empty.

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Resource Verify Rule (fixed)

Executes child rules if a selected industry or vehicle reaches a set commodity level. The rule resets when all child rules have completed.

Properties.PNG Rule Properties:

  • <kuid:160293:10060>
  • DLS Rule by trev999
  • Parent Rule

Settings.PNG Rule Settings:

    Select one of two option buttons:- 
   ( ) Watch industry queue
      Target object <click to select> - click to select an industry from the session list.
      Product <click to select> - click to select an industry product.
      Amount <value> - enter a quantity for the selected product.
       Select one of two option buttons:- 
      ( ) Complete when designated queue equals or exceeds designated amount
      ( ) Complete when designated queue falls below designated amount
   ( ) Watch vehicle queue
      Target object <click to select> - click to select a rolling stock vehicle from the session list.
      Product <click to select> - click to select a commodity product.
      Amount <value> - enter a quantity for the selected product.
       Select one of two option buttons:- 
      ( ) Complete when designated queue equals or exceeds designated amount
      ( ) Complete when designated queue falls below designated amount

Notes.PNG Notes:

  1. This rule will only monitor a single commodity in a single industry or vehicle.
  2. This rule only checks for changing commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is full or empty.

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


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S-Se


Safety System Engaged Check Rule

Executes child rules if safety systems are applied.

Properties.PNG Rule Properties:

  • <kuid:447264:1216>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   [x] Trigger only once

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Safety System Isolated Check Rule

Executes child rules if safety systems are isolated (disengaged).

Properties.PNG Rule Properties:

  • <kuid:447264:1217>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   [x] Trigger only once

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


ScheduleAtTrackside Rule

Allows a set of driver commands to be given to a train when it reaches a trackmark or trigger.

Properties.PNG Rule Properties:

  • <kuid2:61392:2001:6>
  • DLS Rule by pguy

Settings.PNG Rule Settings:

   <Select trackmark> - <Select trigger> - click one to select a trackmark from the Session list or a trigger from the Session list
   Schedule will be fired <in both directions/in trackside forward direction/in trackside backward direction> - click to select one. Only available if trackmark has been selected
   This rule will be applied <all along the session> - click to enter the number of times to trigger the rule. 0 = everytime (all along the session)
   Enter driver commands to schedule when train is at trackside
      >> - click to enter driver commands from those specified in the Driver Command Rule
    Select one of two option buttons:- 
      ( ) new schedule will replace current driver command - select to delete any current command list and replace it with the command list above
      ( ) new schedule will be appended to current driver commands - select to add the command list above above to the current driver command list
   <add a new trackside entry> - click to add a new ScheduleAtTrackside entry below

PageLink.PNG Related Rules:


Schedule Library Rule

Creates a library of driver schedules (driver command lists) that can be given to drivers during the creation or running of a session

Properties.PNG Rule Properties:

  • <kuid2:192081:12:5>
  • Built-in Rule by brummfondel

Settings.PNG Rule Settings:

  <add schedule> | <add group>
      To add individual schedules click <add schedule> then:- 
       <library Entry Name> - enter a unique name for the schedule
          <library Entry Name> - click to edit name
          <remove> - click to delete this schedule from the list
          <copy> - click to add a copy this schedule to the current group
          <move to group> - click to move this schedule to a schedule group
          In the driver command bar:-
             >> - click to enter driver commands from those specified in the Driver Command Rule
       To add groups of schedules click <add group> then:- 
       <Group Name> - enter a unique name for the group
           - - click to close the group list
           + - click to open the group list
           <Group Name> - click to edit name
           <remove> - click to delete this group from the schedule list

Notes.PNG Notes:

  1. Create the library schedules in this rule first.
  2. In Surveyor (using the Driver Setup Rule) or Driver (directly in a driver command bar) add the Driver Command Copy Commands From and select the command schedule to be added or appended. The driver command Copy Commands From must be enabled in the Driver Command Rule.

