User:Pcas1986

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[2023-08-15 15:30 CEST] Hallo Paul,
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The forum went into maintenance a few days ago and stayed so until today. So I decided to talk to you in this wiki with a request for examination:
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To the next three tutorials I added updated files with link:
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* [[HowTo/Export_from_Blender_using_FBX|Export from Blender using FBX (Rocks with PBRMetal material)]]
<td>When creating our mesh names we have been using a convention of "rock_lodxn" where the x character is a LOD level.  You can use any names you like within reason but using the "lodxn" will work with N3V's config.txt generator tool.  See [https://contentcreation.trainzsimulator.com/trainz-content-utilities-1-0-2|Fred]
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* [[HowTo/Export_Blender_FBX_Animation|Export Blender FBX Animation (Rotating earth and four rotating cogs)]]
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* [[HowTo/Build_a_simple_animated_scenery_asset_in_Blender|Build a simple animated scenery asset in Blender (Jumping ball)]]
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To the tutorials chapter in [[Getting_Started_in_TrainzScript|Getting Started in TrainzScript (Engine Shed House)]] I added the twelfth point [[Prequel Blender to Trainz|NEW: Prequel for this tutorial series: Blender to Trainz (with the full script)]].
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Please have a look at it if there is something unusual I did in this wiki. Thank You.
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Ekkehard
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PM via ek.skirl@gmail.com

Latest revision as of 00:16, 16 August 2023

[2023-08-15 15:30 CEST] Hallo Paul,

The forum went into maintenance a few days ago and stayed so until today. So I decided to talk to you in this wiki with a request for examination:

To the next three tutorials I added updated files with link:

To the tutorials chapter in Getting Started in TrainzScript (Engine Shed House) I added the twelfth point NEW: Prequel for this tutorial series: Blender to Trainz (with the full script).

Please have a look at it if there is something unusual I did in this wiki. Thank You.

Ekkehard

PM via ek.skirl@gmail.com

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