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Radius |
the brush radius (metres) - see Notes: below |
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Sensitivity |
texture transparency |
Range: |
1% = almost transparent to |
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100% = solid (opaque) |
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Rotation |
initial rotation angle - see Notes: below |
Range: |
0° to ±360° (larger angles can be entered) |
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Scale |
the texture pattern scaling factor |
Range: |
0.01% = smallest to 100% = full size |
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Steps: To paint a Ground Texture:- |
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select your Ground Texture in the Assets Palette - you can use the Assets Palette filter options to narrow down the selection |
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select the Brush Tool from the Tools Palette (or press the W key) |
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select the Ground Texture target from the Brush drop down menu |
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set any brush controls (radius, sensitivity, rotation, scale) in the Tool Options Palette |
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Left Click and Drag on the terrain to paint with the texture |
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Notes:
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Unlike Surveyor Classic, there is no upper limit to the brush Radius . Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will decrease as the brush radius increases. If you are using the brush to paint an entire baseboard, or many baseboards, then the Marquee Tool will be quicker but it will not give the options of changing the scale and rotation. |
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The Rotation controls the starting angle for the texture when painting and is often used to avoid pattern repetition. As in Surveyor Classic, holding down the [ or ] keys while painting will continuously change the rotation angle.
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Warning: Changing the rotation angle during painting is not recommended for PBR Textures as this will significantly increase the memory useage (each rotation will load in another copy of the PBR texture). |
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Default Baseboard Ground Texture
When a new route is created or a new baseboard is added it will be covered with the Default ground texture for the selected Region. This can be temporarily disabled or permanently changed to a different texture (including to the standard TRS19 grid pattern).
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The easiest option is to disable the current default ground texture
Steps: |
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open the Display Menu |
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select the Ground option |
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select the Grid option. This will use the current grid texture. |
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A more complex solution is to edit an existing Region or create one of your own to add your preferred ground texture (such as the standard TRS19 grid pattern) to each new route you create and every new baseboard that you add.
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Information on creating and editing Region assets can be found on the Trainz Wiki at:-
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Scrapbook Data
This brush tool uses both the Tool Options Palette and the Scrapbook Palette. If these palettes are not visible on the screen then refer to Notes: Palettes at the top of this document. Instructions on how to create Scrapbooks can be found in the Marquee Tool section of this document. |
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Notes:
Scrapbook Data can be made from:- |
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Ground Heights |
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Ground Textures |
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Effect Layers |
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Assets - scenery items, splines, track, track objects, etc |
But NOT Rolling Stock (Trains)
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The current Scrapbook can be Pasted into a route at the position of the screen cursor (the Compass Rose) by:-
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pressing Ctrl V , OR |
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selecting Paste from the Context Menu of a selected object |
In both cases the Scrapbook will be pasted using the original scrapbooks size. It will be pasted inside a Marquee Selection Area that can be moved and resized. The objects that are pasted and how they are pasted is controlled by the current Scrapbook Palette filter settings
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The Scrapbook Actions
When the Scrapbook Data Target is selected, the second drop down box will give a choice of two actions.
The actions are:- |
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Scrapbook Brush |
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Scrapbook Clone |
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Notes:
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Scrapbook Brush will resize the scrapbook contents to fit the selected brush shape and size.