PageLink.PNG Related Rules:

PageLink4.PNG Dependent Driver Commands

The rule must be added to the Session for the following Driver Command to work


Schedule Rule

Allows a schedule of timed events to be applied to a train

Properties.PNG Rule Properties:

  • <kuid:-3:10185>
  • Base Rule

Settings.PNG Rule Settings:

   Insert track mark <select> - select a track mark from the Session List
   Arrival and Departure Time <Select> - set time
      hh:mm:ss - in hours/minutes/seconds
   Current Train <select> - select from session list
   Insert destination <select> - select from session list

BugMini.PNG Known Bugs:

There are reports that this rule does not work correctly particularly if a train arrives late or early.

Notes.PNG Notes:

Times are Trainz clock times, not real time

PageLink.PNG Related Rules:

WWWLinks.PNG Other Links:


Session Complete Rule

Set session to a percentage of completion.

Properties.PNG Rule Properties:

  • <kuid:447264:1011>
  • Base Rule

Settings.PNG Rule Settings:

   Set session to percent complete <value> - enter number as a percentage
   [x] Separate achievements for completion - check to set

PageLink.PNG Related Rules:


Session Debug Rule

Executes the first child if Debug mode is selected. Otherwise executes the second child rule.

Properties.PNG Rule Properties:

  • <kuid:30501:100180>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   None

Notes.PNG Notes:

When a session starts with this rule enabled, the player will be given the choice of running the session in Debug or Normal mode. Selecting Debug will execute the first child rule. Selecting Normal will execute the second child rule.

WikiLink.PNG Trainz Wiki Links:


Session Metadata Rule

Sets session metadata in the config file. Info can be read by other systems and displayed to the player.

Properties.PNG Rule Properties:

  • <kuid:401543:2036>
  • Base Rule

Settings.PNG Rule Settings:

   Type <Click> -  click to select one of:- 
      Simulation
      Challenge
   Length <value> - to enter number of minutes, default is 30 minutes
   Difficulty <Click> -  click to select one of:- 
      Normal - default
      Tutorial
      Easy
      Hard
      Expert

Notes.PNG Notes:

Time is Trainz clock time, not real time


Set Camera Rule

Sets the target object and properties of the camera.

Properties.PNG Rule Properties:

  • <kuid:-25:179>
  • Built-in Rule

Settings.PNG Rule Settings:

   [x] Set the target object of the camera to: -  if checked, select one of three option buttons:- 
      ( ) Vehicle <click to select> - select a vehicle from the Session list
      ( ) Junction <click to select> - select a junction from the Session list
      ( ) Map Object <click to select> - select a named map object from the Session list
   [x] Change the camera view mode to <click to select> -  if checked, select one camera view mode from:- 
      Cab View
      External View
      Tracking View
      Free Roaming
   [x] Set the camera flags to enable/disable user access to -  if checked, select as many of the following check boxes as needed:- 
      [x] Internal view mode - check to enable, uncheck to disable
      [x] External view mode - check to enable, uncheck to disable
      [x] Tracking view mode - check to enable, uncheck to disable
      [x] Roaming view mode - check to enable, uncheck to disable
      [x] View switching - check to enable, uncheck to disable
      [x] Vehicle view switching - check to enable, uncheck to disable
      [x] Train view switching - check to enable, uncheck to disable
      [x] Camera adjustments (pan, zoom, etc) - check to enable, uncheck to disable

PageLink.PNG Related Rules:


Set Coupler Masks Rule

Set the coupling/decoupling masks on the selected vehicles

Properties.PNG Rule Properties:

  • <kuid:-25:980>
  • Built-in Rule

Settings.PNG Rule Settings:

   <Add vehicle> - click to select a vehicle from the session list
   <Add All> - click to add all vehicles in the session list
   <Delete All> - click to remove all added vehicles from this rule
       For each selected vehicle:- 
      Coupling Mask
         Front and Back -  choose for each:- 
            Locked
            Unlocked
      Decoupling Mask
         Front and Back -  choose for each:- 
            Locked
            Unlocked
      <Remove> - click to remove this vehicle from the rule

PageLink.PNG Related Rules:


Set Cleared Junctions Rule

Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied. If a junction is occupied it waits until the junction is cleared. Warning: not compatible with Interlocking Tower Assets

Properties.PNG Rule Properties:

