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Keyboard Shortcut: R |
The Eyedropper Tool is used to identify objects that are in the route. The objects can be textures, effect layers, scenery, rolling stock, track. track equipment, and splines.
This tool uses the Assets Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
Quick Steps
With the Eyedropper Tool selected, move the mouse pointer (which will now be an eyedropper symbol) onto any object in view.
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The object will be identified by its asset name appearing in a ToolTip below the mouse pointer (image shown left).
Leave the mouse pointer in place for a few seconds and additional information about the asset will be shown, its <kuid> code and Author (image shown below left).
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Left click on the asset to select it in the Filter List.
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The type of asset and its name will be automatically selected in all the Asset Palette filters as shown in the image left.
The asset is now ready for use by the Placement Tool |
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Narrowing the Search
Sometimes (or often) a scene will be too crowded with different scenery assets to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter".
At the top of the Assets Palette is a drop down box which controls how the Eyedropper Tool works with the filters that you set.
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The drop down box will provide three options:-
- Filter List
- Filter Selection
- Filter Visibility
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These options work with the Asset Filters to help narrow the search for a specific asset or type of asset that is in the route.
Filter List |
this option will have no effect on the operation of the Eyedropper Tool or on the assets displayed on the screen. It is the default setting and any selections made with the eyedropper will be shown in the Assets Palette as described in the section Quick Steps above. |
Filter Selection |
this option will restrict the Eyedropper Tool to only working on those assets that are in the filtered list. Assets that are not in the filtered list cannot be selected and will not have their details (name, <kuid>, author) displayed on the screen. |
Filter Visibility |
this option will hide all assets that are not in the filtered list. The only exceptions are Ground Textures and Effect Layers which will be visible but, unless they are also in the filtered list, cannot be selected. |
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As an example the following images show the progressive application of a Visibility Filter.
The Free Move Tool
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Keyboard Shortcut: S |
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The Free Move Tool is used to move objects around the route in the XY (horizontal) directions only.
This tool uses the Tool Options Palette and the Info Palette (to display data only). None of the controls in the Tool Options Palette are active. If these palettes are not visible on the screen then refer to Notes: Palettes at the top of this document.
For Scenery Objects
Set the Height for a Scenery Asset
When placed in a route by the Placement Tool a scenery asset will take the height of the terrain as its set height. It will be fixed to the terrain so when you move it around it will always be at the same height as the terrain it is over.
This can be changed to fix the object to a set height above or below the terrain.
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With the object selected, enter a height value into the Tool Options Height text box |
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Hit the Enter key |
The scenery asset will now be fixed at the entered height above (or below) the terrain as it is moved around |
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Asset Context Menu
A selected scenery asset, or a group of selected scenery assets, will have a Context Icon with a Context Menu. The icon design will vary between asset types. Multiple objects can be selected by holding down the Shift key while Left clicking on each object.
To open an assets Context menu either:-
- Left click the Context Icon, or
- Press the T key
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Cut |
remove the selected asset or assets and move them into the Scrapbook |
Copy |
copy the selected asset or assets and place them into the Scrapbook |
Paste |
paste the contents of the current Scrapbook next to the selected asset |
Delete |
delete the selected assets. It has the same effect as pressing the Delete key |
Smooth Ground Under Selected |
changes the height of the terrain under the asset to match the set height of the object. If multiple assets at different heights have been selected then the terrain height will be set to match the height of the lowest asset |
Settle on Ground |
sets the height of the assets to match the height of the terrain beneath them ("drops them back to earth") |
Apply Height |
sets the height of the assets to the value in the Tool Options Height text box |
Reset Object Rotation |
resets the rotation angle of the assets to their default values |
Randomise Object Rotation |
applies a random rotation angle to each asset |
Select in Assets Palette |
identifies the selected asset in the Asset Palette like the Eyedropper Tool. If multiple different assets have been selected then the asset with the Context Icon will be identified |
Edit Properties |
opens the Properties window of the selected asset |
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For Spline Objects
Moving Spline Points
To move an individual spline point:-
Moving Spline Segments
Splines will have at least two spline points and are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group of segments.
To move an individual or multiple spline segments:-
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Use the mouse (Left button held down) to drag the Temporary Spline Point in any horizontal (XY) direction. |
The Fine Adjustment Tool
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Keyboard Shortcut: D |
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The Fine Adjustment Tool is used to make fine adjustments (XYZ axis, rotation, tilt) to objects in the route.
This tool does not need any other palettes. None of the controls in the Tool Options Palette are active. However it will display position data in the Info Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
The Marquee Tool
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Keyboard Shortcut: F |
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The Marquee Tool is used to select areas of the route.
This tool does not need any other palettes.
Trainz Wiki
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More Tutorials and Guides to Using Trainz
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This page was created by Trainz user pware in January 2023 and was last updated as shown below.
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