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If the brush is small then the scrapbook contents will be compressed closer together |
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If the brush is large then the contents will be spaced further apart |
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Every Left Click will paste another complete scrapbook copy |
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The Scale control in the Tool Options Palette is ignored. |
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Scrapbook Clone will paste the scrapbook sized according to the Scale setting (100% = original size)
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If the brush is the same size as the scaled scrapbook then a single exact copy will be pasted |
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If the brush is smaller than the scaled scrapbook in size then only the central part of the scrapbook will be revealed and more will be added when the brush is moved around until the "painted" area covers the saem area as the scaled scrapbook. Further painting will clone or tile the scrapbook contents |
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If the brush is larger than the scaled scrapbook in size then the contents will be cloned or tiled to fill the set brush radius |
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The Scale and Radius settings must be carefully selected. Setting extreme values for both (e.g. a very large brush radius and a very small scale value) can cause performance issues (e.g. long delays) while the program attempts to scale and clone the scrapbook contents |
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The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited. |
Scrapbook Brush
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Scrapbook Clone
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Radius |
the brush radius (metres) - see Notes: below |
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Rotation |
initial rotation angle (degrees) - see Notes: below |
Range: |
0° to ±360° (larger angles can be entered) |
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Scale |
the scrapbook scaling factor |
Range: |
0.01% = smallest to 100% = full size |
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Shape |
brush shape |
Options: |
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Circle and Square will set the brush to the selected shape |
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Natural will set the brush to the same shape as the Marquee that created the scrapbook, which may be rectangular. The Radius setting will set the relative brush dimensions |
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Steps: To "paint" with a Scrapbook asset:- |
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select the Brush Tool from the Tools Palette (or press the W key) |
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select the Scrapbook Data target from the Brush first drop down menu |
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select a brush action (Brush or Clone) from the Brush second drop down menu |
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select a Scrapbook asset from the Scrapbook Palette |
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open the Scrapbook Filter in the Scrapbook Palette and select the features to be pasted and their method of pasting (see The Scrapbook Palette below) |
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set any Brush controls from the Tool Options Palette |
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Left Click and Drag on the terrain to paint with the scrapbook asset |
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Notes:
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Unlike Surveyor Classic, there is no upper limit to the brush Radius . Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will decrease as the brush radius increases. |
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The Rotation controls the starting angle for pasting the scrapbook objects. In Surveyor Classic you could only rotate and paste in 90° increments. In S20 you can rotate and paste at any angle. |
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The Scrapbook Palette
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Scrapbook Pasting Options |
What Features to Paste |
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Ground Height |
terrain height(s) used in the scrapbook |
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Texture |
textures used in the scrapbook |
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Meshes |
scenery objects (e.g. trees, buildings) used in the scrapbook |
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Splines |
spline objects used in the scrapbook |
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Effect Layers |
effect layers (TurfFX, Clutter) used in the scrapbook |
How to Paste Each Feature |
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None |
do not paste this feature |
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Add |
add this feature to those already present |
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Overwrite |
use this feature to replace those already present |
For the Ground Height feature:- |
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Absolute |
use the ground heights in the scrapbook to replace the existing ground heights |
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Relative |
modify the existing ground heights according to those used in the scrapbook (to ignore the scrapbook ground heights completely select the option None) |
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For example: To paint a scrapbook asset onto a route with certain conditions set:- |
Ground Height: |
None |
ground height data will not be pasted and the ground heights already in the target area will be used |
Ground Texture: |
Overwrite |
textures present in the scrapbook will replace those already in the target area |
Meshes: |
Add |
scenery objects in the scrapbook will be added to those already in the target area |
Splines: |
Add |
scenery splines in the scrapbook will be added to those already in the target area |
Effect Layers: |
None |
effect layers in the scrapbook will not be pasted and any already in the target area will be used
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|
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The current Scrapbook can be Pasted into a route at the cursor (the Compass Rose) position by:-
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pressing Ctrl V , OR |
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selecting Paste from the Context Menu of a selected object |
In both cases the scrapbook contents will be pasted using the original scrapbooks size. It will be pasted inside a Marquee Selection Area that can be moved and resized. The objects that are pasted and how they are pasted is controlled by the current Scrapbook Palette filter settings
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Effect Layers
If the route has Effect Layers installed then they will be listed individually as additional Targets.
Steps: To paint with an Effect Layer
|
select the Brush Tool from the Tools Palette (or press the W key) |
|
select the <effect layer name> from the Brush Target drop down menu. If there are no Effect Layers listed then none have been created or installed |
|
select a Brush action from the second drop down list
Set Intensity |
will paint the Effect Layer at the Intensity level in the Tool Options Palette |
Increase |
will paint the Effect Layer with each "sweep" of the brush increasing the layer Intensity up to the maximum (100%) at a rate controlled by the Sensitivity level |
Decrease |
will paint the Effect Layer with each "sweep" of the brush decreasing the layer Intensity at a rate controlled by the Sensitivity level |
|
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set any required Brush Radius , Intensity and Sensitivity controls from the Tool Options Palette |
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Left Click or Left Click and Drag on the terrain to paint with the Effect Layer |
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Edit Effect Layers...