  • <kuid2:131986:157661:1>
  • DLS Rule by atilabarut

Settings.PNG Rule Settings:

   Add Junction - click to select a junction from the session junction list
   Add All - click to add ALL junctions in the session junction list
   Delete All - click to remove ALL entered junctions from the rule
      Junction Options: -  for each selected junction:- 
         <direction> -  click to select the junction direction:- 
            Left
            Center
            Right
            Don't change
         <user control> -  click to select a user control option:- 
            Locked - the junction setting cannot be changed by the user
            Unlocked - the junction setting can be changed by the user
         <AI control> -  click to select AI control:- 
            Allows AI control - an AI train can switch the junction
            Blocks AI control - an AI train cannot switch the junction
         Remove - click to remove this junction from the rule list

PageLink.PNG Related Rules:


Set Helper Icon Size Rule

Sets the size of helper icons such as the junction lever arrows.

Properties.PNG Rule Properties:

  • <kuid:-25:791>
  • Built-in Rule

Settings.PNG Rule Settings:

  Junction Arrows Size <Click> - to set scale ratio smaller than default, default is 100%


Set HTML Pages Rule

Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the Message Popup Rule

Properties.PNG Rule Properties:

  • <kuid:-25:792>
  • Legacy Rule (replaced by Message Popup Rule)
  • Built-in Rule

Settings.PNG Rule Settings:

   Operations to preform on the display HTML pages sequence browser
    Select one of six option buttons:- 
      ( ) to instruct the sequence browser to <select> - to choose page operations
      ( ) to instruct the sequence browser to open the page <select> - enter the HTML page name
      ( ) to set browser parameters <select> -  choose one of:- 
         to Enable/Disable closing of the browser window by the user
         to Enable/Disable scrolling on the sequence browser window
         to Show/Hide the sequence browser window
      ( ) Set the following flag for the page named <select> - enter the HTML page name
         [x] Hide/Close window on "done" action
         [x] Window has no "done" button
         [x] Disable scrolling (not implemented yet)
         [x] Spare setting 1
         [x] Spare setting 2
         [x] Spare setting 3
         [x] Spare setting 4
         [x] Spare setting 5
      ( ) Use the page <select> (enter HTML page name) from the HTML asset <select> (select HTML asset)
      ( ) Use the string table entry <select> (enter Index) from the HTML asset <select> (select HTML asset)

PageLink.PNG Related Rules:


Set Junctions Rule

Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control). Warning: not compatible with Interlocking Tower Assets

Properties.PNG Rule Properties:

  • <kuid:-25:1065>
  • Built-in Rule

Settings.PNG Rule Settings:

   Add Junction - click to select a junction from the session junction list
   Add All - click to add ALL junctions in the session junction list
   Delete All - click to remove ALL entered junctions from the rule
      Junction Options: - for each selected junction:-
         <direction> -  click to select the junction direction:- 
            Left
            Center
            Right
            Don't change
         <user control> -  click to select a user control option:- 
            Locked - the junction setting cannot be changed by the user
            Unlocked - the junction setting can be changed by the user
         <AI control> -  click to select AI control:- 
            Allows AI control - an AI train can switch the junction
            Blocks AI control - an AI train cannot switch the junction
         Remove - click to remove this junction from the rule list

Issues.PNG Known Issues:

Rule is NOT compatible with Interlocking Towers

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:


Set Signal Extended Rule

Sets the state of a selected signal Warning: not compatible with Interlocking Tower Assets

Properties.PNG Rule Properties:

  • <kuid2:47662:20002:4>
  • Built-in Rule

Settings.PNG Rule Settings:

   <Select signal> to <signal state> - click to select a signal from the session list and  click to select a state from the list:- 
      Automatic
      Stop
      Stop then Continue
      Caution Left
      Caution Right
      Caution
      Advance Caution Left
      Advance Caution Right
      Advance Caution
      Proceed Left
      Proceed Right
      Proceed
      Slow
      Medium

Issues.PNG Known Issues:

Rule is NOT compatible with Interlocking Towers

Notes.PNG Notes:

The signal must support the state selected otherwise there will be no change in the signal

PageLink.PNG Related Rules:


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Sh-Sz


Show/Hide HUD Panel Rule

Shows or hides a HUD panel.

