How to Use Environment Tools
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<td>[[image:NotePad.PNG|link=]]</td> | <td>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
---- | ---- | ||
− | + | <table> | |
− | + | <tr valign="top"> | |
− | The button can be deactivated by a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on it again or by selecting another button. | + | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> |
+ | <td>the '''Add''' button will remain active (selected) until it is deactivated so each <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on the ring will add another control point.</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>The button can be deactivated by a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on it again or by selecting another button.</td> | ||
+ | </tr> | ||
+ | </table> | ||
</td> | </td> | ||
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− | <td>[[image:DotPoint.JPG|link=]]</td> | + | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> |
<td>If the '''control points''' are far apart then the transition will be gradual</td> | <td>If the '''control points''' are far apart then the transition will be gradual</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image:DotPoint.JPG|link=]]</td> | + | <td>[[image:DotPoint.JPG|10px|link=]]</td> |
<td>If the '''control points''' are close together then the transition will be faster</td> | <td>If the '''control points''' are close together then the transition will be faster</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image:DotPoint.JPG|link=]]</td> | + | <td>[[image:DotPoint.JPG|10px|link=]]</td> |
<td>If there are several '''control points''' grouped closely together then the transitions can be more dramatic</td> | <td>If there are several '''control points''' grouped closely together then the transitions can be more dramatic</td> | ||
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− | <table bgcolor=#ffffb0> | + | <table bgcolor=#ffffb0 cellpadding=2> |
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<td>[[image:NotePad.PNG|link=]]</td> | <td>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
---- | ---- | ||
− | + | <table> | |
− | + | <tr valign="top"> | |
− | The button can be deactivated by a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on it or by selecting another button. | + | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> |
+ | <td>the '''Delete''' button will remain active (selected) until it is deactivated so each <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> can delete another control point.</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>The button can be deactivated by a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on it again or by selecting another button.</td> | ||
+ | </tr> | ||
+ | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
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<tr valign="top"> | <tr valign="top"> | ||
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− | <table bgcolor=# | + | <table bgcolor=#ffffb0 cellpadding=2> |
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:NotePad.PNG|link=]]</td> | <td>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
---- | ---- | ||
− | + | <table> | |
− | + | <tr valign="top"> | |
− | The button can be deactivated by a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on it or by selecting another button. | + | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> |
+ | <td>the '''Move''' button will remain active (selected) until it is deactivated so each <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click and Drag</span> can move another control point.</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>The button can be deactivated by a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on it again or by selecting another button.</td> | ||
+ | </tr> | ||
+ | </table> | ||
</td> | </td> | ||
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<td>[[image:PencilTips.PNG|link=]]</td> | <td>[[image:PencilTips.PNG|link=]]</td> | ||
<td>The '''Top Skybox''' region will set the colour for the '''Water Effect Layer''' which is available in '''TRS19 SP4''' and later versions.</td> | <td>The '''Top Skybox''' region will set the colour for the '''Water Effect Layer''' which is available in '''TRS19 SP4''' and later versions.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<td>[[image:PencilTips.PNG|link=]]</td> | <td>[[image:PencilTips.PNG|link=]]</td> | ||
− | <td>Do you need an '''Overcast Sky''' for your scene? | + | <td>Do you need an '''Overcast Sky''' for your scene?<br> |
− | # | + | <table bgcolor=#ffffff> |
− | + | <tr valign="top"> | |
− | + | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To create an overcast sky:-</td> | |
− | </td> | + | </tr> |
+ | <tr valign="top"> | ||
+ | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
+ | <td>for each daylight control point set each '''Skybox''' region (top, middle, bottom) to shades of gray (see '''Mixing Colours''' above).</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
+ | <td>in the '''Environment Tab''' (see below), set the '''Sky Type''' to '''No Cloud 01'''</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
+ | '''Note:''' This will not remove or hide the sun. | ||
</td> | </td> | ||
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<td>[[image:BlueDot10x10.png|link=]]</td> | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<td>You '''must''' make a change to an object in a '''Route Layer''' or a '''Session Layer''' for the date change to be recorded as part of the Route or the Session (or both) | <td>You '''must''' make a change to an object in a '''Route Layer''' or a '''Session Layer''' for the date change to be recorded as part of the Route or the Session (or both) | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
