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  • The "mesh-table" container is a top-level [[config.txt file]] entry used by various [[Content_Configuration#Content_T * waterglass_left -- boiler water level
    20 KB (2,219 words) - 02:59, 17 June 2020
  • ...res of the bridge deck, and make it transparent when viewed from the track level. ...ine, being the texture colour bleeding from the bottom of the plane to the top. When exported, the texture.txt file for the plane has the Tile=st option.
    12 KB (2,169 words) - 02:35, 1 March 2013
  • <table cellpadding="10"><tr><td valign="top"> </td><td valign="top">
    5 KB (766 words) - 08:46, 18 February 2019
  • {{CCG-top}} ===Surveyor - Train Controlled Level Crossings===
    28 KB (3,977 words) - 06:36, 10 November 2017
  • The [[controls_container|controls container]] is a top-level [[config.txt file]] entry used by [[KIND_Controlset|controlset]] assets.
    4 KB (599 words) - 05:02, 22 November 2017
  • The "member-of-groups" container is a top-level [[config.txt file]] entry which can be used by any [[Content_Configuration#
    1 KB (176 words) - 03:07, 12 February 2014
  • border-top: 3px double #ccc; border-top: 2px solid #ddd;
    25 KB (2,968 words) - 10:15, 13 June 2013
  • The [["track-sound" container]] is a top-level [[config.txt file]] entry used by [[KIND Track]] and [[KIND Traincar]]. It
    2 KB (363 words) - 02:43, 13 February 2014
  • The [["attached-splines" container]] is a top-level [[config.txt file]] entry used by the [[KIND Track]] content type. ...ere is no connection between the LOD level of a parent spline, and the LOD level of a child spline. Do not assume that they will change LOD levels at the sa
    5 KB (752 words) - 09:59, 5 May 2017
  • ... width. Multiply by two. Add the grate area -- this is an estimate for the top of the firebox. Subtract the area used by the firebox door and stoker (if f ... limited - i.e. we expect to have the boiler maintain pressure at a stable level while working the loco as hard as we can. The alternative is to be grate li
    14 KB (2,393 words) - 07:24, 29 January 2013
  • The [["script-include-table" container]] is a top-level [[config.txt file]] entry available to any Asset which derives from [[KIND
    972 B (134 words) - 05:59, 22 January 2014
  • The [[Processes container]] is a top-level [[config.txt file]] entry used by [[KIND_Industry|industry]] assets.
    1 KB (157 words) - 05:45, 2 February 2014
  • The [[Inputs container]] is a top-level [[config.txt file]] entry used within [[Processes_container|processes]] con
    1 KB (165 words) - 02:03, 4 December 2022
  • The [[Outputs container]] is a top-level [[config.txt file]] entry used within [[Processes_container|processes]] con
    899 B (122 words) - 02:13, 4 December 2022
  • ...n order to pause certain Rules unless specific criteria have been met. Top level or "parent" Rules are started automatically when the session is launched in '''Fig.2 When Driver is launched, top level rules are initialized and run immediately using the settings defined in Sur
    5 KB (741 words) - 05:32, 11 October 2019
  • The '''processes-element container''' is a top-level [[config.txt file]] entry used by [[KIND_Industry|industry]] assets.
    1 KB (148 words) - 05:18, 26 January 2014
  • The '''{{wp|Geographic coordinate system|World-origin container}}''' is a top-level Map asset ([[KIND Map]] assets) entry in its [[config.txt file]]. It define
    2 KB (240 words) - 03:00, 12 February 2014
  • ... by step tutorial that will teach you how to create a 3D model, create the Level of Detail (lower resolution) versions of the model, and import it into Trai ...ghest detail required to look good up close. The distance that the highest level of detail model (LOD 0) will be seen in Trainz could be from 0 up to about
    14 KB (2,240 words) - 03:27, 6 June 2018
  • This is a beginner level tutorial designed to teach new users how to get Trains onto the Tracks and ... first Driver Session is as simple as clicking the Quick Drive icon on the top menubar
    3 KB (576 words) - 04:12, 14 December 2018
  • ...e ready to lower the poly count and create new Level of Detail meshes. Our top LOD is roughly 2k polys (1k for the head and 1k for the body). So we are ai
    4 KB (724 words) - 04:43, 25 March 2014

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