Properties.PNG Rule Properties:

  • <kuid:-25:1047>
  • Built-in Rule

Settings.PNG Rule Settings:

   <Show/Hide> the <click to select> HUD panel - select Show or Hide and then select the HUD panel

PageLink.PNG Related Rules:


Show/Hide Layer Rule

Shows or hides a layer from Driver.

Properties.PNG Rule Properties:

  • <kuid2:401543:1170:1>
  • Built-in Rule

Settings.PNG Rule Settings:

  <visibility> -  select one of two options:- 
     Show - select to make the layer visible
     Hide - select to make the layer invisible
  <click here to set> - enter name of layer. Name is case sensitive.

BugMini.PNG Known Bugs:

Layers set to Hide when a game is saved will be Shown when the saved game is reloaded

Issues.PNG Known Issues:

Rule will NOT check to see if the named layer exists or not

PageLink2.PNG Related Driver Commands:

Ex.PNG Examples of Use:


Show/Hide Minimap Rule

Shows the minimap window in Driver.

Properties.PNG Rule Properties:

  • <kuid:-25:794>
  • Built-in Rule

Settings.PNG Rule Settings:

   <Show/Hide> the driver Minimap Window - click to switch between Show and Hide.

PageLink.PNG Related Rules:


Show/Hide On-screen Help Rule

Shows or hides On-screen help in Driver.

Properties.PNG Rule Properties:

  • <kuid:401543:2020>
  • Built-in Rule

Settings.PNG Rule Settings:

   On screen help (junction overlays, etc) -  select one of three option buttons:- 
      ( ) Show
      ( ) Hide
      ( ) Leave Unchanged
   On Screen Vehicle Names: -  select one of three option buttons:- 
      ( ) Show
      ( ) Hide
      ( ) Leave Unchanged


Signal Passed At Danger Check Rule

Executes child rules if a signal or stop mark is Passed at Danger (STOP).

Properties.PNG Rule Properties:

  • <kuid2:60850:89007:2>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   [x] Trigger only once

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Simultaneous List Rule

Executes child rules simultaneously once this rule starts

Properties.PNG Rule Properties:

  • <kuid:-25:1048>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   Rule completes when ... -  click to chose one of the following:- 
      one of the child rules has completed
      all child rules have reached a completed state
      all child rules have reached a "was completed" state

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Speeding Check Rule

Executes child rules if player controlled trains are over the local speed limit or over a set (custom) speed

Properties.PNG Rule Properties:

  • <kuid2:60850:89004:3>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

    Select one of two options to set a speed limit to be observed:- 
      ( ) Watch for trains travelling above the posted speed limit
         <speed value> - click to enter a new overspeed tolerance value
         <speed units> -  click to select one from the list:- 
            Km/h - Kilometres per hour
            MPH - Miles per hour
            mps - metres per second
      ( ) Watch for trains travelling above a custom speed
         <speed value> - click to enter a new custom speed value
         <speed units> -  click to select one from the list:- 
            Km/h - Kilometres per hour
            MPH - Miles per hour
            mps - metres per second
             Warning: This option is very performance intensive and should only be used in sessions with few trains 

WikiLink.PNG Trainz Wiki Links:


Startup Options Rule

Specifies the starting options for the session. The weather settings will set the initial conditions, including the variability. To manually change the weather during play, use the Weather Rule.

Properties.PNG Rule Properties:

  • <kuid:-16:10212>
  • Base Rule

Settings.PNG Rule Settings:

   Current control method is <select> -  select one from:- 
      Easy Mode - DCC (standard keyboard and mouse) control
      Ask User - let the user decide
      Realistic Mode - Cab controls (on screen levers, throttles, buttons, etc)
   Set weather to <select mode> with <select frequency> changeability -  select one of:- 
      Weather mode: -  select one of:- 
         Clear
         Cloudy 
         Drizzle
         Rain
         Stormy
         Light Snow
         Medium Snow
         Heavy Snow
      Changeability: -  select one of:- 
         Off - the weather will not change from the mode selected above
         Periodic - slow gradual changes to the weather
         Extreme - rapid and extreme changes to the weather
   Set time to <hours>:<minutes> with a rate of <select speed> - set the starting time and the speed at which the Trainz clock will run
   Set derailment realism to <select reality level> -  select one of:- 
      None - no train derailments will occur
      Arcade - train derailments will be exaggerated (beyond normal)
      Realistic - train derailments will occur as realistically as possible
   [x] Show in game help - check to switch on help options
   Use <select measurement system> units in Driver -  select one of:- 
      Metric - kilometres, metres. This will override the default settings in a session
      Imperial - miles, feet. This will override the default settings in a session
      Default - uses the measurement system specified in the session