When this Target is selected, the Edit Effect Layers options will appear. This is the same as selecting Edit Effect Layers ... from the Trainz Edit Menu.
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If no Effect Layers are present then you can create a new one
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If Effect Layers are present then select one to edit
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Effect Layers are created for each route. You can select and edit a previously saved Effect Layer rather than having to recreate the entire effect each time. |
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More information on creating and editing Effect Layers can be found on the Trainz Wiki at:-
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The Placement Tool
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Keyboard Shortcut: E |
The Placement Tool adds objects to a route |
This tool uses the Assets Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
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The Placement Tool has no drop down menu lists.
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More Placement Options |
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After an object has been placed in a route its position and height can be changed by:- |
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using the Free Move Tool |
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using the Fine Adjustment Tool |
|
editing its X Y Z values in The Info Palette |
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selecting the Apply Height option in its Context Menu |
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|
|
The first step is to identify and select the particular object that you want to add to the route.
Placing a Scenery Mesh Object
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Steps: To add a Scenery Mesh Object the first step is to identify the exact object you want to add.
In the Asset Palette either:-
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To narrow down the filter list type part of the object name into the Search Text Box. For example if you have selected Scenery Objects and want to find "barns", then type "barn" (UPPER/lower case does not matter). |
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This will list all the Scenery Objects containing the text "barn" in their name.
|
The final step is to place the selected object into the route. |
- If the Placement Tool is not selected then Left click it or press the E key
- Click on the spot where you want to place the object
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Notes:
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the Placement Tool will remain on and active until another tool has been selected. So everytime you click another copy of the object (or another object if you change your selection) will be added to the route |
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the last object placed will be highlighted (covered in "green/yellow"). This will be the selected object if you switch control to the Free Move Tool or the Fine Adjustment Tool |
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Placing a Scenery or Track Spline
Start the process of laying a track or spline by identifying and selecting the track or scenery spline as described in steps to in Placing a Scenery Mesh Object above but in Step select the Scenery Spline or the Track filter in the Assets Palette
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Select from the Assets Palette object icons:- |
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spline scenery objects |
OR |
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track spline objects |
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|
OR |
Select from the Assets Palette object drop down list:- |
Scenery Splines |
OR |
Track |
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|
Then continue with the steps listed below:-
Spline Segment Heights
When you start adding a spline to a route it will always be placed at the height of the terrain regardless of the Tool Options Height setting.
However, you can set the height of the last segment that was added or of any selected segment.
Steps: To set the height of a Spline:- |
|
Lay the first spline segment which will be added at the terrain ground height |
|
Enter a value in the Tool Options Height and press the Enter key |
The endpoints of the current spline segment will immediately be adjusted to the new height setting |
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Placing Track Objects
Track Objects are objects, both visible and invisible, that can only be attached to track splines.
|
Notes:
Visible examples of track objects include:- |
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Signals, speed signs, end buffers, switches |
Invisible examples of track objects include:- |
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Trackmarks, triggers, direction and priority markers |
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|
Start the process of adding a track object by identifying and selecting the object as described in steps to in Placing a Scenery Mesh Object above but in Step select the Track Object filter in the Assets Palette.
Select from the Assets Palette object icons:-
Track objects |
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|
OR |
Select from the Assets Palette object drop down list:-
Track Objects |
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|
Step Left click on the track segment at the position where you want to place the track object. |
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Placement Tool Options
The Tool Options Palette Height setting for Scenery Mesh Objects, Scenery Splines, Track Splines and Track Objects when using the Placement Tool does not always show a gold coloured icon which indicates an "active" control setting but the setting is active.
Scenery and Track Mesh Object Tool Options
Spline (Scenery and Track) Tool Options
Splines have two Placement Tool settings in the Tool Options Palette.
