T:ANE "Community Edition" V1.0

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This version was released in December 2014 to provide Kickstarter backers and pre-order customers a "sneak peak" at the current state of development of T:ANE. We saw this as a goodwill gesture since we had to delay release of the full version they were supporting.

This version included initial implementations of many of the new T:ANE features including shadows, train motion, procedural junctions, Test Track physics tools, multiplayer, pfx collisions and much more, but it was NOT complete and NOT fully representative of the final release version.

It did not include:

  • Superelevation
  • Interlocking Towers
  • Merge Route
  • In-cab controls (do not operate using mouse but hotkeys work)
  • Alt y and alt u (additional camera options in surveyor)
  • User Message (Driver reporting dialog)
  • Engine Features:
    • Post-processing effects (HDR, bloom, depth-of-field, SSAO etc)
    • New shaders to add animated water effects
    • Mirror reflections on water
    • Environment cube-map support for "basic" reflections
    • DirectX texture extraction (ie. screenshot)
    • Extended scene shadow culling
    • Differential shadows

A list of known issues was posted at: http://forums.auran.com/trainz/showthread.php?116149-Your-T-ANE-Community-Edition-questions-answered-(Incl-Known-Issues

For people that understood this was not a final version of the product, it provided a great opportunity to see the work-in-progress and to help N3V Games identify the key issues that still needed addressing.

As many people pointed out "T:ANE looks like Trainz 12 with shadows" since much of the graphical eye candy was still to be implemented.

See Also

Trainz:_A_New_Era

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