Notes.PNG Notes:

Times are Trainz clock time, not real time

PageLink.PNG Related Rules:


Station Visited Check Rule

Executes child rules if specific trains call at set stations or industries

Properties.PNG Rule Properties:

  • <kuid2:60850:89005:3>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   Trigger: <select> -  click to select one of the following:- 
      Never - stopping at the selected industries will never trigger the rule.
      Once only - the rule is triggered on the first visit only to any one of the selected industries
      Once per industry - the rule is triggered on the first visit to each industry with each individual product
      Once per visit - the rule is triggered on the first visit to each industry regardless of the product
      Once per vehicle - each vehicle can only trigger the rule once. 
   <select industry> - select industry or industries from session list
    Select one of two option buttons:- 
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
          Selecting the second option will produce the following selection controls:-          
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

WikiLink.PNG Trainz Wiki Links:


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T


Time and Rate Rule

Sets the session start time and the rate at which time passes.

Properties.PNG Rule Properties:

  • <kuid:-25:889>
  • Built-in Rule

Settings.PNG Rule Settings:

   Set time to <hours:minutes> - enter the clock starting time as hours (0-23) and minutes (0-59)
   with a rate of <1x> - select a speed at which time will pass from 1x (normal) to 1440x (extremely fast)

PageLink.PNG Related Rules:


Timecheck Rule

Executes child rules at a set time.

Properties.PNG Rule Properties:

  • <kuid2:122381:10008:3>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   <hh:mm:ss> - enter execution time as hours (0-23), minutes (0-59) and seconds (0-59).
   [x] Execution time is on the day after the start time - when checked delays execution until the following day.

Issues.PNG Known Issues:

Do not use this rule as a child of a repeating rule such as the Simultaneous List Rule or the Ordered List Rule.

Notes.PNG Notes:

Times and days are Trainz clock times not real time.

PageLink.PNG Related Rules:

  • Time and Rate Rule - sets the session start time and the rate at which time passes.
  • Wait Rule - executes child rules after waiting for a set number of seconds.

WikiLink.PNG Trainz Wiki Links:


Timed Limited Display HTML Rule (SP2 and later)

Displays an HTML browser window for a limited time.

Properties.PNG Rule Properties:

  • <kuid2:61392:2005:32>
  • DLS Rule by pguy

Settings.PNG Rule Settings:

  HTML Asset Name : <[Click to select HTML asset]> - click to select an HTML asset from those installed
  Page filename : <value> - click to enter the filename of the HTML page in the selected HTML asset. The .html filename extension is optional.
  Play duration (SessVar or duration in seconds) : <value> - enter a SessVar name or the number of seconds.
  Browser left position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the left screen edge.
  Browser top position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the top screen edge.
  Browser width (SessVar or position) : <value> - enter a SessVar name or the width in pixels.
  Browser height (SessVar or position) : <value> - enter a SessVar name or the browser height.
  [x] <Alert is not reshowable on request/Alert is showable on request> - check or click to allow or prevent the user viewing the page again.

Notes.PNG Notes:

Seconds are Trainz clock time, not real time.

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Trackside Check Rule

Executes child rules when a set train enters a set trigger. Similar to the Trigger Check Rule but provides different options.

