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Create the page "Surveyor Trains Rotate" on this wiki!
- |Specifies the number of grid segments (length, width) to be removed from the surveyor grid to accommodate the turntable pit. |Disables smoke effects for trains on track with this tag set. Useful for tunnels, engine houses, snow sheds63 KB (9,035 words) - 15:26, 15 January 2023
- Localisation note; the follow statement has special meaning to the Trains HTML parser; ...1 to 0.9; imagining this as a clock face this means the dial is allowed to rotate between approximately 7 clockwise around to approximately 5 and vice versa20 KB (3,327 words) - 01:46, 14 March 2024
- ... provides a way to create different types of tripte valves for long-length trains (~70 vehicles), where using Train.SetVelocity() is unrealistic ...have set created gangways for my exteiors using bogeys which allow them to rotate and remain aligned realistically. The issue arrizes when in the interior. I18 KB (2,949 words) - 02:50, 14 October 2021
- ...mmunity gets to post all their surveyor tool feature requests. Request any surveyor tool additions or options that you think will enhance the game. * A window that shows all items used in a map (maybe broken out by surveyor categories?) that allows deletion and replacement with other objects. Woul19 KB (3,452 words) - 08:59, 18 September 2011
- *Fixed an issue where the "Surveyor Settings" screen does not appear when in native mode. *Made some adjustments to the process of selecting assets in Surveyor.12 KB (1,906 words) - 11:20, 5 February 2013
- ...traight or curved and snap into position when moved on to another track in Surveyor. surveyor-only ''data''8 KB (1,008 words) - 18:21, 6 November 2012
- Combined rail and road crossings that react to trains or script control. This allows animation, special lighting effects and atta :Asset username. This will be the name that appears in the surveyor menu.4 KB (513 words) - 06:55, 10 November 2012
- A speed limit sign for Trains. It displays the maximum limit (sign texture made by the creator) and the s :Asset username. This will be the name that appears in the surveyor menu.3 KB (411 words) - 06:58, 10 November 2012
- :Asset username. This will be the name that appears in the surveyor menu. ...s (alphanumber_0 to alphanumber_9) as numbers are changed via the Surveyor Trains tab - `Edit Properties' icon (the `?' icon).7 KB (878 words) - 03:51, 8 June 2011
- Locomotive numbering in the game is edited in '''Surveyor''': Trains panel (Train mode) - Edit Properties (the `?' icon). ...al I have created four numbers each 125 wide by 100 long. You will need to rotate the planes 90 degrees in the "X" co-ordinates. Once rotated then you can mo9 KB (1,478 words) - 12:08, 2 August 2018
- ...assets do not respond to the junction-direction button on the track tab in Surveyor and they cannot be switched on the minimap.<br><br> ...The script will monitor trains crossing these objects and will derail both trains if a collision is detected.<br><br>7 KB (1,172 words) - 09:55, 11 May 2014
- View, press the right mouse button + Drag to rotate and elevate the view, and the These cameras are placed in the 3D world in Surveyor mode.5 KB (978 words) - 12:48, 2 August 2018
- asset in the Train Viewer window, the picture will rotate to == [[File:reload page.jpg]] Rotate Train ==7 KB (1,259 words) - 12:46, 2 August 2018
- This page provides a step by step guide to the Surveyor workflow and will guide you to create a simple Route and Session that will Use the Move and Rotate tools by first enabling the tool in the Menu then click dragging the object9 KB (1,614 words) - 01:48, 23 September 2021
- * Minor fixes for Surveyor environment dialog. ...bug where the current season's date was not correctly applied when loading Surveyor.42 KB (6,526 words) - 23:15, 12 June 2018
- ...''' are track markers that are invisible in '''Driver''' but visible in '''Surveyor'''</td> <td>they are visible in Surveyor and invisible in Driver</td>59 KB (8,901 words) - 10:30, 28 November 2023
- ...' and '''TRS22 Platinum''') will need to temporarily switch back to the '''Surveyor Classic''' interface to use this tool.</td> <td>'''consists/trains'''</td>40 KB (6,100 words) - 08:17, 18 September 2023
- ...r''' but visible in '''Surveyor'''. They are used to direct '''specific''' trains under '''AI''' control through the track section where they are placed</td> ...y work on AI controlled trains. They have no effect on manually controlled trains</td>70 KB (10,412 words) - 10:44, 28 November 2023
- ...llow coloured markers that are invisible in '''Driver''' but visible in '''Surveyor'''</td> <td>They are "One Way" signs that force trains under AI control to travel in a specific direction through the track sectio43 KB (6,391 words) - 05:51, 28 November 2023
- ...oloured track objects that are invisible in '''Driver''' but visible in '''Surveyor'''</td> ...rk on '''AI''' controlled trains and have no effect on manually controlled trains</td>46 KB (7,092 words) - 21:42, 21 April 2024
- The information in this Wiki Page applies to '''Surveyor 2.0 (S20)''' as found in '''Trainz Plus''' and '''TRS22 Platinum'''. <td colspan=2 align="center"><span style="font-weight: 700; font-size: 17px;">Surveyor 2.0 <span style="color: white; background-color: blue;"> Mouse </719 KB (103,148 words) - 01:35, 12 May 2024
- ...d windows found in '''Trainz Plus''' and '''TRS22 Platinum''' Surveyor ('''Surveyor 2.0''') and in Driver. ...-weight: 700; font-size: 17px; color: white; background-color: blue"> Surveyor 2.0 </span><br>336 KB (49,198 words) - 05:53, 9 April 2024