</td> | </td> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:PencilTips.PNG|link=]]</td> | <td>[[image:PencilTips.PNG|link=]]</td> | ||
+ | <td> | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>'''Sick of it always being winter in your Session during winter? Want it to always be summer instead?'''<br> | <td>'''Sick of it always being winter in your Session during winter? Want it to always be summer instead?'''<br> | ||
− | Set the date to a '''Summer''' month. This will be saved when you edit and save the '''Session''' | + | Set the date to a '''Summer''' month. This will be saved when you edit and save the '''Session''' '''BUT''' make sure that you have set the '''World Origin''' to the correct hemiphere.</td> |
− | '''BUT''' make sure that you have set the '''World Origin''' to the correct hemiphere. | + | </tr> |
− | </td> | + | <tr valign="top"> |
+ | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>In '''Trainz Plus''' the date and therefore the '''Season''' can also be changed in '''Driver''' using the '''Session Options Palette'''</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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---- | ---- | ||
This road traffic tool:- | This road traffic tool:- | ||
− | + | <table> | |
− | + | <tr valign="top"> | |
− | + | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |
+ | <td>only works on roads that have been designed to use road traffic (not ''all'' roads support traffic)</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>does not set the road traffic characteristics - the number and types of vehicles, which side of the road is used. These features are set in the '''Route Editor - Region''' by assigning a '''Region''' to the route. Details on how to create and assign a '''Region''' asset can be found in the [[image:WikiLink.PNG|link=]] '''[[How_to_Create_a_Region_Asset|Create a Region Asset]]''' Wiki page</td> | ||
+ | </tr> | ||
+ | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
---- | ---- | ||
− | There are '''Session Rules''' that also control the weather, including changeable weather conditions.<br> | + | <table> |
+ | <tr valign="top"> | ||
+ | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>There are '''Session Rules''' that also control the weather, including changeable weather conditions.<br> | ||
− | Check the Trainz Wiki Session Rules list at [[image:WikiLink.PNG|link=]] '''[[Session_Rules_By_Categories_With_Properties#Weather_Rules|Session Rules - Weather]]''' | + | Check the Trainz Wiki Session Rules list at [[image:WikiLink.PNG|link=]] '''[[Session_Rules_By_Categories_With_Properties#Weather_Rules|Session Rules - Weather]]'''</td> |
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>In '''Trainz Plus''' the weather can also be changed in '''Driver''' using the '''Session Options Palette'''</td> | ||
+ | </tr> | ||
+ | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
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− | <td>[[image:DotPoint.JPG|link=]]</td> | + | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> |
<td>The snow effects will only appear if the altitude of the terrain is at or above the snow altitude</td> | <td>The snow effects will only appear if the altitude of the terrain is at or above the snow altitude</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image:DotPoint.JPG|link=]]</td> | + | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> |
<td>Only those assets that were created with a snow layer will be affected by this setting | <td>Only those assets that were created with a snow layer will be affected by this setting | ||
</td> | </td> |
Revision as of 22:56, 21 August 2023
The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22. A video tutorial specific to setting the environmental controls in TRS19, Trainz Plus and TRS22 can be found at TRS19 Environment and Lighting Tutorial |
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Loading and Saving Environmental Settings
A newly created Route will have its environmental settings set to their default values | |
A newly created Session will have its environmental settings set to those of the Route | |
Where the Route and Session have different saved environmental settings, those in the Session will be used |
In Routes | |
When you create a new Route, or load an existing Route with NO saved Environmental settings, then the settings used will be the default values. | |
If you change any of the Environmental settings of a Route then you must also edit the Route (e.g. change or edit a Route asset or feature) and save it for those settings to become part of the Route. | |
In Sessions | |
When you create a new Session, or load an existing Session with NO saved Environmental settings, then the Session will use the settings that are part of the Route. These could also be the default settings. | |
When you load an existing Session with saved Environmental settings, then the settings from the Session will take priority over any settings that have been saved in the Route. | |
If you change any of the Environmental settings of a Session then you must also edit the Session (e.g. change or edit a Session asset or property) and save it for those settings to become part of the Session. |
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The Environment Tool
Open the Environment Tools Editor from the Surveyor Main Menu in TANE as shown below left or from the Surveyor Edit Menu in TRS19 and later versions as shown below right. |
In all versions select Edit Environment |
This will open the Environment Properties Window as shown below.