Properties.PNG Rule Properties:

  • <kuid2:46162:100207:1>
  • DLS Rule by Josefpav
  • Parent Rule

Settings.PNG Rule Settings:

   Applies to: -  select one of three option buttons:- 
      ( ) Junction
      ( ) Trigger
      ( ) Trackmark
   Trackside object name: <specify> - select object name from session list:-
   Wait for train to: -  select one of three option buttons:- 
      ( ) Enter
      ( ) Stop at
      ( ) Leave
   [x] Auto reset this rule - check to execute the rule continuously
   Applies to train containing:
   <Add vehicle> - click to select a rail vehicle from the session list
   del - click to remove a selected vehicle from the rule

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Trigger Check Rule

Executes child rules when a set train enters a set trigger. This rule replaces the older and less versatile Trigger Rule.

Properties.PNG Rule Properties:

  • <kuid:-25:1071>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   [x] Trigger only once 
   [x] Wait for child rules to complete even if no trains are present in rule trigger
   [x] Only activate when the entering vehicle of the train is heading <select direction> into the trigger -  select one of two directions:- 
      forward
      backward
   Triggers List
      <add trigger> - select a trigger from the session list
      <delete trigger> - delete a selected trigger from the rule
    Select one of two option buttons:- 
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
          Selecting the second option will produce the following selection controls:- 
         Specific vehicle - identify the specific vehicle(s) that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle(s) that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the driver(s) that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Trigger Multiple Signals Rule

Sets selected signals to DANGER (STOP) when selected triggers are activated. Signals will be at AUTOMATIC when the triggers are not activated.

Properties.PNG Rule Properties:

  • <kuid2:116387:26:1>
  • DLS Rule by maggs

Settings.PNG Rule Settings:

   <add signal> - select a signal from the Session List. More than one signal can be added.
      <delete> - remove a signal from the rule.
   <add trigger> - select a trigger from the Session List. More than one trigger can be added.
      <delete> - remove a trigger from the rule.

PageLink.PNG Related Rules:


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U, V


Un-Portal Rule

Provides portals to routes that have no portals by configuring track marks as portals.

Properties.PNG Rule Properties:

  • <kuid2:117746:1024:10>
  • DLS Rule by sforget

Settings.PNG Rule Settings:

   Maximum Trains on Route <value> - enter number
   Remove Excess Trains <YES/NO> - select either. Warning: Selecting YES may result in undesirable effects
   Remove Which Trains <Last created/Oldest> - select either
   New Un-Portal - click to select a new Un-portal from the session list of available track marks
    For each Un-portal:- 
      Track Mark Name - click on track mark name to configure the Un-Portal
      Configuration Settings:-
         Currently Editing Portal Track Mark Name Remove - click on name to edit a different Un-Portal, click on Remove to delete this Un-Portal
         Time between trains <value> minutes - enter number of minutes
         Timer Fluctuation <value> minutes - enter how much randomness to add to the "Time between trains"
         Direction Relative to TrackMark <Forwards/Backwards> - select one to indicate the direction of travel compared to the direction of the Track Mark
         Consume Trains <YES/NO> - select one
         Emit Immediately <YES/NO> - select one
         Order to Emit Trains <Random/Sequential> - select one to control train order from entered list of consists
         Wait for Triggered Event <YES/NO> - select one
         Add New Consist - click to add a consist to be emitted.
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
            Add driver to consist - click to select a driver from the session list
            Add an existing saved consist - click to select a previously saved consist

Notes.PNG Notes:

  1. Minutes are Trainz clock time, not real time
  2. If Consume Trains is set to YES then ALL trains that pass over that trackmark will be consumed so don't create the Un-Portal on a mainline

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Variable Check Rule

Executes child rules when a specific variable matches set conditions

Properties.PNG Rule Properties:

  • <kuid:-25:1049>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   <variable-name> - enter a variable-name. Variable name is case sensitive.
   Mathematical relationship,  select one of:- 
      is less than - enter a <value> to test against
      is less than or equal to - enter a <value> to test against
      is equal to - enter a <value> to test against
      is greater than or equal to - enter a <value> to test against
      is greater than - enter a <value> to test against
      is not equal to - enter a <value> to test against
      is between x and y - enter a minimum <x-value> and a maximum <y-value>
   Evaluation type.  Select one from:- 
      <This condition will be evaluated only once ...> - any changes to the variable that occur after
              it has been checked will not change the result of this rule
      <This condition will be evaluated once every second> - the rule will be rerun and the variable 
              rechecked every second

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Variable Modify Continuous Rule

Adds, subtracts or sets a value to a specified variable every second.

