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  • ** Environment cube-map support for "basic" reflections http://forums.auran.com/trainz/showthread.php?116149-Your-T-ANE-Community-Edition-questions-answered-(Incl
    2 KB (242 words) - 04:21, 5 May 2015
  • ... for this tutorial here. Be sure to get the correct build version for your Trainz installation: ...om/tutorials/procedural_track_4.6_180428.zip Procedural Track 4.6 v180428 (Trainz NEXT)]
    52 KB (5,174 words) - 05:20, 8 October 2019
  • The full list of changes is shown on the [url=http://forums.auran.com/trainz/showthread.php?118619-T-ANE-Community-Edition-V1-2-is-Ready!!]] T:ANE Kicks ...73706 (4MB) - start build 72079 and you should be prompted to download the Trainz patcher.
    5 KB (756 words) - 04:21, 5 May 2015
  • ...t a simple rock model from Blender into the [[FBX file format]] for use in Trainz as a scenery object. The model uses a [[LOD|Level of Detail]] (LOD) system The basic workflow is:
    22 KB (3,485 words) - 05:59, 27 June 2022
  • <td>The Trainz layout is modelled on the actual route that branched off the main north-sou ...ments''' forum at [[file:WikiLink.PNG|link=]] '''[https://forums.auran.com/trainz/showthread.php?142493 TGR Fingal Line 1955]'''
    8 KB (1,215 words) - 04:25, 27 February 2024
  • Scripting is one of most powerful tools when creating trainz assets. Trainz Script is a small programming language and has many similar aspects to Java
    4 KB (582 words) - 23:15, 16 January 2018
  • ..., and reflects technologies which are not present in the retail version of Trainz.'' ...nteracts with the hardware. This may interact with Trainz directly for the basic control mechanisms, but may offer additional non-standard functionality to
    6 KB (913 words) - 07:23, 11 May 2016
  • |Many Tutorial Videos have been recorded for Trainz users to watch and learn from. Direct links to these videos can be found be ==Trainz - Content Creation - #38 - Copy / Paste Tool==
    16 KB (2,781 words) - 02:36, 21 December 2018
  • ...m is a stand-alone application developed by ModelerMJ. It is supplied with Trainz Model Railroad 2017 and is also available '''for free''' from [https://site ...or environment. Basemapz is compatible with Windows 7 through 10; and with Trainz versions TS2009, TS2010, TS12, TS12-SP1, T:ANE and TMR17.
    43 KB (7,223 words) - 06:48, 19 April 2022
  • The Graph Editor is a pre-release feature of Trainz. It has been discussed publicly in the [[TrainzDev]] forums and is summaris ...raph Editor offers a new way of interacting with various components in the Trainz environment. The editor itself offers generic capabilities allowing various
    4 KB (691 words) - 05:50, 10 January 2017
  • ...se more experienced who need to migrate from older versions of Blender and Trainz animation. ...rial is for Trainz Build 5.3 and Blender 4.n. However, it should work for Trainz Build 4.6 and up.
    23 KB (3,851 words) - 05:09, 10 January 2024
  • ..., '''TRS19''', '''TRS22''' and '''Trainz Plus'''. It provides a list of '''Trainz Session Rules''' in '''''Alphabetical Order''''' with their properties and '''Only rules supplied with Trainz or on the DLS are covered in this document.'''<br>
    259 KB (38,102 words) - 10:19, 24 September 2023
  • ...n requiring multiple separate in-game materials with different parameters. Trainz uses a Metallic/Roughness style [[Physically Based Rendering|PBR workflow]] This page describes [["Trainz-build" number|content format v4.6]] and assumes that the [[FBX file format]
    11 KB (1,754 words) - 00:37, 16 February 2023
  • * Trainz prior to [[TRS2004]] offered fixed-function per-vertex lighting. * Trainz prior to [[TANE]] offered per-vertex lighting with basic shader support for normal mapping etc.
    4 KB (546 words) - 03:21, 6 June 2018
  • ..., '''TRS19''', '''TRS22''' and '''Trainz Plus'''. It provides a list of '''Trainz Session Rules''' in '''''Classification''''' or '''''Category Order''''' wi '''Only rules supplied with Trainz or on the DLS are covered in this document.'''<br>
    320 KB (46,393 words) - 10:20, 24 September 2023
  • This document is aimed at all Trainz content creators- whether that be a prolific creator of high-quality scener ...at the guidelines here will also help these users gain the most from their Trainz experience.
    48 KB (7,956 words) - 08:07, 12 June 2018
  • ...onfig.txt]] format. They are not currently validated in any fashion beyond basic readability; if you mis-type a tag it will simply be ignored by the reader. .... This is supported from v4.7 and will be ignored in any prior version. As Trainz is Z-up, "directly upward" means (0.0, 0.0, 1.0).
    5 KB (681 words) - 08:46, 13 February 2024
  • * Latency between basic user input (such as a camera movement) and the result appearing on-screen. In order to render a single frame, Trainz must perform the following steps in order:
    8 KB (1,342 words) - 03:45, 13 June 2018
  • ...rols-plugin|controls plugin]] assets to communicate their control input to Trainz. These commands can then be bound to in-game functions by the player, via t TNIControls is a singleton system within Trainz native code. It is initialised at game startup (if supported by the install
    7 KB (1,150 words) - 23:02, 14 February 2021
  • This page provides basic information on the concept of Materials. We recommend you read the "More In ...hat content creators read up on the subject before attempting to configure Trainz materials.
    2 KB (334 words) - 03:23, 6 June 2018

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