M.tbumpenv

From TrainzOnline
Revision as of 23:59, 3 February 2010 by Windwalkr (Talk | contribs)

Jump to: navigation, search

Contents

Description

Bump mapped environment reflective material.

Blends a environment reflection map onto a bump map. The blend between environment and diffuse maps is controlled by the alpha channel of the diffuse texture. The environment cube map is generated by the game and is not specified in the material configuration.

Note: This material is available in TS2009 WBE SP1 and later.

Preview

Mat tbumpenv.jpg

Max Settings

Max material tbumpenv.jpg

Max Settings in detail

  • Ambient - Ambient color R,G,B
  • Diffuse - Diffuse color R,G,B
  • Specular - Specular color R,G,B
  • Opacity - Level of transparency, 0 = transparent, 100 = opaque.
  • Glossiness - Should be set to 32 to match game.
  • Diffuse map - RGB = diffuse color, A = environment reflection strength/mask
  • Opacity map - Legacy support for Diffuse texture Alpha channel
  • Normal map - RGB = bump normal A, = specular strength

Related Links

Material Types - Material types supported by Trainz.

Max Exporters - 3D Studio Max exporters.

Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.

.texture.txt Files - What goes into a .texture.txt file

Personal tools