How to Use Bulk Asset Update/Replace Tool
m (→What is the Bulk Asset Update/Replace Tool?) |
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<tr valign="top"> | <tr valign="top"> | ||
<td>[[file:DotPoint.JPG]]</td> | <td>[[file:DotPoint.JPG]]</td> | ||
− | <td>'''When objects are being replaced they must be replaced by objects of the same general type''' - | + | <td>'''When objects are being replaced they must be replaced by objects of the same general type''' - both must be spline objects, or both must be non-spline objects, or both must be textures, or both must be track objects, etc</td> |
</tr> | </tr> | ||
</table> | </table> | ||
---- | ---- | ||
+ | |||
+ | If you attempt to replace ''one type'' of object with a ''different type'' you will receive an error message. | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:BulkAssetReplaceError.JPG]]</td> | ||
+ | <td>This will indicate that at least one of the objects in the two lists is not of the same type as the other objects.</td> | ||
+ | </tr> | ||
+ | </table> | ||
==Things it Will Not Do== | ==Things it Will Not Do== | ||
Line 38: | Line 46: | ||
*tunnel spline objects | *tunnel spline objects | ||
− | + | ='''Selecting the Assets'''= | |
− | + | ||
− | =''' | + | |
<table> | <table> | ||
Line 86: | Line 92: | ||
</table> | </table> | ||
+ | ='''Setting the Scope'''= | ||
+ | |||
+ | ='''Setting the Options - for Non Texture Objects'''= | ||
+ | |||
+ | ==Option 1: Random Rotation== | ||
+ | |||
+ | The first option controls the rotation or orientation of the replacement objects. | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:BulkAssetRandomRotate.JPG]]</td> | ||
+ | <td> | ||
+ | *Tick the check box to randomly rotate each replacement object as it is placed in the layout | ||
+ | *Untick the check box to keep the original orientation of each object as it is replaced | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | ==Option 2: Move to Another Layer== | ||
+ | |||
+ | The second option allows the replacement objects to be moved to another layer when they are placed in the layout. | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:BulkAssetMoveLayer.JPG]]</td> | ||
+ | <td> | ||
+ | *Tick the check box to randomly move a % of replacement objects to another layer | ||
+ | **You must select a percent figure from 5% to 100% in steps of 5%. Values other than 0% and 100% will be approximate, not exact | ||
+ | **You must select the layer to move the objects to | ||
+ | *Untick the check box to keep all the replacement objects in the same layer as the original objects | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | The objects do not all have to start in the same layer. | ||
---- | ---- | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:DotPoint.JPG]]</td> | ||
+ | <td>'''Option 1 and Option 2 can both be checked ON at the same time''' to produce a combined effect</td> | ||
+ | </tr> | ||
+ | </table> | ||
---- | ---- | ||
− | |||
+ | ==Option 3: Delete Objects== | ||
+ | |||
+ | The third option allows the deletion of objects from the layout. | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:BulkAssetDelete.JPG]]</td> | ||
+ | <td> | ||
+ | *Tick the check box to randomly delete a % of the objects | ||
+ | **You must select a percent figure from 5% to 100% in steps of 5%. Values other than 0% and 100% 100% will approximate, not exact | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | ---- | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:DotPoint.JPG]]</td> | ||
+ | <td>'''Option 2 and Option 3 cannot both be checked ON at the same time'''</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | ---- | ||
+ | |||
+ | ='''Setting the Options - for Texture Objects'''= | ||
+ | |||
+ | The tool cab replace one texture with another. The only setting allowed controls the scale and rotation of the new texture. | ||
+ | |||
+ | The image below shows a region textured with one texture asset but with different scaling and rotation settings when the texture was laid. | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:BulkAssetTextureReplaceOriginal.JPG]]</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:BulkAssetTextureReplaceOption.JPG]]</td> | ||
+ | <td>With the check box ticked, the following is the result.</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td colspan="2">[[file:BulkAssetTextureReplaceScaleRot.JPG]]<br> | ||
+ | The scale and rotation settings that were used in the original have not been used with the replacement texture.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:BulkAssetTextureReplaceOptionOFF.JPG]]</td> | ||
+ | <td>With the check box unticked, the following is the result.</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td colspan="2">[[file:BulkAssetTextureReplaceNoScaleRot.JPG]]<br> | ||
+ | The same scale and rotation settings that were used in the original have been used the replacement texture.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | ---- | ||
+ | ---- | ||
+ | <br> | ||
='''Trainz Wiki'''= | ='''Trainz Wiki'''= | ||
*'''<span class="plainlinks">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>''' | *'''<span class="plainlinks">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>''' |
Revision as of 22:06, 26 June 2018
Contents |
What is the Bulk Asset Update/Replace Tool?
You will find the tool in the Surveyor Main Menu.
The tool automates the tedious process of deleting and replacing objects one at a time, as well as other tasks. It allow the mass simultaneous:-
- deletion of objects
- replacement of one or more objects by another object
- random rotation of objects
- movement of objects from one layer to another
These processes can be performed over the entire layout, a single baseboard or in a selected area only.
Most of them can also be performed on a randomly selected percentage, from 5% to 95%, of the designated objects.
The replacement operation can be performed on textures.
If you attempt to replace one type of object with a different type you will receive an error message.
File:BulkAssetReplaceError.JPG | This will indicate that at least one of the objects in the two lists is not of the same type as the other objects. |
Things it Will Not Do
The Bulk Asset Update/Replace Tool cannot be used on:-
- bridge spline objects
- tunnel spline objects
Selecting the Assets
An alternative method is to Drag and Drop an object from the Object Tool Selection Window as shown below.
The same method of Drag and Drop is used to add an object to the Replace with list.
|
Setting the Scope
Setting the Options - for Non Texture Objects
Option 1: Random Rotation
The first option controls the rotation or orientation of the replacement objects.
|
Option 2: Move to Another Layer
The second option allows the replacement objects to be moved to another layer when they are placed in the layout.
The objects do not all have to start in the same layer.
Option 1 and Option 2 can both be checked ON at the same time to produce a combined effect |
Option 3: Delete Objects
The third option allows the deletion of objects from the layout.
|
Option 2 and Option 3 cannot both be checked ON at the same time |
Setting the Options - for Texture Objects
The tool cab replace one texture with another. The only setting allowed controls the scale and rotation of the new texture.
The image below shows a region textured with one texture asset but with different scaling and rotation settings when the texture was laid.
With the check box ticked, the following is the result. | |
The scale and rotation settings that were used in the original have not been used with the replacement texture. |
With the check box unticked, the following is the result. | |
The same scale and rotation settings that were used in the original have been used the replacement texture. |
Trainz Wiki
- How to Guides
- Session Rules List (Alphabetical) with Parameters
- Session Rules List (Categories) With Parameters
Route Creation Tutorials:
Session Creation Tutorials:
- How to Create a HTML Asset (Session Introduction Page and In Game Messages)
- How to Control Junctions in Sessions
- How to Control Signals in Sessions
- How to Use Driver Setup Rule
- How to Use Message Popup Rule
- How to Use Message Popup Rule (Applications)
- How to Use Navigation Point Rules
- How to Use Navigation Point Rules (Applications)
- How to Use Parent and Child Rules
- How to Use Track Triggers
- How to Use Variables in Sessions (Examples)
- List of Parent Rules