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Notes:
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|
The Grade is defined as vertical rise divided by horizontal distance converted to a percentage figure. So a grade of 100% (the maximum allowed) would mean a gradient formed by both measurements having the same value (e.g. a rise of 50m over a distance of 50m). A vertical grade (such as up a cliff face) would have an infinite grade which is currently impossible in Surveyor. |
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Deleting Placed Objects
Steps: To delete objects:-
|
Select the object or a group of objects using either the:-
|
Free Move Tool (or press S ) OR |
|
Fine Adjustment Tool (or press D ) |
|
Multiple objects can be selected by holding down the Shift key when using these tools |
Then .. |
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|
Either:-
|
Press the Delete key, OR |
|
Open the Context Menu of the object (or object group) and select the Delete option
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You can also use the Marquee Tool to select an area of the route to delete its objects |
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With these tools (Free Move, Fine Adjustment and Marquee) you can restrict the objects that can be selected and deleted by using filters in the Assets Palette. For more information see Narrowing the Search in the Eyedropper Tool section below |
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|
The Eyedropper Tool
|
Keyboard Shortcut: R |
The Eyedropper Tool identifies objects in a route |
This tool uses the Assets Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
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The Eyedropper Tool has no drop down menu lists.
|
An Eyedropper is available in all the tools. Hold down the Alt key when using another tool and move the pointer onto an object to reveal its name |
|
Quick Steps
With the Eyedropper Tool selected, move the mouse pointer (which will now be an eyedropper symbol) onto any object in view.
|
|
Left click on the object to identify it (highlighted in grey) in the Assets Palette filter list
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|
Left click on the object name in the Assets Palette filter list to select it (highlighted in blue) and switch control to the Placement Tool
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Narrowing the Search
Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter".
|
These filter options can be used with the Placement Tool, Free Move Tool, Fine Adjustment Tool and the Marquee Tool as well as with the Eyedropper Tool |
|
At the top of the Assets Palette is a drop down box which controls how the Tool works with the filters that you set.
|
The drop down box will provide three options:-
|
Filter List |
|
Filter Selection |
|
Filter Visibility |
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|
|
These options work with the Asset Filters to help narrow the search for a specific object or type of object that is in the route.
Filter List |
this option will have no effect on the operation of the Tool or on the objects displayed on the screen. It is the default setting and any selections made with the Tool will be shown in the Assets Palette as described in the section Quick Steps above. |
Filter Selection |
this option will restrict the Tool to only working on those objects that are in the filtered list. Objects that are not in the filtered list cannot be selected. |
Filter Visibility |
this option will hide all objects that are not in the filtered list. The only exceptions are Ground Textures and Effect Layers which will be visible but, unless they are also in the filtered list, cannot be selected. |
|
As an example the following images show the progressive application of a Visibility Filter.
The Free Move Tool
|
Keyboard Shortcut: S |
The Free Move Tool moves objects around a route |
This tool uses the Tool Options Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
|
|
The Free Move Tool has no drop down menu lists.
|
|
Free Move Alternatives |
|
In addition to the Free Move Tool the position and height of objects can be changed by:- |
|
using the Fine Adjustment Tool |
|
editing its X Y Z values in The Info Palette |
|
selecting the Apply Height option in its Context Menu |
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|
Free Move: Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Moving a Scenery Mesh Object
Set the Height for a Scenery Mesh Object
When placed in a route by the Placement Tool a scenery object will take the height of the terrain as its set height. It will be fixed to the terrain so when you move it around it will always be at the same height as the terrain it is over.
This can be changed to fix the object to a set height above or below the terrain.