The Clock Dial shown in this tool does NOT set the game time. It sets the times at which lighting conditions change | |
To set the Game Time add the Startup Options Rule or the Time and Rate Rule in the Session Editor |
TRS19 and later Trainz versions have an additional control that adjusts the lighting level, as shown below |
Lighting
The Lighting Tools control the ambient, sun and water colours. This tool tab is opened by default whenever the Environment Editor is opened |
Light and Time
The dial shown is a 24 hour clock that sets the lighting conditions at selected times of the day and night |
The Time of Day
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Setting the Lighting Conditions
Colour Control Points
The ring around the dial contains a number of green dots.
Each dot is a Control Point that sets the specific Red, Green and Blue colour values, and other lighting features, at the time shown on the clock |
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>Each colour value can be altered by dragging its needle point to a new position around the dial. Each new position will change the balance between the 3 colours and will alter the lighting displayed in the scene at that particular time. |
Types of Lighting
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The 3 boxes below the colour wheels and next to the Sky box show the colour effects created for each type of lighting at the selected time.
Ambient Colour
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Sun Colour
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Water Colour
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Water Effect Layer
In TRS19 SP4 and later a new method of adding water to a route was introduced - as an Effect Layer. The original method, now called Legacy Water, can still be used in a route but it is NOT recommended that both water methods (Legacy and Effect Layer) are used in the same route. |
TRS19 SP4
The water colour for the Water Effect Layer is set by altering the colour for the Top Skybox.
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See The Skybox below for more details.
Trainz Plus and TRS22
The major changes to water introduced in these versions are:- | |
multiple water layers can be added to a route | |
each water layer has its own colour built into its properties (i.e. not part of the Skybox colours) |
Mixing Colours
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TRS19/Trainz Plus/TRS22 Lighting Level Control
In TRS19 and later Trainz versions users have an additional control that is placed next to the Ambient, Sun and Water colour boxes. This sets the overall brightness or lighting level for each control point. |
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Resetting the Lighting Conditions
All the lighting colour settings can be reset back to the Trainz default colours. |
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Adding a New Control Point
New control points can be added to the clock dial |
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Deleting a Control point
Existing control points can be deleted |
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Moving a Control point
>Existing control points can be moved |
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The Skybox
The Skybox sets the sky colours in three different regions of the sky at the selected time of day, as shown in the extreme example below |
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Fog Control
This controls the level of "fog" in the scene |
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Location
The Location Tools control the geographic and date (season) data for the Route and Session. Left Click on the Location tab icon to open the Location Tool Controls |
Set Date
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Set World Origin
The middle section is the World Origin Tool and sets the geographic location, including the altitude, of the route using a World Origin marker that is only visible in Surveyor.
Setting the World Origin does NOT set regional features such as which side of the road the cars drive on. Use the Route Editor - Region setting for that | |
The World Origin is always part of a Route, not part of a Session |
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The World Origin marker |
Once it has been placed, the marker can be moved by a Left Click and Drag or a Left Click. After adding the marker it should be edited to add geographic data. |
Left Click on the Go to world origin icon to move the Surveyor screen so that it is centred on the World Origin marker. |
Left Click on the Edit world origin icon to set or edit the World Origin data. See Editing the World Origin below. |
Editing the World Origin
Enter the geographic data for the world origin.
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Deleting the World Origin
There is no delete button for the World Origin marker, but you can still delete it |
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Traffic Control
This tool simply turns the road traffic ON and OFF |
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Weather and Water
The Weather and Water Tools control the weather (sky, weather type, wind, snow) and water surface data for the Route and Session. Left Click on the Weather and Water tab icon to open the Weather and Water Tool Controls | |
To set the Water Colour, refer to the Setting the Lighting Conditions section above |
Set the Sky
The box below the sky title will give a preview of the selected sky. Set the Weather
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Wind Strength
This setting only effects SpeedTrees |
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Settings:
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Set the Water Surface
This sets the water surface effects for Legacy Water only. It does not apply to Water Effect Layers |
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Set the Snow Altitude
This sets the altitude at which objects built with snow effects will display snow. It has no effect on objects created without this feature |
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Trainz Wiki
More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in July 2018 and was last updated as shown below.