M.tbumpgloss
From TrainzOnline
Revision as of 13:15, 3 March 2011 by Retro00064 (Talk | contribs)
Contents |
Description
Bump mapped reflective material
Blends a reflection map onto a bump map. The blend between reflection and diffuse maps is controlled by the layerOpacity or amount value of the reflection map.
Preview
Max Settings
Max Settings in detail
- Ambient - Ambient color R,G,B
- Diffuse - Diffuse color R,G,B
- Specular - Specular color R,G,B
- Opacity - Level of transparency, 0 = transparent, 100 = opaque.
- Glossiness - Should be set to 32 to match game.
- Diffuse map - RGB = diffuse color, A = reflection strength/mask
- Opacity map - Legacy support for Diffuse texture Alpha channel
- Normal map - RGB = bump normal A, = specular strength
- Reflection map - RGB = reflection color. Spherical mapping. 'amount' controls blend between reflection and diffuse maps.
Related Links
Material Types - Material types supported by Trainz.
Max Exporters - 3D Studio Max exporters.
Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.
.texture.txt Files - What goes into a .texture.txt file