HowTo/Bogey

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m (fixed formatting of indented code sections by using non-breaking spaces)
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{
 
{
  
[[/default/]]
+
&nbsp;&nbsp;&nbsp;[[/default/]]
  {
+
 
  [[/mesh/]] Car_bogey.lm
+
&nbsp;&nbsp;&nbsp;{
  [[/auto-create/]] 1
+
 
  }
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/mesh/]] Car_bogey.lm
[[/shadow/]]
+
 
  {
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/auto-create/]] 1
  [[/mesh/]] Car_bogey_shadow/Car_bogeyshadow.im
+
 
  }
+
&nbsp;&nbsp;&nbsp;}
 +
 
 +
&nbsp;&nbsp;&nbsp;[[/shadow/]]
 +
 
 +
&nbsp;&nbsp;&nbsp;{  
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/mesh/]] Car_bogey_shadow/Car_bogeyshadow.im
 +
 
 +
&nbsp;&nbsp;&nbsp;}
 +
 
 
}
 
}
  
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{
 
{
  [[/0/]]
 
  {
 
    [[/image/]]                              "thumbnail.jpg"
 
    [[/width/]]                              240
 
    [[/height/]]                              180
 
  }
 
  1
 
  {
 
    image                              "0.jpg"
 
    width                              128
 
    height                              64
 
  }
 
  2
 
  {
 
    image                              "1.jpg"
 
    width                              512
 
    height                              512
 
  }
 
}
 
  
[[/category-region/]]-0                      "AU"
+
&nbsp;&nbsp;&nbsp;[[/0/]]
  
[[/category-era/]]-0                         2000s
+
&nbsp;&nbsp;&nbsp;{
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/image/]]                               "thumbnail.jpg"
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/width/]]                              240
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/height/]]                              180
 +
 
 +
&nbsp;&nbsp;&nbsp;}
 +
 
 +
&nbsp;&nbsp;&nbsp;1
 +
 
 +
&nbsp;&nbsp;&nbsp;{
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;image                              "0.jpg"
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;width                              128
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;height                              64
 +
 
 +
&nbsp;&nbsp;&nbsp;}
 +
 
 +
&nbsp;&nbsp;&nbsp;2
 +
 
 +
&nbsp;&nbsp;&nbsp;{
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;image                              "1.jpg"
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;width                              512
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;height                              512
 +
 
 +
&nbsp;&nbsp;&nbsp;}
 +
 
 +
}
  
 
[[/category-class/]]                          "BI"
 
[[/category-class/]]                          "BI"
  
 
[[/description/]]                            "Tells the user all about your asset can be as much of a description as you like"
 
[[/description/]]                            "Tells the user all about your asset can be as much of a description as you like"
 +
 +
 +
The following tags are '''optional'''
 +
 +
 +
[[/category-region/]]                      "AU"
 +
 +
[[/category-era/]]                          2000s
  
 
[[/author/]]                                "who made the asset"
 
[[/author/]]                                "who made the asset"

Revision as of 06:45, 20 February 2022

A ‘bogey’ is a term used for a locomotive or rolling stock wheel mechanism. In some countries these are known as ‘Trucks’. Every traincar must have at least one bogey/truck. Below is a typical bogey config file.

kuid <KUID2:###:#####:#>

kind "bogey"

trainz-build 1.0

animdist 2.1

username "mybogey"

direct-drive 1

kuid-table

{

}

obsolete-table

{

}

mesh-table

{

   default

   {

      mesh Car_bogey.lm

      auto-create 1

   }

   shadow

   {

      mesh Car_bogey_shadow/Car_bogeyshadow.im

   }

}


thumbnails

{

   0

   {

      image "thumbnail.jpg"

      width 240

      height 180

   }

   1

   {

      image "0.jpg"

      width 128

      height 64

   }

   2

   {

      image "1.jpg"

      width 512

      height 512

   }

}

category-class "BI"

description "Tells the user all about your asset can be as much of a description as you like"


The following tags are optional


category-region "AU"

category-era 2000s

author "who made the asset"

organisation "your organisation"

contact-email "your email"

contact-website "maybe you have a website"

license "can be how you want your asset distributed"

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