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Keyboard Shortcut: R |
The Eyedropper Tool is used to identify objects that are in the route. The objects can be textures, effect layers, scenery, rolling stock, track. track equipment, and splines.
This tool uses the Assets Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
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Quick Steps
With the Eyedropper Tool selected, move the mouse pointer (which will now be an eyedropper symbol) onto any object in view.
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The object will be identified by its object name appearing in a ToolTip below the mouse pointer (image shown left).
Leave the mouse pointer in place for a few seconds and additional information about the object will be shown, its <kuid> code and Author (image shown below left).
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Left click on the object to select it in the Filter List.
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The type of object and its name will be automatically selected in all the Asset Palette filters as shown in the image left.
The object is now ready for use by the Placement Tool |
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Narrowing the Search
Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter".
At the top of the Assets Palette is a drop down box which controls how the Eyedropper Tool works with the filters that you set.
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The drop down box will provide three options:-
- Filter List
- Filter Selection
- Filter Visibility
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These options work with the Asset Filters to help narrow the search for a specific object or type of object that is in the route.
Filter List |
this option will have no effect on the operation of the Eyedropper Tool or on the objects displayed on the screen. It is the default setting and any selections made with the eyedropper will be shown in the Assets Palette as described in the section Quick Steps above. |
Filter Selection |
this option will restrict the Eyedropper Tool to only working on those objects that are in the filtered list. Objects that are not in the filtered list cannot be selected and will not have their details (name, <kuid>, author) displayed on the screen. |
Filter Visibility |
this option will hide all objects that are not in the filtered list. The only exceptions are Ground Textures and Effect Layers which will be visible but, unless they are also in the filtered list, cannot be selected. |
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As an example the following images show the progressive application of a Visibility Filter.
The Free Move Tool
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Keyboard Shortcut: S |
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The Free Move Tool is used to move objects around the route in the XY (horizontal) directions only.
This tool uses the Tool Options Palette and the Info Palette (to display data only). If these palettes are not visible on the screen then refer to Notes: Palettes at the top of this document.
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For Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects.
Moving a Scenery Mesh Object
Set the Height for a Scenery Mesh Object
When placed in a route by the Placement Tool a scenery object will take the height of the terrain as its set height. It will be fixed to the terrain so when you move it around it will always be at the same height as the terrain it is over.
This can be changed to fix the object to a set height above or below the terrain.
Mesh Object Context Menu
A selected scenery object, or a group of selected scenery objects, will have a Context Icon with a Context Menu. The icon design will vary between object types. Multiple objects can be selected by holding down the Shift key while Left clicking on each object.
To open an objects Context menu either:-
- Left click the Context Icon, OR
- Press the T key
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Cut |
remove the selected object or objects and move them into the Scrapbook |
Copy |
copy the selected object or objects and place them into the Scrapbook |
Paste |
paste the contents of the current Scrapbook |
Delete |
delete the selected objects. It has the same effect as pressing the Delete key |
Smooth Ground Under Selected |
changes the height of the terrain under the object to match the set height of the object. If multiple objects at different heights have been selected then the terrain height will be set to match the height of the lowest object |
Settle on Ground |
sets the height of the objects to match the height of the terrain beneath them ("drops them back to earth") |
Apply Height |
sets the height of the objects to the value in the Tool Options Height text box |
Reset Object Rotation |
resets the rotation angle of the objects to their default values |
Randomise Object Rotation |
applies a random rotation angle to each object |
Select in Assets Palette |
identifies the selected object in the Asset Palette like the Eyedropper Tool. If multiple different objects have been selected then the object with the Context Icon will be identified |
Edit Properties |
opens the Properties window of the selected object |
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For Spline Objects (Including Track)
Scenery splines and track splines are defined by their end points. Splines are usually added to a route as a series of joined segments linked at the end points. Moving a spline can involve moving:-
- an end point, OR
- a segment, OR
- multiple segments including the whole length of the spline
Moving Spline End Points
To move an individual spline end point:-
Moving Spline Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
To move an individual segment or multiple segments:-
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IF you are going to select and move more than one spline segment, then:- |
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hold the Shift key down and individually Left click between the end points on each additional segment.
The last segment that you click will have a Temporary Spline Point added.
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To select ALL the segments in a spline, Dbl-Left click on a segment
The segment you double click will have a Temporary Spline Point added |
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Use the mouse (Left button held down) to drag the Temporary Spline Point in any horizontal (XY) direction.
If you had selected:-
- only a single spline segment then only that segment will be moved and the adjacent segments that were not selected will have their positions "adjusted"
- multiple spline segments then those segments will be moved and the adjacent segments that were not selected will have their positions "adjusted"
- all the segments then ALL the segments will be moved
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Set the Height for a Spline Object
Spline Object Context Menu
The Fine Adjustment Tool
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Keyboard Shortcut: D |
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The Fine Adjustment Tool is used to make fine adjustments (XYZ axis, rotation, tilt) to objects in the route.
This tool uses the Info Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
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The Marquee Tool
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Keyboard Shortcut: F |
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The Marquee Tool is used to select areas of the route.
This tool uses the Scrapbook Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
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Trainz Wiki
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More Tutorials and Guides to Using Trainz
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This page was created by Trainz user pware in January 2023 and was last updated as shown below.
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