M.tbumpenv
Contents |
Description
Bump mapped environment reflective material.
Blends a environment reflection map onto a bump map. The reflection is controlled in the alpha channel of the diffuse map. White in the alpha channel is full sun/sky reflection and black is no reflection.
The environment cube map is generated by the game and is not specified in the material configuration.
Used too heavily it will drastically change the original surface color. Used gently it has subtle advantages over m.reflect.
Reducing the specular level (changing the specular color to gray) will reduce the strength of reflection.
Note: This material is available in TS2009 WBE SP1 and later.
Preview
Max Settings
Max Settings in detail
- Ambient - Ambient color R,G,B
- Diffuse - Diffuse color R,G,B
- Specular - Specular color R,G,B
- Opacity - Level of transparency, 0 = transparent, 100 = opaque.
- Glossiness - Should be set to 32 to match game.
- Diffuse map - RGB = diffuse color, A = environment reflection strength/mask
- Opacity map - Legacy support for Diffuse texture Alpha channel
- Normal map - RGB = bump normal A, = specular strength
Related Links
Material Types - Material types supported by Trainz.
Max Exporters - 3D Studio Max exporters.
Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.
.texture.txt Files - What goes into a .texture.txt file