|
Steps: To set the height of a selected Scenery Mesh Object:-
|
enter a value in the Tool Options Palette Height setting, OR |
|
select the Apply Height option from the objects Context Menu to apply an existing height value, OR |
|
enter a value in the objects Z (height) setting in the Info Palette. This can be used to set the height to mm accuracy (see The Info Palette below). |
|
The scenery object will now be fixed at the entered height above (or below) the terrain as it is moved around. The vertical yellow line shown in the second image on the left indicates the height change. The small yellow dot at the base of the line is the terrain attachment point for the object. |
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|
Mesh Object Context Menu
A selected scenery object, or a group of selected scenery objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
To open a selected objects Context menu either:-
|
Left click the Context Icon, OR |
|
|
Press the T key |
|
|
Mesh Object Context Menu
|
Cut |
remove the selected object or objects and move them into the Scrapbook |
Copy |
copy the selected object or objects and place them into the Scrapbook |
Paste |
paste the contents of the current Scrapbook at the cursor (focus) point |
Delete |
delete the selected objects. It has the same effect as pressing the Delete key |
Replace Object with Selected Asset |
the highlighted object will be replaced with the asset currently selected in the Assets Palette. If the asset selected in the Assets Palette is the wrong type (e.g. a mesh object instead of a scenery spline) then this option will be greyed out |
Paint Under Selected |
the texture selected in the Assets Palette will be painted under the highlighted object. The Tool Options for the Brush Tool (Radius and Sensitivity) will control how the texture is applied. If no ground texture has been selected in the Assets Palette then this option will be greyed out |
Smooth Ground Under Selected |
changes the height of the terrain under the object to match the set height of the object. If multiple objects at different heights have been selected then the terrain height will be set to match the height of the lowest object |
Settle on Ground |
sets the height of the objects to match the height of the terrain beneath them ("drops them back to earth") |
Apply Height |
sets the height of the objects to the value in the Tool Options Height text box |
Reset Object Rotation |
resets the rotation angle of the objects to their default values |
Randomise Object Rotation |
applies a random rotation angle to each object |
Select in Assets Palette |
selects and identifies the highlighted object in the Asset Palette, like the Eyedropper Tool |
Edit Properties |
opens the Properties window of the selected object |
|
|
Free Move: Track Objects
Track Objects (signals, switches, speed signs, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement.
Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes.
The track object can still be moved along the track with the Free Move Tool.
Track Object Context Menu
To open a selected track objects Context menu either:-
|
Left click the Context Icon OR |
|
Press the T key |
|
|
|
Track objects can be restored to their original height and position (on the track) by opening their Context Menu and selecting:-
|
Reattach to Track to cancel the both the height and position changes, OR |
|
Settle on Ground to cancel the height change only |
|
|
Track objects can also be rotated to the opposite side of the track.
|
Steps: To rotate a track object:- |
|
Open the track objects Context Menu (click the icon or press the T key) |
|
Select the option Rotate Trackside |
Rotating a track object does not change its distance from the track or its height.
|
|
|
Free Move: Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
Moving a spline can involve moving:- |
|
an endpoint, OR |
|
a segment, OR |
|
multiple segments including the whole length of the spline |
|
Moving Spline Endpoints
Moving Spline Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
|
|
Not all splines have endpoints at each ends. As shown in the image on the left, some splines will have an "endcap" that is attached to the start of the first segment and to the end of the last segment. The use of an endcap is a purely cosmetic effect - to give the spline a more distinctive appearance.
|
|
|
|
IF you are going to select and move more than one spline segment, then:- |
|
hold the Shift key down and individually Left click between the endpoints on each additional segment.
The last segment that you click will have the temporary endpoint added. |
|
To select ALL the segments in a spline, Double-Left click on a segment
If the spline contains a junction then this will only select all the segments upto the junction point
The segment that you double-clicked will have the context icons and the temporary endpoint added |
|
|
|
|
Left Click and Drag the selected segment(s) in any horizontal direction.
If you had selected:- |
|
only a single spline segment then only that segment will be moved and the adjacent segments that were not selected will have their shapes (but not their endpoints) adjusted |
|
multiple spline segments then those segments will be moved and the adjacent segments that were not selected will also have their shapes adjusted |
|
the entire spline then ALL the segments and endpoints will be moved |
|
Spline Height Adjustment
Steps: To det the height of a spline endpoint or segment:-
|
enter a value in the Tool Options Palette Height setting, OR |
|
select the Apply Height option from the objects Context Menu to apply an existing height value, OR |
|
enter a value in the objects Z (height) setting in the Info Palette. This can be used to set the height to mm accuracy (see The Info Palette below). |
|
The object will be moved to the set height above (or below) the terrain. |
|
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