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  • * [[Help:Surveyor]] - Create or Edit Routes and Sessions Since this is a volunteer effort, Trainz users add more help to these wiki pages as time permits.
    1 KB (225 words) - 20:16, 17 October 2014
  • ... or loaded to a session and edited by the user through a browser window in Surveyor. To enable this for an asset, it must inherit from PropertyObject (or from ...mmer to give careful thought to what data is needed to save and restore an objects state.
    17 KB (2,173 words) - 09:22, 5 April 2021
  • *Similarly when two trains couple one of the train objects is destroyed. *Messages sent to and from Train objects are listed below:
    37 KB (4,771 words) - 13:47, 28 December 2020
  • Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing g * [[/Add Bumpy Track/]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • ... =left/right, front/back, up/down, yaw, pitch To determine these variables add -freeintcam to the trainzoptions.txt. Pan around the interior using arrow k |Specifies the number of grid segments (length, width) to be removed from the surveyor grid to accommodate the turntable pit.
    63 KB (9,035 words) - 15:26, 15 January 2023
  • [[KIND Scenery]] provides the basis for all surveyor-placeable assets. ...sound and animation. It is height adjustable and forms the majority of map objects used.
    9 KB (1,308 words) - 23:28, 8 June 2019
  • ...be controlled by setting each <[[#TR |TR]]> element within the table to add up to the desired table height. Documented below under [[#Embedded Objects |embedded objects]]. Embedded objects fill the style parameter. The width and height parameters specify the pixel
    20 KB (3,327 words) - 01:46, 14 March 2024
  • * Add a ''script-include-table'' and list the KUID of the asset(s) from which you * Add the same KUIDs to your asset's ''kuid-table''.
    7 KB (1,033 words) - 01:47, 14 March 2018
  • * We are unlikely to add a feature which breaks any existing content. * We are far more likely to add features which are directly blocking something that the community is workin
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ===Surveyor - Height Control=== ...ame way. Holding the Ctrl key in conjuction with this move will adjust the objects height in increments of 0.1 units and holding the Shift key will change the
    11 KB (1,750 words) - 06:51, 25 April 2020
  • * Very large and/or high-poly objects now have less impact on framerate while the mouse is hovering over them. * DLS listing improved (more objects found including items with obsoletes).
    16 KB (2,497 words) - 11:20, 5 February 2013
  • *Fixed an issue where the "Surveyor Settings" screen does not appear when in native mode. *Fixed some issues with baseboards and objects not correctly streaming in when moving the camera.
    12 KB (1,906 words) - 11:20, 5 February 2013
  • * TY#1293 - 'Multiplayer - add progress indicator during game login process' * TY#1724- 'Surveyor- Inserting spline points to double tracks make them automatically change tr
    12 KB (1,881 words) - 05:31, 22 December 2014
  • ...|computing}} terms used in the Trainz environment. Users are encouraged to add their own common terms to this page in a similar fashion. Please keep in mi * '''[[Mip mapping]]''' - Process to reduce texture detail for objects in the distance, or at a sharp angle to the camera. Used to avoid problems
    14 KB (2,189 words) - 00:00, 19 February 2022
  • ... scenery items are single structures such as buildings and trees. "Spline" objects are repeatable and can be stretched over a distance. These includes items s Open the Objects Menu by clicking on the Objects Tab (F3) and choose the Objects or Spline Tab at the top.
    12 KB (2,046 words) - 06:28, 23 August 2019
  • ...(F4) in Surveyor and the Tracks flyout will open. The default mode will be Add Track (A). === [[File:TRS19 Object add.jpg]] Add Track ===
    16 KB (2,917 words) - 07:33, 25 August 2019
  • == [[File:Add ruler.jpg]] Add Ruler == To add a ruler,
    4 KB (738 words) - 01:06, 24 August 2019
  • When you create a new route, you are by default adding objects to the route layer and so they will be present in any session created for t *Objects you add will now be placed in the session layer.
    4 KB (683 words) - 04:11, 3 August 2018
  • This button allows you to manipulate scenery objects like add, rotate, delete etc. The default mode is Objects. Begin by scrolling
    2 KB (428 words) - 01:55, 23 February 2014
  • ...nery spline objects. The Spline Mode (S) button is at the top right of the Objects (F3) tab. Splines are generally long thin objects such as roads, power lines, catenaries, fences, terrace houses and rows of
    9 KB (1,547 words) - 08:05, 31 March 2019

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