How to Use Track Markers

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Revision as of 17:31, 21 December 2022

The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22.

Contents

In Summary:
DotPoint.JPG Track Markers are red coloured track objects that are invisible in Driver Mode but visible in Surveyor Mode
DotPoint.JPG Track Markers are used as destinations or waypoints for AI driver commands
DotPoint.JPG Track Markers only work on AI controlled trains. They have no effect on manually controlled trains
DotPoint.JPG The direction that the marker is pointing has absolutely NO EFFECT on its operation


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What are Track Markers?

The Trainz AI relies heavily on Track Markers to direct trains around a layout. They are only visible in Surveyor Mode.

Track markers are the targets for:-

  • Drive To Trackmark and Navigate To Trackmark driver commands
  • Drive Via Trackmark and Navigate Via Trackmark driver commands

They can also be used as:-

  • attachments for Navigation Points
  • locations for Coupling operations


Route or Session?

DotPoint.JPG Track Markers can be placed in a Route layer or in a Session layer


NotePad.PNG Notes:

DotPoint.JPG Placing Track Markers in a Route layer (e.g. in the same layer as the track) means that they will be available in all Sessions created using that particular Route.
DotPoint.JPG Placing Track Markers in a Session layer means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different Track Marks (destinations and waypoints) in each Session.


LinkWiki.PNG Information on Route and Session layers can be found at:-


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Adding a Track Marker

NotePad.PNG Notes:

A Track Marker has two important properties:-

  • its name which is needed for all commands and rules that use the Track Marker, and
  • its Trigger Radius (the red "wings" shown in the image below, the radius value is shown below the marker name). This controls how closely an AI train has to approach the marker to activate it (smaller radius = closer to the Track Marker)
PencilTips.PNG The direction that a Track Marker is pointing has NO EFFECT on its operation


In Surveyor Classic (S10)

 Setting the Track Marker 

TrackMarkTools.png

Steps.PNG Steps:
  1. Open the Track Tool
  2. Select the Trackmark button
  3. Select the Track Marker
  4. Select the + (add) button - it may already be selected
  5. Click on the track location where the Track Marker is to be placed

If necessary, you can adjust the position of the Track Marker by dragging it along the track using the Move tool


When placed, the properties window for the Track Marker will appear.
TrackMarkProperties.png

Enter a name for the Track Marker and, if needed, select a layer.


PencilTips.PNG Enter a useful name for each Track Marker - the name will be needed for driver commands. Most creators base the name on the location (e.g. "Maintown Track 1 North")


 Set the Trigger Radius 
At the bottom of the Track Tools flyout menu is an Advanced button. Click this button to open the Track Marker advanced tool set.

TrackMarkRadiusTools.png

Steps.PNG Steps:
  • Click the Advanced button

You then have a choice of methods to set and adjust the Trigger Radius of Track Markers

Ablue.png To copy the current Trigger Radius of an existing Track Marker

  1. Click the Get Trigger Radius icon
  2. Click the Track Marker whose radius you want to copy - the radius will be copied into the Trigger Radius value box (the default value is 20.00 metres)

Bblue.png To manually alter the Trigger Radius

  • Type the new value (in metres) into the Trigger Radius value box

Cblue.png To apply a value in the Trigger Radius value box (from methods Ablue.png, Bblue.png or Dblue.png) to another Track Marker

  1. Click the Set Trigger Radius icon
  2. Click on the Track Marker that is to receive the new value (you can click on more than one)

Dblue.png To adjust the value up or down

  1. Click the Adjust Trigger Radius button
  2. Select the Track Marker
  3. Hold down the left mouse button and move the mouse forward (to increase the value) or backwards (to reduce the value)
  4. The new value will be immediately applied to the selected Track Marker as the mouse moves (but only one marker at a time)

PencilTips.PNG Once you have a Trigger Radius entered in the value box, you can apply it to any number of Track Markers by using method Cblue.png shown above


In Surveyor 2.0 (S20)

 Setting the Track Marker 

DotPoint1.JPG In the Asset Palette either:-

Ablue.png Click the Track Mesh Filter icon

Track mesh

OR
Bblue.png Click the Content Drop-down Box

Filter List
Then select Track Objects
Track Objects

PencilTips.PNG  Shortcut 

If you already have a Track Mark in your route then select the Eyedropper Tool (or press the  R  key) and click on the existing Track Mark object. This will instantly select the Track Mark in the filter list.

Then jump straight down to Step DotPoint5.JPG below.


DotPoint2.JPG To narrow down the filter list, type "mark" (UPPER/lower case does not matter) in the Search Text Box

Text search
DotPoint3.JPG This will list all the Track Objects containing the text "mark" in the filter list.
Filtered list DotPoint4.JPG Select the item Track Mark. If you are not sure that it is the one you want, double-click on the item name to bring up its image and description.
Track mark details

DotPoint5.JPG Place the Track Mark on the track.

Add trackmark DotPoint1Blue.png Select the Placement Tool from the Tools Palette

DotPoint2Blue.png Click on the track at the position where you want to place the Track Mark.

The Track Mark can be easily moved later if needed.


 Set the Track Mark Properties 

TrackmarkAdjust S20.png Tools and keymap for S20


DotPoint1Blue.png Name the Track Mark

Select Edit
  1. Click on the Context Tool (DotPoint1Blue.png in the image above or press the  T  key) to open up the object property and control menu.
  2. Click on Edit Properties
  3. Enter a name for the Track Mark.


DotPoint2Blue.png Set the Track Mark Trigger Radius

DotPoint3Blue.png Move the Track Mark Along the Track

TrackmarkFineAdjust S20.png

DotPoint4Blue.png Reposition the Track Mark Up/Down

DotPoint5Blue.png Reposition the Track Mark Left/Right


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Track Marker Operation

The most common use for Track Markers is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.

Driver Navigation Commands

LinkWiki.PNG Information on adding driver commands can be found at:-


DotPoint.JPG Drive To Trackmark and Drive Via Trackmark commands will NOT force the AI to find a clear path to the Track Marker if the shortest path is blocked
DotPoint.JPG Navigate To Trackmark and Navigate Via Trackmark commands will force the AI to find a clear path to the Track Marker if the shortest path is blocked. The path chosen may not be prototypical


CMD NavigateTo.png Drive To Trackmark

Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

CMD NavigateTo.png Drive Via Trackmark

Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Drive To, etc) then the AI will halt the train after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

CMD NavigateTo.png Navigate To Trackmark

Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

CMD NavigateTo.png Navigate Via Trackmark

Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Navigate To, etc) then the AI will halt the train after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

Navigation Points

Navigation Points can be attached to Track Markers to provide users with session instructions.

LinkWiki.PNG Information on navigation points can be found at:-


Coupling Operations

An AI controlled train can be issued with a driver command to couple with the consist located at a specified Track Marker.

CMD Couple At Trackmark.png The AI driver moves the train (or just the locomotive if it is by itself) to couple with the wagon that is closest to a specified trackmark. More information on this command can be found at PageLink2.PNG Couple At Trackmark

This command must be downloaded from the DLS and installed in Trainz

LinkWiki.PNG Information on adding driver commands can be found at:-

Related Links

LinkWiki.PNG


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This page was created by Trainz user pware in September 2019 and was last updated as shown below.


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