Properties.PNG Rule Properties:

  • <kuid:-25:1051>
  • Built-in Rule

Settings.PNG Rule Settings:

  <Add/Subtract/Change variable to> - select one.
     <value> - enter value to add, subtract or apply to <variable-name>
     <variable-name> - enter variable-name. Variable-name is case sensitive.

PageLink.PNG Related Rules:


Variable Modify Rule

Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the "Change variable" option.

Properties.PNG Rule Properties:

  • <kuid:-25:1050>
  • Built-in Rule

Settings.PNG Rule Settings:

   Change <Add to variable/Subtract from variable/Change variable> -  click to select one from:- 
      Add to variable
         Add <value> to variable <variable-name> - enter value to add to variable, enter variable-name.  Variable-name is case sensitive. 
         <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one.
      Subtract from variable
         Subtract <value> from variable <variable-name> - enter value to subtract from variable, enter variable-name. </span>
             Variable-name is case sensitive. 
         <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one.
      Change variable
         Change variable <variable-name> to <value> - enter variable-name, enter new value. 
             Variable-name is case sensitive. This change cannot be undone if the rule is stopped. 
   [x] (optional) Set the minimum value of <variable-name> to <value> - enter variable-name
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
   [x] (optional) Set the maximum value of <variable-name> to <value> - enter variable-name
      (this will already be set by the change option) and a value. Variable-name is case sensitive.

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Variable Random Rule

Assigns a random integer value to a variable.

Properties.PNG Rule Properties:

  • <kuid:400260:100606>
  • DLS Rule by tram_

Settings.PNG Rule Settings:

   Random variable <name> in minimum to maximum interval - enter name of variable. Variable-name is case sensitive.
   The minimum possible value of variable_name is <value> - enter the minimum value
   The maximum possible value of variable_name is <value> - enter the maximum value

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:


Variable Show Rule

Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.

Properties.PNG Rule Properties:

  • <kuid:-25:971>
  • Built-in Rule

Settings.PNG Rule Settings:

  [x] Add
     <variable-name> - enter variable-name to add to HUD. Variable-name is case sensitive.
     <label> - (optional) enter a short label to be displayed on the HUD in front of the variable value.
  [x] Remove
     <variable-name> - enter variable-name to remove from HUD. Variable-name is case sensitive.

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:


Vehicle Physics Rule

Overrides the default vehicle physics properties for all vehicles or for those matching set criteria

Properties.PNG Rule Properties:

  • <kuid:-25:1052>
  • Built-in Rule

Settings.PNG Rule Settings:

    Select one of two option buttons:- 
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
          Selecting the second option will produce the following selection controls:- 
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule
   Coupler Parameters:
      Couplers break at <value> kN expansion force - enter force value
      Couplers break at when coupling above <value> kph - enter speed value
      [x] Show coupler breakage in HUD - check to display breakage in on-screen HUD
   Wheelslip Parameters:
      Maximum tractive effort adjusted by <value> % - enter adjustment as a %
      Traction is reduced to <value> % while wheelslipping - enter value as a %
      Traction boost is <value> % while sanding - enter value as a %
   Sway Parameters:
      Cab sway level is set to <value> % - enter value as a %

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W, X, Y, Z


Wait for Camera View Mode Rule

Executes child rules when the camera view is changed to a selected view

Properties.PNG Rule Properties:

  • <kuid:-25:192>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   [x] Trigger rule once - check to set
   Wait for the camera to change to the <click to select> -  select one camera view mode from:- 
      Cab View
      External View
      Tracking View
      Free Roaming
   [x] Wait for the camera to target vehicle <click to select> - if checked, select a vehicle from the Session list

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Wait for Click on HUD Icon Rule

Executes child rules when the user clicks on a selected HUD icon

Properties.PNG Rule Properties:

  • <kuid:-25:951> <kuid:-25:970> - two versions built-in with different kuids, both have the same properties
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   [x] Trigger Once
   HUD Panel <Click> -  click to choose from list:- 
      Bottom Right Menu
      Camera Controls
      DCC Controls
   Icon <Click> -  click to choose from list. Selections depends on HUD Panel chosen. 

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Wait for Derailment Rule

Executes child rules when a derailment occurs

Properties.PNG Rule Properties:

  • <kuid:-25:1053>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   [x] Trigger derailment watch once - check to execute the rule once only

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Wait for Driver On/Off Train Rule

Executes child rules when a driver gets on or off a train

Properties.PNG Rule Properties:

  • <kuid:-25:953>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

 [x] Trigger Rule Once - click to set 
 Wait for a driver character to get <On/Off> a train that matches the following criteria - select On or Off
  Select one of two option buttons:- 
    ( ) click to accept all trains
    ( ) click to accept trains matching specific criteria
        Selecting the second option will produce the following selection controls:- 
       Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
          + - click to add a specific vehicle from the session list
          x - click to remove the specific vehicle from the rule
       Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
          + - click to add a type of vehicle from the session list
          x - click to remove the type of vehicle from the rule
       Drivers - identify the drivers that will trigger the rule
          + - click to add a driver from the session list
          x - click to remove a driver from the rule

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Wait for Driver/Train to be Locally Owned Rule

Executes child rules when a specific driver or vehicle is locally owned. If the driver/vehicle becomes unowned again the child rules are paused

Properties.PNG Rule Properties:

  • <kuid2:401543:1173:1>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

 Assets Ownership: -  select one of two option buttons:- 
    ( ) Wait for ownership of a specific Driver
    ( ) Wait for ownership of Driver
 Driver or Vehicle <select> - choose from session list

PageLink.PNG Related Rules:

WikiLink.PNG Trainz Wiki Links:


Wait on Navigation Point Rule

Executes child rules when a specific navigation point is completed

Properties.PNG Rule Properties:

  • <kuid:401543:1168>
  • Base Rule
  • Parent Rule

Settings.PNG Rule Settings:

   navigation point <click here to set> - enter the number of the navigation point to be completed
   in set <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
       Name must be in lowercase and have no spaces. 

Issues.PNG Known Issues:

The rule will NOT check to see if the named navigation set and point exists or not.

Notes.PNG Notes:

The navigation set and point must first be created by the Navigation Display Rule

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Wait on Train Stop/Start Rule

Executes child rules when a train stops or starts moving

Properties.PNG Rule Properties:

  • <kuid:-25:1069>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   [x] Trigger rule once 
   Wait for a train that matches the following criteria to <select> -  select one of:- 
      start moving
      stop moving
    Select one of two option buttons:- 
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
          Selecting the second option will produce the following selection controls:- 
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Wait on Waybill Screen/Main Screen Rule

Executes child rules when the Waybill window is opened or closed

Properties.PNG Rule Properties:

  • <kuid:-25:957>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   [x] Trigger rule once - check to trigger the rule once only
   Wait for the Waybill window to be <opened/closed> - select either opened or closed.

WikiLink.PNG Trainz Wiki Links:


Wait Rule

Executes child rules after waiting for set number of seconds

Properties.PNG Rule Properties:

  • <kuid2:122381:10016:2>
  • Built-in Rule
  • Parent Rule

Settings.PNG Rule Settings:

   <click to set> - enter the number of seconds for the wait delay

Notes.PNG Notes:

Seconds is in Trainz clock time, not real time

PageLink.PNG Related Rules:

Ex.PNG Examples of Use:

WikiLink.PNG Trainz Wiki Links:


Weather Rule

Changes the weather conditions during Session play.

Properties.PNG Rule Properties:

  • <kuid:-25:960>
  • Built-in Rule

Settings.PNG Rule Settings:

   Set weather to <select mode> with <select frequency> changeability -  select one of:- 
      Weather mode: -  select one of:- 
         Clear
         Cloudy 
         Drizzle
         Rain
         Stormy
         Light Snow
         Medium Snow
         Heavy Snow
    Changeability: -  select one of:- 
         Off - the weather will not change from the mode selected above
         Periodic - slow gradual changes to the weather
         Extreme - rapid and extreme changes to the weather

PageLink.PNG Related Rules:


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